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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Apr 30 2013, 10:10
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(k1r4y4m4t0 @ Apr 30 2013, 00:01)  of the fleet = increase evade of shadowdancer = increase evade, etc. in the EHwiki.org it only said that, but it doesn't said which one increase the most so anybody know which one increase evade chance the most?
Fleet has the highest rolls possible for evade, supposedly. Although I've seen a pair of SD boots with the max for legendary fleet in the wiki, so I'm skeptical, but in general, fleet is easier to find better evade because it's more common. SD also has crit bonus, which is very nice when you have a few pieces. So nothing really tops a good SD piece with a max evade roll, imo.
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Apr 30 2013, 10:12
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Apocalypse Horsemen
Group: Members
Posts: 8,028
Joined: 29-August 10

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QUOTE(T_Starrk @ Apr 30 2013, 16:10)  Fleet has the highest rolls possible for evade, supposedly. Although I've seen a pair of SD boots with the max for legendary fleet in the wiki, so I'm skeptical, but in general, fleet is easier to find better evade because it's more common. SD also has crit bonus, which is very nice when you have a few pieces. So nothing really tops a good SD piece with a max evade roll, imo.
Would it be ok to mix fleet/shadowdancer or stay strictly fleet / shadowdancer?
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Apr 30 2013, 10:16
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(Apocalypse Horsemen @ Apr 30 2013, 00:12)  Would it be ok to mix fleet/shadowdancer or stay strictly fleet / shadowdancer?
Yes, it is no problem to mix them, I use 3 fleet and 2 shadowdancer. Really it is impossible to find a complete set of SD unless you want to settle for inferior pieces. The only real difference between them is the crit bonus and the often negligible amount of evade. This post has been edited by T_Starrk: Apr 30 2013, 10:18
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Apr 30 2013, 10:19
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Apocalypse Horsemen
Group: Members
Posts: 8,028
Joined: 29-August 10

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QUOTE(T_Starrk @ Apr 30 2013, 16:16)  Yes, it is no problem to mix them, I use 3 fleet and 2 shadowdancer. Really it is impossible to find a complete set of SD unless you want to settle for inferior pieces.
Thanks, I agree that a Good SD set is indeed VERY DIFFICULT & VERY EXPENSIVE to come by.
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Apr 30 2013, 10:20
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treesloth
Group: Catgirl Camarilla
Posts: 3,527
Joined: 6-January 13

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QUOTE(varst @ Apr 30 2013, 13:44)  I don't think he's serious on that point. That's some kind of response when we're talking about nobody's using cotton/leather thingy. It's a long passage of discussion, so picking that one particular sentence won't help to understand that. (IMG:[ invalid] style_emoticons/default/smile.gif) Where can I find the transcript for this chat/discussion? This whole pricing of ethereal estoc shenanigans reminds me of when I played hardcore Magic the gathering, and at tournaments, everyone played the exact same deck, because it was the most powerful. Got boring, to say the least. and I'm with HNTI; I'll wait to see what melee weapon to buy after the next patch. Who knows what will be good?
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Apr 30 2013, 10:20
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treesloth
Group: Catgirl Camarilla
Posts: 3,527
Joined: 6-January 13

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double post
This post has been edited by treesloth16: Apr 30 2013, 10:21
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Apr 30 2013, 10:39
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(treesloth16 @ Apr 30 2013, 00:20)  and I'm with HNTI; I'll wait to see what melee weapon to buy after the next patch. Who knows what will be good?
Naw, it'll still be estoc. TenB already made big changes to PA and bleed in the last few patches, I don't think he will make anymore adjustments to them anytime soon. Next patch is gonna be all about the mages. Mace will continue to be the slow but safe choice. Longswords are well, longswords (IMG:[ invalid] style_emoticons/default/laugh.gif) . Katana could get popular if he adds prof for niten finally, but that's a long-shot. So the frontrunners are estoc and scythe as always (which already received major adjustments lately as far as proc goes). Besides, bleed still ticks on the monster's turn which makes it "feel" less powerful than estoc. Estoc is great at making you feel that power cause it adds damage on your actual hit. One-hand weapons will never be as popular because of AOE. Still, I expect those to remain the same, with rapier/club/axe all being pretty popular. Shortswords and daggers will probably still be shit and waki will be niche (unless there's a niten revision as I already said). This post has been edited by T_Starrk: Apr 30 2013, 10:41
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Apr 30 2013, 10:45
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treesloth
Group: Catgirl Camarilla
Posts: 3,527
Joined: 6-January 13

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QUOTE(T_Starrk @ Apr 30 2013, 17:39)  Next patch is gonna be all about the mages.
I'm still maging cuz I suck at melee. Do you think it will be + or - for mages in the next patch? Thanks for the update. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Apr 30 2013, 10:45
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Shadowsword
Newcomer
 Group: Gold Star Club
Posts: 40
Joined: 25-July 12

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Hi everyone. I decided to come for advice after stupidly wasting 3 tokens of blood on normal mode and even losing to a random encounter in nintendo mode. My stats and stuff are here: [ shadowsword.imgur.com] http://shadowsword.imgur.com/all/I tend to use the Katana + Wakisashi for grinding in hard mode, because Skyward Sword is really convenient for crippling a whole wave of enemies. But I haven't really decided yet on what I want to use, I'm just testing different styles. In battle, the only spell I use is Cure, and my bettle slots are crammed bull of mana potions. My main issue is that I take too much damage from boss special skills. For example, I jut did a blood arena in normal mode (or was it hard? I don't remember, I keep changing the difficulty for gaining mode XP on random encounters). I was carefull to keep my health at at least 80%, and I still got OS by a 1666 fire damage. I had 1360 or so total life. So, I'd like advice on what stat need to be changed in priority to: 1/ increase the number of round I can do before running out of mana potions 2/ avoid this kind of one-shot death without losing too much dps. Also, what kind of grind is the most likely to get me item upgrades? Say, 60 rounds on normal mode, or 30 rounds on hard mode? Last, Item World: I'm pretty reluctant to use it right now because 121 or so rounds in a row is a pain in the ass, because success is incertain (I tend to run out of mana and potions before the end), and because I don't want to waste time on a item I may end up not using, or ditching after a few dozen levels. Is it worth doing when you're a sub-100 character? Any help will be appreciated.
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Apr 30 2013, 10:52
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(T_Starrk @ Apr 30 2013, 03:16)  Yes, it is no problem to mix them, I use 3 fleet and 2 shadowdancer. Really it is impossible to find a complete set of SD unless you want to settle for inferior pieces. The only real difference between them is the crit bonus and the often negligible amount of evade.
I wouldn't be too surprised if SD actually is just strictly better Fleet (just stupid rare, so finding a perfect SD piece is just never going to happen). The wiki has SD at 1 point short of Fleet for max Evade, but I think I know the boots you're talking about, and well, Legendary SD to fill out the tables is just kind of stupid rare. We know Arcanist has the same Resist rolls as Negation with Magic Accuracy and low Interference tacked on, so it wouldn't be unprecedented if SD was just Fleet with Crit. Shade's weird like that. QUOTE(Shadowsword @ Apr 30 2013, 03:45)  Hi everyone. I decided to come for advice after stupidly wasting 3 tokens of blood on normal mode and even losing to a random encounter in nintendo mode. My stats and stuff are here: [ shadowsword.imgur.com] http://shadowsword.imgur.com/all/I tend to use the Katana + Wakisashi for grinding in hard mode, because Skyward Sword is really convenient for crippling a whole wave of enemies. But I haven't really decided yet on what I want to use, I'm just testing different styles. In battle, the only spell I use is Cure, and my bettle slots are crammed bull of mana potions. My main issue is that I take too much damage from boss special skills. For example, I jut did a blood arena in normal mode (or was it hard? I don't remember, I keep changing the difficulty for gaining mode XP on random encounters). I was carefull to keep my health at at least 80%, and I still got OS by a 1666 fire damage. I had 1360 or so total life. So, I'd like advice on what stat need to be changed in priority to: 1/ increase the number of round I can do before running out of mana potions 2/ avoid this kind of one-shot death without losing too much dps. Also, what kind of grind is the most likely to get me item upgrades? Say, 60 rounds on normal mode, or 30 rounds on hard mode? Last, Item World: I'm pretty reluctant to use it right now because 121 or so rounds in a row is a pain in the ass, because success is incertain (I tend to run out of mana and potions before the end), and because I don't want to waste time on a item I may end up not using, or ditching after a few dozen levels. Is it worth doing when you're a sub-100 character? Any help will be appreciated. Your stats are not publicly viewable, it would seem. That makes it hard to tell you what to improve on. What I can tell you is that you'll get far more survivable when you hit 100 and Spark of Life is available, which saves you from death. Get Weaken maxed out, it's a very useful debuff that can cut enemy damage in half. That should be enough to tank Global Warming if your health is high. You'll also want Haste and Protection or Shadow Veil (depending on your armor, though both are useful to everyone now). Item World is pretty much something you should ignore for now. It's a high level player's pastime. At least mid level, you can start looking into it after level 100 (mages with Pack Rat V), or probably 150 for melee (Regen 2!). Grinding will not get you item upgrades, not reliably at least. Go to the WTS forum, there are free shops like Wolfgirl's that will have free items for low level players that actually don't suck. I wouldn't recommend Niten for now too much, as you don't gain prof at all, which does start to matter after a while. For better survival, you could consider a good Mace, otherwise perhaps a Scythe for low difficulty work. This post has been edited by PK678353: Apr 30 2013, 11:08
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Apr 30 2013, 11:02
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treesloth
Group: Catgirl Camarilla
Posts: 3,527
Joined: 6-January 13

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QUOTE(Shadowsword @ Apr 30 2013, 17:45)  Hi everyone. I decided to come for advice after stupidly wasting 3 tokens of blood on normal mode and even losing to a random encounter in nintendo mode. My stats and stuff are here: [ shadowsword.imgur.com] http://shadowsword.imgur.com/all/I tend to use the Katana + Wakisashi for grinding in hard mode, because Skyward Sword is really convenient for crippling a whole wave of enemies. But I haven't really decided yet on what I want to use, I'm just testing different styles. In battle, the only spell I use is Cure, and my bettle slots are crammed bull of mana potions. My main issue is that I take too much damage from boss special skills. For example, I jut did a blood arena in normal mode (or was it hard? I don't remember, I keep changing the difficulty for gaining mode XP on random encounters). I was carefull to keep my health at at least 80%, and I still got OS by a 1666 fire damage. I had 1360 or so total life. So, I'd like advice on what stat need to be changed in priority to: 1/ increase the number of round I can do before running out of mana potions 2/ avoid this kind of one-shot death without losing too much dps. Also, what kind of grind is the most likely to get me item upgrades? Say, 60 rounds on normal mode, or 30 rounds on hard mode? Last, Item World: I'm pretty reluctant to use it right now because 121 or so rounds in a row is a pain in the ass, because success is incertain (I tend to run out of mana and potions before the end), and because I don't want to waste time on a item I may end up not using, or ditching after a few dozen levels. Is it worth doing when you're a sub-100 character? Any help will be appreciated. I wouldn't do any Ring of Bloods at your level, I would keep all the blood tokens until you get to Level 120 or so, then use them for Flying pasta Monster. Keep in mind that when you use Katana and Wakizashi, you don't gain any proficiencies, which are critically important for levels 150+. You can find your profs at your character page. Don't do Item world, chances are, your weapons aren't good enough to waste stamina on them. You'll have to get to level ~250 before thinking about IW weapons; at that point you should have nice decent weapons worth IW'ing. IW also gives you less experience, which will prevent you from leveling, and leveling is something you probably want to do. Stamina is iomportant because great stamina (>=80) increases damage output, increases experience gained, and credits earned. Energy drinks increase stamina by 20pts; you can buy them for about 12k each. At this point, I would grind the arenas, save your credits, find good weapons/gear to buy. And keep your proficiencies near your level. If you want to do Katana+Waks, you need good profs in both Dual Wielding and Two Hand profs. Try the arenas at the maximum difficulty you can muster. Do you need some potions, I can donate some for you. Good luck!
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Apr 30 2013, 11:10
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Shadowsword
Newcomer
 Group: Gold Star Club
Posts: 40
Joined: 25-July 12

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I corrected the setting and my stats are now public. Thanks for the advices, I will put them to good use.
This post has been edited by Shadowsword: Apr 30 2013, 11:13
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Apr 30 2013, 11:20
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(Shadowsword @ Apr 30 2013, 04:10)  I corrected the setting and my stats are now public. Thanks for the advices, I will put them to good use.
You can hover over an equip and press 'c' to bring up a pop up from it, and then link that on the forums. It's better than pictures since we can see the equip's base values that way. Anyway, sent you a Helmet and Gauntlets to patch up your PMI. Look to use Protection or Slaughter suffixed pieces, Warding's magic bonus doesn't help against the 90% of attacks that will be basic physical damage. Balance is OK, especially since you need Accuracy to get to 100% hit accuracy right now (though Katana are very accurate naturally, so you may not need the bonus).
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Apr 30 2013, 11:32
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Apocalypse Horsemen
Group: Members
Posts: 8,028
Joined: 29-August 10

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I just got this Magnificent Ethereal Willow Staff of Destruction & currently in process of leveling it. 1st level - Economizer (IMG:[ invalid] style_emoticons/default/smile.gif) , followed by Endurance (IMG:[ invalid] style_emoticons/default/dry.gif) Query - in forging a staff, what / which stats do you upgrade first in terms of importance? I'm limited also in mats that I can use. I've also noticed that on average I'm using 1 godly mana every 25 ~ 30 rounds under normal to heroic/nightmare difficulty, is this the norm? How do you Godly Mages manage your potions? I've got a full pack rat & my loadout is normally 10 G.Mana & 3 G.Spirit, utilising CM/ET whenever possible. edit: just up another level - Archmage! (IMG:[ invalid] style_emoticons/default/huh.gif) , what's next - Agility?! (IMG:[ invalid] style_emoticons/default/dry.gif) This post has been edited by Apocalypse Horsemen: Apr 30 2013, 12:54
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Apr 30 2013, 11:39
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treesloth
Group: Catgirl Camarilla
Posts: 3,527
Joined: 6-January 13

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QUOTE(Apocalypse Horsemen @ Apr 30 2013, 18:32)  I just got this Magnificent Ethereal Willow Staff of Destruction & currently in process of leveling it. 1st level - Economizer (IMG:[ invalid] style_emoticons/default/smile.gif) , followed by Endurance (IMG:[ invalid] style_emoticons/default/dry.gif) Query - in forging a staff, what / which stats do you upgrade first in terms of importance? I'm limited also in mats that I can use. I've also noticed that on average I'm using 1 godly mana every 25 ~ 30 rounds under normal to heroic/nightmare difficulty, is this the norm? How do you Godly Mages manage your potions? I've got a full pack rat & my loadout is normally 10 G.Mana & 3 G.Spirit, utilising CM/ET whenever possible. I think it's best to get IW EConomizer to level 4+. And since forging only increases base stats by 1%, the highest number is the best to forge, ie, magic damage. I can't give you the best answer your question to managing potions bc 1. I am not a godly mage, 2. I'm impatient when it comes to this. I think godly mages can do 1200+ rounds with full godly mana and several spirit pots.
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Apr 30 2013, 13:08
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(cfg123 @ Apr 30 2013, 03:53)  So, 246 levels later, I get my first mag drop. http://hentaiverse.org/pages/showequip.php...;key=5d3a9f3195It's trash, right? All the stats seem to be well below mag max. Yeah, that's no good. Salvage it and hope you get High-Grade Metals, which you can flip for ~27k. QUOTE(Apocalypse Horsemen @ Apr 30 2013, 02:32)  I just got this Magnificent Ethereal Willow Staff of Destruction & currently in process of leveling it. 1st level - Economizer (IMG:[ invalid] style_emoticons/default/smile.gif) , followed by Endurance (IMG:[ invalid] style_emoticons/default/dry.gif) Query - in forging a staff, what / which stats do you upgrade first in terms of importance? I'm limited also in mats that I can use. I've also noticed that on average I'm using 1 godly mana every 25 ~ 30 rounds under normal to heroic/nightmare difficulty, is this the norm? How do you Godly Mages manage your potions? I've got a full pack rat & my loadout is normally 10 G.Mana & 3 G.Spirit, utilising CM/ET whenever possible. edit: just up another level - Archmage! (IMG:[ invalid] style_emoticons/default/huh.gif) , what's next - Agility?! (IMG:[ invalid] style_emoticons/default/dry.gif) No idea. I started with MDM because it's fun to see over 1000 Magic Damage on my staff. Proficiency and EDB are also places to start. Unless you pour a ton of materials into your staff, you won't notice much difference. Eventually the cost of wood might force you to pay attention to other stats, and if it doesn't, your forge cap will. As for potions, 10/3 or 11/2 Godly Mana/Godly Spirit is fine. It just depends on what you can do. If you're losing a lot of Spirit, then the extra spirit potion will be helpful, and if not, more MP is always useful. And yes, you will probably get a bum potency like Agility eventually. (IMG:[ invalid] style_emoticons/default/tongue.gif) Feel free to stop at level 4 Economizer if you start to feel the Item World breaking down your sanity. This post has been edited by n125: Apr 30 2013, 13:22
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Apr 30 2013, 13:13
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inept
Group: Members
Posts: 146
Joined: 1-December 12

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H-Here I go... Fuck you too, forge: This post has been edited by cfg123: Apr 30 2013, 13:15
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Apr 30 2013, 13:53
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Apocalypse Horsemen
Group: Members
Posts: 8,028
Joined: 29-August 10

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QUOTE(treesloth16 @ Apr 30 2013, 17:39)  I think it's best to get IW EConomizer to level 4+. And since forging only increases base stats by 1%, the highest number is the best to forge, ie, magic damage.
QUOTE(n125 @ Apr 30 2013, 19:08)  No idea. I started with MDM because it's fun to see over 1000 Magic Damage on my staff. Proficiency and EDB are also places to start. Unless you pour a ton of materials into your staff, you won't notice much difference. Eventually the cost of wood might force you to pay attention to other stats, and if it doesn't, your forge cap will. As for potions, 10/3 or 11/2 Godly Mana/Godly Spirit is fine. It just depends on what you can do. If you're losing a lot of Spirit, then the extra spirit potion will be helpful, and if not, more MP is always useful. And yes, you will probably get a bum potency like Agility eventually. (IMG:[ invalid] style_emoticons/default/tongue.gif) Feel free to stop at level 4 Economizer if you start to feel the Item World breaking down your sanity. I would really really like to unlock all Econ levels, but given my a** luck, I WILL get Agility. (IMG:[ invalid] style_emoticons/default/laugh.gif)
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