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post Jul 9 2013, 21:07
Post #34401
Wayward_Vagabond



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What exactally does imperil do, and do I want it?
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post Jul 9 2013, 21:32
Post #34402
Maximum_Joe



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QUOTE(Marvin666 @ Jul 9 2013, 11:07) *

What exactally does imperil do, and do I want it?


(IMG:[s14.postimg.org] http://s14.postimg.org/a4do90aup/Einstein_Wiki_Guitar.jpg)
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post Jul 9 2013, 21:41
Post #34403
PK678353



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Imperil reduces the PMI, MMI, and Elemental Mitigations of monsters. It starts at 25% reduction. It's subtractive, not multiplicative, so a mob with 30% PMI would go to 5% PMI. The upgrade tracks for it improve the mitigation reduction (Better Imperil) and make it hit more targets and improve CD (Faster Imperil). Holy Imperil and Dark Imperil add reductions to Holy/Dark mitigation, respectively.

All mages want Imperil, it's our best debuff since it greatly increases the amount of damage we do.

Melees sometimes use it. If you use a Rapier or Estoc, you most likely do not need Imperil since the Penetrated Armor proc gives you the PMI part (which is what you care about) for free. If you do not use a weapon that procs PA, and you are not 2H or Niten (for Rending Blow or Skyward Sword to proc PA via skills), Imperil can be useful to you as a substitute, especially if your weapon has Fire/Cold/Elec/Wind strike.

However, monster PMI only becomes noticeable once monsters get significant stats and Chaos upgrades. At level 127, high end mobs is probably packing about 30-35% PMI at high difficulties (at low it may be much lower). In that case, Imperil for -25 or -30 is about a 30-40% damage boost on a single target, which may well not be worth it to you unless it saves you a Cure. At my level (282), PMI/MMI values in the 50s or 60s are common among high-end mobs, so 3x stacks of PA or an Imperil (upgraded to 40%) will increase my damage by a factor of 2 or more on high end mobs. That will reliably save significant time and MP (between buff time used and Cures and offensive spells that aren't needed).

QUOTE(Maximum_Joe @ Jul 9 2013, 14:32) *

Read the Wiki


Wiki will tell you what Imperil does, but not why you'd want to use it (and when you'd want to start). I also don't know why you assume base Elemental mitigation reduction is 10%, since it was 25% before, level 1 of the upgrade is to 30% and every upgrade is +5%. I'm pretty sure it's going to stay 25/25 unimproved.

This post has been edited by PK678353: Jul 9 2013, 21:53
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post Jul 9 2013, 22:19
Post #34404
Maximum_Joe



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QUOTE(PK678353 @ Jul 9 2013, 11:41) *

Wiki will tell you what Imperil does, but not why you'd want to use it (and when you'd want to start).

It's sorta on the advice page.

QUOTE
I also don't know why you assume base Elemental mitigation reduction is 10%, since it was 25% before, level 1 of the upgrade is to 30% and every upgrade is +5%. I'm pretty sure it's going to stay 25/25 unimproved.

Elemental = specific mitigation and the first rank of Better Imperil brings it to -20 in that regard.
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post Jul 9 2013, 22:27
Post #34405
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I think imperil would be worth it then, if anything else, for ring of blood. I use a dual wield of two ethereal axes, and like to apply a wind infusion to help kill Konata.
Sound like a better use of a mastery slot thing than improvements to slow.
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post Jul 9 2013, 22:39
Post #34406
PK678353



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QUOTE(Maximum_Joe @ Jul 9 2013, 15:19) *

It's sorta on the advice page.
Elemental = specific mitigation and the first rank of Better Imperil brings it to -20 in that regard.


/me resets his Imperil to check. . . I have apparently misremembered the bottom ranks of that. Yeah, that does indeed look like it starts at -10%. Only one way to test for sure. . . is it worth hunting down Kodou Yuki in Crude IWBTH IW to get spell damage ranges in Plate again for that particular data point?
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post Jul 9 2013, 23:20
Post #34407
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Is there any reason I can't put imperil and silence in my quick cast bar? I have the relevant abilities, but they're not in the pull down menu or my skill book.
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post Jul 9 2013, 23:46
Post #34408
Yuuki17



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Probably need more deprecating proficiency to unlock spell.
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post Jul 9 2013, 23:54
Post #34409
Wayward_Vagabond



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19.22, If I'm reding the numbers right, I won't have both until it gets to 50. Any tips for getting it up, or just spam deprecating spells like mad?
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post Jul 9 2013, 23:55
Post #34410
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QUOTE(Marvin666 @ Jul 9 2013, 21:20) *

Is there any reason I can't put imperil and silence in my quick cast bar? I have the relevant abilities, but they're not in the pull down menu or my skill book.

can you even cast them from the spellbook? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jul 10 2013, 00:51
Post #34411
Wayward_Vagabond



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No, I'm not reading the numbers right, the way I was reading I shouldn't have sleep yet, and should have blind now.
Neither of these is true.
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post Jul 10 2013, 01:21
Post #34412
hentaivers



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QUOTE(Marvin666 @ Jul 9 2013, 17:54) *

19.22, If I'm reding the numbers right, I won't have both until it gets to 50. Any tips for getting it up, or just spam deprecating spells like mad?

I like to keep the last monster alive in my REs and mana out on it using my Weaken/Imperil and whatever other deprecating you may have. You can even use mana pots if you wish to keep casting.
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post Jul 10 2013, 01:27
Post #34413
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QUOTE(Marvin666 @ Jul 9 2013, 13:54) *

Any tips for getting it up

http://ehwiki.org/wiki/HentaiVerse_Advice#...g_Proficiencies
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post Jul 10 2013, 01:50
Post #34414
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Why are you even responding if you're just going to spam wiki links? I wouldn't ask if I was satisfied with the answers it gave.
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post Jul 10 2013, 02:16
Post #34415
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QUOTE(Marvin666 @ Jul 9 2013, 16:50) *

Why are you even responding if you're just going to spam wiki links? I wouldn't ask if I was satisfied with the answers it gave.


I'm surprised you expect to get a better answer than the wiki when you don't ask a very specific question. That's what the wiki does.
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post Jul 10 2013, 02:21
Post #34416
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QUOTE(Marvin666 @ Jul 9 2013, 15:50) *

I wouldn't ask if I was satisfied with the answers it gave.

And I wouldn't post if it wasn't the best known answer to give.
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post Jul 10 2013, 04:16
Post #34417
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Something have been bothering me , is quartermaster affect clear bonus equipment drop chance for Trio below arenas or pure RNG ??
( I hate get potion clear bonus ) (IMG:[invalid] style_emoticons/default/cry.gif)
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post Jul 10 2013, 20:06
Post #34418
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QUOTE(nobody_xxx @ Jul 10 2013, 09:16) *

Something have been bothering me , is quartermaster affect clear bonus equipment drop chance for Trio below arenas or pure RNG ??
( I hate get potion clear bonus ) (IMG:[invalid] style_emoticons/default/cry.gif)


QUOTE(Maximum_Joe @ Jul 10 2013, 02:32) *
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post Jul 10 2013, 20:18
Post #34419
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QUOTE(Maximum_Joe @ Jul 9 2013, 17:21) *

And I wouldn't post if it wasn't the best known answer to give.


Which is why I normally click wiki links when they get posted, because often I've read it before but want to brush up on it again. Thanks Joe. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jul 10 2013, 22:33
Post #34420
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Orbital Friendship Cannon crits Electrocutioner 6000 for 368873 void damage.

http://ehwiki.org/wiki/Skills#Special_Skills
Is the equation for skill damage still accurate?
I remember reading somewhere that overcharge no longer affect skill damage.
So if overcharge still add to damage then soul stones still have a use?
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