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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Aug 3 2013, 10:34
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Shuleria
Group: Members
Posts: 789
Joined: 23-January 10

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Between melee and mage, which one is better for A Dance With Dragons in IWBTH ? Tried with heavy melee and it took me half a day >___>...
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Aug 3 2013, 13:16
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Zephyrs
Newcomer
 Group: Members
Posts: 40
Joined: 16-April 12

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QUOTE(etothex @ Aug 2 2013, 21:09)  It's more a convenience thing to me. I'm heavy melee too.
IA3 is when the savings become better than just spirit stance casting. (30% vs 25%)
IA allows you to be lazy, not having to recast stuff is not something you ever will willingly go back from. More useful in higher difficulties where buffs might run out every few rounds. Also in late IW rounds where you might have to spam cure to stay alive. If you're juggling 5-6 buffs +cure you won't have much time to attack.
Never worry about supportive proficiency again.
You're almost at the level where most monsters will have spirit attacks, and you sometimes die to random one-shots on normal or get blasted on the 1st turn. IA1 with spirit shield will at least save you from ever suffering that ignominy again.
can't use it for heartseeker either, just haste, shadow veil, protect, spirit shield, spark
I see. Well, I've been power-leveling lately (lvl 200 in a week, mostly just doing hourlies), and I noticed that while hourlies don't need IA, when I'm bored and go for grindfest, casting supp spells take quite a lot of time and disappear rather quickly (since I'm heavy 2H and all, rounds go pretty fast). My only concern is that it's 50 hath, which is 400k, and I'm contemplating whether I should really invest that much money in IA1 or rather just get myself mag/leg gear. I noticed levels don't really matter in this game until 350+, where you actually get decent drops and gear matters for clearing. 1-350 just varies depending on your gear (you can still clear it with shitty gear, even though it'll take time). I also noticed getting an ethereal weap and IWing in early levels would help me a lot, which is why I'm thinking if i need IA for IW marathons.. This post has been edited by Zephyrs: Aug 3 2013, 13:17
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Aug 3 2013, 13:25
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Shuleria: Holy/dark mage is fastest in SG arenas(ahoy, weakness exploitation), but the minimum equips to complete them is higher.
Zephyrs: You get decent gear "often" if you do IWBTH, have high LOTD and play lot of rounds+arenas with good clear bonuses, not because you have high level. It just so happens that the people who have reached 350+ have gotten enough credits to, say, get good enough equips to play iwbth everywhere and max lotd.
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Aug 3 2013, 14:23
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Wayward_Vagabond
Group: Gold Star Club
Posts: 6,305
Joined: 22-March 09

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I don't think I've ever gotten a drop that wasn't bazaar fodder, even on IWBTH. Every now and then I get a troll exquisite the bazaar will give me a decent bit for.
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Aug 3 2013, 14:42
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Zephyrs
Newcomer
 Group: Members
Posts: 40
Joined: 16-April 12

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QUOTE(Lement @ Aug 3 2013, 13:25)  Shuleria: Holy/dark mage is fastest in SG arenas(ahoy, weakness exploitation), but the minimum equips to complete them is higher.
Zephyrs: You get decent gear "often" if you do IWBTH, have high LOTD and play lot of rounds+arenas with good clear bonuses, not because you have high level. It just so happens that the people who have reached 350+ have gotten enough credits to, say, get good enough equips to play iwbth everywhere and max lotd.
true, LOTD does have quite a large factor in it. But what I'm saying is that Player lvl also accounts for mob levels, which affect drop rate. So, an IWBTH 400 grindfest would get a lot more drops than a lvl 10 IWBTH grindfest, assuming they both have the same training stats. Levels also matter in that there's a requirement in arenas (300 max), DwD would give the best drops, but only available for 300 and higher.
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Aug 3 2013, 15:28
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Musashi92
Group: Gold Star Club
Posts: 10,681
Joined: 25-July 12

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I'm just wondering, what's so Big about Gear with the Savage in it's name? I know all about the "Slaughter" ones but not the "Savage" ones I been seeing lots now in days. Like this!Looks ok but whats so good about it? I see some people pay for it like they pay for something of Slaughter.
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Aug 3 2013, 15:43
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(wolfgirl of autumn92 @ Aug 3 2013, 06:28)  I'm just wondering, what's so Big about Gear with the Savage in it's name? I know all about the "Slaughter" ones but not the "Savage" ones I been seeing lots now in days. Like this!Looks ok but whats so good about it? I see some people pay for it like they pay for something of Slaughter. Savage increases attack critical damage. I don't know why it's popular, since I don't do light armor. Maybe people just prefer it to Agile, which simply provides a bonus to attack speed.
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Aug 3 2013, 15:56
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Musashi92
Group: Gold Star Club
Posts: 10,681
Joined: 25-July 12

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QUOTE(n125 @ Aug 3 2013, 05:43)  Savage increases attack critical damage. I don't know why it's popular, since I don't do light armor. Maybe people just prefer it to Agile, which simply provides a bonus to attack speed.
So all it does it increases attack critical damage or attack critical chance? I don't wear light armor as well I'm more of a heavy plate armor so I have almost NO agile (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Aug 3 2013, 16:16
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Wayward_Vagabond
Group: Gold Star Club
Posts: 6,305
Joined: 22-March 09

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I wear light armor, but I think kevlar either predates savage and agile, or prefixes never applied to kevlar. I mostly look at physical mitigation and PABs with strength being the most important. Shade has sucky mitigation, so i won't be trying it for quite a while.
Using my new rapier, this happens: Offhand strike 69% -> 77% Attack damage 2667 -> 2444 Hit chance 114.8% -> 115.3% Crit chance 24.4% -> 28.1% Speed 6.9% -> 7% HP 6171 -> 6016 Mitigation 59.1%/44.7% -> 58.7%/44.1% Evade 17.7% -> 17.8% Parry 12.3% -> 34.3% Bleed Proc 35% 4T 18% DOT -> 23% 3T 17%DOT PA Proc n/a -> 20% 4T
Lower health, damage, and mitigation, but my offhand hits more, I crit more, and parry way more. It kills my bleed, but I gain PA. Hmm...
This post has been edited by Marvin666: Aug 3 2013, 18:27
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Aug 3 2013, 18:54
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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The wiki only mentions four tiers of trophies but reading through this thread I've seen people mention noodles as the most desirable reward. How much worse are horn, shirt and sapling in comparison, and is it worth running the trio & tree arena for saplings every day when I could earn more xp, tokens and credits in shorter arenas at a higher difficulty in the same time?
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Aug 3 2013, 19:17
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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OK thanks, I'll focus on earning more tokens then and only run t&t if I have time to spare.
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Aug 3 2013, 19:50
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eramosat
Group: Gold Star Club
Posts: 1,366
Joined: 9-October 10

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QUOTE(wolfgirl of autumn92 @ Aug 3 2013, 09:56)  So all it does it increases attack critical damage or attack critical chance? I don't wear light armor as well I'm more of a heavy plate armor so I have almost NO agile (IMG:[ invalid] style_emoticons/default/laugh.gif) Savage increases the damage of a crit, not the chance. Increasing crit damage is very appealing, as crits are needed to finish off tough RoB and Schoolgirl arena opponents. Anything that increases damage from 50% extra normal crit provides is pretty nice. But as usual, this is really the icing on the cake that the most well equipped players are looking for. (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(Marvin666 @ Aug 3 2013, 10:16)  I wear light armor, but I think kevlar either predates savage and agile, or prefixes never applied to kevlar. I mostly look at physical mitigation and PABs with strength being the most important. Shade has sucky mitigation, so i won't be trying it for quite a while.
Using my new rapier, this happens: Offhand strike 69% -> 77% Attack damage 2667 -> 2444 Hit chance 114.8% -> 115.3% Crit chance 24.4% -> 28.1% Speed 6.9% -> 7% HP 6171 -> 6016 Mitigation 59.1%/44.7% -> 58.7%/44.1% Evade 17.7% -> 17.8% Parry 12.3% -> 34.3% Bleed Proc 35% 4T 18% DOT -> 23% 3T 17%DOT PA Proc n/a -> 20% 4T
Lower health, damage, and mitigation, but my offhand hits more, I crit more, and parry way more. It kills my bleed, but I gain PA. Hmm...
PA will kill faster than bleed, try it. And you should try Shade someday too..it's fast and deadly. What it gives up in protection is more than offset in increased damage and evade from all counter-strikes. And when Shade is combined with PA, it's a recipe for fast killing...
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Aug 3 2013, 20:19
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Musashi92
Group: Gold Star Club
Posts: 10,681
Joined: 25-July 12

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QUOTE(eramosat @ Aug 3 2013, 09:50)  Savage increases the damage of a crit, not the chance. Increasing crit damage is very appealing, as crits are needed to finish off tough RoB and Schoolgirl arena opponents. Anything that increases damage from 50% extra normal crit provides is pretty nice. But as usual, this is really the icing on the cake that the most well equipped players are looking for. (IMG:[ invalid] style_emoticons/default/smile.gif) Ok Thanks Now i know. I also now know why people pay out the ass for them like they do with Slaughter things. I have only really seen light armor's of it, I'm sure there is Heavy armor ones as well but i don't see myself ever getting one some time soon.
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Aug 3 2013, 21:08
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etothex
Group: Members
Posts: 4,557
Joined: 18-May 09

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QUOTE(ststs @ Aug 3 2013, 09:54)  The wiki only mentions four tiers of trophies but reading through this thread I've seen people mention noodles as the most desirable reward. How much worse are horn, shirt and sapling in comparison, and is it worth running the trio & tree arena for saplings every day when I could earn more xp, tokens and credits in shorter arenas at a higher difficulty in the same time?
dont know about shirt, but there have been some good legendaries from horn. Noodle is by far the best. sapling blows, in last 30 or so, i've gotten 1 exq. QUOTE(ststs @ Aug 3 2013, 10:17)  OK thanks, I'll focus on earning more tokens then and only run t&t if I have time to spare.
Thing is arenas from T&T up (basically t&t + marathons) give guaranteed token drop, so if want tokens, should just run t&t on normal to get the token. Some days you might get only 1 or 2 tokens from all the pre-t&t arenas combined.
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Aug 3 2013, 21:24
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erwtsnert
Group: Gold Star Club
Posts: 1,768
Joined: 19-November 11

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Which infusion would be the 'best' to use on a melee weapon? I'm currently just matching my spike shield and taking a random second one, but which ones would be most effective to use with void strike mace? I currently don't use any damaging spells.
This post has been edited by erwtsnert: Aug 3 2013, 21:24
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Aug 3 2013, 21:37
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Wayward_Vagabond
Group: Gold Star Club
Posts: 6,305
Joined: 22-March 09

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Depends on what you're trying to kill.
Manbearpig: Fire White Bunneh: Cold Mithra, FSM, School Girls: Holy Invisible Pink Unicorn, School Girls: Dark Dalek: Elec Konata: Wind TT&T: Elec, Cold, Wind, Fire DwD: Cold, Cold, Holy
Avions: Wind Celestial, Spirte: Dark Diamon, Undead: Holy Dragonkin, Reptilian: Cold Mechanoid: Elec Undead: Fire
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