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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jun 23 2013, 12:32
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(baka9ball @ Jun 22 2013, 09:24)  O.o 4... 4... 4 digits damage?! Even the highest I've seen was 273The damage you see one a weapon scales with your level. The weapon you linked shows 882 damage for me at level 275. A 1000 damage axe for the person who mentioned that would be about a 300 damage axe at your level (of course, this will grow as you level). Level Scaling
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Jun 23 2013, 12:50
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penelope_hope
Newcomer
 Group: Members
Posts: 20
Joined: 22-September 09

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Well I just came back to HV after a year or two of non activity. Apparently I've been hacked while I was away, noticed that all my gear was mostly gone besides 2 of each item slot and that all my items were basically gone too :/. As I'm lvl 51 I think I might be able to be just fine as I see people leveling up to 200 in a couple of days from new. Anyway, I'm not sure what to do with the new HV as the one I used to play didn't have these separate ability trees. My stats are 47 on every stat, I'm pretty sure it's not the best idea to do this, but I wasn't quite sure how to play the old HV either. I just wanted a build to kill things fast, efficiently, and with as much sustain as possible (or just ease in general). Currently I going 2-Hander Scythe, was wondering if I should switch to magic or another weapon for something along the lines I have described. Also I was wondering where my Haste spell went as I could've sworn I used it before. [ imageshack.us] (IMG:[imageshack.us] http://imageshack.us/a/img826/350/y9ja.th.png) [ imageshack.us] (IMG:[imageshack.us] http://imageshack.us/a/img833/631/hh.th.png)
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Jun 23 2013, 13:33
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elda88
Group: Gold Star Club
Posts: 16,176
Joined: 30-June 09

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500K - 1000k Cr for a Lvl10 Exq. Ethereal Rapier of Balance with 4PAB (str, dex, end, agi). Will it be a worthy investment or rip-off?
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Jun 23 2013, 14:19
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letmegitdat
Group: Members
Posts: 279
Joined: 5-January 09

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@hujan86
watch the price sky rocket as the snipers come out on the last day. 4pab solid rolls, leveled, forgings... i can't imagine it going for less than 3-4m credits...
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Jun 23 2013, 15:06
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blue penguin
Group: Gold Star Club
Posts: 10,046
Joined: 24-March 12

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QUOTE(rainbowmagnum @ Jun 22 2013, 03:44)  Hey guys, got a quick question. I'm currently using Exquisite Katalox Staff of Destruction, and I've sunk a fair slab of cash into it. Exquisite Fiery Katalox Staff of Destruction just dropped before. It has better unmodded stats than my old faithful staff, but I can still improve my original. I'd invest in the new staff Rainbow. When the new staff gets close to the old one you can salvage the old staff and get all the bindings back. Then you just need a lot of mid wood to forge a great stick. QUOTE I've kinda grown attached to my old staff. The solution for that is to play a different style for a month.
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Jun 23 2013, 15:12
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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personally i wouldn't bother forging either staff unless it is ethereal, superior max MDB, and at least 30% ET.
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Jun 23 2013, 18:18
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_bodi
Newcomer
  Group: Members
Posts: 50
Joined: 24-September 10

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Thanks for the info, putting it in pratice now.
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Jun 24 2013, 01:19
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Hentaigurladict
Newcomer
 Group: Recruits
Posts: 11
Joined: 24-February 12

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Hi everyone, I dont know what to exchange my manbearpig trophy for I'm a level 25 two hander. Also if I hold more and more items do drop rates get higher and where is the auction? Another thing I dont understand is about armors I don't know which is the best I know about the wiki but I still don't know which one to pick so far I have 35 str 20 dex and 24 end is that right?
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Jun 24 2013, 02:22
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(Hentaigurladict @ Jun 23 2013, 18:19)  Hi everyone, I dont know what to exchange my manbearpig trophy for I'm a level 25 two hander. Also if I hold more and more items do drop rates get higher and where is the auction? Another thing I dont understand is about armors I don't know which is the best I know about the wiki but I still don't know which one to pick so far I have 35 str 20 dex and 24 end is that right?
Well, if you're 2H, then exchange the trophy for a 2H weapon. Honestly though, Manbearpig trophies are likely to give you terrible weapons anyway, so it doesn't really matter. Drop rates depend on your drop trainings. They have nothing to do with how many items you have on hand. Scavenger training increases the number of drops you will get. Quartermaster increases the number of equipment drops. Luck of the Draw makes those equipment drops (and some other drops) more likely to be good stuff instead of vendor trash. Archaeologist increases the number of Precursor Artifacts (and pony figures) that drop. Melee can use either Light Armor or Heavy Armor. Light Armor means either going with a suit of Leather armor or Shade Armor (it's much cheaper and easier to get a good Leather set together). Heavy means a mix of Plate and Power (again, Plate is cheaper and I recommend you start with mostly Plate). Since at your low level accuracy will be a concern, if you use Power consider a piece of Power of Balance. Heavy Armor is more consistent (mitigation always works, while evade either works or doesn't), which Light has better mana cost and attack speed. I would advise picking one based on your own preferences, they're reasonably balanced. If you like the idea of the impervious knight, go heavy, if you prefer the evasive rogue, go light. As for stats, you'll not want to unbalance them too much, since the benefits from stats are linear while the costs are exponential, so dumping anything except INT too hard hurts you more than it helps. Once you decide which kind of armor you want to use, go to the WTS forum and hit the free shops to get some gear. Wolfgirl and eqwer both run free shops. Do read the rules, it makes life easier on them. This post has been edited by PK678353: Jun 24 2013, 02:24
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Jun 24 2013, 08:07
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walkleft
Group: Members
Posts: 303
Joined: 28-September 11

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I have questions about hath perk. Should I go directly to innate arcana? I think wiki said to get this perk first: Resplendent Regeneration Increases both your in-combat and out-of-combat regeneration by 50%. I don't think its useful for 500 hath cost, but does this applies to potion or regen too? Or, hath perks or too expensive for its usage and I should go for better equip first? I wear two handed and heavy armors. On average, I have exquisite level equip set. I use http://hentaiverse.org/pages/showequip.php...;key=436066a53e
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Jun 24 2013, 08:50
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Hentaigurladict
Newcomer
 Group: Recruits
Posts: 11
Joined: 24-February 12

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QUOTE(PK678353 @ Jun 24 2013, 02:22)  Well, if you're 2H, then exchange the trophy for a 2H weapon. Honestly though, Manbearpig trophies are likely to give you terrible weapons anyway, so it doesn't really matter. Drop rates depend on your drop trainings. They have nothing to do with how many items you have on hand. Scavenger training increases the number of drops you will get. Quartermaster increases the number of equipment drops. Luck of the Draw makes those equipment drops (and some other drops) more likely to be good stuff instead of vendor trash. Archaeologist increases the number of Precursor Artifacts (and pony figures) that drop. Melee can use either Light Armor or Heavy Armor. Light Armor means either going with a suit of Leather armor or Shade Armor (it's much cheaper and easier to get a good Leather set together). Heavy means a mix of Plate and Power (again, Plate is cheaper and I recommend you start with mostly Plate). Since at your low level accuracy will be a concern, if you use Power consider a piece of Power of Balance. Heavy Armor is more consistent (mitigation always works, while evade either works or doesn't), which Light has better mana cost and attack speed. I would advise picking one based on your own preferences, they're reasonably balanced. If you like the idea of the impervious knight, go heavy, if you prefer the evasive rogue, go light. As for stats, you'll not want to unbalance them too much, since the benefits from stats are linear while the costs are exponential, so dumping anything except INT too hard hurts you more than it helps. Once you decide which kind of armor you want to use, go to the WTS forum and hit the free shops to get some gear. Wolfgirl and eqwer both run free shops. Do read the rules, it makes life easier on them. thanks so much for the help!
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Jun 24 2013, 08:59
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(walkleft @ Jun 23 2013, 23:07)  I have questions about hath perk. Should I go directly to innate arcana? I think wiki said to get this perk first: Resplendent Regeneration Increases both your in-combat and out-of-combat regeneration by 50%. I don't think its useful for 500 hath cost, but does this applies to potion or regen too? Or, hath perks or too expensive for its usage and I should go for better equip first? I wear two handed and heavy armors. On average, I have exquisite level equip set. I use http://hentaiverse.org/pages/showequip.php...;key=436066a53eResplendent Regeneration only affects your natural vital regeneration. The wiki doesn't say to get it first; it only lists it first. It's a great hath perk, however. It allows you to reduce the MP drain from Innate Arcana, or depending on which spells you have in your auto-cast slots, get positive MP gain. Similarly, it allows you to make up some of the SP drain you incur from Spirit Stance. It's even nicer when paired with a gold star. (IMG:[ invalid] style_emoticons/default/tongue.gif) I would probably plan to make IA1, IA2, and Resplendent Regeneration my first three hath perks. Not sure about the exact order, though. At this point, you should probably go for better equipment--especially an ethereal estoc of slaughter.
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Jun 24 2013, 09:04
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m118w11
Group: Gold Star Club
Posts: 1,323
Joined: 7-March 11

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QUOTE(walkleft @ Jun 24 2013, 08:07)  I have questions about hath perk. Should I go directly to innate arcana? I think wiki said to get this perk first: Resplendent Regeneration Increases both your in-combat and out-of-combat regeneration by 50%. I don't think its useful for 500 hath cost, but does this applies to potion or regen too? Or, hath perks or too expensive for its usage and I should go for better equip first? I wear two handed and heavy armors. On average, I have exquisite level equip set. I use http://hentaiverse.org/pages/showequip.php...;key=436066a53eDefiantly go for innate arcana first, usually get 2 levels first (as nothing else is really that cost efficient). The main advantage is that it reduces the effort/micromanagement level that you have to maintain to play. The "Resplendent Regeneration" doesn't apply to potions, it is kinda useful if you do many rounds (as the regen adds up) but much too expensive to get first. Exquisite level should be good enough (as you get into mag level, the prices skyrocket), as long as you have the right suffixes, (so basically plate/power of protection). Once your equipment is good, you can look into training and hath perks (innate arcana is awesome, it halves the effort you have to put in to play).
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Jun 24 2013, 11:21
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konfundo
Lurker
Group: Recruits
Posts: 6
Joined: 29-November 08

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Hi,
so i went down the Mage Holy/dark rout.
now i'm wondering which you guys prefer to cast first: holy or dark
and which of those two is the wisest to go for in equipment spell damage bonus.
And what is better say a staff with [+30 holy +10dark and 120-130 magic damage] or [+10holly/dark and +200 magic damage]
This post has been edited by konfundo: Jun 24 2013, 11:50
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Jun 24 2013, 11:44
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CrazyFlame
Group: Members
Posts: 2,031
Joined: 22-February 10

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What's the overall opinion on the tiers of Spirit Shield?
I've done runs with all tiers of Spirit Shield, and found that tier 5 - attacks that do more than 20% of your HP is sent to Spriit Points - is pretty strenuous on spirit points, slowly chipping away small points over time and adding up. Very rarely do monster attacks do up to 40%+ of my HP, and that's easily fixed with a cure.
So what's a good tier to put Spirit Shield at, despite the reduced turn count? Or is the current metagame consensus Absorb + Spark of Life for players who don't take significant damage out of spells/spirit attacks?
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Jun 24 2013, 12:43
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(konfundo @ Jun 24 2013, 02:21)  Hi,
so i went down the Mage Holy/dark rout.
now i'm wondering which you guys prefer to cast first: holy or dark
and which of those two is the wisest to go for in equipment spell damage bonus.
And what is better say a staff with [+30 holy +10dark and 120-130 magic damage] or [+10holly/dark and +200 magic damage]
You have three options: 1) Cycle between holy and dark (most holy/dark mages don't really do this); 2) Cast nothing but Imperil and holy spells; 3) Cast nothing but Imperil and dark spells; although, in some situations, some dark mages will forgo the Imperil for a holy spell to proc Breached Defense instead. What you do is up to your personal preference. And obviously when I say Imperil, I mean it along with the Holy or Dark Imperil companion abilities. If you go all-holy, then you'll need to get Phase of Heimdall in every slot, as well as a Katalox Staff of Destruction or Heimdall; likewise for all-dark, you'll need Phase of Fenrir and a Destruction or Fenrir katalox staff. Staves preferably with the Hallowed or Demonic prefixes, depending on whether you respectively go holy or dark. The former staff should be better for holy damage while the latter staff for dark damage. The Magic Scores script is what you need to figure things like this out. QUOTE(CrazyFlame @ Jun 24 2013, 02:44)  What's the overall opinion on the tiers of Spirit Shield?
I've done runs with all tiers of Spirit Shield, and found that tier 5 - attacks that do more than 20% of your HP is sent to Spriit Points - is pretty strenuous on spirit points, slowly chipping away small points over time and adding up. Very rarely do monster attacks do up to 40%+ of my HP, and that's easily fixed with a cure.
So what's a good tier to put Spirit Shield at, despite the reduced turn count? Or is the current metagame consensus Absorb + Spark of Life for players who don't take significant damage out of spells/spirit attacks?
I just went with tier 4 because it's how Spirit Shield behaved before the patch, so I'm used to it that way. And as it turned out, with how easy the game is now, it almost never triggers, but it might be a different story if you're a melee.
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Jun 24 2013, 12:50
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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QUOTE(CrazyFlame @ Jun 24 2013, 17:44)  What's the overall opinion on the tiers of Spirit Shield?
I've done runs with all tiers of Spirit Shield, and found that tier 5 - attacks that do more than 20% of your HP is sent to Spriit Points - is pretty strenuous on spirit points, slowly chipping away small points over time and adding up. Very rarely do monster attacks do up to 40%+ of my HP, and that's easily fixed with a cure.
So what's a good tier to put Spirit Shield at, despite the reduced turn count? Or is the current metagame consensus Absorb + Spark of Life for players who don't take significant damage out of spells/spirit attacks?
personally i wouldn't recommend SS until you are using a high mitigation build. depending on your build, you can always use Spirit Theft to gain back some SP.
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Jun 24 2013, 13:12
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konfundo
Lurker
Group: Recruits
Posts: 6
Joined: 29-November 08

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Thanks n125,
so 2 or 3 it is... any recommendation, one of these wiser to go with then the other in the long run?
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Jun 24 2013, 13:30
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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Nope; like I said, it's a personal preference thing. Holy and dark each have their own advantages: HolyHoly EDB provides a bonus to Cure; Holy procs Breached Defense, which reduces monster MMI by 10%; Holy has access to Soul Fire, which can be used to proc Ether Theft; DarkDark procs Blunted Attack, which reduces monster damage by 10%. Ragnarok has a 100% chance of landing the proc; Dark has access to Burning Soul, which can be used to proc Spirit Theft--this is the only way to recover SP outside of Spirit Potions and your Spirit regen; Dark has the best monster resist profile. Well, maybe there are also more intimate advantages, but I'm a wind mage, so.... (IMG:[ invalid] style_emoticons/default/heh.gif)
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