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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jul 5 2013, 09:45
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Malenk
Group: Gold Star Club
Posts: 1,145
Joined: 12-June 12

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QUOTE(hentai_fusion @ Jul 5 2013, 07:30)  the PA should make up for the slight decrease in damage...
not at his level. he also loses the off hand void strike. stay with 2 axes for now. you won't be able to apply PA consistently anyway with just 66% off hand strike chance.
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Jul 5 2013, 09:58
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Marvin666 @ Jul 5 2013, 11:50)  Know where I could get one for cheap with a good strength bonus? I have a kinda crappy rapier and here are the results stat wise: (Axe + Axe) -> (Axe + Rapier) Void/Void -> Void/Piercing 63% -> 66% offhand strike 1594 -> 1432 damage (ouch) 103.3% -> 103.5% hit chance 18.7% -> 19.4% crit 4.2% -> 3.7% speed 50.4% -> 49.8% phys mit 33.1% -> 32.5% magic mit 12% -> 10.7% evade 7.2% -> 34.8% parry 37.8 -> 42.7 interference 21.7 -> 28.7 burden
stay with axe+axe for now , until you play at nitendo above difficulty (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jul 5 2013, 17:47
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m118w11
Group: Gold Star Club
Posts: 1,323
Joined: 7-March 11

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QUOTE(Marvin666 @ Jul 5 2013, 02:58)  I seem to be having more trouble beating Konata + Manbearpig on IWBTH than I thought I would. I cleared it on nightmare my first try, but I've lost two times in a row on IWBTH. Anybody have any tips/hints? My build is light armor melee, dual weild. All high mit. kevlar armor, and two magnificent ethereal axes of slaughter with high damage and nice strength bonuses. Inb4: I don't have the fund or prof. to switch from dual-weild x light armor.
How close are you getting? Some tips to follow would be to keep him weakened and/or silenced, use spirit stance before using weapon skills, make sure you have SoL on always so there is no chance of getting killed unfairly. If you are willing to wait to level 130, it will be at least 20 times easier with spirit shield. Upgrading your item slots may also be a cheaper way of beating them.
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Jul 5 2013, 20:16
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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hentai_fusion: PA for regular mobs, most likely not - it takes time to stack up, after all.
However, the parry+ is nice, though I imagine what kills him are the magical skills(cannot be parried).
In any case, I recommend 2 different element infusions on both weapons since that can boost the damage by more than two times. ManBearPig's weakness is fire,and Konata has edit: wind, right you are as suitable choices.
This post has been edited by Lement: Jul 5 2013, 20:19
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Jul 5 2013, 20:17
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Wayward_Vagabond
Group: Gold Star Club
Posts: 6,305
Joined: 22-March 09

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First time I had Konata half dead then she killed me with her spirit attack. Second time Konata was dead and Manbearpig at 3/4 or so health killed me. That extra x3 between battletoads and IWBTH makes quite the difference. Next try I'll put wind and fire infusions on both axes and take a spirit pot with me. MBP actually killed me with SoL on, but my spirit was too low from it's last trigger from Konata and me entering spirt stance twice to iris strike + backstab konata and it didn't save me. It shoul be a little easier too once I get my 3rd level chain attack, I'm at 86.3 prof. EDIT: The spirit attacks are always what kill me. I can take them beating on me and their magic attack. I usually keep Haste, Protection, and SoL on myself, regen and heal as needed, them keep them both weakened.
This post has been edited by Marvin666: Jul 5 2013, 20:20
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Jul 5 2013, 20:20
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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if you're running in spirit troubles, scroll of life drains half the spirit the spell does(and restores more HP).
Another option is if you have the silence spell is using illthid weapons(if mana is a problem otherwise).
This post has been edited by Lement: Jul 5 2013, 20:22
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Jul 5 2013, 20:21
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Wayward_Vagabond
Group: Gold Star Club
Posts: 6,305
Joined: 22-March 09

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I have some scroll of the gods, think I should invest in a second scroll slot.
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Jul 5 2013, 20:46
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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you need silence...
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Jul 5 2013, 21:30
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starrysky8
Newcomer
  Group: Members
Posts: 99
Joined: 16-December 12

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i found shadow veil / haste scrolls massively helpful. basically those scrolls, protection, SoL and 1-2 mana / spirit potions make you almost impervious to dying, no matter how tough the enemies are. well, as long as it's not too many rounds (IMG:[ invalid] style_emoticons/default/tongue.gif) i wouldn't really use regen there, try a heroic health potion instead. them iwbth mobs didn't really care about my regen buff at that point, but i lost too much mana using it iirc what's the required level or proficiency for t2 spells? my mage is over lvl 50 and effective elemental proficiency is over 50, yet i have no t2 spells available. according to wiki, if i read it right, i should have those This post has been edited by starrysky8: Jul 5 2013, 21:43
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Jul 6 2013, 00:30
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Wayward_Vagabond
Group: Gold Star Club
Posts: 6,305
Joined: 22-March 09

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I still have the default slots, but I'm gonna get another item slot after I finish spamming ability boost to get more spirit, then maybe a scoll slot after my arenas tomorrow. I need to start being picky about what I get, for all the melee level 120 stuff I'd need 10 extra ability points, and 2 extra mastery points. Then by 130, 12 extra ability and 1 mastery. I can handle any ability points I may need, but mastery I cannot. Any suggestions on what to keep? I'm thinking I may get rid of shadow veil. Current list: HP Tank, MP Tank, SP Tank, Light Acc, Light Crit, Light HP/MP, DW damage, DW Acc; Better Cure, Better Protection, Better Haste, Better Slow, Better Shadow Veil, Better Drain, Better Spark, Better Regen, Better Blind, Better Weaken, Faster Weaken, MInd Control Not for sure if it's what you're asking, but I know melee abilities are 50, 75, and 100 for I, II, and III. Don't know if magic works like that or not. Btw, when do people usually startswitching to magic? All the high level players seem to use it instead of melee.
This post has been edited by Marvin666: Jul 6 2013, 00:34
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Jul 6 2013, 00:58
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Fanservicefan
Group: Gold Star Club
Posts: 106
Joined: 17-January 09

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I noticed that I have some lucrative (or at least what I assume to be lucrative) equips ideal for a mage. How badly did the far and wide changes hurt mages? If not too much then I'd like to try it out. Just got to level 202 and am very proficient in 2H. Is it wise to level up once more and dump all of my points into Intelligence, credits into Ability Training, and hope for the best?
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Jul 6 2013, 05:13
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(Marvin666 @ Jul 6 2013, 08:30)  I still have the default slots, but I'm gonna get another item slot after I finish spamming ability boost to get more spirit, then maybe a scoll slot after my arenas tomorrow. I need to start being picky about what I get, for all the melee level 120 stuff I'd need 10 extra ability points, and 2 extra mastery points. Then by 130, 12 extra ability and 1 mastery. I can handle any ability points I may need, but mastery I cannot. Any suggestions on what to keep? I'm thinking I may get rid of shadow veil.
Have at least 3-4 Scroll slots, so that you can spam them - the equivalents of Absorb and SoL are crucial. QUOTE Current list: HP Tank, MP Tank, SP Tank, Light Acc, Light Crit, Light HP/MP, DW damage, DW Acc; Better Cure, Better Protection, Better Haste, Better Slow, Better Shadow Veil, Better Drain, Better Spark, Better Regen, Better Blind, Better Weaken, Faster Weaken, MInd Control
Truth is, I think you can get rid of Mind Control and Better Blind. I don't have either of these selected (mind you, though, I don't rely on DW skills as much as you seem to), and Better Slow you can definitely get rid of. I don't think Better Drain is of any use unless you have an Augment, and even then I think it's mostly useless for melees. And yes, you do need Silence - this spell instantly turns a very painful fight into a merely tedious one. And Absorb. Scrolls of Absorption are your best bet against the schoolgirls. QUOTE Not for sure if it's what you're asking, but I know melee abilities are 50, 75, and 100 for I, II, and III. Don't know if magic works like that or not. Btw, when do people usually startswitching to magic? All the high level players seem to use it instead of melee.
Indeed, that is not so. It used to be a question of how close you were to the HV servers. If you were really close, like within the same borough or county, then you went melee, because you could do an awesome amount of damage over real time on IWBTH. If you lived in the antipodes, you went mage, because you could do an awesome amount of damage per turn on Normal (plus the AoE was much, much better). HTTP/308, I believe, is primarily a melee player, and I think Scorpio is as well. No doubt at that level, they have different sets of clothes.
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Jul 6 2013, 07:44
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Wayward_Vagabond
Group: Gold Star Club
Posts: 6,305
Joined: 22-March 09

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WOOOOOO. I did it. Consumables used: 1 heroic mana potion. 5 infusions on flames (2 on each axe, drank the other while taking care of MBP). 4 infusions of storms. 1 scroll of the gods. SoL triggered twice again (each of their spirit attacks), but the first one was from scroll of the gods, the second just a spell. I have an extra scroll and potion slot now, but didn't use either. Guess they'll be there when I need them though, and I'm making sure to keep a spirit pot with me. I also kinda spam trained strength to 120 (base hit is up to 1649!) and have spirit bar as upgraded as I can. I'm learning that spirit does come into play for casual melee, but dear fuck do you need it for high difficulty. I'll wait to do it again until I get silence and my tier 3 DW ability. As for abilities, I use Iris Strike and Backstab heavily, so better blind is a must. I do use drain and sleep some, and I think I'll leave the shadow veil stuff cause of scroll of the gods, but I'll 86 the slow for sure. EDIT: Now I'll save tokens and try Real Life.
This post has been edited by Marvin666: Jul 6 2013, 07:54
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Jul 6 2013, 08:02
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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QUOTE(Marvin666 @ Jul 6 2013, 06:30)  I still have the default slots, but I'm gonna get another item slot after I finish spamming ability boost to get more spirit, then maybe a scoll slot after my arenas tomorrow. I need to start being picky about what I get, for all the melee level 120 stuff I'd need 10 extra ability points, and 2 extra mastery points. Then by 130, 12 extra ability and 1 mastery. I can handle any ability points I may need, but mastery I cannot. Any suggestions on what to keep? I'm thinking I may get rid of shadow veil. Current list: HP Tank, MP Tank, SP Tank, Light Acc, Light Crit, Light HP/MP, DW damage, DW Acc; Better Cure, Better Protection, Better Haste, Better Slow, Better Shadow Veil, Better Drain, Better Spark, Better Regen, Better Blind, Better Weaken, Faster Weaken, MInd Control Not for sure if it's what you're asking, but I know melee abilities are 50, 75, and 100 for I, II, and III. Don't know if magic works like that or not. Btw, when do people usually startswitching to magic? All the high level players seem to use it instead of melee.
dump slow, drain, blind and mind control. get silence, absorb, regen
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Jul 6 2013, 09:56
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Malenk
Group: Gold Star Club
Posts: 1,145
Joined: 12-June 12

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QUOTE(Fanservicefan @ Jul 5 2013, 22:58)  I noticed that I have some lucrative (or at least what I assume to be lucrative) equips ideal for a mage. How badly did the far and wide changes hurt mages? If not too much then I'd like to try it out. Just got to level 202 and am very proficient in 2H. Is it wise to level up once more and dump all of my points into Intelligence, credits into Ability Training, and hope for the best?
if you are not sure they probably aren't "lucrative". i suggest you stick with 2H since maging requires a much higher level in order to be effective as mages require much more ability points and also a much higher level to unlock important elements. post here your items and we will tell you if they are really good or not. (IMG:[ invalid] style_emoticons/default/wink.gif)
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Jul 6 2013, 12:35
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(Fanservicefan @ Jul 5 2013, 17:58)  I noticed that I have some lucrative (or at least what I assume to be lucrative) equips ideal for a mage. How badly did the far and wide changes hurt mages? If not too much then I'd like to try it out. Just got to level 202 and am very proficient in 2H. Is it wise to level up once more and dump all of my points into Intelligence, credits into Ability Training, and hope for the best?
Trying to dual-class without serious investment in Ability Boost is. . . kind of ugly to say the least. I've got about 80 points in it and I'm still short about another 80 AP from what I'd like to have for dual Cold Mage + Estoc/Heavy. Edit: missed a few things, it's more like 100 AP. This post has been edited by PK678353: Jul 6 2013, 12:37
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Jul 6 2013, 16:37
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MuffDiver99
Group: Members
Posts: 201
Joined: 6-October 10

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is there an efficient way to cast heartseeker in higher difficulties? the chance of getting channeling in 4 casts in a row isn't that high, and heartseeker cost like 1/3 of my magic bar. items don't get refilled unless I quit the game, what can I do?
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Jul 6 2013, 16:59
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(MuffDiver99 @ Jul 6 2013, 21:37)  is there an efficient way to cast heartseeker in higher difficulties? the chance of getting channeling in 4 casts in a row isn't that high, and heartseeker cost like 1/3 of my magic bar. items don't get refilled unless I quit the game, what can I do?
pray to snowflake for more channeling (IMG:[ invalid] style_emoticons/default/tongue.gif) or increase your own luck (IMG:[ invalid] style_emoticons/default/laugh.gif) (IMG:[ invalid] style_emoticons/default/duck.gif)
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Jul 6 2013, 17:17
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m118w11
Group: Gold Star Club
Posts: 1,323
Joined: 7-March 11

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QUOTE(MuffDiver99 @ Jul 6 2013, 16:37)  is there an efficient way to cast heartseeker in higher difficulties? the chance of getting channeling in 4 casts in a row isn't that high, and heartseeker cost like 1/3 of my magic bar. items don't get refilled unless I quit the game, what can I do?
You can use spirit stance before you cast for a 25% discount. But usually heartseeker isn't worth casting without a channeling proc. Also you can kill mobs until there is one left then spam focus to regenerate mana.
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