QUOTE(calibur @ Jun 20 2013, 14:58)

Higher levels most people look for balance for higher offhand strike chance and look for rapiers because of the PA chance. I personally love parry because it helps mitigate damage. With the buff to offhand strike chance, parry rapiers have the same chance as the previous patch balance rapiers. Good parry rapiers are also a shit ton cheaper than good balance ones so they are by no means something to be overlooked.
If you want an expert ask our resident lolicon DW.
You're never going to get a Nimble to the 50% AAB needed to hit 100% offhand strikes. Balance will continue to be superior offensively. Nimble can get you maybe 30% AAB once forged fully, which will hit 90% offhand. Equal to prepatch Balance, sure, but why not go for 100%? Also, with good enough Shade, you should have sufficient defenses that you don't need the extra parry from Nimble.
QUOTE(hentai_fusion @ Jun 20 2013, 15:11)

don't understand, explanation please...(IMG:[
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anyway, based on my understanding, INT and STR increases base SP as well but SoL and SS calculates their "cost" based on base SP so increasing INT and STR will not give you more SoL or SS.
haven't done any calculation yet but i believe the increase in SP regen is negligible unless the different between your STR and your INT is really really large.
feel free to prove me wrong... (IMG:[
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Increasing base SP is indeed pretty useless if all you do with it is Spark or SS, since they are indeed scaled to base SP (assuming SS didn't get changed in some wonky way).
However, Spirit Stance takes a set 1 SP per round, so for anyone who stances, more base SP is valuable. Any melee will stance to a greater or lesser extent (1H and Estoc most, but even Mace will want to be in stance when they fire off their skill chains if I'm not mistaken). Some mages use stance, others burn off the OC with Focus instead (I tend towards Focus, it gets me more MP/OC than any stance cast spell except AF).
This post has been edited by PK678353: Jun 20 2013, 22:43