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post May 19 2013, 09:11
Post #33121
inept



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Yggdrasil could always heal the other 3.
I remember that being the reason I targeted the fucker down.
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post May 19 2013, 09:34
Post #33122
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QUOTE(inept @ May 19 2013, 12:41) *

Yggdrasil could always heal the other 3.
I remember that being the reason I targeted the fucker down.


Didn't knew about that. Then again I used to silence them all in the past but now these dep magic don't last long like before. Heck same goes for sup magic


Btw does anyone know what is the differece between these -

better vs fast ability ? like example better weaken and than faster weaken

This post has been edited by xcaliber9999: May 19 2013, 09:37
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post May 19 2013, 09:57
Post #33123
elda88



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QUOTE(xcaliber9999 @ May 19 2013, 15:34) *

Didn't knew about that. Then again I used to silence them all in the past but now these dep magic don't last long like before. Heck same goes for sup magic
Btw does anyone know what is the differece between these -

better vs fast ability ? like example better weaken and than faster weaken

Silence prevented Yggdrasil from using spells. Still, it is recommended to take down the tree first before targeting the sisters.

Better - increase duration & power of the spell.

Faster - decrease the action speed used when casting a spell & the cooldown period.
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post May 19 2013, 10:07
Post #33124
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QUOTE(hujan86 @ May 19 2013, 13:27) *

Silence prevented Yggdrasil from using spells. Still, it is recommended to take down the tree first before targeting the sisters.

Better - increase duration & power of the spell.

Faster - decrease the action speed used when casting a spell & the cooldown period.


In other word its a double waste of Ability points (IMG:[invalid] style_emoticons/default/dry.gif)

Earlier version with only 5 AP was so much better
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post May 19 2013, 10:33
Post #33125
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QUOTE(xcaliber9999 @ May 19 2013, 01:07) *

In other word its a double waste of Ability points (IMG:[invalid] style_emoticons/default/dry.gif)

Earlier version with only 5 AP was so much better


You can just read the tooltips for a general description, the details are a little more obscure.
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post May 19 2013, 13:50
Post #33126
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so any one figured out how to do random encounters on higher difficulties?

weaken everyone, haste, protect, spark of life, and use channeling for regen, but I still take shit tons of damage. the spirit meter also rises so much slower. without the ability to continuously heal myself I am so fucked.

since the patch, all the training for item slots and stuff got reset, and I don't have the credits to relearn all the item slots. I wish I got refund for unlearning those...

This post has been edited by MuffDiver99: May 19 2013, 13:54
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post May 19 2013, 13:56
Post #33127
inept



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I can do RE's on IWBTH no problem.
...and I am not one to ever bother with depreciating spells. I am a DW/Shade user, though.

I basically just cast SS/SoL/Protection/Regen/SV/Haste/Heartseeker (using a Heroic Mana potion if required), and I'll pop a Heroic health potion while I'm at it.

After that it's just holding down 1-9 and using cure in between.
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post May 19 2013, 14:05
Post #33128
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QUOTE
I guess you need to reach a certain deprecating proficiency how much is your depre prof right now? You should already have it. Take a screen shot of your spells, post it, it should be there. You just need to reach a certain level which I believe you have. Also, shouldn't this now be called "Ask your fellow nubs..." lol


aiwotorimodose

SPoison

Falbala456

Thanks for your replies.

My Deprecating prof is 8.

So does anyone know the magic Depreciating Proficiency percentage that allows Sleep to appear?

Can't find in release notes.

Does anyone know the Depreciating Proficiency percentage needed for Silence?
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post May 19 2013, 14:41
Post #33129
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QUOTE(ncoll @ May 19 2013, 17:35) *

aiwotorimodose

SPoison

Falbala456

Thanks for your replies.

My Deprecating prof is 8.

So does anyone know the magic Depreciating Proficiency percentage that allows Sleep to appear?

Can't find in release notes.

Does anyone know the Depreciating Proficiency percentage needed for Silence?


Sleep/Silence should be in the spell book. Go Character/settings/Quick bar slot ... you should find them there if not you need to level up more I guess

This post has been edited by xcaliber9999: May 19 2013, 14:43
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post May 19 2013, 14:49
Post #33130
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QUOTE(MuffDiver99 @ May 19 2013, 13:50) *

so any one figured out how to do random encounters on higher difficulties?

weaken everyone, haste, protect, spark of life, and use channeling for regen, but I still take shit tons of damage. the spirit meter also rises so much slower. without the ability to continuously heal myself I am so fucked.

since the patch, all the training for item slots and stuff got reset, and I don't have the credits to relearn all the item slots. I wish I got refund for unlearning those...


I can't even finish hourlies on normal...the same mage build and equips that I used to breeze through IWBTH failed to help me do the same with this new version...much thanks to the cooldown and "nerf-to-everything-spell-related"
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post May 19 2013, 15:03
Post #33131
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even mages like danixxx ( the best mages around i think in HV ) , uno , hito have big problem now playing in IWBTH coz the spell cooldown & damage nerf (IMG:[invalid] style_emoticons/default/smile.gif)
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post May 19 2013, 15:34
Post #33132
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QUOTE
Sleep/Silence should be in the spell book. Go Character/settings/Quick bar slot ... you should find them there if not you need to level up more I guess


xcaliber9999 - thank you for your reply.

Guess what appeared in the spell book and in the Character/Settings/Quick bar slot! Definitely was not there yesterday.

Weirdly enough Blind supposedly level 130 is not showing. Neither is Imperil but looking at the ability chart maybe Imperil is level 150 (really unclear).
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post May 19 2013, 15:52
Post #33133
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QUOTE(ncoll @ May 19 2013, 21:34) *

xcaliber9999 - thank you for your reply.

Guess what appeared in the spell book and in the Character/Settings/Quick bar slot! Definitely was not there yesterday.

Weirdly enough Blind supposedly level 130 is not showing. Neither is Imperil but looking at the ability chart maybe Imperil is level 150 (really unclear).


I do believe the EHWiki needs a lot of major updates with this new patch.
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post May 19 2013, 16:27
Post #33134
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QUOTE(Apocalypse Horsemen @ May 19 2013, 23:52) *

I do believe the EHWiki needs a lot of major updates with this new patch.

Major updates? It needs a complete rewrite!

@MuffDiver99: You need to be about my level or higher, I think. All the Abilities get better, and around level 350, you can max out all the supportive spells. But at my level, you unlock Regen lvl 5, which heals ~1/14th max HP per player turn, and with 60+% of PMI, most mobs can't hit you hard enough to ding you harder than that. However, avoidance is crucial now, so go with Shielding armours.

Really, SS and SoL are useless now to melees in Arenas. I'm going to put something else in my IA. Skills are useless to melees too, now that they can be avoided - just stay in Stance.

This patch brings my mind back to 0.74, when Regen was bloody indispensable and SoL was something you cast just as insurance when you see 501st pop up. Protection now has a ridiculously long duration as well.
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post May 19 2013, 16:34
Post #33135
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Has someone tried the Ether Theft ability?

The way I understand it, I'd need to spam a holy spell until "Soul Fire" proc, and then use drain.

If I'm correct, it sound like a awful lot of ability points to invest in the thing (Ether theft + improved soul fire + improved holy spells), for a MP gain that may be really underwhelming when compared to the MP needed to spam a holy spell a random number of times + drain.


Some for spirit theft and Rippened soul.
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post May 19 2013, 16:40
Post #33136
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QUOTE(xmagus @ May 19 2013, 21:27) *

Major updates? It needs a complete rewrite!

@MuffDiver99: You need to be about my level or higher, I think. All the Abilities get better, and around level 350, you can max out all the supportive spells. But at my level, you unlock Regen lvl 5, which heals ~1/14th max HP per player turn, and with 60+% of PMI, most mobs can't hit you hard enough to ding you harder than that. However, avoidance is crucial now, so go with Shielding armours.

Really, SS and SoL are useless now to melees in Arenas. I'm going to put something else in my IA. Skills are useless to melees too, now that they can be avoided - just stay in Stance.

This patch brings my mind back to 0.74, when Regen was bloody indispensable and SoL was something you cast just as insurance when you see 501st pop up. Protection now has a ridiculously long duration as well.

nah , my next heartseeker slot required lvl 370 ( and i still have 3 slot empty in this ability & 4 empty slot in regen ) (IMG:[invalid] style_emoticons/default/cry.gif)
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post May 19 2013, 17:39
Post #33137
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Back from a long vacation and it feels like a complete different game. I heard that credit earning from fighting is nearly non-existent now, is this true?
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post May 19 2013, 17:46
Post #33138
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2 22 The effect Cloak of the Fallen has expired.
2 21 Nagareboshi Gin hits you for 519 piercing damage.
2 20 You gain the effect Cloak of the Fallen.
2 19 Your Spark of Life restores you from the brink of defeat.
2 18 You parry the attack from Xt-03.
2 17 Kushanada hits you for 454 slashing damage.
2 16 Ouzai Soul Hunter hits you for 296 piercing damage.
2 15 Fgr34144 hits you for 826 slashing damage.
2 14 You gain 0.01 points of heavy armor proficiency.
2 13 Kougyoku Ren hits you for 595 piercing damage.
2 12 Seth Priest crits you for 433 piercing damage.
2 11 You parry the attack from Tyrannosatan.
2 10 Xt-03 hits you for 639 piercing damage.
2 9 Nagareboshi Gin hits you for 556 piercing damage.
2 8 Fgr34144 hits you for 871 slashing damage.
2 7 Kushanada hits you for 413 slashing damage.
2 6 Ouzai Soul Hunter hits you for 336 piercing damage.
2 5 Kougyoku Ren hits you for 677 piercing damage.
2 4 Tyrannosatan hits you for 497 slashing damage.
2 3 Seth Priest crits you for 447 piercing damage.
2 2 You gain the effect Heartseeker.
2 1 You cast Heartseeker.


so wait were monsters always capable of multiple attacks per player turn????
cof expired before i had a turn...

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post May 19 2013, 17:53
Post #33139
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QUOTE(letmegitdat @ May 19 2013, 22:46) *

2 22 The effect Cloak of the Fallen has expired.
2 21 Nagareboshi Gin hits you for 519 piercing damage.
2 20 You gain the effect Cloak of the Fallen.
2 19 Your Spark of Life restores you from the brink of defeat.
2 18 You parry the attack from Xt-03.
2 17 Kushanada hits you for 454 slashing damage.
2 16 Ouzai Soul Hunter hits you for 296 piercing damage.
2 15 Fgr34144 hits you for 826 slashing damage.
2 14 You gain 0.01 points of heavy armor proficiency.
2 13 Kougyoku Ren hits you for 595 piercing damage.
2 12 Seth Priest crits you for 433 piercing damage.
2 11 You parry the attack from Tyrannosatan.
2 10 Xt-03 hits you for 639 piercing damage.
2 9 Nagareboshi Gin hits you for 556 piercing damage.
2 8 Fgr34144 hits you for 871 slashing damage.
2 7 Kushanada hits you for 413 slashing damage.
2 6 Ouzai Soul Hunter hits you for 336 piercing damage.
2 5 Kougyoku Ren hits you for 677 piercing damage.
2 4 Tyrannosatan hits you for 497 slashing damage.
2 3 Seth Priest crits you for 447 piercing damage.
2 2 You gain the effect Heartseeker.
2 1 You cast Heartseeker.
so wait were monsters always capable of multiple attacks per player turn????
cof expired before i had a turn...


increase your SoL turn since now there is a new ability ( better spark ) (IMG:[invalid] style_emoticons/default/biggrin.gif)

This post has been edited by ahenayau: May 19 2013, 17:53
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post May 19 2013, 17:54
Post #33140
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Is the stat Agility still nerf in this patch?
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