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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jul 27 2013, 09:23
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Sorokaput
Group: Members
Posts: 147
Joined: 27-July 11

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If my monster have powerlevel 38, name and green morale and hunger bars does that mean it is automatically active in battles? Or should I do something else to activate it?
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Jul 27 2013, 09:37
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elda88
Group: Gold Star Club
Posts: 16,181
Joined: 30-June 09

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QUOTE(Sorokaput @ Jul 27 2013, 15:23)  If my monster have powerlevel 38, name and green morale and hunger bars does that mean it is automatically active in battles? Or should I do something else to activate it?
"A monster must have a PL of at least 25 to become active in battle." http://ehwiki.org/wiki/Monster_Lab#Monster...s._Player_Level
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Jul 27 2013, 10:01
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(erwtsnert @ Jul 26 2013, 19:20)  I've been trying to clear the >lvl50 Arena challenges on Nintendo or higher, not having much luck. When there are 7-10 monsters on the field, they just seem to do too much burst/spell damage for me to keep healing. Any advice regarding that?
I'm using a mace with a mix of heavy plate and power armor.
Link your gear, Mace should be quite safe if you've got a solid Stun proc, so you should be able to pull that off given the protection heavy armor provides. Another thing to consider (though it is nerfed) is using the 2H skill Rending Blow. Getting 3xPA on 5 targets will make them go down much faster, especially high END types like Giants.
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Jul 27 2013, 10:26
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erwtsnert
Group: Gold Star Club
Posts: 1,768
Joined: 19-November 11

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Thanks for all your help (IMG:[ invalid] style_emoticons/default/laugh.gif) I trained a few levels of pack rat, got innate arcana and started using infusions. Using skills in spirit form also seems to be much more damaging. The arena is a bit easier now. Still only up to nightmare on the harder challenges though, when were you guys able to do challanges on higher difficulties? Quite a nice mace MaceAs for the armor ArmorHelmet My helmet is almost the same as my boots, so no much use linking it GreavesGauntletsThis post has been edited by erwtsnert: Jul 27 2013, 10:28
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Jul 27 2013, 11:42
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(erwtsnert @ Jul 27 2013, 03:26)  Thanks for all your help (IMG:[ invalid] style_emoticons/default/laugh.gif) I trained a few levels of pack rat, got innate arcana and started using infusions. Using skills in spirit form also seems to be much more damaging. The arena is a bit easier now. Still only up to nightmare on the harder challenges though, when were you guys able to do challanges on higher difficulties? Quite a nice mace MaceAs for the armor ArmorHelmet My helmet is almost the same as my boots, so no much use linking it GreavesGauntletsBetter than I expected. Okay, don't go full Warding. PMI is more important than MMI since most attacks are Physical. That said, Protection is no longer as far ahead of all the other defensive suffixes as it used to be, now that the bonuses are much higher for Dampening/Stoneskin/Deflection/Warding with 0.76 (anything from before that, which is about eid 26500000 is going to be a lot worse than Protection). However, since only a small chunk of attacks are Piercing/Slashing/Crushing/Magical, you would only want say 1 piece of any of those 4 suffixes. For a Heavy user, I'd say Dampening is the best of the non-Protection defensive pieces, since Heavy Crush mitigation is a weak point and Giants love to exploit it. Something like 2-5 Protection, 0-1 Dampening, 0-1 Deflection (Pierce skills are common), 0-1 Warding would be a better defensive setup. Mix Plate and Power as your budget (in credits and PMI) allows. That Mace is certainly not bad if it has full 4 turn Stun at your level (I see 4 turns). Ethereal preferred of course, but a Hollowforged vanilla will definitely get the job done. If you can afford some, consider adding a piece or two of Power of Slaughter. Most cheap pieces won't have END, but an otherwise high quality Protection suit can support a few bits without END until you can afford something better (mine's dragging along two END-less Slaughter bits). Killing the enemies faster than they can kill you is a valid form of defense (just ask any mage).
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Jul 27 2013, 11:59
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erwtsnert
Group: Gold Star Club
Posts: 1,768
Joined: 19-November 11

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QUOTE(PK678353 @ Jul 27 2013, 11:42)  Better than I expected.
Okay, don't go full Warding. PMI is more important than MMI since most attacks are Physical. That said, Protection is no longer as far ahead of all the other defensive suffixes as it used to be, now that the bonuses are much higher for Dampening/Stoneskin/Deflection/Warding with 0.76 (anything from before that, which is about eid 26500000 is going to be a lot worse than Protection). However, since only a small chunk of attacks are Piercing/Slashing/Crushing/Magical, you would only want say 1 piece of any of those 4 suffixes. For a Heavy user, I'd say Dampening is the best of the non-Protection defensive pieces, since Heavy Crush mitigation is a weak point and Giants love to exploit it. Something like 2-5 Protection, 0-1 Dampening, 0-1 Deflection (Pierce skills are common), 0-1 Warding would be a better defensive setup. Mix Plate and Power as your budget (in credits and PMI) allows.
That Mace is certainly not bad if it has full 4 turn Stun at your level (I see 4 turns). Ethereal preferred of course, but a Hollowforged vanilla will definitely get the job done.
If you can afford some, consider adding a piece or two of Power of Slaughter. Most cheap pieces won't have END, but an otherwise high quality Protection suit can support a few bits without END until you can afford something better (mine's dragging along two END-less Slaughter bits). Killing the enemies faster than they can kill you is a valid form of defense (just ask any mage).
Thanks for the advice. I didn't even try to go full warding, they were pretty much all cheap pickups from auctions and shops. I'll try to get some more diverse armor when I have some time left. And yeah, that mace has 4 turns stun for me. I have considered power of slaughter, but was afraid my accuracy would drop too low, it's at 130% right now so it should be alright. Should I attach some accuracy bindings to my mace if I switch over to power of slaughter? I'm leaving for some 10 days now though, so I'll read any replies later (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jul 27 2013, 12:05
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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don't forget to cast all those supportive spells... HS and protection in particular...
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Jul 27 2013, 12:21
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(erwtsnert @ Jul 27 2013, 04:59)  Thanks for the advice. I didn't even try to go full warding, they were pretty much all cheap pickups from auctions and shops. I'll try to get some more diverse armor when I have some time left. And yeah, that mace has 4 turns stun for me. I have considered power of slaughter, but was afraid my accuracy would drop too low, it's at 130% right now so it should be alright. Should I attach some accuracy bindings to my mace if I switch over to power of slaughter? I'm leaving for some 10 days now though, so I'll read any replies later (IMG:[ invalid] style_emoticons/default/laugh.gif) Don't worry too hard about accuracy for now. I run around with 115% and don't get too horribly evaded. Losing 15% Anti-Evade means maybe 3% more attacks will connect (assuming 20% Evade, which is not realistic), while increasing damage by 10% means you need 9% fewer attacks to kill on average. It's a good tradeoff.
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Jul 27 2013, 18:07
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e-Stark
Group: Catgirl Camarilla
Posts: 1,773
Joined: 20-May 13

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I know it's not widely used... but in opinion of you guys, what is the better weapon to go in One-Handed? Axe, Club, Rapier? ...what is the best shield/armor prefix/suffix for combo? Also, tell me if i'm wrong... the best armor for combo with Play Styles is: DW -> Light 2H -> Heavy 1H+Sh -> Heavy ...right? ...is fine to use 2H with light armor? Thanks in advance for the answers... (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Jul 27 2013, 20:25
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etothex
Group: Members
Posts: 4,557
Joined: 18-May 09

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1h/shield light can only be done w/ buckler, but avoid is pretty good. me: 42 evade, 33 block, 22 parry. Counters only happen off block / parry though, which is why heavy (shielding or shield) is better. QUOTE(erwtsnert @ Jul 27 2013, 02:59)  Thanks for the advice. I didn't even try to go full warding, they were pretty much all cheap pickups from auctions and shops. I'll try to get some more diverse armor when I have some time left. And yeah, that mace has 4 turns stun for me. I have considered power of slaughter, but was afraid my accuracy would drop too low, it's at 130% right now so it should be alright. Should I attach some accuracy bindings to my mace if I switch over to power of slaughter? I'm leaving for some 10 days now though, so I'll read any replies later (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(PK678353 @ Jul 27 2013, 03:21)  Don't worry too hard about accuracy for now. I run around with 115% and don't get too horribly evaded. Losing 15% Anti-Evade means maybe 3% more attacks will connect (assuming 20% Evade, which is not realistic), while increasing damage by 10% means you need 9% fewer attacks to kill on average. It's a good tradeoff.
what are we talking here, all arenas you can do on iwbth? I like higher acc, unless you void shard for those. For <= hell runs you can do whatever. But seriously, i can't stand having my accuracy under 150, preferably 160. you really notice the extra time spent whiffing when you do 200 round IWs (on any difficulty). I fully power balance suited, and got acc to 190 (and crit 42), and really don't want to go back (but can't handle the pmi loss for IWBTH)
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Jul 27 2013, 21:14
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Wayward_Vagabond
Group: Gold Star Club
Posts: 6,305
Joined: 22-March 09

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My accuracy is only 112.5% :x
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Jul 27 2013, 21:16
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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QUOTE(PK678353 @ Jul 27 2013, 11:42)  That said, Protection is no longer as far ahead of all the other defensive suffixes as it used to be, now that the bonuses are much higher for Dampening/Stoneskin/Deflection/Warding with 0.76 (anything from before that, which is about eid 26500000 is going to be a lot worse than Protection).
I think those changes were retro-active? All my "of Dampening" pieces became better... I think.
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Jul 27 2013, 23:35
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(etothex @ Jul 27 2013, 13:25)  1h/shield light can only be done w/ buckler, but avoid is pretty good. me: 42 evade, 33 block, 22 parry. Counters only happen off block / parry though, which is why heavy (shielding or shield) is better. what are we talking here, all arenas you can do on iwbth? I like higher acc, unless you void shard for those. For <= hell runs you can do whatever. But seriously, i can't stand having my accuracy under 150, preferably 160. you really notice the extra time spent whiffing when you do 200 round IWs (on any difficulty). I fully power balance suited, and got acc to 190 (and crit 42), and really don't want to go back (but can't handle the pmi loss for IWBTH)
No, far from it in the melee set. The highest I've done IWBTH Melee is Endgame, but he was talking about struggling with Nintendo Fresh Meat, so I figured my experiences with Accuracy being less important than getting enough ADB that things actually die in a reasonable time frame would still be relevant. That's without any shards or infusions, just the gear in my signature and only partial AP in Heavy (Crush 2, Pierce/Slash 1, HP 1). I'm primarily Cold Mage, so I haven't exactly been pushing the Estoc side of the build to the limits when the mage side can go up to IWBTH T&T without breaking a sweat. QUOTE(kserox @ Jul 27 2013, 14:16)  I think those changes were retro-active? All my "of Dampening" pieces became better... I think.
Changes like that are rarely retroactive. They're only retroactive when base multipliers change. In this case, the base rolls changed (which is not retroactively changed). If you can find a eid < 26.5m piece that blows past old wiki max for the type, great, but I do not believe that happened.
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Jul 28 2013, 00:38
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Bonebuster
Group: Members
Posts: 1,159
Joined: 6-October 10

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It is the dawn of a new day! Reflecting on your journey so far, you find that you are a little wiser. You gain 6,106,091 EXP! You gain 353 Credits
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Jul 28 2013, 02:25
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watisthis
Group: Members
Posts: 1,310
Joined: 20-April 10

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QUOTE(Bonebuster @ Jul 27 2013, 18:38)  It is the dawn of a new day! Reflecting on your journey so far, you find that you are a little wiser. You gain 6,106,091 EXP! You gain 353 Credits
I think you completely missed
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Jul 28 2013, 06:17
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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QUOTE(PK678353 @ Jul 27 2013, 23:35)  Changes like that are rarely retroactive. They're only retroactive when base multipliers change. In this case, the base rolls changed (which is not retroactively changed). If you can find a eid < 26.5m piece that blows past old wiki max for the type, great, but I do not believe that happened.
How about this? I'm not sure about old wiki max though. This post has been edited by kserox: Jul 28 2013, 06:19
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Jul 28 2013, 06:22
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Um. iirc ancient dampening/stoneskin/delfection could reach well in excess of 30% specific.
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Jul 28 2013, 07:03
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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Iirc, that piece had <10 Crush.Mit before the patch.
This post has been edited by kserox: Jul 28 2013, 07:04
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