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post May 19 2013, 17:56
Post #33141
Maximum_Joe



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QUOTE(Apocalypse Horsemen @ May 19 2013, 05:52) *

I do believe the EHWiki needs a lot of major updates with this new patch.

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post May 19 2013, 18:15
Post #33142
xcaliber9999



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QUOTE(rally9981 @ May 19 2013, 21:09) *

Back from a long vacation and it feels like a complete different game. I heard that credit earning from fighting is nearly non-existent now, is this true?


Yes. low difficulty I can understand but even BT and IWBTH mode credit drop rate is pretty pathetic I will say (IMG:[invalid] style_emoticons/default/dry.gif)
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post May 19 2013, 18:15
Post #33143
rally9981



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More like making a new one than update the old one. 2h fumbling around and I already die twice, in IWBTH RE (IMG:[invalid] style_emoticons/default/blink.gif) ...smt that didnt happen to me more than once per month back in the old days.
btw is there any change in how parry/evade is calculated?
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post May 19 2013, 20:32
Post #33144
christmas



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QUOTE(xcaliber9999 @ May 19 2013, 14:41) *

Sleep/Silence should be in the spell book. Go Character/settings/Quick bar slot ... you should find them there if not you need to level up more I guess


I don't have Imperil/Sleep/Silence either, posting screens:

[i41.tinypic.com] http://i41.tinypic.com/30hv6nl.jpg
[i43.tinypic.com] http://i43.tinypic.com/2w3vvnq.jpg
[i41.tinypic.com] http://i41.tinypic.com/2n8q5tw.jpg
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post May 19 2013, 21:21
Post #33145
letmegitdat



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QUOTE(ahenayau @ May 19 2013, 17:53) *

increase your SoL turn since now there is a new ability ( better spark ) (IMG:[invalid] style_emoticons/default/biggrin.gif)


its maxed (3 green bars AND YES it was equipped, and YES on the set I was using)
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post May 19 2013, 21:58
Post #33146
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so what is the best aid to increase experience points right now? the experience ability tanks are all gone, training is so expensive when I can't use ability points to trade for those exp tanks.

This post has been edited by MuffDiver99: May 19 2013, 22:02
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post May 19 2013, 22:42
Post #33147
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I'm trying to fix quickbars 2 script but I do not have

friendship orbital cannon
fusorah
dw skills ? (don't have the profs)
niten skills? (don't have the profs)
one hand skills? (don't have the profs)

i only have staff (concussive)
2h (up to t3 skills)

does any one know the spell ID and icon id?

example:
flee: id="1001", icon ="0233"

CODE
<div id="1001" class="btsd" onclick="battle.lock_action(this, 1, 'magic', 1001); battle.set_friendly_subattack(1001); battle.touch_and_go()" onmouseover="battle.set_infopane_spell('Flee', 'Run away from the current battle.', '0233', 0, 0, 0)" onmouseout="battle.clear_infopane()"><div class="fd2" style="width:30px; height:16px"><div style="text-align:left; color:#5C0D11; font-family:fantasy; font-size:12pt; font-weight:normal; font-style:normal; margin-top:-4px">Flee</div></div></div>


This post has been edited by letmegitdat: May 19 2013, 22:45
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post May 19 2013, 22:56
Post #33148
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QUOTE(MuffDiver99 @ May 19 2013, 11:58) *

so what is the best aid to increase experience points right now? the experience ability tanks are all gone, training is so expensive when I can't use ability points to trade for those exp tanks.


I'd like to know the answer to this too, but I'm guessing the only options are training Adapt Learner and the expensive experience hath perks.
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post May 19 2013, 23:19
Post #33149
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QUOTE
I don't have Imperil/Sleep/Silence either, posting screens:


From your screenshot looks like Sleep is at least next to weaken and slow.
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post May 19 2013, 23:34
Post #33150
morphing



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So right now, what is going on with the new patch?
I've been reading the forum but not quite sure what the problems are
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post May 20 2013, 00:08
Post #33151
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QUOTE(MuffDiver99 @ May 19 2013, 13:58) *

so what is the best aid to increase experience points right now? the experience ability tanks are all gone, training is so expensive when I can't use ability points to trade for those exp tanks.

QUOTE(Bloodmare @ May 19 2013, 14:56) *

I'd like to know the answer to this too, but I'm guessing the only options are training Adapt Learner and the expensive experience hath perks.


"- Stamina no longer affects credit drops or damage. The experience bonus was increased to +100%."
"Since a lot of EXP-boosting stuff ended up being removed (auras and EXP tanks), the remaining EXP bonuses are now multiplicative in nature. The base EXP from monsters was also increased."

If anything I've been gaining more exp than before. I don't recall getting as much as 14,000 from 4 monsters on normal.
Edit: Should note I only had around half of the EXP tanks previously, but still.

There's also,
"- The EXP-boosting and Damage-boosting hath perks were reduced to four and five tiers, respectively, with a lower total cost. Max bonus remains the same. Existing upgrades were converted to the closest higher match."
For further experience

This post has been edited by Yuuki17: May 20 2013, 00:15
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post May 20 2013, 01:13
Post #33152
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So for those of use who were pure mages spamming holy/dark AoE spells on random mobs, is it still possible to be a pure mage after this recent update? If so, what skills/abilities do we need to have to survive, cause the cool down effects are killing me.
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post May 20 2013, 01:46
Post #33153
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I probably repeated myself several times now but I never mentioned what fighting style I was using.

so I am a ethereal mace of balance user with some decent kevlars and shades

before patch, I needed to cast weaken to all the monsters, and then use haste, protect, sparks of life, and then maybe shadow veil and regen to barely get by in BATTLETOADS random encounters. and even then I need to cast heal every other round to get by.

I noticed that weaken and cure now have 3 cooldown turns and my overcharge bar also rises slower than before with no way to upgrade it.

and right now I can't even fight normal random encounter without some serious problems.

my item slot also got reset, and to unlock them it will cost me a fortune.

what do I do now?
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post May 20 2013, 01:47
Post #33154
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If I slot Soul Fire, will all holy spells have a chance to proc Soul Fire, or just a certain tier? And if I slot Ether Theft into the Drain Augment slot, casting Drain on something with Soul Fire will proc Ether Theft, right?

Also, how long does Ether Theft last, and how much MP is returned per tick -- is it based on base MP, like Ether tap?

I guess the same questions can be asked for Ripened Soul and Spirit Theft.
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post May 20 2013, 02:06
Post #33155
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QUOTE(Bloodmare @ May 19 2013, 17:13) *

So for those of use who were pure mages spamming holy/dark AoE spells on random mobs, is it still possible to be a pure mage after this recent update? If so, what skills/abilities do we need to have to survive, cause the cool down effects are killing me.

Well, if you read this change or not, I'm not sure,
QUOTE(Tenboro @ May 19 2013, 13:46) *

Some tweaks to the mage stuff after crunching some real numbers:

- Cooldown on T1 spells was removed.

- Base cooldown on T2 reduced to 4 turns.

- Max ability reduction for T2 reduced to 2 turns.

- Max ability reduction for T3 reduced to 4 turns.

- Increased damage for T2 (+12.5%) and T3 (+20%).

Note that if you have slotted any abilities that affect any offensive spells, you have to reslot a random ability to make it rebuild your applied effects.

I have no advice for higher difficulties at this time, haven't played much of them. If high difficulties are impossible as mage, adjustments will likely be made, I think.

QUOTE(n125 @ May 19 2013, 17:47) *

If I slot Soul Fire, will all holy spells have a chance to proc Soul Fire, or just a certain tier? And if I slot Ether Theft into the Drain Augment slot, casting Drain on something with Soul Fire will proc Ether Theft, right?

Also, how long does Ether Theft last, and how much MP is returned per tick -- is it based on base MP, like Ether tap?

I guess the same questions can be asked for Ripened Soul and Spirit Theft.

All spells of the correct type will proc it, and yes that's correct.
It lasts two or three turns(when drain is cast, then two moves after) , and returns for me odd numbers, I have gotten from 4 to 27 per turn, I believe. Not sure how that works. Normal Ether theft X 1 gives me 13 by comparison.

This post has been edited by Yuuki17: May 20 2013, 02:25
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post May 20 2013, 03:03
Post #33156
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QUOTE
what do I do now?


You play on Nintendo. Or lower.
I have a light set too, and I didn't even tried to beat my way past Heroic, pre-patch.

People should really start to understand that some things just. Can't. Be. Done. Until. Certain. Time.

Period.

The max lvl I could do T&T in the previous patch with my heavy stuff was Nintendo, I assure you I didn't got bad dreams about that.

To play on IWBTh you don't need "decent" stuff, you need excellent stuff.
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post May 20 2013, 03:59
Post #33157
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which style should a very slow connection player to choose now? does dark is still the option or holy/elementist is better, or AFK has became the sanity choice now?
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post May 20 2013, 06:53
Post #33158
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I'm totally confused. I restored my Equip but, I don't know what to do with my AP/MP slots. I have 265 Ability Points and 22 Mastery Points and haven't used any. Level 212, 3.3 million Credits, and 2784 Hath.

Before the patch, I slogged through Grindfest, IW, and lower Arenas as a Fire Mage using Elemental/Surtur Equipment with +47.6% Fire bonus and 363 Elem Prof. I basically Meteored everything to death. It was quite effective. For the early Schoolgirl Arenas, I traded my Staff for a heavy-bleed Katana, slogging through casting magic with a Katana, and then bleeding the Schoolgirl to death. My AutoCast slots are Protect and Shadow Veil. I have high Staff prof from whacking Meteor survivors to death.

Any suggestions on what to spend AP on and how many of each Mastery slot types to open?
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post May 20 2013, 07:25
Post #33159
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Of the Flame, Frost, Shock and Storm Spike shields, what do they do as of 0.76; or are they still more like 0.75 versions, just added ontop of Protection?
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post May 20 2013, 08:05
Post #33160
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QUOTE(Alpha 7 @ May 20 2013, 10:23) *

I'm totally confused. I restored my Equip but, I don't know what to do with my AP/MP slots. I have 265 Ability Points and 22 Mastery Points and haven't used any. Level 212, 3.3 million Credits, and 2784 Hath.

Before the patch, I slogged through Grindfest, IW, and lower Arenas as a Fire Mage using Elemental/Surtur Equipment with +47.6% Fire bonus and 363 Elem Prof. I basically Meteored everything to death. It was quite effective. For the early Schoolgirl Arenas, I traded my Staff for a heavy-bleed Katana, slogging through casting magic with a Katana, and then bleeding the Schoolgirl to death. My AutoCast slots are Protect and Shadow Veil. I have high Staff prof from whacking Meteor survivors to death.

Any suggestions on what to spend AP on and how many of each Mastery slot types to open?


Remember Mage has been nerfed quite a bit with all the cooldown feature (so no more spamming of magic)

Anyway this is what I did - (btw I am (2h) melee)

First concentrate on general section - HP/MP/SP/ etc

Second Concentrate on Staff if you are a mage, weapons if you are melee

Third concentrate on Cloth Armor if you are mage or light/heavy for melee

Fourth concentrate on supportive and depreciating magic if you are melee (choose what spell are important to you only)

If you are mage you have to spend more on divine/forbidden/elemental (whatever you prefer to use that is )

If you run out of AP just train some more.

Lastly it is heavily recommended that you only concentrate on one style at the moment. Or else you will run out of both AP and (Very expensive) Mystery Points to activate all necessary slot.


QUOTE(Nightwishman @ May 20 2013, 10:55) *

Of the Flame, Frost, Shock and Storm Spike shields, what do they do as of 0.76; or are they still more like 0.75 versions, just added ontop of Protection?


These spells are activated with protection and create extra resistance against certain type of element spells
Only one can be equipped at a time

This post has been edited by xcaliber9999: May 20 2013, 08:13
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