QUOTE(zanky @ Aug 24 2013, 05:08)

I'm still curious about first advice zen zen give me. About i burn my credit to scavanger. And he don't explain more details to me.
But in my opinion, player really need to train scavanger.
Because it's effect drop change.i got 31 now and if in not wrong my drop change now is 62%+10%(base drop). Actually i planning to increase it to lvl 40 so i got 90%. so with 90%.i will got better change to got more stuff from died monster.
After that i'll leave it to upgread other stuff.
Could somebody tell me:
1 is my drop change 72% now? or it just 10%+(72% from base drop)?
2 it's useless to train more scavanger from now on because my scavanger lvl is high enough?
3 I also need artifact drop change more than equipment drop change. If i increase questmaster,Is it lower artifact drop change?
4 or is it better to increase both of it? because in wiki i read artifact drop change and equipment drop change effect each other.
5 Personaly i need more artifact now so is it wise to leave questmaster for a while?or i better not increase questmaster until i really need it.
This game is about
grinding so the most important thing to do is to be strong enough to play with as little effort as possible (I basically only play while watching shows or reading). The main goal** is to get enough mitigation so that almost all of the damage you take is recovered by your regen spell on average. To complete higher difficulties, you want to have every single buff up (or one of SoL/SS, but i still recommend both) at all times, so you need enough proficiency to support that, then stack up mitigation (leather of protection or plate of protection), when you get much better gear, then start switching to the +damage armor.
For drop rate, the base is 10%, with upgrades it goes up to 12.5%*, so don't upgrade beyond around level 25 as it is not worth the cost anymore, . I wouldn't recommend spending more than double your daily credit income on a single training, as better gear is
much more important.
*higher level monsters also have a bonus to drop rate.
**only valid for melee users, magic is a different story
QUOTE
I was waiting somebody explain the use of accuracy beyond 100%. May I just ask?
When you increase your accuracy past 100, it reduces target evade chance:
ie. 95% accuracy, target has 10% evade >>>>> you have 85.5% chance to hit (.95*(1-.1))
100% accuracy, target has 10% evade >>>>> you have 90% chance to hit (1*(1-.1))
140% accuracy, target has 10% evade >>>>> you have 94% chance to hit (1*(1-.1*.6))
200% accuracy, target has 99% evade >>>> 100 % chance to hit
(you can still be parried in all cases unless you are using one hand)
Don't worry about accuracy after you have 100% unless you can actually reach 150%+ (ie. you are using dw with a super awesome offhand), the bonus in damage is not worth it compared with other sources.