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post Jul 23 2013, 22:45
Post #34581
Wayward_Vagabond



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Anybody think I have a shot at IWBTH invisible pink unicorn? By the time I get the tokens, I should have silence unlocked. I'm dual wield melee, with two magnificent ethereal axes, and exquisite/magnificent kevlar of protection.

This post has been edited by Marvin666: Jul 23 2013, 22:46
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post Jul 23 2013, 23:02
Post #34582
CrazyFlame



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QUOTE(Marvin666 @ Jul 23 2013, 13:45) *

Anybody think I have a shot at IWBTH invisible pink unicorn? By the time I get the tokens, I should have silence unlocked. I'm dual wield melee, with two magnificent ethereal axes, and exquisite/magnificent kevlar of protection.

Use a decent rapier of balance/nimble in your offhand to proc PA to reduce its PMI as well as occasionally parrying attacks. Offhand weapons also get a 50% damage penalty and a 50% bonus to parry. An offhand magnificent ethereal axe definitely does not crank out damage like a main hand one, nor does it have any parry at all.
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post Jul 23 2013, 23:17
Post #34583
Wayward_Vagabond



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Been looking for a decent ethereal rapier with a similar strength PAB on it. (17.60)
Anybody have such a weapon around?
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post Jul 23 2013, 23:20
Post #34584
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QUOTE(Marvin666 @ Jul 23 2013, 13:45) *

Anybody think I have a shot at IWBTH invisible pink unicorn? By the time I get the tokens, I should have silence unlocked. I'm dual wield melee, with two magnificent ethereal axes, and exquisite/magnificent kevlar of protection.

You should try the lower difficulty first. If you can beat those easily, then try the next higher difficulty.

Also, there's a big jump from Battletoads to IWBTH.

Personally, unless you have a lot of tokens, I would save it for Flying Spaghetti Monster instead for better trophy.
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post Jul 23 2013, 23:28
Post #34585
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FSM isn't until 200.
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post Jul 23 2013, 23:50
Post #34586
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QUOTE(megaplayboy @ Jul 23 2013, 16:20) *

You should try the lower difficulty first. If you can beat those easily, then try the next higher difficulty.

Also, there's a big jump from Battletoads to IWBTH.

Personally, unless you have a lot of tokens, I would save it for Flying Spaghetti Monster instead for better trophy.


The BT->IWBTH jump isn't nearly as large as it used to be. Mob HP just goes up 40%, same as every other difficulty jump rather than 100% as it used to, and current IWBTH damage = old BT damage (though it is the largest damage jump of any level).
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post Jul 24 2013, 01:52
Post #34587
Lelouch vi Britannia



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Training 50 levels of Scavenger increase your drop chance from 10% to 12.5%. Is this correct?

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post Jul 24 2013, 03:28
Post #34588
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QUOTE(Lelouch vi Britannia @ Jul 23 2013, 16:52) *

Training 50 levels of Scavenger increase your drop chance from 10% to 12.5%. Is this correct?


Yes at least thats what wiki says so. However, considering low drop rate increase and high training fee, I recommend not to upgrade drop related. Well, unless you are determined to play this serious for several years.

Say for example
Upgrading from lv3 Arch costs 291,561 credit. Lets say artifacts are worth around 10k since it includes ponies, though I didn't see any yet (IMG:[invalid] style_emoticons/default/cry.gif)
To get equal benefit from the upgrade u need to get at least 29 bonus artifacts which means you need to get around.

pre-upgrade 290 artifacts
post-upgrade 319 artifacts

well, its not accurate caz I didn't take other upgrades into the calculation, but you get the idea. (IMG:[invalid] style_emoticons/default/mellow.gif)

Drop rate related training becomes kinda pointless after upgrading few level, because it basically cost so much that you need to play years to compensate. Its just better to save the credits and buy off from forum.

everyone inclding me would be like "but must...upgrade...must...fill...the...parameter..."(pouring down credit coins into training machine)
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post Jul 24 2013, 08:10
Post #34589
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I'm just starting out, and I have almost no clue what I'm doing. I read the wiki, but it was kinda vague. Is there some sort of easy to use build I can follow?
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post Jul 24 2013, 08:57
Post #34590
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QUOTE(sveicjsr @ Jul 24 2013, 08:10) *

I'm just starting out, and I have almost no clue what I'm doing. I read the wiki, but it was kinda vague. Is there some sort of easy to use build I can follow?

You'll want the wiki's advice page. specifically the section on how to play pre level 50.

On a minor note, I believe playing a two handed weapon user is considered the easiest build to play.

-------------------------------------------------------------------------------------------------------------------------------

And my question:

I've noticed that even when I unlock some items, they don't show up in the equipment shop or Mooglemail. Is there something I can do to fix this, or should I just wait and hope it's taken care of?

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post Jul 24 2013, 10:08
Post #34591
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QUOTE(b779a @ Jul 24 2013, 08:57) *

You'll want the wiki's advice page. specifically the section on how to play pre level 50.

On a minor note, I believe playing a two handed weapon user is considered the easiest build to play.




Thanks, but I was looking more for something that told you how many points to put in each primary attribute.
Also, is it possible to reset your primary attributes??

Why can't I get the random battles? The wiki says that they should appear on the main page every hour, but it's been several and I haven't seen any.

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post Jul 24 2013, 10:13
Post #34592
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QUOTE(sveicjsr @ Jul 24 2013, 10:08) *

Also, is it possible to reset your primary attributes??

Kind of. You can decrease your stats and gain back the experience they're worth. You can only lower a set number of points before having to wait though.

You sure you've been to this main page?

This post has been edited by daxterssj4: Jul 24 2013, 10:14
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post Jul 24 2013, 10:39
Post #34593
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QUOTE(sveicjsr @ Jul 24 2013, 10:08) *

Thanks, but I was looking more for something that told you how many points to put in each primary attribute.
Also, is it possible to reset your primary attributes??

Why can't I get the random battles? The wiki says that they should appear on the main page every hour, but it's been several and I haven't seen any.

In the advice page, scroll down to the "Melee Stats" (or "Mage Stats if you're going mage) and that'll tell you what you want. Like daxterssj4 said, you can lower some (10 to be precise) points of stats per day before having to wait.

If you're not getting random battles while in e-hentai.org, try refreshing the page. It's what I have to do to get them for some reason.
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post Jul 24 2013, 21:03
Post #34594
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Thanks everyone for your help.

I've tried both melee and magic + read the play styles page on the wiki, but I still can't decide. Which one is generally more useful and/or more popular at higher levels?
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post Jul 24 2013, 21:28
Post #34595
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mages is expensive play style but have faster killing speed (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jul 24 2013, 21:37
Post #34596
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QUOTE(nobody_xxx @ Jul 24 2013, 21:28) *

mages is expensive play style but have faster killing speed (IMG:[invalid] style_emoticons/default/smile.gif)


Expensive as in equipment or consumables (potions etc)? or both?
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post Jul 24 2013, 21:47
Post #34597
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equipment + forge phase (IMG:[invalid] style_emoticons/default/laugh.gif)

at lvl 200+ you will have alot of potions (IMG:[invalid] style_emoticons/default/tongue.gif)

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post Jul 24 2013, 21:50
Post #34598
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Expensive equipment. Multi-million credit mage gear isn't that odd. Melee gear doesn't go above 1m very often.

Most consumables are cheap, by the time you start using more of em, or the more expensive scrolls, you'll have way more funding coming in.

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post Jul 24 2013, 22:36
Post #34599
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Ok, thanks guys

How many credits/day can one make at those levels? No h@h or anything, pure grinding.
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post Jul 24 2013, 22:43
Post #34600
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With only arenas, and no big ticket drops, my earning power is ~18K a day.
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