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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Aug 12 2013, 18:47
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(hentai_fusion @ Aug 12 2013, 23:46)  i doubt so... cos i don't seem to recall any high level mages using any gossamer.
but they open WTB for gossamer (IMG:[ invalid] style_emoticons/default/huh.gif)
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Aug 12 2013, 18:59
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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who?
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Aug 12 2013, 20:05
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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QUOTE(hentai_fusion @ Aug 12 2013, 19:46)  i doubt so... cos i don't seem to recall any high level mages using any gossamer.
danixxx uses one; in big part due it being already forged and not wanting to spend forging on a phase piece he will eventually replace. But I wager the buys are mainly for the future; 10b has stated that prof is still rather underused.
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Aug 13 2013, 00:35
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ensane
Newcomer
 Group: Recruits
Posts: 15
Joined: 19-August 12

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Been gathering some shade light armor and while I like less burden, the spell cost from the interference is killing me. Any suggestions? [ imgur.com] http://imgur.com/hdH6idk
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Aug 13 2013, 00:48
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Sorokaput
Group: Members
Posts: 147
Joined: 27-July 11

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Shade of the arcanist?
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Aug 13 2013, 01:07
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(Lement @ Aug 12 2013, 11:05)  danixxx uses one; in big part due it being already forged and not wanting to spend forging on a phase piece he will eventually replace.
But I wager the buys are mainly for the future; 10b has stated that prof is still rather underused.
I considered buying gossamer of Elementalist for the future, but I'm worried that Tenboro will "lol obsolete" the current crop of cotton and gossamer in the next patch.
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Aug 13 2013, 01:54
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ensane
Newcomer
 Group: Recruits
Posts: 15
Joined: 19-August 12

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Any chance on a comparison between DW and One handed? Couldn't really find anything on search. Many thanks.
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Aug 13 2013, 01:54
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ensane
Newcomer
 Group: Recruits
Posts: 15
Joined: 19-August 12

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Any chance on a comparison between DW and One handed? Couldn't really find anything on search. Many thanks.
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Aug 13 2013, 04:00
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sssk
Newcomer
 Group: Members
Posts: 31
Joined: 17-July 11

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What kind of attributes should I focus on as a Mage ? I'm checking out this http://ehwiki.org/wiki/HentaiVerse_Advice#Mage_StatsBut it seems to me that it's asking me to put quite a lot of stats into Str/Dex/Agi while they don't really add to my survival or magic damage.
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Aug 13 2013, 04:23
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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In terms of attribute priority, I mostly agree with the wiki. I'd personally give Agility the same priority as Endurance, however.
So, Intelligence and Wisdom are your most important attributes, followed by Endurance and Agility. Dexterity contributes to your Parry chance and Attack Accuracy, so it's not completely useless, but not as important as the aforementioned four. Strength only contributes to your Spirit and its regen, so it's not all that crucial.
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Aug 13 2013, 06:19
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m118w11
Group: Gold Star Club
Posts: 1,323
Joined: 7-March 11

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QUOTE(sssk @ Aug 13 2013, 04:00)  What kind of attributes should I focus on as a Mage ? I'm checking out this http://ehwiki.org/wiki/HentaiVerse_Advice#Mage_StatsBut it seems to me that it's asking me to put quite a lot of stats into Str/Dex/Agi while they don't really add to my survival or magic damage. Until you get to level 100+, I would go End=Int=Wis, and zero points in Str, Dex, Agi.
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Aug 13 2013, 07:22
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elda88
Group: Gold Star Club
Posts: 16,183
Joined: 30-June 09

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QUOTE(ensane @ Aug 13 2013, 06:35)  Been gathering some shade light armor and while I like less burden, the spell cost from the interference is killing me. Any suggestions? [ imgur.com] http://imgur.com/hdH6idkSome of your interference came from your weapons. You should replace them with Ethereal weapons which have zero burden & zero interference. If you wanna reduce interference even more, replace a piece or two of your equipment with Arcanist shades (as suggested by Sorokaput) or find an ethereal weapon with the Battlecastor suffix. This post has been edited by hujan86: Aug 13 2013, 15:23
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Aug 13 2013, 08:07
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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QUOTE(sssk @ Aug 13 2013, 10:00)  What kind of attributes should I focus on as a Mage ? I'm checking out this http://ehwiki.org/wiki/HentaiVerse_Advice#Mage_StatsBut it seems to me that it's asking me to put quite a lot of stats into Str/Dex/Agi while they don't really add to my survival or magic damage. STR is pretty much useless for mages right now but things might change (again) in future patches. DEX increases your staff melee accuracy which is useful when you are trying to ET or gain some OC to recover your mp. also useful in killing monsters that are on the verge of dying since staff melee, aka Arcane Blow, consumes no mp. but you will need a lot of DEX before you will actually see its effect. AGI increases your evade which is extremely important since the physical/magical mitigation for mages is pretty low. i have survived countless waves of crazy MP and SP attacks all thanks to evade. but same as DEX you will need a lot of AGI before you will actually see its effect. QUOTE(n125 @ Aug 13 2013, 10:23)  In terms of attribute priority, I mostly agree with the wiki. I'd personally give Agility the same priority as Endurance, however.
So, Intelligence and Wisdom are your most important attributes, followed by Endurance and Agility. Dexterity contributes to your Parry chance and Attack Accuracy, so it's not completely useless, but not as important as the aforementioned four. Strength only contributes to your Spirit and its regen, so it's not all that crucial.
personally my AGI = WIS.
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Aug 13 2013, 08:29
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sssk
Newcomer
 Group: Members
Posts: 31
Joined: 17-July 11

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Thanks for the tips so far. QUOTE(hentai_fusion @ Aug 13 2013, 02:07)  [...] staff melee accuracy which is useful when you are trying to ET or gain some OC to recover your mp
How do you use Overcharge to recover MP ? This post has been edited by sssk: Aug 13 2013, 08:30
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Aug 13 2013, 08:37
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Eraldo Coil
Group: Catgirl Camarilla
Posts: 2,804
Joined: 27-February 13

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QUOTE(sssk @ Aug 13 2013, 14:29)  Thanks for the tips so far. How do you use Overcharge to recover MP ?
By using Focus (IMG:[ invalid] style_emoticons/default/smile.gif). Its beside the DEFEND button. > Focusing will leave the player unable to Evade/Block/Parry/Resist (-100% penalty). Monsters can still miss though. > Increases Magic Hit Chance by 100%, reduce interference by 50%, and reduce monsters' resist chance by 50%? > 25% Overcharge is consumed to recover 5% base mana. Source: http://ehwiki.org/wiki/Skills#Innate_Skills
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Aug 13 2013, 08:37
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(sssk @ Aug 13 2013, 01:29)  Thanks for the tips so far. How do you use Overcharge to recover MP ?
Focus will turn 25% OC into 5% Base MP. However, you can't dodge while focusing, so do it only when you can safely take hits (say, 1 mob left and it isn't ready to launch an SP attack).
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Aug 13 2013, 08:39
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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QUOTE(sssk @ Aug 13 2013, 14:29)  Thanks for the tips so far. How do you use Overcharge to recover MP ?
focus http://ehwiki.org/wiki/Skills
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Aug 13 2013, 09:14
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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from the wiki: QUOTE When a player casts a spell their proficiency is compared to the power level of the effected monsters to grant a counter-resist bonus of up to 50% and a specific mitigation reduction of up to 25 points for the spell's element. any idea how the comparison works?
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Aug 13 2013, 09:21
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(hentai_fusion @ Aug 13 2013, 00:14)  from the wiki: any idea how the comparison works?
QUOTE(Tenboro @ May 18 2013, 03:31)  0.76 Magic Proficiency Effects
The bonuses granted by magic proficiencies to spells of their respective schools has been revamped. Note that the list below is exhaustive for magic proficiency, it doesn't have any remaining effects from before.
All spells now have a requirement proficiency and a cap proficiency that are used to add three bonuses. These start kicking in then proficiency is higher than the requirement, and max when they reach the cap. In this case, prof_factor below is given as (prof - req) / (cap - req), capped to be between 0 and 1.
- The duration can be increased by maximum a factor of 7 (supportive/curative spells), given as: 1 + 6 * prof_factor, or 4 (everything else), given as: 1 + 3 * prof_factor
- The cast time and mana cost can both be decreased by 25% to a factor of 0.75, given as: 1 - 0.25 * prof_factor
Additionally, your proficiency is also compared to the monster's level to give two more bonuses. In this case, prof_factor is given as (prof - monsterlevel) / monsterlevel, again capped to be between 0 and 1.
- A counter-resist bonus of up to 50%, given as: 50 * prof_factor - in other words, this can potentially reduce the monster's resist stat by half (10% resist => 5% resist)
- A specific mitigation reduction of up to 25 points for the spell's element, given as: 25 * prof_factor - the effectiveness of this depends on the monster's natural specific mitigation, but it can potentitally double the spell's damage in the case of 75% to 50% specific mitigation.
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