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post Nov 14 2010, 00:44
Post #3321
altereggo



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Does anybody use holy (attack) spells? If you do, is it because they're useful, or for holy prof to boost healing?

Also, how do you all deal with enemies who are resistant to your elemental spells? Focusing on any two elements leaves you with a mini-boss that's harder to kill, esp in arenas where quick kills are essential to keep damage down.

Lastly, is it essential for mages to get other weapon proficiencies? Bosses are easy enough with my staff, but what about the legendaries?

Once again, thanks to the experts for taking the time to answer noob questions.

This post has been edited by altereggo: Nov 14 2010, 00:45
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post Nov 14 2010, 00:50
Post #3322
Death Grunty



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QUOTE(altereggo @ Nov 13 2010, 16:44) *

Does anybody use holy (attack) spells? If you do, is it because they're useful, or for holy prof to boost healing?

Also, how do you all deal with enemies who are resistant to your elemental spells? Focusing on any two elements leaves you with a mini-boss that's harder to kill, esp in arenas where quick kills are essential to keep damage down.

Lastly, is it essential for mages to get other weapon proficiencies? Bosses are easy enough with my staff, but what about the legendaries?

Once again, thanks to the experts for taking the time to answer noob questions.


Haha. It's funny how your first and last question are basically the same. (IMG:[invalid] style_emoticons/default/laugh.gif)
Holy spells are great for legendaries. (Not Konata though. But it rapes Mikuru, Ryouko and Yuki.)
Also it's holy rating that boosts healing. (Only cure spells though)
There's no holy proficiency, only divine. And divine doesn't affect healing, curative does.
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post Nov 14 2010, 01:11
Post #3323
altereggo



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Ah, thanks.
Was trying to decide if I should just wait for soul and dark spells to open up.
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post Nov 14 2010, 01:26
Post #3324
4EverLost



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QUOTE(altereggo @ Nov 13 2010, 23:11) *

Ah, thanks.
Was trying to decide if I should just wait for soul and dark spells to open up.


I use holy/dark/soul all the time, if you use those spells you free up a ton of AP for other things like overcharge/EXP. when you get a lot higher you can always reset your tree and use other spells. If you do want to use holy/dark try and get your hath perks (white/black auras) first.

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post Nov 14 2010, 01:32
Post #3325
Sayo Aisaka



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QUOTE(altereggo @ Nov 13 2010, 22:44) *

Does anybody use holy (attack) spells? If you do, is it because they're useful, or for holy prof to boost healing?

There was a time when I regularly used Holy spells against rounds of monsters that had no other common weakness (somewhere below level 150, IIRC). Then I reset my abilities in order to get all the spell tiers and maximise my ratings, and got into the habit of mostly using just tier 1 spells (the first Holy spells are effectively tier 2), so I neglected them for a while. Now I'm using them again, since the girls turn up in the last round of the level 180 Arena.
QUOTE

Also, how do you all deal with enemies who are resistant to your elemental spells? Focusing on any two elements leaves you with a mini-boss that's harder to kill, esp in arenas where quick kills are essential to keep damage down.

Yes, that's tricky. I've always acquired spells of all elements in order to avoid that.
QUOTE

Lastly, is it essential for mages to get other weapon proficiencies? Bosses are easy enough with my staff, but what about the legendaries?

At the levels where you can first fight them, beating Konata and above with a staff is pretty hard. You'll probably want to build up 1H or DW proficiency before you take them on.

Edit: The level 100 Soul spells aren't very useful IMO. Of course, they're the only elemental spells that hurt Real Life, but even then you're better off using the DW strategy. Alternating Holy and Dark against Mikuru, Ryouko and Yuki seems to finish them off quicker, but do you really want to wait until level 150 to do that?
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post Nov 14 2010, 11:44
Post #3326
6440Min



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effects from montage are permanent right?
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post Nov 14 2010, 12:01
Post #3327
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Montage gains are permanent.

Wasting 20 hours for something that disappears is a bit pointless (IMG:[invalid] style_emoticons/default/tongue.gif)

Montage only raises your proficiency if that one is below 60-70% of your proficiency cap. You'll have to double check with a better expert on the 60-70% part.
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post Nov 14 2010, 13:08
Post #3328
tribalspirit



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hi this is my [www.pctunerup.com] ability tree

i have some more ability points, so what spell should i pick? (keeping in mind that i am unable to cast offensive spells because of interferance over 80)
is the infusion slot useful?

This post has been edited by tribalspirit: Nov 14 2010, 13:18
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post Nov 14 2010, 13:19
Post #3329
Ichy



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You NEED Poison and Weaken sooner or later.
Get one of them and spam them to build up your profs.
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post Nov 14 2010, 13:20
Post #3330
sauriu



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QUOTE(tribalspirit @ Nov 14 2010, 20:08) *

hi this is my [www.pctunerup.com] ability tree

i have some more ability points, so what spell should i pick? (keeping in mind that i am unable to cast offensive spells because of interferance over 80)
is the infusion slot useful?

Poison and Weaken suggest that it is filled a little early for the battle with the boss.
infusion slot is still unnecessary. It is necessary when you fight with RoB.
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post Nov 14 2010, 14:07
Post #3331
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If you intend to get one for the sole reason of grinding proficiency get Weaken. It's consuming less mana.
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post Nov 14 2010, 14:26
Post #3332
tribalspirit



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ok... so haste is useless?
with that type of spells, mana consuming decrease adding more AP or not?

This post has been edited by tribalspirit: Nov 14 2010, 14:34
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post Nov 14 2010, 15:06
Post #3333
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The mouse over tool tips for each ability icon explain what additional AP does if you decide to spend it there.

And you can raise your magical proficiencies without casting thanks to the Montages, but you'll need to do some actual usage to train the proficiencies further after the montage gains have reached their level cap.
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post Nov 14 2010, 15:23
Post #3334
Death Grunty



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QUOTE(tribalspirit @ Nov 14 2010, 06:26) *

ok... so haste is useless?
with that type of spells, mana consuming decrease adding more AP or not?

No. Haste is awesome.
But you should consider that it's fairly expensive at lower levels. (And useless at really high levels.)
It might help you in the arena for now. But beyond that you'll not be able to maintain the high cost unless you already have some Innate Arcana (at least II) or Black/Rainbow Aura.
In the end you should get it of course. It's really awesome for mid-level range. (I have it active at all times. No matter what I do, arena, rob, proficiency grinding, you name it.)
But it shouldn't be a priority right now.
By the way try to keep your supportive proficiencies up. You have Shield right? Whenever you're in the last round of an arena waste all your MP on shield with 1 enemy left. Supportive Proficiency increases the duration of supportive spells such as Haste. You can see at is as lowering the MP upkeep if you want Haste as soon as possible.
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post Nov 14 2010, 15:58
Post #3335
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Haste is really good. I had in running in a IA slot for a long time.
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post Nov 15 2010, 15:03
Post #3336
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How much Holy Mitigation is needed to take on IPU?
and do I need Silence?

EHcalc tells me my holy mit set gives me 59.08 Holy mit(I just noticed I was missing Gloves, If I add a piece with about 15.00 mit, Ill get it up to 65 Holy Mit.)
Edit: I forgot to add in prof bonus to my mit calculations, so I should have more than 65

Cap
Robe
Dragon Hide leggings or Cotton Pants
Gloves
Shoes

Do I need to invest AP in holy rating?

Also, is it easier to go

Axe/Rapier 1 or
Rapier 2/Sword Chucks
?

Real life took me over 900 turns due to low DW prof(still at 38.23), so I'm leaning towards rapier/chucks since I won't have to rely on offhand strikes to keep poison up, and (I think) I'd crit enough to make up for loss of bleed.

Can I get by with Silence/Regen/Haste/maybe Shadow Veil and + a spam of shield scrolls/infusions of darkness?
Curative Prof 64, deprecating 68, Supportive 83 atm.
I'm saving my scrolls of the Gods for FSM so I'd rather not use them if possible, hoping that silence means I won't need absorb/spark.
I'd take 2 soul stones + 9 mana elixirs if I used rapier/chucks, and 11 Mana Elixirs if I went axe/rapier.

This post has been edited by PsychoticSoul: Nov 16 2010, 06:52
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post Nov 15 2010, 15:23
Post #3337
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I beat IPU before with around 65 Mit, but I used 1HS instead of DW. I didn't have any Holy Rating bonuses that time.
Yes, you need Silence in this fight (or tons of Scrolls), since his Spirit Attack is like 25000 damage.

The only thing you need is Silence and Regen (or Regen2, if Regen can't keep up). Poison if you're DW.
All the other stuff (Haste, SV) are just extras.

Don't use Rapier as mainhand, you'll do no damage like that even with PA. Put a high bleed weapon in main, and either a shield or a high parry weapon in offhand. If your avoidance stats are too low, you'll take too many hits, forcing you to use Regen2 and more Cures = more Elixirs.

I think I used 5 or 6 mana elixirs the 1st time I did that. It gets way easier the higher your Holy Mit gets. (I can beat him now with no items DW on Normal at 91 Mit.)

Edit: Didn't see your level. Without Silence and Regen2 at your level and Holy Mit, its gonna be a long hard fight. Bring tons of scrolls. I'd recommend Blind/Weaken too, if you have the MP to spare. And pray that Absorb catches that Spirit Attack.

This post has been edited by Rei-Tenshi: Nov 15 2010, 16:05
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post Nov 15 2010, 19:27
Post #3338
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what spell do you usually use?
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post Nov 15 2010, 21:06
Post #3339
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QUOTE(Rei-Tenshi @ Nov 15 2010, 13:23) *

Don't use Rapier as mainhand, you'll do no damage like that even with PA. Put a high bleed weapon in main, and either a shield or a high parry weapon in offhand. If your avoidance stats are too low, you'll take too many hits, forcing you to use Regen2 and more Cures = more Elixirs.
Now it's possible to use a rapier in the main-hand, using tons of infusions of darkness/divinity.
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post Nov 15 2010, 21:18
Post #3340
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QUOTE(Death Grunty @ Nov 14 2010, 08:23) *

It might help you in the arena for now. But beyond that you'll not be able to maintain the high cost unless you already have some Innate Arcana (at least II) or Black/Rainbow Aura.


How do those auras help you to maintain the spell...?

Oh, and do the hath perks auras come with the stat/evade/damage and other such boosts that the regular color auras do?
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