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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jun 1 2013, 09:00
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12

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Pretty sure it was explained that LotD training raises lower bounds on drop rolls, not higher. In other words, lets say drop rolls are 1-100000. If you have 25 in LotD you roll 25000-100000. You need a 99950+ to get a legendary, and a 98500+ for magnificent. These numbers are just example, but illustrate that you can get the best equipment without LotD, in theory. If this is wrong, news to me.
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Jun 1 2013, 09:00
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nyaahn
Group: Members
Posts: 247
Joined: 22-April 13

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about ethereal weapons does the +??? void damage matter more than the Primary attributes like strength and dexterity. which one allows you to deal more damage?
This post has been edited by nyaahn: Jun 1 2013, 09:42
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Jun 1 2013, 09:05
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(Arxdewn @ May 31 2013, 23:00)  Pretty sure it was explained that LotD training raises lower bounds on drop rolls, not higher. In other words, lets say drop rolls are 1-100000. If you have 25 in LotD you roll 25000-100000. You need a 99950+ to get a legendary, and a 98500+ for magnificent. These numbers are just example, but illustrate that you can get the best equipment without LotD, in theory. If this is wrong, news to me.
Yes, this is how Tenboro explained it. But by getting rid of the lower rolls you reduce the total possible rolls therefore making it more likely to get a keeper. Also from personal observation higher LotD does help you get more magnificent and legendary drops, I pretty much get one or two mags a day now, but when my LotD was low I was lucky to get one every week or two. This post has been edited by T_Starrk: Jun 1 2013, 09:13
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Jun 1 2013, 10:39
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m118w11
Group: Gold Star Club
Posts: 1,323
Joined: 7-March 11

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Protection used to be something along the lines of taking each piece of gear and increasing the mitigation stat, is it changed with the new patch? Also is estoc still better than every other 2h, do bleeding weapons compete?
This post has been edited by m118w11: Jun 1 2013, 10:41
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Jun 1 2013, 11:44
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GGS
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Posts: 22
Joined: 10-February 12

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1. If a monster has deep burns does my fiery shortsword's flame strike do extra damage?
2. Do you get better rewards from artifacts or trophies if you are at a higher level then you would at a lower level?
3. Do you have greater odds of getting a better reward if you turn in multiple artifacts or trophies?
4. Is there any hidden side effect of deliberately lowering my stamina(and so losing exp bonus) so I can get more proficiency per level?
This post has been edited by GGS: Jun 1 2013, 11:53
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Jun 1 2013, 13:15
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(GGS @ Jun 1 2013, 01:44)  1. If a monster has deep burns does my fiery shortsword's flame strike do extra damage?
2. Do you get better rewards from artifacts or trophies if you are at a higher level then you would at a lower level?
3. Do you have greater odds of getting a better reward if you turn in multiple artifacts or trophies?
4. Is there any hidden side effect of deliberately lowering my stamina(and so losing exp bonus) so I can get more proficiency per level?
1. Yes, it has to be the electric proc, deep burns, for fire strike to gain extra damage. Basically it goes like this: fire > cold > wind > elec > fire, and dark/holy go together. Fire proc lowers cold resist by 25, cold proc lowers wind resist by 25, wind proc lowers elec resist by 25, and elec proc lowers fire resist by 25. Unfortunately dark and holy don't have a spike shield add-on to protection so melee can't really benefit in this way (unless you cast spells, lol). 2. No, artifacts/trophies are not affected by level or training. 3. No, it's all RNG. 4. Not that I know of... This post has been edited by T_Starrk: Jun 1 2013, 13:29
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Jun 1 2013, 15:29
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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How much damage and attack speed does the Butcher and Swift Strike weapon potencies respectively add per level? I haven't found that info on the wiki.
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Jun 1 2013, 16:55
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ttjj
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Joined: 10-August 11

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I tend to run out of mana relatively quickly, and as such I usually do not have all the supportive spells cast unless I have a free cast from channeling I have these spells: regen, protection, haste, shadowveil and i usually pioritise regen and protection
Is this correct? or do the other spells give better benefits?
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Jun 1 2013, 17:07
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(ttjj @ Jun 1 2013, 22:55)  I tend to run out of mana relatively quickly, and as such I usually do not have all the supportive spells cast unless I have a free cast from channeling I have these spells: regen, protection, haste, shadowveil and i usually pioritise regen and protection
Is this correct? or do the other spells give better benefits?
Do your WIS much lower than your other stat?
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Jun 1 2013, 17:12
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ttjj
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Right now the stats are like this, I am following the Advice on the wiki as closely as i can.(IMG:[ i.minus.com] https://i.minus.com/je5nk8xYxSYtQ.png) This post has been edited by ttjj: Jun 1 2013, 17:14
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Jun 1 2013, 17:46
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m118w11
Group: Gold Star Club
Posts: 1,323
Joined: 7-March 11

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QUOTE(ttjj @ Jun 1 2013, 16:55)  I tend to run out of mana relatively quickly, and as such I usually do not have all the supportive spells cast unless I have a free cast from channeling I have these spells: regen, protection, haste, shadowveil and i usually pioritise regen and protection
Is this correct? or do the other spells give better benefits?
It is normal and expected, it takes a much higher level before you can afford to put on all the supportive spells. The main goal is to have the difficulty set such that on average your regeneration covers all of the damage you take (will take a lot of playing around with difficulty and buffs). In terms of buffs, the best are regen, protection, haste, shadow veil in that order. You could either run mana potions and train up supportive proficiency, making buffs more cost efficient. Or you could run health potions and not use regen and level up first. Both approaches should work.
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Jun 1 2013, 18:05
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ttjj
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oh, ok thank you very much... i thought i was doing something seriously wrong there, as my mana would always tank quite quickly after around 3 rounds of buffs.
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Jun 1 2013, 19:38
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etothex
Group: Members
Posts: 4,557
Joined: 18-May 09

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depending on the difficulty, and how good your pmi is, you might be able to get away with not casting shadow veil, and maybe haste for awhile.
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Jun 1 2013, 19:50
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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QUOTE(T_Starrk @ Jun 1 2013, 10:05)  Yes, this is how Tenboro explained it. But by getting rid of the lower rolls you reduce the total possible rolls therefore making it more likely to get a keeper. Also from personal observation higher LotD does help you get more magnificent and legendary drops, I pretty much get one or two mags a day now, but when my LotD was low I was lucky to get one every week or two.
To explain better how lotd helps so much, the exquisite and above+ range isn't that high: 0.85 of 0-1 at minimum. Or almost 1 every sixth. However, the rolls are rolled separately, which results in much smaller rate even if they are linear ones. +Minimum switches the whole graph towards more favorable for players - for equipments with many stats such as shade or staves, binomial distribution is rather fitting(for those who don't know, it's the bell curve such as in IQ graphs, and +minimum here stretches the graph tighter towards the top end). LOTD multiplies that minimum that difficulty and monsters create, so it isn't very useful on normal.
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Jun 1 2013, 22:04
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Mantra64
Group: Catgirl Camarilla
Posts: 5,600
Joined: 23-March 12

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Which armor is better for 1H melee?
Power for more damage? Plate for more PMI? Or Shade for evade?
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Jun 1 2013, 22:27
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Mantra64 @ Jun 2 2013, 04:04)  Which armor is better for 1H melee?
Power for more damage? Plate for more PMI? Or Shade for evade?
in this new patch , I think 1H shade (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jun 1 2013, 23:29
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letmegitdat
Group: Members
Posts: 279
Joined: 5-January 09

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I have not done any RoB since patch hit. and prior to 0.76 I was a full-tiime mage...
now I'm full time 2h-heavy, learning dw-light...
in other words I will be doing IWBTH FSM as for the first time post patch...I only have 10 item slots... think thats enough? what about the new arena? worth the tokens? I'm playing <1000 rounds a day so tokens are kinda precious...
pre-patch my garage-sale heimdall suit could do IWBTH fsm with 1-2 pots...
should I go with mace?estoc? or am i still better off with heimdall? my dw-light is really bad...
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Jun 1 2013, 23:34
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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@Mantra: Although the burden issue is now less than pre-patch - if you feather you can use an elemental mace or estoc with shade now it's still there. But the main issue is that light avoidance - evade - doesn't trigger counters while heavy avoidance - block - does.
I believe power would work the best though given the decreased monster damage.
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Jun 2 2013, 00:25
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calibur
Group: Members
Posts: 556
Joined: 27-April 09

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QUOTE(letmegitdat @ Jun 1 2013, 13:29)  I have not done any RoB since patch hit. and prior to 0.76 I was a full-tiime mage...
now I'm full time 2h-heavy, learning dw-light...
in other words I will be doing IWBTH FSM as for the first time post patch...I only have 10 item slots... think thats enough? what about the new arena? worth the tokens? I'm playing <1000 rounds a day so tokens are kinda precious...
pre-patch my garage-sale heimdall suit could do IWBTH fsm with 1-2 pots...
should I go with mace?estoc? or am i still better off with heimdall? my dw-light is really bad...
This is for melee. You should be aware that FSM will be accompanied by the 3 schoolgirls. Upgraded silence will be your best weapon here. Keep up SS as well. With this in mind, you're going to need to consume a lot of mana pots. Not sure how much though. Depends on your clear time. I think estoc would be better in this case since you're going to keep at least 2 of them silenced. Other than their skills their damage isn't that high so mace isn't that great. I DW heavy and its easy enough. Maybe takes me 3-4 min longer compared to last patch's 5 min clear. Can't say anything about light though.
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Jun 2 2013, 00:34
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etothex
Group: Members
Posts: 4,557
Joined: 18-May 09

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QUOTE(letmegitdat @ Jun 1 2013, 14:29)  I have not done any RoB since patch hit. and prior to 0.76 I was a full-tiime mage...
now I'm full time 2h-heavy, learning dw-light...
in other words I will be doing IWBTH FSM as for the first time post patch...I only have 10 item slots... think thats enough? what about the new arena? worth the tokens? I'm playing <1000 rounds a day so tokens are kinda precious...
pre-patch my garage-sale heimdall suit could do IWBTH fsm with 1-2 pots...
should I go with mace?estoc? or am i still better off with heimdall? my dw-light is really bad...
think it depends on your profs/abilities. I went in for first time in 2 patches in a heavy /estoc set. Not gonna bother to farm ability boost trainings to get DW-Light armor abilities which is probably much preferred for RoB. Didn't know about the schoolgirls, but no biggie. Cost a couple heal / mana potions and a spirit potion and a holy infusion prior to the battle to speed things up. I only used weaken, and quite frankly forgot to refresh it a lot. I don't have any pts in Silence so it's too short for me to bother with. It wasn't dangerous at all. Had protect and spirit shield on IA. You definitely need spirit shield up. Cast SoL if you need it. Think it was under 500 turns? Lot longer than when i use to DW FSM. (IMG:[ invalid] style_emoticons/default/dry.gif) I was wearing full power, and my PMI was utter rubbish (IMG:[ invalid] style_emoticons/default/tongue.gif) @Mantra mix some power, and find some old shield armor! This post has been edited by etothex: Jun 2 2013, 00:35
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