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post Nov 16 2010, 11:55
Post #3361
ravage_mk2



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QUOTE(folwaR... @ Nov 15 2010, 18:27) *

what spell do you usually use?


Poison, Cure, Thunderstorm, Magic Missile in my case.
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post Nov 16 2010, 14:16
Post #3362
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Ok, I think this question was answered before, just can't seem to find it. But how does Elementalist gear affect magic damage output? Or does it not affect it at all? This is assuming your elemental proficiency is near capped. I want to know if there is any merit in assembling an Elementalist set. :S
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post Nov 16 2010, 15:00
Post #3363
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QUOTE(hybras @ Nov 16 2010, 06:16) *

Ok, I think this question was answered before, just can't seem to find it. But how does Elementalist gear affect magic damage output? Or does it not affect it at all? This is assuming your elemental proficiency is near capped. I want to know if there is any merit in assembling an Elementalist set. :S

QUOTE
Effects:

Magic proficiencies increases:

* The damage caused by spells (Offensive magic and Poison).
o The formula for calculating this is: Spell damage multiplier = 1 + prof / 200
* The damage caused by Status Effects
* The duration of sustained spells (everything but damage spells and cure).
o The formula for calculating this is: duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / 100)
+ Base Durations can be found on the Spells page.
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post Nov 16 2010, 15:24
Post #3364
hybras



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yea, but that doesn't seem to answer my question, if I'm not mistaken.

I'm not asking about the side effects of Elementalist increasing my proficiency, because my proficiency is nearly capped. Does Elementalist itself DIRECTLY interfere my magic damage. I'm under the impression Elementalist gear increases your proficiency gains much quickly so that it will eventually increases your magic damage due to higher magic proficiency.

But my question is, if I have max elementalist proficiency, is there a difference? And does the elementalist gear ITSELF directly interfere my damage output.

Sorry if I sound confusing. Maybe I'll use bullet points.

1. Ignoring the effects of INT or magic damage multipliers from weapons.
2. Does Elementalist Proficiency gear affect magic damage directly or not. (for elemental spells, I don't mean other spells ofcourse)
3. The elemental proficiency is already capped. (To my level). To make the discussion easier, my elemental is at 59.21 when I'm lvl 60 right now. It won't go any higher, or atleast the 0.79 won't make a difference.
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post Nov 16 2010, 15:28
Post #3365
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QUOTE
is there a difference?


I'm not a mage, but based on the fact that people go apeshit about high prof gear when most of them already have their prof max, the answer would be yes.
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post Nov 16 2010, 15:41
Post #3366
Death Grunty



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What happens if you use infusions in combination with an ethereal weapon?
Ethereal makes you deal sould damage right? So what exactly happens if you add a fire infusion?
I imagine soul is replaced with fire, but do you lose all benefits of using the ethereal?
Better yet. What happens when you use an infusion of divinity & ethereal weapon against something like FSM. Do the effects stack resulting in higher damage output?
Or while I'm at it.. SLASHING Ethereal + Infusion of Divinity against Ryouko who's weak against Slashing, Holy and well Soul.
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post Nov 16 2010, 16:30
Post #3367
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It won't stack, it will change weapon's attack type completely.

But there's one thing I wonder for quite some time now..

Gods are "Impervious" (ten said like have > 90% or 95% resist) to "Physical" along with Cr/Pi/Sl, now, what the fuck is that supposed to mean anyway? There's no "Physical" damage type player can dish out.. or is it mean any attacks that use "Attack" command? but the Gods are not "Impervious" to a plain old, standard attack combined with PA + infusions that they weak against, does this mean the infusions make standard attack not a "Physical" attack anymore?

Or is it means that Gods are immune to Scary Ghost..? you can't be serious... (IMG:[invalid] style_emoticons/default/wacko.gif)
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post Nov 16 2010, 18:28
Post #3368
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So im about to be 60 and I know you get that upgrade a aura rank thing. So which aura should I upgrade for a melee I was thinking about Yellow since it has Agil and Evade, but Orange does look nice to.
Can you guys list what auras good and come up with a pros and cons of it?
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post Nov 16 2010, 18:40
Post #3369
buktore



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Yellow
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post Nov 16 2010, 18:45
Post #3370
Conquest101



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Yellow.

It also has the bonus of not becoming useless should you ever decide to switch to maging.
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post Nov 16 2010, 20:53
Post #3371
Sayo Aisaka



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QUOTE(hybras @ Nov 16 2010, 13:24) *

But my question is, if I have max elementalist proficiency, is there a difference? And does the elementalist gear ITSELF directly interfere my damage output.

Sorry if I sound confusing. Maybe I'll use bullet points.

1. Ignoring the effects of INT or magic damage multipliers from weapons.
2. Does Elementalist Proficiency gear affect magic damage directly or not. (for elemental spells, I don't mean other spells ofcourse)
3. The elemental proficiency is already capped. (To my level). To make the discussion easier, my elemental is at 59.21 when I'm lvl 60 right now. It won't go any higher, or atleast the 0.79 won't make a difference.

What affects magic damage is your TOTAL elemental proficiency. In other words, your innate proficiency plus whatever your equipment gives. As far as we know, the result isn't capped.

QUOTE(buktore @ Nov 16 2010, 14:30) *

But there's one thing I wonder for quite some time now..

Gods are "Impervious" (ten said like have > 90% or 95% resist) to "Physical" along with Cr/Pi/Sl, now, what the fuck is that supposed to mean anyway? There's no "Physical" damage type player can dish out.. or is it mean any attacks that use "Attack" command? but the Gods are not "Impervious" to a plain old, standard attack combined with PA + infusions that they weak against, does this mean the infusions make standard attack not a "Physical" attack anymore?

Or is it means that Gods are immune to Scary Ghost..? you can't be serious... (IMG:[invalid] style_emoticons/default/wacko.gif)

That's... odd. Someone should Confuse a Scary Ghost and see how much damage it does to the other mobs. Especially Mikuru, Ryouko or Yuki, since they're "resistant".


Oh,and I have a question for once. Is Spirit Shield any use?
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post Nov 16 2010, 21:00
Post #3372
Merchy



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QUOTE(buktore @ Nov 16 2010, 15:30) *
Gods are "Impervious" (ten said like have > 90% or 95% resist) to "Physical" along with Cr/Pi/Sl, now, what the fuck is that supposed to mean anyway? There's no "Physical" damage type player can dish out.. or is it mean any attacks that use "Attack" command? but the Gods are not "Impervious" to a plain old, standard attack combined with PA + infusions that they weak against, does this mean the infusions make standard attack not a "Physical" attack anymore?


I'd rather say by "Physical" resistant he meant resistant to non-elemental damage i.e. crushing/piercing/slashing. By using an infusion you deal fire/cold/xxx damage, don't you? That's what I wouldn't call physical anymore. At least that's how I know it from usual RPGs.
Therefore every monster should deal less damage to them (unless using specials).
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post Nov 16 2010, 21:10
Post #3373
Lord_Obagon



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QUOTE(hybras @ Nov 16 2010, 14:24) *

yea, but that doesn't seem to answer my question, if I'm not mistaken.

I'm not asking about the side effects of Elementalist increasing my proficiency, because my proficiency is nearly capped. Does Elementalist itself DIRECTLY interfere my magic damage. I'm under the impression Elementalist gear increases your proficiency gains much quickly so that it will eventually increases your magic damage due to higher magic proficiency.

But my question is, if I have max elementalist proficiency, is there a difference? And does the elementalist gear ITSELF directly interfere my damage output.

Sorry if I sound confusing. Maybe I'll use bullet points.

1. Ignoring the effects of INT or magic damage multipliers from weapons.
2. Does Elementalist Proficiency gear affect magic damage directly or not. (for elemental spells, I don't mean other spells ofcourse)
3. The elemental proficiency is already capped. (To my level). To make the discussion easier, my elemental is at 59.21 when I'm lvl 60 right now. It won't go any higher, or atleast the 0.79 won't make a difference.


You are misunderstanding how Elemental Proficiency works. Think of your Elemental Prof as a base and the Elemental Prof of gear as adding to that. So you have a max 'base' of your current level + whatever bonus equips give. So you could end up with much higher then 60 Elemental Prof. I currently have around 200 Elemental Prof and I am only level 126. So yes, Elemental gear does have a direct boost on magic damage via it raising Elemental Prof. beyond your level cap.


QUOTE(buktore @ Nov 16 2010, 15:30) *

It won't stack, it will change weapon's attack type completely.

But there's one thing I wonder for quite some time now..

Gods are "Impervious" (ten said like have > 90% or 95% resist) to "Physical" along with Cr/Pi/Sl, now, what the fuck is that supposed to mean anyway? There's no "Physical" damage type player can dish out.. or is it mean any attacks that use "Attack" command? but the Gods are not "Impervious" to a plain old, standard attack combined with PA + infusions that they weak against, does this mean the infusions make standard attack not a "Physical" attack anymore?

Or is it means that Gods are immune to Scary Ghost..? you can't be serious... (IMG:[invalid] style_emoticons/default/wacko.gif)


I thought that Cr/Pi/Sl are the physical attacks, but maybe not since they are listed as weak to all four in the Wiki Bestiary. Also, the reason it seems that they are not "Impervious" to attacks with PA+Infusion is because you are just doing a hell of a lot more damage.


*Ninjad

This post has been edited by Lord_Obagon: Nov 16 2010, 21:12
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post Nov 16 2010, 21:42
Post #3374
hgbdd



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QUOTE(Sayo Aisaka @ Nov 16 2010, 18:53) *

Oh,and I have a question for once. Is Spirit Shield any use?
No, spark of life is always better. It only guards against soul attacks, which only the Gods spirit attacks are soul, and absorbing 50 points, at the cost of 1 SP point they won't do nothing. (The rate don't change with level/proficiency, boo)
I guess at higher difficulties for the rest of RoB enemies it could be good for their skills, but you still need spark for the spirit anyway, and while I have currently 90 turns of spark, I only have 60 turns of SS, plus they cost the same...

This post has been edited by cmdct: Nov 16 2010, 21:44
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post Nov 16 2010, 22:07
Post #3375
buktore



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There's another weird thing about this I forgot to mentioned.

Do you guys know that you could use infusions of the same element that Gods are supposed to "Impervious" against (EX: Use Holy infusions against IPU) to not only reduces incoming damage (which is to be expected), but also to increased your melee damage as well?! The Damage gained are not as much as using infusions that the Gods weak against, but clearly observable. (2x if I my memory is right)

This make no sense at all... the only thing I can make up with this is that, if you use Rapier VS IPU for example, your attack would have "Piercing" and "Physical" property to it and IPU is "Impervious" to both of thses, and if you use Holy infusion, it would change your attack property to "Holy" and "?????", while he's impervious to "Holy", he's not impervious against "?????" and that's where the damage increase came from.

This might sound like a load of shit, and it's very likely to be so, but I can't think of something else that would make sense at the moment. In fact, the whole damage calculation in HV is just plain Witchcraft! (IMG:[invalid] style_emoticons/default/wacko.gif)
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post Nov 16 2010, 22:15
Post #3376
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What I want advice for is...when I get trophies from the monsters, should I go ahead and exchange them while I'm still at this low a level? And while I have my luck of the draw trained so low? Or would you say that I should go ahead and trade them in since I can level them up as I go if I like them anyway?

-Vakuen
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post Nov 16 2010, 22:19
Post #3377
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I don´t think that luck of draw affects what item you will get by offering trophies.
Offering tropies at your low level will result into equipment that´s around your level. In my opinion, i would save the trophies till i have higher level´d character, but it´s still up to you.

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post Nov 16 2010, 22:28
Post #3378
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Well, also, this question I meant to ask as well: Is there a chance of getting better items by beating a Dalek or the other monsters on a higher level than normal?

"What I want advice for is...when I get trophies from the monsters, should I go ahead and exchange them while I'm still at this low a level? And while I have my luck of the draw trained so low? Or would you say that I should go ahead and trade them in since I can level them up as I go if I like them anyway"


-Vakuen


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post Nov 16 2010, 22:30
Post #3379
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Bosses only have 1 kind of trophy and every time i fought one i got the same trophy regardless of the difficulty.
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post Nov 16 2010, 22:46
Post #3380
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QUOTE(buktore @ Nov 16 2010, 20:07) *

There's another weird thing about this I forgot to mentioned.

Do you guys know that you could use infusions of the same element that Gods are supposed to "Impervious" against (EX: Use Holy infusions against IPU) to not only reduces incoming damage (which is to be expected), but also to increased your melee damage as well?! The Damage gained are not as much as using infusions that the Gods weak against, but clearly observable. (2x if I my memory is right)

This make no sense at all... the only thing I can make up with this is that, if you use Rapier VS IPU for example, your attack would have "Piercing" and "Physical" property to it and IPU is "Impervious" to both of thses, and if you use Holy infusion, it would change your attack property to "Holy" and "?????", while he's impervious to "Holy", he's not impervious against "?????" and that's where the damage increase came from.

This might sound like a load of shit, and it's very likely to be so, but I can't think of something else that would make sense at the moment. In fact, the whole damage calculation in HV is just plain Witchcraft! (IMG:[invalid] style_emoticons/default/wacko.gif)
You're thinking too much, "Physical" type as you see with Scary Ghost it's a specific type of damage like piercing or holy. Physical attacks are another thing, and you identify as "hits".

Don't look too much in the subject, per example RL is supposed to be resistant to soul, but in reality is weak to soul.
And I not sure, but you could do damage with elemental spells at the gods already, just it's was a crap damage.
It's easy to test this, and you have battlecasper things, so use them...
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