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post May 24 2013, 12:15
Post #33281
PK678353



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QUOTE(hentai_fusion @ May 24 2013, 04:12) *

but the basic 4 elements gets more mitigation?


Everyone benefits form the PMI/MMI reductions. Elemental also gets a reduction to Elemental specific mitigations. It's been like this since Imperil has been a thing.

The Element reductions partially compensated for higher base resists on mobs. To a certain extent, Holy/Dark had a worse worst case mob, whereas Elemental had a much worse average case (the average mob had something like 15% higher Elemental specific mitigations, which is tiny at low levels and huge once you get into PL 1k mobs with +40 to all Elements), but anything went down like a chump after being Imperiled. The problem came when you had 4+ 75 resist mobs in a round, repeatedly.

This post has been edited by PK678353: May 24 2013, 12:20
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post May 24 2013, 12:15
Post #33282
SPoison



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Has anyone done the new ring of blood? Any suggestions? I sort of want to do it on IWBTH, but not sure how hard it really is.
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post May 24 2013, 12:23
Post #33283
PK678353



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QUOTE(SPoison @ May 24 2013, 05:15) *

Has anyone done the new ring of blood? Any suggestions? I sort of want to do it on IWBTH, but not sure how hard it really is.


Best of luck. Try not to kill the Goddesses until last, since their Death Procs buff everything. Remember, Spark is nerfed to hell, and won't reproc if you're at 1 HP. No idea how hard it is on IWBTH.

This post has been edited by PK678353: May 24 2013, 12:23
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post May 24 2013, 13:02
Post #33284
T_Starrk



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41 13 Frenzied Blows crits Yuki Nagato for 78779 void damage.
41 12 Frenzied Blows crits Yuki Nagato for 82204 void damage.
41 11 Frenzied Blows crits Yuki Nagato for 59598 void damage.
41 10 Frenzied Blows crits Yuki Nagato for 65763 void damage.
41 9 Frenzied Blows crits Yuki Nagato for 82204 void damage.
41 8 Frenzied Blows crits Yuki Nagato for 60968 void damage.
41 7 Frenzied Blows crits Yuki Nagato for 60968 void damage.
41 6 Frenzied Blows crits Yuki Nagato for 54803 void damage.
41 5 Frenzied Blows crits Yuki Nagato for 58913 void damage.
41 4 Frenzied Blows crits Yuki Nagato for 55488 void damage.
41 3 Frenzied Blows crits Yuki Nagato for 58913 void damage.
41 2 Frenzied Blows crits Yuki Nagato for 60283 void damage.
41 1 You use Frenzied Blows.
40 6 Spreading Poison hits Yuki Nagato for 1598 damage.
40 5 You evade the attack from Yuki Nagato.
40 4 Yuki Nagato gains the effect Spreading Poison.
40 3 Backstab crits Yuki Nagato for 476147 void damage.

Are crits on skills new? I don't remember ever getting a crit with frenzied before. I guess this was added because OC damage was taken away. The damage is really fucking horrible if it doesn't crit too, this makes gear that adds crit more important now, imo (like balance and shadowdancer). Also savage would be nice to increase my crit multiplier for skills.

This post has been edited by T_Starrk: May 24 2013, 13:09
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post May 24 2013, 13:03
Post #33285
Lement



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PK: given that holy/dark have undead/mech as worst case mobs, which are also worst case for several elements saying that they have worse worst case mobs isn't quite true imho.

@SPoison: Did it twice. Kill tree first, goddesses near the last ones - they do the least damage, although you should be handle something like just FSM and IPU buffed by their death procs. Use all buffs and Sleep the edges/Silence what you cannot sleep. used 6 mana elixirs today, 8 yesterday, and 3 spirit/1 last elixirs yesterday, 3 today. Mob placement affects you a lot, and great cleave isn't completely useless if 2h - The overall damage may be less if you had just used stance, but this allows you to keep the goddesses alive longer.
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post May 24 2013, 13:24
Post #33286
hentai_fusion



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QUOTE(PK678353 @ May 24 2013, 18:23) *

Best of luck. Try not to kill the Goddesses until last, since their Death Procs buff everything. Remember, Spark is nerfed to hell, and won't reproc if you're at 1 HP. No idea how hard it is on IWBTH.


yup... SoL is now fucked up. the SS + absorb might be better than SoL now.
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post May 24 2013, 14:51
Post #33287
SPoison



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QUOTE(Lement @ May 24 2013, 04:03) *

PK: given that holy/dark have undead/mech as worst case mobs, which are also worst case for several elements saying that they have worse worst case mobs isn't quite true imho.

@SPoison: Did it twice. Kill tree first, goddesses near the last ones - they do the least damage, although you should be handle something like just FSM and IPU buffed by their death procs. Use all buffs and Sleep the edges/Silence what you cannot sleep. used 6 mana elixirs today, 8 yesterday, and 3 spirit/1 last elixirs yesterday, 3 today. Mob placement affects you a lot, and great cleave isn't completely useless if 2h - The overall damage may be less if you had just used stance, but this allows you to keep the goddesses alive longer.


What do you think, DW, niten, or 2h?
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post May 24 2013, 14:59
Post #33288
nobody_xxx



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QUOTE(SPoison @ May 24 2013, 19:51) *

What do you think, DW, niten, or 2h?

I'm already did new RoB twice in IWBTH & not that hard (IMG:[invalid] style_emoticons/default/laugh.gif)

if you melee , just make sure bring more spirit potion (IMG:[invalid] style_emoticons/default/biggrin.gif)


silence & weaken make alot difference for gods special atk damage (IMG:[invalid] style_emoticons/default/smile.gif)
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post May 24 2013, 15:00
Post #33289
Lement



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I can manage it as 2h, though DW would enable you to sleep more monsters.
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post May 24 2013, 15:10
Post #33290
MuffDiver99



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whoa what the? I just 2 more battle item slots! finally! I wish my trained slots were given back to me though...
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post May 24 2013, 15:41
Post #33291
Maximum_Joe



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QUOTE(xcaliber9999 @ May 24 2013, 00:37) *

Any idea when these items will be removed ?

Why would they be?
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post May 24 2013, 16:09
Post #33292
xcaliber9999



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QUOTE(Maximum_Joe @ May 24 2013, 19:11) *

Why would they be?


Because its written in wiki -

Crystals of Quintessence, Kevlar Pieces, Shielding Runes, Soul Stones, Bindings of the Priestess, Infusions of Gaia, all Average and Superior potions, and any other recently-made obsolete items will be removed

http://ehwiki.org/wiki/To_Be_Added#Items

So I am a bit confused about what will stay and go. Like there is no mention of Greater pots in remove list yet they are less than superior pots >_<

This post has been edited by xcaliber9999: May 24 2013, 16:12
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post May 24 2013, 16:39
Post #33293
Maximum_Joe



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Greater potions still drop...
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post May 24 2013, 17:32
Post #33294
rally9981



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QUOTE(xcaliber9999 @ May 24 2013, 21:09) *

Because its written in wiki -

Crystals of Quintessence, Kevlar Pieces, Shielding Runes, Soul Stones, Bindings of the Priestess, Infusions of Gaia, all Average and Superior potions, and any other recently-made obsolete items will be removed

http://ehwiki.org/wiki/To_Be_Added#Items

So I am a bit confused about what will stay and go. Like there is no mention of Greater pots in remove list yet they are less than superior pots >_<

So we better use them or sell them immediately, right?
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post May 24 2013, 17:43
Post #33295
xcaliber9999



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QUOTE(rally9981 @ May 24 2013, 21:02) *

So we better use them or sell them immediately, right?


I guess so.

But I want to know exactly when these items will be removed. Will they be removed by this patch or in next patch. (IMG:[invalid] style_emoticons/default/mellow.gif)
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post May 24 2013, 18:17
Post #33296
elda88



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I mixed a few Superior Shades with some Mag. Kevlar equip. and my Evade chance increased from 22.6% to 28.8%. But Physical & Magic Mit. dropped from 59.1% to 55.3% and 48.7% to 47.3% respectively. Worth the tradeoff?
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post May 24 2013, 19:17
Post #33297
aiwotorimodose



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QUOTE(hujan86 @ May 24 2013, 23:17) *

I mixed a few Superior Shades with some Mag. Kevlar equip. and my Evade chance increased from 22.6% to 28.8%. But Physical & Magic Mit. dropped from 59.1% to 55.3% and 48.7% to 47.3% respectively. Worth the tradeoff?

maybe yes, maybe no, depends on your play style.
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post May 24 2013, 20:55
Post #33298
Koaen



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QUOTE(hujan86 @ May 24 2013, 12:17) *

I mixed a few Superior Shades with some Mag. Kevlar equip. and my Evade chance increased from 22.6% to 28.8%. But Physical & Magic Mit. dropped from 59.1% to 55.3% and 48.7% to 47.3% respectively. Worth the tradeoff?


That's too much of a drop for your mitigations. I would rather have 10% mitigation than 6% evade.
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post May 24 2013, 21:08
Post #33299
Shadowsword



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QUOTE(hujan86 @ May 24 2013, 18:17) *

I mixed a few Superior Shades with some Mag. Kevlar equip. and my Evade chance increased from 22.6% to 28.8%. But Physical & Magic Mit. dropped from 59.1% to 55.3% and 48.7% to 47.3% respectively. Worth the tradeoff?


My math would say that it's worth it. Until the monster start getting a lot of anti-evade.






How do you guys estimate the value of stuff? There's an automated calculator on the forum, but it seems to be pretty obsolete. Do you have your own excel sheets, or just enough experience to estimate by instinct?

For exemple, I won my first random encounter in BT mode, and dropped http://hentaiverse.org/pages/showequip.php...;key=ef4e6a3a4f . And since I never played mage, I don't have the least idea of it's worth.
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post May 24 2013, 21:22
Post #33300
H-elp



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I've been just playing and nothing else until now. Maybe it's the time for some advice. Attached my stats, please review them.
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This post has been edited by H-elp: May 24 2013, 21:22
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