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post Jun 16 2013, 22:38
Post #33961
Solarhawk



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Also, sorry for the huge pictures, how should I edit my post to make them thumbnails to be more manageable?

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post Jun 16 2013, 23:28
Post #33962
etothex



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QUOTE(Solarhawk @ Jun 16 2013, 13:38) *

Also, sorry for the huge pictures, how should I edit my post to make them thumbnails to be more manageable?

Solar

use "add in post" instead of "embed in post" for file attachment options.

@solarhawk
put more points into wis. you can probably ignore int for awhile.
go for protection suffix on leather armors.

if you like slash, axe in main hand will offer better damage (at expense of accuracy, parry, b/i). for low difficulty it doesn't matter, but for higher difficulties, rapier (likely in off hand) is much more effective.

get rid of that drain ability, and use the slot for something more useful. i know you're limited by mastery pts, but upgrading /slotting SoL or Spirit Shield will be better for higher diificulties.

get better equips before bothering w/ IW. for weapons, best to not bother unless it's an ethereal/elemental. Also due to randomness of attributes gained, if at all possible acquire a onehander w/ 4 pabs which guarantees only butcher and swift strike potencies.



QUOTE(mike23 @ Jun 16 2013, 12:50) *

Could you guys help me out a bit with an idea of the valuation for some of these?

Exquisite Arctic Axe of Slaughter | 59.70WD 17%DOT 2PABs(STR,DEX) eh
Exquisite Ethereal Shortsword of Slaughter | 46.04WD(Void) 13%DOT 3PABs(STR,DEX,AGI) eh

Legendary Ethereal Estoc of Slaughter | 67.48WD(Void) 25%PA 3PABs(STR,DEX,AGI) congrats you're rich.
Exquisite Longsword of Slaughter | 53.69WD 22%DOT 2PABs(STR,DEX)
Exquisite Fiery Longsword of Slaughter | 56.27WD 22%DOT 2PABs(STR,DEX)
Exquisite Tempestuous Longsword of Slaughter | 56.27WD 21%DOT 2PABs(STR,DEX)
Exquisite Shocking Longsword of Slaughter | 60.55WD 18%DOT 2PABs(STR,DEX)
Exquisite Longsword of Slaughter | 60.55WD 19%DOT 3PABs(STR,DEX,AGI)
Exquisite Longsword of Slaughter | 58.84WD 21%DOT 3PABs(STR,DEX,AGI)
Magnificent Ethereal Longsword of Slaughter | 61.48WD(Void) 21%DOT 3PABs(STR,DEX,AGI) eh
Superior Scythe of Slaughter | 70.71WD 28%DOT 2PABs(STR,AGI)
Superior Katana of Slaughter | 58.71WD 21%DOT 2PABs(STR,DEX)

Superior Oak Staff of the Earth-walker | EDBs(3.85 Fire,4.66 Cold,4.66 Holy) 13.10MDMG 3.84INT 3.24WIS 9.79%CR
Exquisite Fiery Oak Staff of Focus | 21.88%MC EDBs(11.16 Fire,6.33 Cold,7.94 Holy) 23.14MDMG 3.56INT 5.06WIS 6.88%CR
Superior Redwood Staff of Destruction | 28.04MDMG EDBs(3.85 Fire,7.06 Cold,8.67 Elec,4.66 Wind) 4.44INT 3.54WIS
Superior Tempestuous Redwood Staff of Surtr | 17.26MDMG EDBs(18.33 Fire,5.46 Cold,3.06 Elec,12.70 Wind) 2.64INT 2.04WIS
Superior Redwood Staff of Destruction | 29.73MDMG EDBs(7.10 Fire,8.71 Cold,4.69 Elec,7.90 Wind) 3.55INT 4.75WIS
Exquisite Redwood Staff of Destruction | 38.90MDMG EDBs(7.94 Fire,7.94 Cold,5.53 Elec,4.72 Wind) 3.26INT 2.96WIS meh
Superior Willow Staff of Destruction |
Superior Willow Staff of Focus | 17.84%MC

Superior Phase Cap of Heimdall | EDB(11.09 Holy) 3.20EVADE 5.04INT 3.24WIS 2.34AGI 2.94DEX

Exquisite Plate Cuirass of Protection | 13.84PMI 3PABs(STR,DEX,END) meh

heimdall cap is ok, but no idea how the mage market is. still only a sup, so not gonna make bank on it.

eh means not really a market for it, but someone will probably pay some change for it. longswords and shortswords aren't sought after, but high quality eth ones might net you some 50k+. probably better on auction than shop.
meh means there's a lot such on the market, but good enough to sell surely.
that estoc's weapon damage is a tad low (but str is pretty awesome), but it's a legendary eth, so you can be assured of your retirement now (we're talking several million depending on competition). put that thing on auction and watch the credits roll in.

This post has been edited by etothex: Jun 16 2013, 23:55
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post Jun 16 2013, 23:37
Post #33963
difso



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Q: Imperil effect (IMG:[invalid] style_emoticons/default/dry.gif)

ex) Monster A : magic mit : 60% & cold resist 75
cast imperil (mit 50/cold 50)

1. mit 60 - 50 = 10% , cold resist 75 - 50 = 25

or

2. mit 60% * 50%= 30% , cold resist 75 * 50% = 37.5


How is it calculated?

This post has been edited by difso: Jun 16 2013, 23:38
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post Jun 16 2013, 23:44
Post #33964
Solarhawk



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QUOTE(etothex @ Jun 16 2013, 14:28) *

use "add in post" instead of "embed in post" for file attachment options.

comments after


Thanks, worked perfectly.

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post Jun 17 2013, 00:23
Post #33965
Lement



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@difso: The first one. But there are no mobs in game with 75+ to cold other than RoB bosses.

@CrazyFlame: IDK. Probably not, he compared damages. But no idea if with increased MP cost (holy t2 ~elemental t3) come similarly increased damages. My guess is that holy/dark get the 't2-t4' while elemental has 't1-t3'.

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post Jun 17 2013, 00:25
Post #33966
Solarhawk



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Ok, thanks etothex. I don't really care whether I use slashing, crushing, or piercing, it's just what I've happened to find in decent quality equipment thus far. I've been looking for a club or something so I don't have conflicting procs, I'd rather be able to have stun or penetrated armor to go with bleeding.

As for the drain, I had removed one of the two ability boosts for it but not the other, thanks! I don't have SoL yet, I remember seeing something along the lines of 70 supportive skill required? I don't have spirit shield either. Also, would weaken help in boss fights such as ring of blood?

Wis, will do. Int, will do. How many more points do you suggest into wis, and how long can/should I neglect int at this point? Like... I was figuring somewhere around 75% of level for the two (this was before the patch and I hadn't really adjusted since) but what kind of ratio should I aim for?

Protection suffix for leather... I've been looking. The shade and kevlar pieces are good though? (aside from needing better quality boots)

IW: got it. I figured as much. Is it more of a "better quality rating" or more optimal stats (or a mix of both) before I should start working on that?

Again thanks!
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post Jun 17 2013, 01:29
Post #33967
etothex



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QUOTE(Solarhawk @ Jun 16 2013, 15:25) *

Ok, thanks etothex. I don't really care whether I use slashing, crushing, or piercing, it's just what I've happened to find in decent quality equipment thus far. I've been looking for a club or something so I don't have conflicting procs, I'd rather be able to have stun or penetrated armor to go with bleeding.

As for the drain, I had removed one of the two ability boosts for it but not the other, thanks! I don't have SoL yet, I remember seeing something along the lines of 70 supportive skill required? I don't have spirit shield either. Also, would weaken help in boss fights such as ring of blood?

Wis, will do. Int, will do. How many more points do you suggest into wis, and how long can/should I neglect int at this point? Like... I was figuring somewhere around 75% of level for the two (this was before the patch and I hadn't really adjusted since) but what kind of ratio should I aim for?

Protection suffix for leather... I've been looking. The shade and kevlar pieces are good though? (aside from needing better quality boots)

IW: got it. I figured as much. Is it more of a "better quality rating" or more optimal stats (or a mix of both) before I should start working on that?

Again thanks!
Solar

all stats except wis being around the same is fine. adjust if you find you are running out of mana. the former general guide for int was 75% of level, but now int is kinda pointless; it only adds spirit points, and the gains you'll see from 1 or 2 pts of spirit at your level are irrelevant. probably don't have to worry about int til past lvl 160 or even 200ish, even then just throw some points into it when the cost of raising one pt in another stat can gain you a couple spirit pts by dumping the xp into int instead.

shade kinda is a very use what you got deal, cuz good shade is pretty hard/expensive to find. Negation isn't really the best suffix, and it's lacking useful PABs. Likewise, the kevlar needs to go. You REALLY REALLY want END on all your armor pieces, especially the kevlar/leather (protection suffix w/o end is worthless). Also want str. the +attack you get from STR and pmi/HP you get from END should not be underestimated.

weaken is a must, sorry was gonna mention that. really useful when you're starting out higher diff and RoB. and sorry, i have no clue when you get SoL / SS now with the new changes (IMG:[invalid] style_emoticons/default/dry.gif)

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post Jun 17 2013, 01:31
Post #33968
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i hoped that this patch was going to be the revenge of the real mages, fighting with the fury of elements, over the fag holy/dark kind of mages that should be called priests actually.
but it doesn't seem the case (IMG:[invalid] style_emoticons/default/sad.gif)
at least there is less of a difference now.
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post Jun 17 2013, 02:37
Post #33969
Solarhawk



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QUOTE(etothex @ Jun 16 2013, 16:29) *

all stats except wis being around the same is fine. adjust if you find you are running out of mana. the former general guide for int was 75% of level, but now int is kinda pointless; it only adds spirit points, and the gains you'll see from 1 or 2 pts of spirit at your level are irrelevant. probably don't have to worry about int til past lvl 160 or even 200ish, even then just throw some points into it when the cost of raising one pt in another stat can gain you a couple spirit pts by dumping the xp into int instead.

shade kinda is a very use what you got deal, cuz good shade is pretty hard/expensive to find. Negation isn't really the best suffix, and it's lacking useful PABs. Likewise, the kevlar needs to go. You REALLY REALLY want END on all your armor pieces, especially the kevlar/leather (protection suffix w/o end is worthless). Also want str. the +attack you get from STR and pmi/HP you get from END should not be underestimated.

weaken is a must, sorry was gonna mention that. really useful when you're starting out higher diff and RoB. and sorry, i have no clue when you get SoL / SS now with the new changes (IMG:[invalid] style_emoticons/default/dry.gif)


Ok, great. You've given me an idea of what I should be looking for and working towards. Thanks much! Yeah, I get the new changes thing, a lot of it is confusing to me to see how they are now and figuring out the differences, but I do like how much faster I'm getting proficiency increases now. They were EPICALLY SLOW before.

So I should get rid of all kevlar in general or the kevlar I have should be replaced by (whatever I find that fits the bill, be it leather/kevlar of protection with +end, or shade that has say, shadowdancer) drops/bazaar/purchased armor? Do you think I should remove 10-25 points of int to spend the exp elsewhere, or just leave it alone and ignore it for a good long while?

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post Jun 17 2013, 03:45
Post #33970
etothex



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QUOTE(Solarhawk @ Jun 16 2013, 17:37) *

Ok, great. You've given me an idea of what I should be looking for and working towards. Thanks much! Yeah, I get the new changes thing, a lot of it is confusing to me to see how they are now and figuring out the differences, but I do like how much faster I'm getting proficiency increases now. They were EPICALLY SLOW before.

So I should get rid of all kevlar in general or the kevlar I have should be replaced by (whatever I find that fits the bill, be it leather/kevlar of protection with +end, or shade that has say, shadowdancer) drops/bazaar/purchased armor? Do you think I should remove 10-25 points of int to spend the exp elsewhere, or just leave it alone and ignore it for a good long while?

Solar

well kevlar has been retired, so you're better off looking at new leather, but if you find some good kevlar, that's fine. it's up to you to prioritize leather or shade, but at lower levels, you don't really have enough evade to really make yourself uber in shade. easier to start with tanking and gradually increase # of shade pieces you own. you can also mix a few to benefit from shade's +attack and +acc. once your'e comfortably suited / proficiencied, shade is probably way to go.

don't buy stuff from bazaar; use the WTS forum, and check out the free shops to get some starter gears.

Honestly you can try removing a few points of int, but you might not even regain enough xp for more than 1 or 2 pts in other stats. probably not much gain.
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post Jun 17 2013, 04:04
Post #33971
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QUOTE(etothex @ Jun 16 2013, 19:45) *

don't buy stuff from bazaar; use the WTS forum, and check out the free shops to get some starter gears.

Bazaar can have decent equips at times, just gotta be able to tell what's worth buying.
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post Jun 17 2013, 05:59
Post #33972
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Righto. Thanks again etothex. Yuuki17, I do keep an eye on the bazaar and am rather picky with buying stuff there, but I agree, I've seen some decent stuff pop in there.

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post Jun 17 2013, 06:16
Post #33973
weioh



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Alright, so I know people say that it's up to preference but really, between shade, plate, and power armor, which one is the most advantageous? Is one better than the other in specific situations?
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post Jun 17 2013, 07:53
Post #33974
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Any way to see the old kevlar rolls on the wiki? I see skillchip removed all the armor besides cloth. So does anybody either have the ranges for kevlar or have a way I can see them?
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post Jun 17 2013, 08:01
Post #33975
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Equipment Ranges Light

Scroll down to the see also, armor types and weapons were separated to different pages.
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post Jun 17 2013, 08:09
Post #33976
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QUOTE(Yuuki17 @ Jun 16 2013, 22:01) *

Equipment Ranges Light

Scroll down to the see also, armor types and weapons were separated to different pages.


Oh thanks. Last time I looked there was only cloth.



QUOTE(weioh @ Jun 16 2013, 20:16) *

Alright, so I know people say that it's up to preference but really, between shade, plate, and power armor, which one is the most advantageous? Is one better than the other in specific situations?


Power and shade are the best offensively, full sets of each are the best for current arena. Plate and leather are the best defensive armors, and their use is really strictly for adding mitigation to your set, which is naturally better for deeper runs such as grindfest and item world. Anyway, before .76 I would always recommend heavy over light to new players, it was just the superior/easier path. Post .76 they are a lot more even and now it seems more of a preference thing. I like light better because it fits my play style better. Anyway, try both see what you like.

Also shade works better for schoolgirl marathons, resist/evade make you save spirit, less interference make you save mana. It also goes good with dual-wield on schoolgirl marathons due to light's crit boost. Anyway, you need to level up a bit more for those though.

Also suffixes, protection suffix is best for leather/plate. Protection/Slaughter/Balance are all good for power but most people use either slaughter or protection. The best shade is shadowdancer and next best is fleet. Warding/specific mits/negation/arcanist are all second rate suffixes and should only be used if the quality greatly out weighs your other armor choices.

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post Jun 17 2013, 08:14
Post #33977
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I'd say light has a lot more advantages this patch compared to plate/power.

Full shade actually works well for once (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 17 2013, 09:25
Post #33978
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i don't think shade will work that well for players whose level aren't high enough.

at low levels you do not have enough exp to boost up your base evade and evade doesn't scale much.
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post Jun 17 2013, 09:42
Post #33979
weioh



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QUOTE(T_Starrk @ Jun 16 2013, 23:09) *

Power and shade are the best offensively, full sets of each are the best for current arena. Plate and leather are the best defensive armors, and their use is really strictly for adding mitigation to your set, which is naturally better for deeper runs such as grindfest and item world. Anyway, before .76 I would always recommend heavy over light to new players, it was just the superior/easier path. Post .76 they are a lot more even and now it seems more of a preference thing. I like light better because it fits my play style better. Anyway, try both see what you like.

Also shade works better for schoolgirl marathons, resist/evade make you save spirit, less interference make you save mana. It also goes good with dual-wield on schoolgirl marathons due to light's crit boost. Anyway, you need to level up a bit more for those though.

Also suffixes, protection suffix is best for leather/plate. Protection/Slaughter/Balance are all good for power but most people use either slaughter or protection. The best shade is shadowdancer and next best is fleet. Warding/specific mits/negation/arcanist are all second rate suffixes and should only be used if the quality greatly out weighs your other armor choices.


Thanks for all of the detailed info! Definitely gives me a better outlook of the advantages and uses of each type of armor.

QUOTE(ChosenUno @ Jun 16 2013, 23:14) *

I'd say light has a lot more advantages this patch compared to plate/power.

Full shade actually works well for once (IMG:[invalid] style_emoticons/default/laugh.gif)


At least to my inexperienced eyes that added evade and decreased burden/interference from light armor definitely looks enticing even over the reduced mitigation...
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post Jun 17 2013, 09:42
Post #33980
Lement



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T_Starrk: HV wiki, like any other wiki, has the option of viewing previous revisions of a page.
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