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post Apr 20 2013, 11:16
Post #32081
inept



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...or you could just play one style?
(Granted future patches may or may not make it awful... but from what I've seen that usually just requires you to switch to an alternative weapon, whilst keeping the same prof)

This post has been edited by cfg123: Apr 20 2013, 11:18
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post Apr 20 2013, 11:52
Post #32082
T_Starrk



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Imo, melee should always have both light and heavy sets. Having variety is more fun and it gives you more perspective on what works and what doesn't. Because of ability point limitations it's hard to both melee and mage until after level 300, but I recommend you take up both once you have enough. Still, like me with shade/dw you will always have one style you prefer or have a soft spot for over the others (IMG:[invalid] style_emoticons/default/laugh.gif) .
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post Apr 20 2013, 12:12
Post #32083
SPoison



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I remember a hearing if you have 200% accuracy, your attacks can not be evaded, is that still true?
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post Apr 20 2013, 12:16
Post #32084
Lement



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That's only tenable for most payers if they don't forge though. It's ok to pay 10xless for 10% inferior set, but forging gets no such advantages. after all, it costs somewhere between 7 and 7.5mil to max out the PMI of leg plate alone.

@SPoison: Yes.

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post Apr 20 2013, 12:16
Post #32085
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QUOTE(Apocalypse Horsemen @ Apr 20 2013, 09:07) *

I made that mistake early on when I started playing this game. Back then, the emphasis was to level up as quickly as possible. Now, I'm still trying to catch up on several proficiencies.

This point needs to be ingrained into the new players.


well, new players mostly rely on arenas to get credits.
and to unlock arenas you need to level up.
also monsters with higher PL have a better chance to drop.
i know that after a certain point you start to encounter monsters with many chaos upgrades, but still, rushing up to level 150 is not a bad idea.
after that it depends on what you do.
if you only do normfest and norm-heroic IW you won't get levels anytime soon, but doing arenas at hte highest difficulty you can handle in order to get more credits will make you get levels even if you have no exp tank or trainings.
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post Apr 20 2013, 12:56
Post #32086
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QUOTE(Lement @ Apr 20 2013, 02:16) *

That's only tenable for most payers if they don't forge though. It's ok to pay 10xless for 10% inferior set, but forging gets no such advantages. after all, it costs somewhere between 7 and 7.5mil to max out the PMI of leg plate alone.


I forge both my light and heavy sets. It doesn't happen all at once, just a little bit everyday. There's a very select few players who have maxed out legendary armors. Just do the best you can with forging, maxing stuff out is obviously the end goal but it'll take a very long time to get there for most players who don't play thousands of rounds a day.
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post Apr 20 2013, 15:11
Post #32087
letmegitdat



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QUOTE(Apocalypse Horsemen @ Apr 20 2013, 11:07) *

I made that mistake early on when I started playing this game. Back then, the emphasis was to level up as quickly as possible. Now, I'm still trying to catch up on several proficiencies.

This point needs to be ingrained into the new players.


This is one thing I've always disagree on. I went from lvl 50 to 256 in about 3? months (started playing again late jan.)

Sure I'm broke and my gear sucks. But... I could have been broke, with sucky gear at a low level...

off the top of my head...being @lvl >250 means:
full access to ability tree. (it's ridiculous how much SoL and SS changes the game...)
more hp/mp/sp/oc tanks.
at least 249? AB points.
more arenas to grind for credits/RoB/Chaos tokens.
access to more scroll/item/inf slots
faster attack/cast/item speeds
high levels can always play at normal, but low levels can't play at iwbth...

as far as grinding profs...about 2-3 weeks ago my elem/holy/forb/depr prof was around 100/0/0/9x (transitioned from elec to holy/dark)
it is now 190/240/240/190. and i've played *alot* less in the last month because of RL...
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post Apr 20 2013, 15:27
Post #32088
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well i've just realized that in a few levels i will start finding nice and lovely monsters like excelion and lindwurms even at normal...
i'm not so eager to level up now.
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post Apr 20 2013, 15:41
Post #32089
Apocalypse Horsemen



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QUOTE(letmegitdat @ Apr 20 2013, 21:11) *

This is one thing I've always disagree on. I went from lvl 50 to 256 in about 3? months (started playing again late jan.)

Sure I'm broke and my gear sucks. But... I could have been broke, with sucky gear at a low level...

off the top of my head...being @lvl >250 means:
full access to ability tree. (it's ridiculous how much SoL and SS changes the game...)
more hp/mp/sp/oc tanks.
at least 249? AB points.
more arenas to grind for credits/RoB/Chaos tokens.
access to more scroll/item/inf slots
faster attack/cast/item speeds
high levels can always play at normal, but low levels can't play at iwbth...

as far as grinding profs...about 2-3 weeks ago my elem/holy/forb/depr prof was around 100/0/0/9x (transitioned from elec to holy/dark)
it is now 190/240/240/190. and i've played *alot* less in the last month because of RL...


You have a valid strong point there, & I don't disagree.
Perhaps I haven't been playing it right & my "luck" hasn't been that "good" either. (IMG:[invalid] style_emoticons/default/unsure.gif)
I wasn't playing all the time either, with long breaks in-between.

What I was trying to point out, that proficiencies should be built up as early as possible.

I'm poor too. I can't run H@H, can't donate or even adopt servers (atm, hopefully that will change in the near future). (IMG:[invalid] style_emoticons/default/sad.gif)

As to my earlier comment, any high level players planning to set up a discount shop for mid-level (>200) players? (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Apr 20 2013, 15:49
Post #32090
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QUOTE(Malenk @ Apr 20 2013, 22:27) *

well i've just realized that in a few levels i will start finding nice and lovely monsters like excelion and lindwurms even at normal...
i'm not so eager to level up now.


Don't worry, they drop nicer loot too! (IMG:[invalid] style_emoticons/default/smile.gif)
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post Apr 20 2013, 15:52
Post #32091
Apocalypse Horsemen



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QUOTE(Malenk @ Apr 20 2013, 21:27) *

well i've just realized that in a few levels i will start finding nice and lovely monsters like excelion and lindwurms even at normal...
i'm not so eager to level up now.


(IMG:[invalid] style_emoticons/default/ohmy.gif)

QUOTE(treesloth16 @ Apr 20 2013, 21:49) *

Don't worry, they drop nicer loot too! (IMG:[invalid] style_emoticons/default/smile.gif)


(IMG:[invalid] style_emoticons/default/tongue.gif)
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post Apr 20 2013, 16:03
Post #32092
limitbreak



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Couple that with decent Scavenger, LotD and Archeologist and you'll be making money from drops!
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post Apr 20 2013, 16:12
Post #32093
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@Apocalypse Horsemen:

proficiencies are not really an issue in my opinions.

sure, if you are powerleveling they will be left behind.
but it doesn't take much to catch up, expecially because the bigger the difference between your level and proficiency the faster they go up.

it's a pain in the ass if you are training something from scratch.


@treesloth16:
well they won't drop much more than their non chaosed counterparts with a slightly lower PL.
if i could stop leveling right now i would.
i think i will have a much harder time reaching level 600+ in normal GF when HTTP/308's pupils are added into the picture.
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post Apr 20 2013, 16:22
Post #32094
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QUOTE(Apocalypse Horsemen @ Apr 20 2013, 15:41) *

You have a valid strong point there, & I don't disagree.
Perhaps I haven't been playing it right & my "luck" hasn't been that "good" either. (IMG:[invalid] style_emoticons/default/unsure.gif)
I wasn't playing all the time either, with long breaks in-between.

What I was trying to point out, that proficiencies should be built up as early as possible.

I'm poor too. I can't run H@H, can't donate or even adopt servers (atm, hopefully that will change in the near future). (IMG:[invalid] style_emoticons/default/sad.gif)

As to my earlier comment, any high level players planning to set up a discount shop for mid-level (>200) players? (IMG:[invalid] style_emoticons/default/tongue.gif)


I didn't believe it for the first two months of playing but:

profs are easy not hard to grind... once you become self sufficient with pots, and you know how to do it...

------------------

Any way, I'm trying to add 2H Heavy into my play (see sig, I had way more exq+ plate then light else I would have tried light...). I have 550M exp and 49 ABP I'm not sure what to do with...I want to be able to jump back and forth between melee and mage... High level help w/ explanations please. I'm trying to learn the logic on how/why to balance the stats/ab...
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post Apr 20 2013, 16:53
Post #32095
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QUOTE(letmegitdat @ Apr 20 2013, 06:22) *

I want to be able to jump back and forth between melee and mage... High level help w/ explanations please. I'm trying to learn the logic on how/why to balance the stats/ab...


You really should have 5 ap in both arcane focus and heartseeker. Other than that spend the rest on OC tanks if you really want to be serious about doing well at melee. As for stats, I keep them all the same. It is the gear that will tailor the stats to your style. This way you can just switch equip sets and you're are good to go. Trust me, just keep them even and don't worry about it, this has worked out well for me.
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post Apr 20 2013, 17:20
Post #32096
letmegitdat



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QUOTE(T_Starrk @ Apr 20 2013, 16:53) *

You really should have 5 ap in both arcane focus and heartseeker. Other than that spend the rest on OC tanks if you really want to be serious about doing well at melee. As for stats, I keep them all the same. It is the gear that will tailor the stats to your style. This way you can just switch equip sets and you're are good to go. Trust me, just keep them even and don't worry about it, this has worked out well for me.


even agi?
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post Apr 20 2013, 17:36
Post #32097
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I have a question, and I need some serious consideration by the experts on it,

After I unlock SS; why bother have high HP at all? Wouldn't it just be better to lower HP so that SS starts triggering on almost all, or ALL hits? As it is, even in BT and IWTBH, my SS rarely triggers at 10,000 HP, making it more or less useless. And SoL triggers so often its not viable at all.
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post Apr 20 2013, 17:43
Post #32098
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QUOTE(Nightwishman @ Apr 20 2013, 07:36) *

Wouldn't it just be better to lower HP so that SS starts triggering on almost all, or ALL hits?

Do you have infinity spirit? No? That's why.
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post Apr 20 2013, 18:01
Post #32099
letmegitdat



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@Nightwishman

QUOTE
Any attack that hits for more than 25% of max HP will cause the player to lose exactly 25% of their health, with the remainder absorbed as damage to theirspirit.


can someone good with mathz™ correct me if i'm wrong?

10000HP and SS never triggers. meaning mobs do less than 25% MAX HP per hit. lets say 1-2.5k damage for example.

in other words 4-10 hits kill you. (each hit is/can be less than 25%)

lets say you have 1000HP. mobs are STILL doing 1-2.5K damage to you(SS Reduces each hit to 250+spirit points).

4 hits WILL kill, and you have less spirit... (each hit is 25%+spirit)




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post Apr 20 2013, 18:12
Post #32100
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QUOTE(letmegitdat @ Apr 20 2013, 07:20) *

even agi?


Well, I play shade too, so yes even agility. Even if you are playing only heavy and mage it still adds to evade which is important to mages damage reduction. Like I said though, it is the equip PABs which will make the difference for each build. You can keep agility a bit lower if you want but I don't think it will make a large difference overall in the scheme of things. If you plan to play a shade build you definitely want to leave it even as evade is your main source of damage reduction and is what will save you time and time again.

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