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post Aug 30 2013, 06:13
Post #35721
n125



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QUOTE(walkleft @ Aug 29 2013, 19:22) *

Long time no see experts,

I want to ask about forum post exp bonus.
And a post for exp bonus (IMG:[invalid] style_emoticons/default/smile.gif)

1. Does it still exist?
2. Is the bonus just for Dawn of the Day, Battle exp, or everything included?
3. How much bonus does it give?
4. Would skipping one or two days reset the bonus or maintain the bonus streak?

Oh, one more thing, I want to ask about Karma

I think it used to do some kind of buff, but is it still working?
Or, it is just a measurement of friendliness and fame now?


1) Yes.
2) The posting bonus affects both Dawn of the Day experience and experience earned in battle.
3) The Dawn of the Day bonus can be increased to 5% of the experience required for the next level, and it's not certain how much the experience earned in battle can be increased by; possibly 100%.
4) You have to post at least once a day for at least 20 days in a 30-day sliding window for the bonus to be fully active.

Karma doesn't do anything anymore. It's just there to so we can send silly little messages to one another. One day a new "trust system" will be implemented to do the job that karma once did, or was meant to do.

QUOTE(dragonandon @ Aug 29 2013, 19:33) *

As I'm planing out what to spend my hath on, I'm really amiss about Tokenizer's wiki entry. I'm generally interested in it for gaining more Tokens of Blood. So I can more reliably get quality trophies, and use or sell them. But the note says it disproportionally increases Chaos Token drops. Is that currently accurate? If so has there been any credible attempt to quantify that ratio?


I have no idea, but I really wouldn't worry about Tokenizer unless you already have all the other important perks. I know you've probably put a lot of thought into it, but I recommend starting with the IA perks or the vitals/regeneration perks.
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post Aug 30 2013, 06:15
Post #35722
zanky



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QUOTE(dragonandon @ Aug 30 2013, 09:33) *

As I'm planing out what to spend my hath on, I'm really amiss about Tokenizer's wiki entry. I'm generally interested in it for gaining more Tokens of Blood. So I can more reliably get quality trophies, and use or sell them. But the note says it disproportionally increases Chaos Token drops. Is that currently accurate? If so has there been any credible attempt to quantify that ratio?


Well in my opinion your thought about token of blood, is not wrong.chaos token also helpfull to train monster.
I fell it's not wrong to get more token (IMG:[invalid] style_emoticons/default/wink.gif)
it's just depend on ppl.different ppl have different way (IMG:[invalid] style_emoticons/default/laugh.gif)

I also want to know about this matter from other expert. do any body have different opinion?
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post Aug 30 2013, 06:20
Post #35723
zanky



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@solarhawk thank you (IMG:[invalid] style_emoticons/default/smile.gif)

@LittleSweetLoli my mage friend also tell me to wait until i pass 300+ before become mage(I also want become mage). and he said mage more weaker than warrior on earlier lvl.
And both is kinda hard to get.I mean if you want become grandmaster than you need to put good equipment.two people already told me how much it's cost to get all legendary equipment. You need around 100M+ just to perfected 1 style.so If we want become battle mage(I want become BM), we need roughly 200M+. Damn it's so expensive.

And about depre magic, i recomended to get it.It's really usefull. and it's better if you increase some depre magic compare to elemental magic
I just can give rough example:
Like imperil which can lower monster defend.
say it can lower 30% deffend.
Are you aware how much different if you cast imperil on monster?
even it can only lower about just 10%. it help a lot.just say i can deal 5000 damage.with imperil i can deal 5500 damage.
i need 1434 turn to defeat those spageti monster.
Are you aware how much different 1434*5000 and 1434*5500?
QUOTE(zanky @ Aug 28 2013, 11:42) *

Attached Image
I also recomended ppl who not clear it yet to use weaken and emperil.if you don't get it yet,try to get it.i need 1434 turn to beat it without those. (IMG:[invalid] style_emoticons/default/cry.gif) Damn It's very long (IMG:[invalid] style_emoticons/default/dry.gif)


QUOTE(zanky @ Aug 28 2013, 15:00) *

I also don't use infusion,scroll or depre speel. when i clear RoB FSP IWTB before.
and after i try some infusion and scroll. I don't think i have troble kick his ass.
(IMG:[invalid] style_emoticons/default/cry.gif)

and now after i use rapier to get some penetrated armor effect(kinda like imperil) (IMG:[invalid] style_emoticons/default/blink.gif)
Attached Image
it save me 1000 turn. well my main weapon also change to ethereal (IMG:[invalid] style_emoticons/default/tongue.gif)

In the end it's you to decide to learn depre or not.
actualy my depre is 2 right now (IMG:[invalid] style_emoticons/default/tongue.gif) i wait to 250 to increase depre prof

This post has been edited by zanky: Aug 30 2013, 08:08
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post Aug 30 2013, 07:25
Post #35724
zen_zen



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QUOTE(Solarhawk @ Aug 29 2013, 16:58) *


That kind of "act of God" I agree. My point was that if it happens frequently enough that it's not a freak act of god, then maybe put in some leather since it has better defense.


Yes, I still have a couple of leather protection armours that I might reincorporate into my equipment set but I haven't needed them and doing so would lower my attack capacity significantly. If I could find other shade armours that can somewhat mitigate the loss of offensive power, I'll start reusing some protective leather.

QUOTE
Fleet vs Shadowdancer with the same other stats (not just evade)... agreed, I wasn't arguing that. I'm willing to get fleet as well, but my goal is for actual higher grade equipment pieces, which there's a lot of competition for them. That's why I haven't bought any since my helmet. Not because I'm reluctant to spend the money... because I don't want to spend it twice.



Spending credits twice or thrice, been there done that (many times). (IMG:[invalid] style_emoticons/default/laugh.gif) Making an informed purchase once, it's a good motto but allow me to add a caveat; to suit my needs at the time. The decision you make now may no longer be suitable at Lv300. For example, my Shade set consists of 3 Exquisite and 2 Magnificent at this time but perhaps by Lv300, I might have 3 Legendary and 2 Magnificent pieces. I am not as bad as I was say some 150 levels ago but I don't see anything wrong in replacing existing gear with another that may give me 10-20% incremental gain in either offense or defense capabilities. Incremental improvements in the equipments to keep pace with the incremental levelling of yours truly, so to speak. (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Aug 30 2013, 07:41
Post #35725
hentai_fusion



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got a mastery point... what should i go for? faster weaken, better weaken, or stronger SS?
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post Aug 30 2013, 07:58
Post #35726
zanky



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QUOTE(hentai_fusion @ Aug 30 2013, 12:41) *

got a mastery point... what should i go for? faster weaken, better weaken, or stronger SS?


It's kinda difficult.
i don't pass lvl 300 yet.so i don't experience it myself. I also think light and heavy got different solution
I can just can give opinion.And if someone got better opinion please tell us about it. I also curious.

I fell better weaken is better than faster weaken.because with higher difficulty it can weaken more than 1 monster.
But i choose stronger SS.I use light.my HP low compare to heavy.so some high crit damage can absorb to my SP.Also, because i use light, i also got benefit in evade and attack speed. so some monster can miss if attacked me.That's way i choose SS.But it's also consume a lot SP (IMG:[invalid] style_emoticons/default/anime_cry.gif) in my current lvl if i use SS i need at least 3 spirit pot (IMG:[invalid] style_emoticons/default/sad.gif)

And i think weaken better to use with heavy armor (IMG:[invalid] style_emoticons/default/unsure.gif)
or some body have better choise?

This post has been edited by zanky: Aug 30 2013, 08:00
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post Aug 30 2013, 07:59
Post #35727
SPoison



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QUOTE(hentai_fusion @ Aug 29 2013, 22:41) *

got a mastery point... what should i go for? faster weaken, better weaken, or stronger SS?


I would go for SS but the problem with that is it will drain your SP faster, even so, i would just because I like protection.
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post Aug 30 2013, 08:24
Post #35728
zanky



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Damn i die again in IWTB RE with 8 or more monster in turn 2 or more.
today i die two times already with simmiliar condition. if i can learn both of it,i'll learn it.
Attached Image
well kinda curious which better, weaken or SS and i'm clumsy enough not to cast SV on second turn (IMG:[invalid] style_emoticons/default/sad.gif)
i cast protec first then SS.And SS not really helpfull in this situation.I thing weaken is better choise in this situation (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by zanky: Aug 30 2013, 08:32
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post Aug 30 2013, 08:26
Post #35729
Eraldo Coil



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QUOTE(zanky @ Aug 30 2013, 14:24) *

Damn i die again in IWTB RE with 8 or more monster in turn 2 or more.
today i die two times already with simmiliar condition. if i can learn both of it,i'll learn it.
Attached Image
well kinda curious which better, weaken or SS and i'm clumsy enough not to cast SV


Why don't you just use Spark of Life first (IMG:[invalid] style_emoticons/default/blink.gif) ?
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post Aug 30 2013, 08:37
Post #35730
zanky



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QUOTE(hino1314 @ Aug 30 2013, 13:26) *

Why don't you just use Spark of Life first (IMG:[invalid] style_emoticons/default/blink.gif) ?

usualy i use protec then SV after that, haste.so i can evade some monster attack.I also change my weapon yesterday to axe and rapier to improve my attack damage.Before those i use shortsword.And when i use shortsword, i got better evade and parry.And i never died before change to axe and rapier T T even 1 VS 10 IWTB RE

Today i'll experiment different choise.which is better to ccast first (IMG:[invalid] style_emoticons/default/laugh.gif)

Next RE I'll try SoL first (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by zanky: Aug 30 2013, 08:47
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post Aug 30 2013, 08:42
Post #35731
dragonandon



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QUOTE(n125 @ Aug 30 2013, 06:13) *

I really wouldn't worry about Tokenizer unless you already have all the other important perks. I know you've probably put a lot of thought into it, but I recommend starting with the IA perks or the vitals/regeneration perks.

Well I'm trying to be meta about this. I know the 25% stat buffs would be a significant boon in combat. And I suspect I could go through higher difficulty levels just mashing the numberpad with as few as two of the Innate Arcana perks. But my upload speed is bunk and I know I can't run the Hentai at Home client. So currently the only way I've gotten any hath at all is trade with other players. Well, that and the random blessings at the shrine. For what I suspect is helping Snowflake cover up evidence of a society thousands of years ago who one day were smote to roll nothing but misses.

The reason I'm interested in Tokenizer is because it could help me gain hath by way of daily ROB. However if the Wiki's right, and the drop ratio for Chaos Tokens and Blood Tokens is 4:1 and the perk skews it towards (let's say) 6:1 as it doubles the drop rate of "tokens"? Then the standard deviation would probably make taking the perk moot towards that end.

QUOTE(zanky @ Aug 30 2013, 06:15) *

Well in my opinion your thought about token of blood, is not wrong.chaos token also helpfull to train monster.
I fell it's not wrong to get more token (IMG:[invalid] style_emoticons/default/wink.gif)
it's just depend on ppl.different ppl have different way (IMG:[invalid] style_emoticons/default/laugh.gif)

I might be missing a meta on the monster raising. But raising monsters hasn't proven very profitable to me. I know from reading the wiki that high level monsters can gift, with higher chance for double and triple gift, high quality materials and worthwhile bindings. Which can go for massive prices. But the amount of crystals involved to make a monster a level that can never drop anything but great material is beyond me. Certainly not without much hope of them winning if I were to feed them crystals in all stats randomly.
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post Aug 30 2013, 08:47
Post #35732
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QUOTE(zanky @ Aug 29 2013, 23:37) *

usualy i use protec then SV.so i can evade some monster attack.I also change my weapon yesterday to axe and rapier to improve my attack damage.Before those i use shortsword.And when i use shortsword, i got better evade and parry.so today i experiment different choise.which is better to ccast first (IMG:[invalid] style_emoticons/default/laugh.gif)

Next RE I'll try SoL first (IMG:[invalid] style_emoticons/default/smile.gif)


Cast Haste first.

Haste will increase the amount of actions you can do in the time they launch their attacks. Always haste.
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post Aug 30 2013, 08:49
Post #35733
zanky



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QUOTE(dragonandon @ Aug 30 2013, 13:42) *

I might be missing a meta on the monster raising. But raising monsters hasn't proven very profitable to me. I know from reading the wiki that high level monsters can gift, with higher chance for double and triple gift, high quality materials and worthwhile bindings. Which can go for massive prices. But the amount of crystals involved to make a monster a level that can never drop anything but great material is beyond me. Certainly not without much hope of them winning if I were to feed them crystals in all stats randomly.

I have 1 monster and my monster also not make much profit to me.just some low grade material i got (IMG:[invalid] style_emoticons/default/anime_cry.gif)
Actualy i don't really care because it just have PL 175 and i traning it slowly. now need increase some LotD (IMG:[invalid] style_emoticons/default/tongue.gif) and related training to effect drop change,like equip and artifact (IMG:[invalid] style_emoticons/default/laugh.gif)

and what do you mean by this "The reason I'm interested in Tokenizer is because it could help me gain hath by way of daily ROB"
So we can get some hath from clearing RoB?

QUOTE(SPoison @ Aug 30 2013, 13:47) *

Cast Haste first.

Haste will increase the amount of actions you can do in the time they launch their attacks. Always haste.

Is that so? (IMG:[invalid] style_emoticons/default/blink.gif) . ...

(IMG:[invalid] style_emoticons/default/ohmy.gif) Thinking (IMG:[invalid] style_emoticons/default/ohmy.gif)

I unable to deny those logic.and you got the point (IMG:[invalid] style_emoticons/default/smile.gif) I'll try it next RE and thanks a lot about that (IMG:[invalid] style_emoticons/default/laugh.gif) this es awesome plan (IMG:[invalid] style_emoticons/default/biggrin.gif)

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post Aug 30 2013, 09:02
Post #35734
buktore



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QUOTE(zanky @ Aug 30 2013, 12:58) *

I fell better weaken is better than faster weaken.because with higher difficulty it can weaken more than 1 monster.


Faster Weaken is the ability that boost the spell range (i.e. target more than 1 enemy) and reduce cooldown and cast time. Better Weaken increase the spell duration and further lowering monster attack dmg.

Increase the spell range means you cast fewer number of the spell to get the same effect when fighting 2 or more monsters, so calling it 'Faster' make sense I guess... (IMG:[invalid] style_emoticons/default/heh.gif)

QUOTE(zanky @ Aug 30 2013, 12:58) *

And i think weaken better to use with heavy armor (IMG:[invalid] style_emoticons/default/unsure.gif)
or some body have better choise?


Lv.5 Spike? (IMG:[invalid] style_emoticons/default/blush.gif)

... and yes, I actually have & use it! (IMG:[invalid] style_emoticons/default/heh.gif)
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post Aug 30 2013, 09:06
Post #35735
zanky



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QUOTE(buktore @ Aug 30 2013, 14:02) *

Faster Weaken is the ability that boost the spell range (i.e. target more than 1 enemy) and reduce cooldown and cast time. Better Weaken increase the spell duration and further lowering monster attack dmg.

Increase the spell range means you cast fewer number of the spell to get the same effect when fighting 2 or more monsters, so calling it 'Faster' make sense I guess... (IMG:[invalid] style_emoticons/default/heh.gif)
Lv.5 Spike? (IMG:[invalid] style_emoticons/default/blush.gif)

... and yes, I actually have & use it! (IMG:[invalid] style_emoticons/default/heh.gif)


I see i mistake some info for better weaken and faster weaken. Sory about that (IMG:[invalid] style_emoticons/default/sad.gif)

Lv 5 spike?
hei talking about spike, which better to use.i mean we got 4 choise.or it just depend on monster attack element?
Or it's better to use just 1 spike to all monster? I never use spike before (IMG:[invalid] style_emoticons/default/tongue.gif)

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post Aug 30 2013, 09:20
Post #35736
buktore



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For melee, I would say to use whatever spike their elemental strike are strong against (ex: use elec spike if you use weapon with fire elemental strike) ... For those with Holy/Dark as their main elem strike... Well, I dunno! ... (IMG:[invalid] style_emoticons/default/duck.gif)

Personally though, I use fire spike because cold infusion seem to work pretty well...


For mage, it's a bit more complicated I guess— and I'm no mage, so... (IMG:[invalid] style_emoticons/default/heh.gif)

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post Aug 30 2013, 09:20
Post #35737
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QUOTE(zanky @ Aug 30 2013, 14:37) *

usualy i use protec then SV after that, haste.so i can evade some monster attack.I also change my weapon yesterday to axe and rapier to improve my attack damage.Before those i use shortsword.And when i use shortsword, i got better evade and parry.And i never died before change to axe and rapier T T even 1 VS 10 IWTB RE

Today i'll experiment different choise.which is better to ccast first (IMG:[invalid] style_emoticons/default/laugh.gif)

Next RE I'll try SoL first (IMG:[invalid] style_emoticons/default/smile.gif)


just buy some hath and get IA1 and put SoL on IA1...
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post Aug 30 2013, 09:24
Post #35738
zanky



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@buktore i use DW and 2H and light for armor and all my weapon is ethereal excluding rapier. so which spike i sould use?

@hentai_fusion you got the point but hath is expensive (IMG:[invalid] style_emoticons/default/cry.gif)

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post Aug 30 2013, 09:32
Post #35739
Eraldo Coil



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QUOTE(SPoison @ Aug 30 2013, 14:47) *

Cast Haste first.

Haste will increase the amount of actions you can do in the time they launch their attacks. Always haste.


I disagree. SoL should always be first followed by haste.

(IMG:[oi44.tinypic.com] http://oi44.tinypic.com/23rx280.jpg)

From the picture you can see that on the turn I casted haste, I can still get hit by mobs.

Scenario - A random encounter of 10 mobs.

Example 1: He casts haste first. If 3/10 of the mobs were to crit he would probably be dead on the first turn.

Example 2: SoL first. Even if he gets crit by 10/10 mobs, SoL will trigger. When SoL triggers, Cloak of the Fallen will be activated which adds +75% PMI and MMI for a few turns giving him time to heal and fully buff up before fighting.

Cloak of the Fallen

Being brought back by Spark of Life has draped you with this powerful protective shield, increasing your damage resistance for a brief time.

- When Spark of Life is triggered Cloak of the Fallen procs, which grants full immunity to damage during the turn that Spark triggers.
- Grants +75%? physical and magical mitigation bonus after the original proc.

Source: http://ehwiki.org/wiki/Spells#Supportive
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post Aug 30 2013, 09:34
Post #35740
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QUOTE(zanky @ Aug 30 2013, 14:24) *

@buktore i use DW and 2H and light for armor and all my weapon is ethereal excluding rapier. so which spike i sould use?


The ultimate answer to that unanswerable question will be revealed by itself once you've finished your alms round in IW. (IMG:[invalid] style_emoticons/default/tongue.gif)

In the meantime ...

QUOTE(buktore @ Aug 30 2013, 14:20) *

Well, I dunno! (IMG:[invalid] style_emoticons/default/duck.gif)


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