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post Apr 21 2013, 00:08
Post #32121
kakashi524



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QUOTE(Malenk @ Apr 20 2013, 17:04) *

actually it isn't a good idea.
there are a fuckton of level 25 monsters out there, and there aren't many player of that level, so your monsters won't be into many battles, and the chances of pickung up wins are abysmal.

therefore i think the best thing to do is just check on them once every other day.

according to the gift formula you reach 100% chance in 50 hours, so checking them once every two days will give you almost a guaranteed gift. ok, only 96% sure but i like to live dangerously. XD

I try to check mine every 24 hrs and most of the time at least half of them bring me gifts. Tho my monsters are in the 200-250 range. Checking the formula I'm going to wait 36 hrs now between checks.

QUESTION: I've been wondering for a while what Archmage and Butcher give.

I know:
Swift Strike gives 1.925% Speed Attack
Economizer 5% Mana conservation
Juggernaut/Capacitor give 2% Health/Mana, or is it 4%?
Archamge ?
Butcher ?

This post has been edited by kakashi524: Apr 21 2013, 00:10
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post Apr 21 2013, 00:17
Post #32122
wr4st3r



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QUOTE(Malenk @ Apr 21 2013, 00:04) *

actually it isn't a good idea.
there are a fuckton of level 25 monsters out there, and there aren't many player of that level, so your monsters won't be into many battles, and the chances of pickung up wins are abysmal.

therefore i think the best thing to do is just check on them once every other day.


Pretty much this for new players.

When you get the resources though a decent monster around lv. 80 should be able to net gifts after like 24-28 hours most of the times, so it gets better relatively soon.

Just experiment and see how they fare: my elemental for example was so bad I now just check him every other day lol.

QUOTE(Malenk @ Apr 21 2013, 00:04) *

according to the gift formula you reach 100% chance in 50 hours, so checking them once every two days will give you almost a guaranteed gift. ok, only 96% sure but i like to live dangerously. XD


I've learnt the hard way not to do that. (IMG:[invalid] style_emoticons/default/laugh.gif)

Was checking my Undead some time ago, the green bar (Monster Lab Addition add on) was like 99.9 % full and it said 100 % so I clicked, no gift. I'll never do that again lol.
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post Apr 21 2013, 01:08
Post #32123
xcaliber9999



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QUOTE(Malenk @ Apr 21 2013, 03:34) *

actually it isn't a good idea.
there are a fuckton of level 25 monsters out there, and there aren't many player of that level, so your monsters won't be into many battles, and the chances of pickung up wins are abysmal.

therefore i think the best thing to do is just check on them once every other day.

according to the gift formula you reach 100% chance in 50 hours, so checking them once every two days will give you almost a guaranteed gift. ok, only 96% sure but i like to live dangerously. XD


You might be right but I wrote what I do basically but all my monsters are also 100+ so there is a difference I guess. I get something everyday from them so yeah ^^
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post Apr 21 2013, 03:12
Post #32124
xmagus



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QUOTE(kakashi524 @ Apr 21 2013, 08:08) *

QUESTION: I've been wondering for a while what Archmage and Butcher give.

MDB and ADB increase respectively.
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post Apr 21 2013, 05:18
Post #32125
Eclair de Larmes



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QUOTE(calibur @ Apr 21 2013, 02:11) *

I'm melee so I have no idea how to beat IWBTH as a mage. I would think you just silence and ether tap it but then again you're probably already doing that.



QUOTE(Arxdewn @ Apr 21 2013, 02:23) *

It doesn't sound like you are using Silence and Weaken. Mages actually kill him the fastest, I think high level mages take around 80 turns (iirc). After hes been debuffed, the damage you take is very minimal and predictable. Just use holy spells since he has a weakness.


I'm already using Silence, Weaken, and Imperil. I thought of using Slow earlier, but it's less effective than Weaken since crit is my biggest threat

QUOTE(letmegitdat @ Apr 21 2013, 02:30) *

kinda hard to gauge without seeing gear stats, total spell damage bonus+effective divine prof etc... how much damage per turn did you do with your kit?

I do around 85k+ per turn with great stam no infusions and the bargain basement gear in sig. @14M HP it takes me around 2-3 mins / 200ish turns / 3-4 greater mana pots. you need good gear to play holy mage, not to beat FSM.


I only do about 30k per turn, 40k if using Arcane Focus, no infusions

the main problem is the normal hit, even in Weakened state he still often land hits, although I already use all the buffs (IA haste, SoL, SS, Veil, Protection up all the time)

Run out of mana mainly because of Cure II, as I used it when my hp drops below 30%

and with 97% holy spell damage, ~180 divine prof, and ~1.4k magic damage, I wonder why my damage against FSM is really low (IMG:[invalid] style_emoticons/default/sad.gif)

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post Apr 21 2013, 06:34
Post #32126
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saw this in the bazaar at 60k

http://hentaiverse.org/pages/showequip.php...;key=e94b7acc4f

not sure if good?

Mag Charged Phase Pants of Freyer - base stats shown below
Cloth Armor Level 0 0 / 345
Casting Speed+1.46 %
Magic Accuracy+5.52 %
Physical Mitigation+3.15 %
Magical Mitigation+4.02 %
Evade Chance+5.00 %
Spell Damage
Wind+5.40
Primary Attributes
Dexterity+3.61
Agility+3.61
Intelligence+4.81
Wisdom+6.62
Upgrades and Enchantments
None


(no such item either salvaged/deleted..but for my info, was it any good?)

This post has been edited by Nightwishman: Apr 21 2013, 06:40
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post Apr 21 2013, 06:59
Post #32127
n125



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QUOTE(Eclair de Larmes @ Apr 20 2013, 20:18) *

I'm already using Silence, Weaken, and Imperil. I thought of using Slow earlier, but it's less effective than Weaken since crit is my biggest threat
I only do about 30k per turn, 40k if using Arcane Focus, no infusions

"if using Arcane Focus"? You should always be using Arcane Focus as a mage.

QUOTE(Eclair de Larmes @ Apr 20 2013, 20:18) *
the main problem is the normal hit, even in Weakened state he still often land hits, although I already use all the buffs (IA haste, SoL, SS, Veil, Protection up all the time)

Run out of mana mainly because of Cure II, as I used it when my hp drops below 30%

and with 97% holy spell damage, ~180 divine prof, and ~1.4k magic damage, I wonder why my damage against FSM is really low (IMG:[invalid] style_emoticons/default/sad.gif)

Slow or Blind will reduce incoming damage, so you could try one of those, in addition to Weaken, Silence, and Imperil. Nerf is another option, because it stacks with Weaken, but I wouldn't advocate putting AP into it. I also don't recommend using Cure II so much, especially if you have Slow on; two Cure Is will heal the same amount for less MP.

If you still can't do IWBTH FSM, then clear it on Normal for the clear bonus, assuming you haven't already, and save your Tokens of Blood for when you're higher level and have better equipment.

QUOTE(Nightwishman @ Apr 20 2013, 21:34) *

saw this in the bazaar at 60k

http://hentaiverse.org/pages/showequip.php...;key=e94b7acc4f

not sure if good?

Mag Charged Phase Pants of Freyer - base stats shown below
(no such item either salvaged/deleted..but for my info, was it any good?)

They aren't completely terrible, but the EDB is superior-max, and you usually don't want that if you're looking at magnificent or legendary equipment. They should have at least been salvaged for a chance at HG Cloth instead of sold to the Bazaar though.
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post Apr 21 2013, 06:59
Post #32128
inept



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QUOTE(varst @ Apr 21 2013, 04:10) *

You'll join the dark side...eventually. Few can resist the temptation. (IMG:[invalid] style_emoticons/default/laugh.gif)
...If magic doesn't get me the gallery tags will (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Apr 21 2013, 07:19
Post #32129
Lement



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@Eclair:

Imperil. FSM has 25 END/WIS.

I do FSM as holy by using Protection/Haste/Veil/Spark/Absorb/RegenII/Arcane focus and debuffing him with weaken, imperil and poison(anti-evade, I'm not going to waste a shard on this battle). Cast Banish, RRRRRRRR, drink pot/renew buffs or debuffs as needed. Absorb catches SP skills, I can tank MP skills and what isn't caught is sparked - though I do not always even spark once. I used to need Slow in the past, though. Silence takes way too long to curse-weave for too little reward. Godly health pot might also help to keep your HP up but I understand your problem is running out of mana, not damage.(oh and don't cure2 in this battle. blanket spark and cure if you really need, but you should have enough spirit to not need to cure).How many turns do you take till you die?

Anyway, those stats aren't very good at your level though - 5240.2 holyscore, I remember I reached 10k firescore before hitting 200 - but FSM should be definitely weaker to holy with half the firepower than fire+elec explosions, and I while I used more pots than now I didn't have so much trouble.

I used to do him as a fire mage, in which case I used lightning spikes and shockblast in addition to the above - faster if you have high elemental and low holy proficiency.

This post has been edited by Lement: Apr 21 2013, 07:23
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post Apr 21 2013, 07:25
Post #32130
varst



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QUOTE(kakashi524 @ Apr 21 2013, 06:08) *

QUESTION: I've been wondering for a while what Archmage and Butcher give.


It's a 2% modifier per potency level to everything except mitigation, which gives 4%.
Note that these numbers might still be affected/unaffected by level scaling.

This post has been edited by varst: Apr 21 2013, 07:26
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post Apr 21 2013, 07:28
Post #32131
Nightwishman



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Is this worth a decent amount? http://hentaiverse.org/pages/showequip.php...;key=1dd4ec964e

I know its not Protection suffix, but it has high PMI for non-Protection, all four pabs in high amount, really low interference and burden and good mitigations. Or does it HAVE to be Prot to be worth diddly squit?
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post Apr 21 2013, 07:32
Post #32132
Lement



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No, legendary plate of other things can sell with other stats too thanks to +20% to everything. Magnificent, though...Maybe Shielding of Deflection?

Still, looking at wiki the leg max PMI of non-prot is lower than sup max protection.

This post has been edited by Lement: Apr 21 2013, 07:33
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post Apr 21 2013, 07:39
Post #32133
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QUOTE(Lement @ Apr 21 2013, 07:32) *

No, legendary plate of other things can sell with other stats too thanks to +20% to everything. Magnificent, though...Maybe Shielding of Deflection?

Still, looking at wiki the leg max PMI of non-prot is lower than sup max protection.

oh...darn
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post Apr 21 2013, 07:58
Post #32134
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QUOTE(n125 @ Apr 21 2013, 11:59) *

"if using Arcane Focus"? You should always be using Arcane Focus as a mage.
Slow or Blind will reduce incoming damage, so you could try one of those, in addition to Weaken, Silence, and Imperil. Nerf is another option, because it stacks with Weaken, but I wouldn't advocate putting AP into it. I also don't recommend using Cure II so much, especially if you have Slow on; two Cure Is will heal the same amount for less MP.

If you still can't do IWBTH FSM, then clear it on Normal for the clear bonus, assuming you haven't already, and save your Tokens of Blood for when you're higher level and have better equipment.


I already finished FSM on Battletoads before, but for some reason IWBTH FSM seems a bit far for me xD

thanks for the idea of using Cure I xD

QUOTE(Lement @ Apr 21 2013, 12:19) *

@Eclair:

Imperil. FSM has 25 END/WIS.

I do FSM as holy by using Protection/Haste/Veil/Spark/Absorb/RegenII/Arcane focus and debuffing him with weaken, imperil and poison(anti-evade, I'm not going to waste a shard on this battle). Cast Banish, RRRRRRRR, drink pot/renew buffs or debuffs as needed. Absorb catches SP skills, I can tank MP skills and what isn't caught is sparked - though I do not always even spark once. I used to need Slow in the past, though. Silence takes way too long to curse-weave for too little reward. Godly health pot might also help to keep your HP up but I understand your problem is running out of mana, not damage.(oh and don't cure2 in this battle. blanket spark and cure if you really need, but you should have enough spirit to not need to cure).How many turns do you take till you die?

Anyway, those stats aren't very good at your level though - 5240.2 holyscore, I remember I reached 10k firescore before hitting 200 - but FSM should be definitely weaker to holy with half the firepower than fire+elec explosions, and I while I used more pots than now I didn't have so much trouble.

I used to do him as a fire mage, in which case I used lightning spikes and shockblast in addition to the above - faster if you have high elemental and low holy proficiency.


I never once bring GHP anymore since going mage xD

And I take about 300-340 turns before I ran out of mana pots and die xD

Looks like I had to upgrade my staff first...since I need some economizer right now...
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post Apr 21 2013, 08:08
Post #32135
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Let's say I have this def stats right now:
Attached Image

so, question is - should I put Protection or SV to the IA?

I should have 66% + 66%/4 = 82.5% of PMI with Protection, right? So why I'm still being raped in BT/IWBTH... (IMG:[invalid] style_emoticons/default/cry.gif)
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post Apr 21 2013, 08:10
Post #32136
Lement



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Protection is a flat 25% PMI piece now and has nothing to do with what you're wearing.

SV might interact more favorably with Spirit Shield though.
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post Apr 21 2013, 08:11
Post #32137
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QUOTE(kserox @ Apr 21 2013, 02:08) *

Let's say I have this def stats right now:

so, question is - should I put Protection or SV to the IA?

I should have 66% + 66%/4 = 82.5% of PMI with Protection, right? So why I'm still being raped in BT/IWBTH... (IMG:[invalid] style_emoticons/default/cry.gif)


I recommend SoL on IA for IWBTH.

This post has been edited by artsan: Apr 21 2013, 08:17
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post Apr 21 2013, 08:15
Post #32138
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i always get junk from clear IWBTH FSM (IMG:[invalid] style_emoticons/default/dry.gif)


@kserox
IA 1 or IA2 ??

if IA1 put haste , if 2 put protection like me (IMG:[invalid] style_emoticons/default/biggrin.gif)



i can IWBTH up to Tree & Trio & BT up to eternal darkness with just 1,3% higher PMI than yours (IMG:[invalid] style_emoticons/default/happy.gif)

i think damage output is your problem
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post Apr 21 2013, 08:16
Post #32139
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QUOTE(kserox @ Apr 21 2013, 14:08) *

I should have 66% + 66%/4 = 82.5% of PMI with Protection, right? So why I'm still being raped in BT/IWBTH... (IMG:[invalid] style_emoticons/default/cry.gif)

No. It should be: 1-(1-0.66)(1-0.25) = 74.5%
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post Apr 21 2013, 08:26
Post #32140
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QUOTE(ahenayau @ Apr 21 2013, 08:15) *

@kserox
IA 1 or IA2 ??

i think damage output is your problem

IA2.
Yeah, you may be right. But I can't use estocs - rape all the way, and RegenII does nothing.

QUOTE(hujan86 @ Apr 21 2013, 08:16) *

No. It should be: 1-(1-0.66)(1-0.25) = 74.5%

QUOTE(Lement @ Apr 21 2013, 08:10) *

Protection is a flat 25% PMI piece now and has nothing to do with what you're wearing.

Oh. So Protection spell now is just like some second invisible Cuirass with 25% PMI/MMI?
But anyway, 75% PMI should be good. Why monsters killing me so much...
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