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post May 19 2013, 02:01
Post #33101
calibur



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I think that's the case.

QUOTE(Tenboro @ May 18 2013, 02:31) *

- Normal artifact drops have been replaced with a generic "Precursor Artifact" item to make them easier to trade. The thirteen or so remaining normal artifacts are therefore now retired.
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post May 19 2013, 02:35
Post #33102
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Does anyone know what levels sleep and silence unlock.

Seem to have trouble finding them on level 130?

Is this a feature or a bug?
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post May 19 2013, 02:38
Post #33103
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Sleep 110/Silence 150 on the ability tree for what I can see.
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post May 19 2013, 02:55
Post #33104
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QUOTE
Sleep 110/Silence 150 on the ability tree for what I can see.


Thank you for the answer - but really not seeing Sleep appear in combat.

When double checkinng by going to the Quickbar screen under settings - Sleep does not appear to be an option.

So maybe ten made an error. Also i could be missing something.

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post May 19 2013, 02:59
Post #33105
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Nvm.

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post May 19 2013, 03:04
Post #33106
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So can anyone confirm when and under what circumstances sleep appears?
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post May 19 2013, 05:57
Post #33107
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QUOTE(ncoll @ May 19 2013, 08:04) *

So can anyone confirm when and under what circumstances sleep appears?

I guess you need to reach a certain deprecating proficiency
how much is your depre prof right now?
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post May 19 2013, 06:19
Post #33108
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QUOTE(ncoll @ May 18 2013, 18:04) *

So can anyone confirm when and under what circumstances sleep appears?


You should already have it. Take a screen shot of your spells, post it, it should be there. You just need to reach a certain level which I believe you have.

Also, shouldn't this now be called "Ask your fellow nubs..." lol

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post May 19 2013, 06:37
Post #33109
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QUOTE(SPoison @ May 19 2013, 12:19) *

Also, shouldn't this now be called "Ask your fellow nubs..." lol


AGREED. Most of us are still nudging around with the new system, feeling the hurt, trying to find the right mix.
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post May 19 2013, 07:16
Post #33110
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Damage formulae from the wiki:

"Physical Damage = (base_weapon_damage + attack_damage_bonus + prof_bonus + 2*STR + DEX) * (1 + hath_bonus) * (1 + crit_mod) * (1 + heartseeker_bonus) * (1 + spirit_stance_bonus)) * (defense_mit)"

defense_mit Mitigation for the damage type in question


I'm not sure what the Defense_mit parameter does exactly. Is it the one of the target, or your own? If it's your own, does that mean that one guy in light armor will hit harder than one in heavy armor?

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post May 19 2013, 07:16
Post #33111
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anyone have any idea to get "Ripened Soul" to prof...

scratch that, I figure it out, but wasting my time to cast forbidden spell just to get it is a pain (IMG:[invalid] style_emoticons/default/mad.gif) and it doesn't last very long also.

Also, it has a very low chance of prof

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post May 19 2013, 07:30
Post #33112
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Shadowsword > No, the mitigation of the monster.
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post May 19 2013, 08:05
Post #33113
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Anyone invested in Better Pots ability?
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post May 19 2013, 08:17
Post #33114
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QUOTE(hujan86 @ May 19 2013, 11:35) *

Anyone invested in Better Pots ability?


I have done on mana and spirit pots
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post May 19 2013, 08:19
Post #33115
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Is the mage really still viable ? The added cooldowns and hp cut make killing anything like x10 harder...and I already invested a lot of point into it.(not gonna spend 4k for resetting,that's for sure)
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post May 19 2013, 08:27
Post #33116
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QUOTE(Arxdewn @ May 18 2013, 22:29) *

Equipment won't be removed as far as I can tell.

ah I see
QUOTE
Note that all items that have been retired and no longer drop, EXCEPT for old trophies/artifacts, will soon be removed from the game. This includes retired pots and other consumables, as well as unused materials and crystals. So you may want to sell or use them before that time.

so I should just keep the old equipment then, I still like my Kevlars
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post May 19 2013, 08:29
Post #33117
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QUOTE(xcaliber9999 @ May 19 2013, 14:17) *

I have done on mana and spirit pots

Ok. I'll do the same.
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post May 19 2013, 08:35
Post #33118
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I just noticed a better cure and better spark of life, things are still being added? Just wanna make sure I didn't overlook them earlier. If this is how it is, I should probably take a week long break to make sure it is all said and done.
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post May 19 2013, 08:53
Post #33119
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QUOTE(SPoison @ May 19 2013, 14:35) *

I just noticed a better cure and better spark of life, things are still being added? Just wanna make sure I didn't overlook them earlier. If this is how it is, I should probably take a week long break to make sure it is all said and done.


It was added a few hours after the patch. Some of the training costs were also refined. But so far, there hasn't been any other changes, but we are still keeping our fingers crossed for better refinements, especially the cooldowns.
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post May 19 2013, 08:53
Post #33120
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What the Fu*k is this ???

[gyazo.com] http://gyazo.com/f7f2a378a41cb473a4b2dcb7e4ab81e1

monbs can heal themselves now (IMG:[invalid] style_emoticons/default/dry.gif)

Also credit drop rate is pathetic. How are we normal players will train or buy new stuffs now (IMG:[invalid] style_emoticons/default/dry.gif)

This post has been edited by xcaliber9999: May 19 2013, 08:55
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