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post Jun 27 2013, 05:29
Post #34221
walkleft



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Hello there. Its me again. *Woot*

I am here for more questions.

I have a question about augmented theft skill.

I figured Ether theft and Spirit theft can be activated by drain after mid tier forbidden/holy spell is applied. But the question is, how much do they drain?

Obviously, if it drains small amount like banshee or illithid weapon, there is no point in raising it. I want to know how much mana/spirit is being drained and if they are affected by any proficiency.

One more thing is, how does two element weapon work?

On wiki,I saw ethereal and hallowforged will convert physical type like piercing/slashing/crushing into void.

Then, again, how does it applied if it is both void and elemental?
Ex. Fire + void
Is there a complicated damage formula? Or, it is simply void if elemental is resisted, elemental if enemy is weak against the elemental?

I have more questions, but I have a feeling ppl will ignore my post if it gets even longer. So this is it for right now. *Woot*

This post has been edited by walkleft: Jun 27 2013, 05:54
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post Jun 27 2013, 08:23
Post #34222
treesloth



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QUOTE(walkleft @ Jun 27 2013, 12:29) *

I have a question about augmented theft skill.

I figured Ether theft and Spirit theft can be activated by drain after mid tier forbidden/holy spell is applied. But the question is, how much do they drain?

Obviously, if it drains small amount like banshee or illithid weapon, there is no point in raising it. I want to know how much mana/spirit is being drained and if they are affected by any proficiency.

One more thing is, how does two element weapon work?

Then, again, how does it applied if it is both void and elemental?
Ex. Fire + void
Is there a complicated damage formula? Or, it is simply void if elemental is resisted, elemental if enemy is weak against the elemental?


The banshee and ilithid weapons have ~20% chance of returning 3-6? spirit/magic points, which isn't much compared to drain off of ripened soul/soul fire. I'm getting somewhere around 20-30 points off of each drain (per turn), which is pretty good. That way I don't have to pack so many spirit pots, just mostly mana pots when I mage. I am dark, so I'm just doing ripened soul. I don't have enough APs for holy and soul fire. I think the drain amounts depend on APs placements; not sure about proficiency.

The elemental+void means you have both void strike and an elemental strike. The elemental strike is good bc if you have 'shocking' weapon the mechanoids will take more damage since it's weak to electric attack. You can go into the forge and enchant your non-elemental weapon with voidseeker and a max of two elementals, giving it three strikes.

This post has been edited by treesloth16: Jun 27 2013, 08:25
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post Jun 27 2013, 09:47
Post #34223
hentai_fusion



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QUOTE(walkleft @ Jun 27 2013, 11:29) *

Hello there. Its me again. *Woot*

I am here for more questions.

I have a question about augmented theft skill.

I figured Ether theft and Spirit theft can be activated by drain after mid tier forbidden/holy spell is applied. But the question is, how much do they drain?

Obviously, if it drains small amount like banshee or illithid weapon, there is no point in raising it. I want to know how much mana/spirit is being drained and if they are affected by any proficiency.

One more thing is, how does two element weapon work?

On wiki,I saw ethereal and hallowforged will convert physical type like piercing/slashing/crushing into void.

Then, again, how does it applied if it is both void and elemental?
Ex. Fire + void
Is there a complicated damage formula? Or, it is simply void if elemental is resisted, elemental if enemy is weak against the elemental?

I have more questions, but I have a feeling ppl will ignore my post if it gets even longer. So this is it for right now. *Woot*


the amount being drained depends on the monster itself and the amount of MP/SP it currently has. max amount drained seems to be 30 SP.
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post Jun 27 2013, 17:33
Post #34224
T_Starrk



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QUOTE(treesloth16 @ Jun 26 2013, 22:23) *

You can go into the forge and enchant your non-elemental weapon with voidseeker and a max of two elementals, giving it three strikes.


Voidseeker doesn't give an extra strike, it just changes damage type to void and adds +50% accuracy. Only ethereal and hollowforged weapons get void strike.
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post Jun 27 2013, 18:26
Post #34225
walkleft



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Thank you for replies.

QUOTE(T_Starrk @ Jun 27 2013, 08:33) *

Voidseeker doesn't give an extra strike, it just changes damage type to void and adds +50% accuracy. Only ethereal and hollowforged weapons get void strike.


What's the difference? I don't know what is different about elemental strike and void strike, compare to elemetal and void.
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post Jun 27 2013, 18:37
Post #34226
hentai_fusion



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just like fire, ice, wind, elec, holy, and dark, void is just another element.

however unlike other elements, monsters do not have a specific elemental mitigation against void.
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post Jun 27 2013, 18:38
Post #34227
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QUOTE(walkleft @ Jun 27 2013, 16:26) *

Thank you for replies.
What's the difference? I don't know what is different about elemental strike and void strike, compare to elemetal and void.

it's the same, only there isn't a specific resistance for void.
an elemental strike can deal more damage than void strike if the monster is weak, like elec strike vs a mech.
but usually it deals less damage.

ethereal and hollowforged change the damage type of your weapon to void, and also add a void strike.
voidseeker shard only changes the damage type but you don't get the void strike.
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post Jun 27 2013, 18:40
Post #34228
MidNightPass



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QUOTE(walkleft @ Jun 28 2013, 00:26) *

Thank you for replies.
What's the difference? I don't know what is different about elemental strike and void strike, compare to elemetal and void.


Void strike and void damage can be treated as the same thing in terms of weapons.

The main difference between elemental and void:
Mobs have zero resistance against void damage, but they have varied resistances against elemental, depends on which elemental strike you have.

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post Jun 27 2013, 19:19
Post #34229
Lement



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walkleft: Main advantage of void damage type for 2hs is that it makes your domino strike and skills void, while the strikes that are by no means insignificant are still only on main target, whereas elemental weapons will still hit the domino with crush/slash/pierce, not element. So voidseeker works quite well for 2hs.

For 1h weapons, strike is far more significant, and so you want ethereal or hollowforged. Thankfully, you can hollowforge all weapons so vanillas aren't exactly useless.
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post Jun 27 2013, 21:12
Post #34230
elda88



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Does the PAB potency gained by IW scale according to the player's level? Or stay the same at every level up (just like Swift Strike)?
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post Jun 27 2013, 21:24
Post #34231
Malenk



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QUOTE(hujan86 @ Jun 27 2013, 19:12) *

Does the PAB potency gained by IW scale according to the player's level? Or stay the same at every level up (just like Swift Strike)?

each point gives 2% of your level.
so a maxed lvl5 PAB potency will give you 10% of your level.
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post Jun 27 2013, 21:45
Post #34232
elda88



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QUOTE(Malenk @ Jun 28 2013, 03:24) *

each point gives 2% of your level.
so a maxed lvl5 PAB potency will give you 10% of your level.

Thanks for the answer.
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post Jun 28 2013, 07:02
Post #34233
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What determines how much another player will buy an item for? I got a Superior Ruby Plate Gauntlets of Protection that I really don't know what to do with, since I'm wearing all light armors. Is this just NPC trash, or decent gear that might fetch something on the market to a newer person and why?
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post Jun 28 2013, 08:19
Post #34234
etothex



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QUOTE(Lunarika @ Jun 27 2013, 22:02) *

What determines how much another player will buy an item for? I got a Superior Ruby Plate Gauntlets of Protection that I really don't know what to do with, since I'm wearing all light armors. Is this just NPC trash, or decent gear that might fetch something on the market to a newer person and why?

supply & demand. basically rare goods ~tier 3, and stuff with good prefix / suffix combinations are worth a lot.

For basic stuff, and tier 1 protective armor, market is pretty much flooded now. Exq protection plate cost pennies. unless it has max superior stats and /or 4 pabs, you can probably chuck it.
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post Jun 28 2013, 10:04
Post #34235
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QUOTE(Malenk @ Jun 27 2013, 14:24) *

each point gives 2% of your level.
so a maxed lvl5 PAB potency will give you 10% of your level.


No. Each Point of PAB potency gives a base value of 0.60 (which is not affected by item quality or forgeable) , which is then scaled to your level by normal level scaling.
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post Jun 28 2013, 10:45
Post #34236
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QUOTE(PK678353 @ Jun 28 2013, 16:04) *

No. Each Point of PAB potency gives a base value of 0.60 (which is not affected by item quality or forgeable) , which is then scaled to your level by normal level scaling.

Noted. Thanks.
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post Jun 28 2013, 17:21
Post #34237
Lunarika



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QUOTE(etothex @ Jun 28 2013, 02:19) *

supply & demand. basically rare goods ~tier 3, and stuff with good prefix / suffix combinations are worth a lot.

For basic stuff, and tier 1 protective armor, market is pretty much flooded now. Exq protection plate cost pennies. unless it has max superior stats and /or 4 pabs, you can probably chuck it.


Ah, cool. Thanks for the reply.
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post Jun 28 2013, 20:40
Post #34238
jacklejake



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Hello, this will be my first real post. I only recently started browsing some of these threads and I've learned quite a bit. However after seeing everything I think I may have been building my character wrong (if there is a wrong way). So I guess I'd like some clarification and feed back on everything from gear, stats and abilities.

Here are a couple questions I had on mind:

Should I focus on equipment that gives bonus attack power or gear that gives multiples of stats?

What specific weapon combination should I use? Finding the right kind of gear seems to be hard sometimes. I see void weapons are the most valued but I haven't found any weapons with that particular proc.


Main hand - http://hentaiverse.org/pages/showequip.php...;key=6e21758258
Off hand - http://hentaiverse.org/pages/showequip.php...;key=6785302fd3
Helm - http://hentaiverse.org/pages/showequip.php...;key=29ed9eacb3
Body - http://hentaiverse.org/pages/showequip.php...;key=c004a84015
Hands - http://hentaiverse.org/pages/showequip.php...;key=a8533a70ca
Legs - http://hentaiverse.org/pages/showequip.php...;key=7009a56a41
Feet - http://hentaiverse.org/pages/showequip.php...;key=d5e027fc0d

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post Jun 29 2013, 04:13
Post #34239
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Can we achieve 100% parry / resist?

I just found out resist totally blocked Mikuru's Time Quake, might become invincible if I max them both lol
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post Jun 29 2013, 06:28
Post #34240
Lunarika



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Also, does going through an item world ever get easier? When I try to go through some of my other items that I'm not using, the number of rounds just seems really large, and obviously leaving earlier means that the item doesn't advance. Is it just getting better items and more spells that makes it a lot easier, or is there something that I'm missing?
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