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post Apr 17 2013, 02:50
Post #31901
Lement



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Oh, k. You didn't mention yourself using it before. After that, stance if wearing estoc/rapier, otherwise use stanced skillls.

But seriously, don't spend ALL credits on trainings :4

This post has been edited by Lement: Apr 17 2013, 02:50
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post Apr 17 2013, 02:58
Post #31902
calibur



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QUOTE(Nightwishman @ Apr 17 2013, 02:40) *

I spend 99% of my credits on training and 1% on grabbing a snowflake from the shop...
I've been pumping XP and AP points for the last while.

I think I'm dying, because I'm clicking to fast. I did a "slower" run through the 10 arena on BT and managed to stay reasonably high on HP with only haste/regen II active, but also catching when I needed to heal.

I have zero paitence ..sometime and hate stoping to do other things when I'm busy killing things in games...like diablo 2...never used potions while running Meph/Andy...just spam spells to kill things everywhere/..and i died.



Pumping xp and ap are a better use of your credits. There's no point in training the drops when you can't even kill anything to get the drops. At this point you should also be investing ap into your spirit and overcharge if you haven't already. You're probably going to be lacking in ap though if you are just training it.

I'm just now training my drops after reading some advice and I must say its turning out great for me. Lots superior+ are dropping much more often than when I was 150ish and I never slowed down in leveling.

Battletoads on 10 is good but IWBTH should be doable as well if you have the same quality stuff as me which I assume you do. Something I like to do is just put on SS, Regen 2, Protection, Absorb and then weaken the stronger monsters that I recognize (Turtle, Need, Wurm, etc...) There's a huge difference in damage output from these leveled monsters and eating a spirit attack from them isn't fun.

Edit: You do know that the drop rate increase is quite small right? From what I gathered from the wiki is that its only an increase to the base amount. So 5% in quartermaster is really only a 5% increase to 4%. Which is... Meh. I'd train it when its affordable but its just not worth it when you're in need of credits. Of course I'm not that great at math so I might be wrong.

This post has been edited by calibur: Apr 17 2013, 03:03
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post Apr 17 2013, 03:04
Post #31903
Nightwishman



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QUOTE(calibur @ Apr 17 2013, 02:58) *

Pumping xp and ap are a better use of your credits. There's no point in training the drops when you can't even kill anything to get the drops. At this point you should also be investing ap into your spirit and overcharge if you haven't already. You're probably going to be lacking in ap though if you are just training it.

I'm just now training my drops after reading some advice and I must say its turning out great for me. Lots superior+ are dropping much more often than when I was 150ish and I never slowed down in leveling.

Battletoads on 10 is good but IWBTH should be doable as well if you have the same quality stuff as me which I assume you do. Something I like to do is just put on SS, Regen 2, Protection, Absorb and then weaken the stronger monsters that I recognize (Turtle, Need, Wurm, etc...) There's a huge difference in damage output from these leveled monsters and eating a spirit attack from them isn't fun.

Edit: You do know that the drop rate increase is quite small right? From what I gathered from the wiki is that its only an increase to the base amount. So 5% in quartermaster is really only a 5% increase to 4%. Which is... Meh. I'd train it when its affordable but its just not worth it when you're in need of credits. Of course I'm not that great at math so I might be wrong.


Its just strange to me, and I know the patches are part of it, but back in level 120 or so, I did the first couple arenas on IWBTH with pretty much junk gear, now I try to redo that with much better gear, better stats and better overall play...and i get owned.

I thought level scaling increased a bit faster for players then monsters? or am I just wrong?
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post Apr 17 2013, 03:16
Post #31904
calibur



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QUOTE(Nightwishman @ Apr 17 2013, 03:04) *

Its just strange to me, and I know the patches are part of it, but back in level 120 or so, I did the first couple arenas on IWBTH with pretty much junk gear, now I try to redo that with much better gear, better stats and better overall play...and i get owned.

I thought level scaling increased a bit faster for players then monsters? or am I just wrong?


I always heard the opposite. Especially now that chaosed monsters are appearing more often because of the patch. If anything you should be more concerned about your gear as opposed to your training. Now more than ever.

Back in the days I couldn't even do 1 IWBTH in junk gear.
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post Apr 17 2013, 03:30
Post #31905
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QUOTE(Nightwishman @ Apr 17 2013, 09:04) *
Its just strange to me, and I know the patches are part of it, but back in level 120 or so, I did the first couple arenas on IWBTH with pretty much junk gear, now I try to redo that with much better gear, better stats and better overall play...and i get owned.

I thought level scaling increased a bit faster for players then monsters? or am I just wrong?

Player scale faster than monsters if PL and chaos upgrade of the monsters remain constant.
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post Apr 17 2013, 04:14
Post #31906
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http://ehwiki.org/wiki/Monster_Stats#Bases

Bases
Note that every monsters' normal attacks are physical.
Base physical damage = ((STR * 2) + (DEX * 1)) * (chaos_brutality_rank * 2.5%)

chaos_brutality_rank, If this is 0, but 0 damage?

Formula so you is not it?
Base physical damage = ((STR * 2) + (DEX * 1)) * (1 + chaos_brutality_rank * 2.5%)
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post Apr 17 2013, 05:23
Post #31907
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QUOTE(Nightwishman @ Apr 17 2013, 11:04) *

Its just strange to me, and I know the patches are part of it, but back in level 120 or so, I did the first couple arenas on IWBTH with pretty much junk gear, now I try to redo that with much better gear, better stats and better overall play...and i get owned.

I thought level scaling increased a bit faster for players then monsters? or am I just wrong?

Most strange indeed, I can do all the 1st-page Arenas in IWBTH, up to T&T in BT.

Of course, I infuse my estoc with the powers of Lightning! Gotta take care of those damned mechs.


QUOTE(difso @ Apr 17 2013, 12:14) *

http://ehwiki.org/wiki/Monster_Stats#Bases

Bases
Note that every monsters' normal attacks are physical.
Base physical damage = ((STR * 2) + (DEX * 1)) * (chaos_brutality_rank * 2.5%)

chaos_brutality_rank, If this is 0, but 0 damage?

Formula so you is not it?
Base physical damage = ((STR * 2) + (DEX * 1)) * (1 + chaos_brutality_rank * 2.5%)

The man has a point...
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post Apr 17 2013, 06:00
Post #31908
PK678353



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QUOTE(Colman @ Apr 16 2013, 20:30) *

Player scale faster than monsters if PL and chaos upgrade of the monsters remain constant.


Mages actually lose a bit of power each level if their gear remains constant once they reach a certain point due to how MMI scales (at a certain point 1/(1-MMI) grows faster than even our silly cubic damage). It's past the point where PL scaling is actually adding new mobs though (except maybe for Normalfest, not sure of the exact point there) This used to be true of non-PA melee as well, not sure how the new PMI formula changes things there (not sure if there's a point where the PMI + HP scaling grows significantly beyond the linear scaling of melee damage, but PA takes the PMI part out, and HP is close enough to linear).

QUOTE(difso @ Apr 16 2013, 21:14) *

http://ehwiki.org/wiki/Monster_Stats#Bases

Bases
Note that every monsters' normal attacks are physical.
Base physical damage = ((STR * 2) + (DEX * 1)) * (chaos_brutality_rank * 2.5%)

chaos_brutality_rank, If this is 0, but 0 damage?

Formula so you is not it?
Base physical damage = ((STR * 2) + (DEX * 1)) * (1 + chaos_brutality_rank * 2.5%)


Fixed.

This post has been edited by PK678353: Apr 17 2013, 06:08
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post Apr 17 2013, 08:16
Post #31909
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I'm testing a Dual-Wield build but I'm not sure if I'm doing it right. Mind you, the gear I'm using was the one I had in my Inventory.

MH: Superior Ethereal Axe of the Vampire
OH: Exquisite Rapier of Balance

Head: Exquisite Shade Helmet of Negation
Body: Exquisite Kevlar Breastplate of Protection
Hands: Magnificent Cobalt Kevlar Gauntlets of Dampening
Legs: Exquisite Jade Shade Leggings of the Shadowdancer
Feet: Exquisite Amber Shade Boots of the Shadowdancer

Mitigations (Crushing / Slashing / Piercing): 28.1 / 18.7 / 6.2

Attached Image

So far I'm getting a lot of damage. And my piercing mitigation is in the toilet. The attributes are distributed that way because I'm playing as mage and heavy melee. Your thoughts?

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post Apr 17 2013, 08:21
Post #31910
Lement



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Axes should be always slaughter. DW needs the max amount of elemental strikes to be true terror, since unlike with 2h they are pretty huge chunk of damage. For Shade, ShadowDancer/Fleet is far superior to shade of negatoin/arcanist of similar quality, and ditto for kevlar and protection.

Try to get your DW prof up in RoB as DW gets the most damage from prof out of all the melee styles.
Oh, and try to not have any burden at all if you can. Feather that kevlar and rapier at least.

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post Apr 17 2013, 08:25
Post #31911
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Be careful mixing Kevlar and Shade. They kind of work against each other, Kevlar's Burden shafts Shade Evade.
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post Apr 17 2013, 09:01
Post #31912
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QUOTE(kakashi524 @ Apr 16 2013, 22:16) *

I'm testing a Dual-Wield build but I'm not sure if I'm doing it right. Mind you, the gear I'm using was the one I had in my Inventory.


Axe needs to go, vampire is beyond useless, needs to be slaughter with very high base damage (you may want to go with club too especially when you are using more shade than kevlar). And yeah, your kevlar/shade mix is definitely not working, imo. It's mostly dependent on what gear you have (good enough gear and you can mix kevlar/shade anyway you like), but I'm of the opinion that if you mix kevlar you want to go with more kevlar than shade, at least a 3:2 ratio, or 4:1 like Scorpio does (although Scorpio's shade piece has the PMI of a non-protection kevlar, lol). Anyway, for dual-wielding I recommend just going full shade, mainly because that's what works for me. The mix of parry and evade is more than enough defense if you do it properly (however you do need a club for this build).

And yeah, your damage is waaaaay fucking low. You are less than 40 levels below me and here's my damage dual-wielding: Attached Image

This is mainly due to low prof and the vampire axe. So yeah, raise your prof. Do RoB and the first few arenas with DW every day.

Another thing, the balance rapier sucks, the accuracy is too low for balance so it defeats the point. Find one with higher accuracy. You can also use nimble if you are having trouble with defense. But if you can get your evade above 50% then about 45% parry is more than enough so nimble becomes overkill.

Also, don't worry about specific mits with shade. Guess what my piercing mitigation is? Fucking zero, lol. Doesn't matter. Evade/parry and moderate PMI is what will keep you alive.
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post Apr 17 2013, 09:08
Post #31913
xmagus



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QUOTE(T_Starrk @ Apr 17 2013, 17:01) *

Also, don't worry about specific mits with shade. Guess what my piercing mitigation is? Fucking zero, lol. Doesn't matter. Evade/parry and moderate PMI is what will keep you alive.

In theory, Reinforced Shade gives you a *tiny* bit of piercing mit, does it not?

Which can be forged to give you 40% of that tiny bit, right?

So in theory, once all the planets and their moons are aligned, you could replace all your current pieces with pieces similar in rolls but with piercing mit, right?

Sometime next decade assuming future patches don't fuck Shade up, I would guess.
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post Apr 17 2013, 09:19
Post #31914
T_Starrk



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QUOTE(xmagus @ Apr 16 2013, 23:08) *

In theory, Reinforced Shade gives you a *tiny* bit of piercing mit, does it not?

Which can be forged to give you 40% of that tiny bit, right?

So in theory, once all the planets and their moons are aligned, you could replace all your current pieces with pieces similar in rolls but with piercing mit, right?

Sometime next decade assuming future patches don't fuck Shade up, I would guess.


Yes, reinforced has piercing mitigation (a very small amount as there is nothing there for the bonus to stack onto). Although I would still rather have agile shade than reinforced shade. Anyway, I treat any prefix as a bonus, mainly because I have not been able to find any reinforced or agile pieces with better rolls than my current set (well, that weren't 5-6 million credits and lacked endurance). Hopefully in the future I'll get that long awaited Legendary Agile Shade Breastplate of the Shadowdancer though (IMG:[invalid] style_emoticons/default/laugh.gif) .

As for future patches, at least it seems as if TenB wants to make light armor more viable for higher levels so I expect light and shade to get some buffs in the upcoming patches.

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post Apr 17 2013, 09:31
Post #31915
LeFlame-Befoe



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QUOTE(n125 @ Apr 16 2013, 04:32) *

Use this script instead, since it's not limited to just skills: https://forums.e-hentai.org/index.php?showtopic=65647 Look on the third page for a working link.

To bind a skill using this script, the following will work:

Bind(KEY_C, Cast("Great Cleave"));

Replace the key and skill with whatever you want.

I put these but they don't do anything

Bind(KEY_B, Cast("Great Cleave")); // B = Great Cleave
Bind(KEY_N, Cast("Rending Blow")); // N = Rending Blow


Edit: Using default font it doesn't work, but with custom it does.

This post has been edited by LeFlame-Befoe: Apr 17 2013, 09:44
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post Apr 17 2013, 09:32
Post #31916
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QUOTE(T_Starrk @ Apr 17 2013, 14:19) *

Yes, reinforced has piercing mitigation (a very small amount as there is nothing there for the bonus to stack onto). Although I would still rather have agile shade than reinforced shade. Anyway, I treat any prefix as a bonus, mainly because I have not been able to find any reinforced or agile pieces with better rolls than my current set (well, that weren't 5-6 million credits and lacked endurance). Hopefully in the future I'll get that long awaited Legendary Agile Shade Breastplate of the Shadowdancer though (IMG:[invalid] style_emoticons/default/laugh.gif) .

As for future patches, at least it seems as if TenB wants to make light armor more viable for higher levels so I expect light and shade to get some buffs in the upcoming patches.


buff heavy too ( power armor ) (IMG:[invalid] style_emoticons/default/laugh.gif)


@kakashi

your damage to low for DW (IMG:[invalid] style_emoticons/default/huh.gif)

if you want to use axe , change from light to heavy (IMG:[invalid] style_emoticons/default/happy.gif)

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post Apr 17 2013, 09:58
Post #31917
calibur



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I never understood why axe is better than club for heavy. Sure the increase in damage is great but you lose a lot of survivability without the club. Maybe my heavy just isn't that great yet but without my club I eat a dick load of attacks.

I can't really speak on the topic since I haven't tried out an axe yet.

QUOTE(T_Starrk @ Apr 16 2013, 23:19) *

As for future patches, at least it seems as if TenB wants to make light armor more viable for higher levels so I expect light and shade to get some buffs in the upcoming patches.


How much of a buff are we talking about? I recently got a really nice shade breastpiece but I can't really find any other shade armor to test it out with (anything comparable to it costs too much (IMG:[invalid] style_emoticons/default/cry.gif)). I feel like I'd just die without my heavy pieces so I never really tried out light armor.
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post Apr 17 2013, 10:25
Post #31918
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QUOTE(calibur @ Apr 16 2013, 23:58) *

I never understood why axe is better than club for heavy. Sure the increase in damage is great but you lose a lot of survivability without the club. Maybe my heavy just isn't that great yet but without my club I eat a dick load of attacks.


Doesn't sound like your heavy is good enough (IMG:[invalid] style_emoticons/default/laugh.gif) . For me having stun is only necessary when I have shade, mainly so I don't eat too many piercing specials from the high PL's but also because it gives me time for my regen II to take effect if RNG fails on me and something gets through my evade/parry/resist defense that I have diligently forged (IMG:[invalid] style_emoticons/default/laugh.gif) . Anyway, a club would work for heavy but in general they have less base damage and on top of that axe has a proc that causes even more damage. When I use my heavy I always use the weapons that will do the most damage and kill the quickest, like estoc and axe, and let my PMI and specific mits work for me. Do you use plates? Or just power? It seems like your PMI or damage is not high enough. Anyway, it also depends on what kind of weapon you can get your hands on and how much work you put into it (my club has far more damage than my axe now that I've forged it and can kill quicker too). Anyway, go out there with an axe with 70+ base damage and good bleed and give it a try. You might need to get some better heavy first though.

QUOTE(calibur @ Apr 16 2013, 23:58) *

How much of a buff are we talking about? I recently got a really nice shade breastpiece but I can't really find any other shade armor to test it out with (anything comparable to it costs too much (IMG:[invalid] style_emoticons/default/cry.gif)). I feel like I'd just die without my heavy pieces so I never really tried out light armor.


Well TenB has explicitly stated that light armor is underused at the 300+ levels (he even gave us numbers, lol) and that light may get something more in the future to make it more popular. Whatever this may be is up for speculation.

Oh, and can I see your shade breastplate? I always like looking at nice light armor (IMG:[invalid] style_emoticons/default/laugh.gif) .

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post Apr 17 2013, 11:34
Post #31919
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QUOTE(calibur @ Apr 17 2013, 14:58) *

I never understood why axe is better than club for heavy. Sure the increase in damage is great but you lose a lot of survivability without the club. Maybe my heavy just isn't that great yet but without my club I eat a dick load of attacks.

I can't really speak on the topic since I haven't tried out an axe yet.
How much of a buff are we talking about? I recently got a really nice shade breastpiece but I can't really find any other shade armor to test it out with (anything comparable to it costs too much (IMG:[invalid] style_emoticons/default/cry.gif)). I feel like I'd just die without my heavy pieces so I never really tried out light armor.


what heavy type you use , power or plate (IMG:[invalid] style_emoticons/default/biggrin.gif)


i use power of protection ( rarely upgrade it since it hard to find magnificent power of protection that better overall than my exquisite ) (IMG:[invalid] style_emoticons/default/happy.gif)
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post Apr 17 2013, 11:36
Post #31920
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Looking for some general advice, I will put my questions/thoughts below, but first, some stats:

Attributes
[i.imgur.com] http://i.imgur.com/XkZSfZj.jpg

Equipment

[i.imgur.com] http://i.imgur.com/QLPN17z.jpg

Abilities

[i.imgur.com] http://i.imgur.com/KXgH9Ii.jpg

Auras

[i.imgur.com] http://i.imgur.com/3eFcHeh.jpg

Arena Progress

[i.imgur.com] http://i.imgur.com/wlzsuvv.jpg

Trainer Progress

[i.imgur.com] http://i.imgur.com/YJv3d8g.jpg

I started playing Hentai Verse a few days ago, and I've been using the Wiki extensively to understand the basics, but I have a few questions that I could not find a satisfactory answer in there.

1 - Attributes

I'm aiming for a Warrior|Paladin Tank hybrid, that makes use of Club/Shield to increase defense and mob control and makes use of supportive magic.

I started out focusing only on Str, End and Dex, but after unlocking Cure and seeing how powerful it was, I started devoting some points to Int/Wis to increase my mana pool/regen. I invested 25 points to get 1% Evade from Agility, but that was before I completely understood how Burden works and I don't know if there is a way or if I should remove it.

My plan is to get Wisdom to 35, and then go back to focusing on Str, End and Dex. Thoughts?

2 - Equipment

At level 20, and 30, I pretty much purchased my entire gear on the Bazaar before attempting the new unlocked Arena.

For armors, I just get whatever gives me more Physical Mitigation/Magic Mitigation and have a reasonable price compared to what else is available.

For weapons, at level 20 I got a high damage Club, but the accuracy on it was pretty low, so at level 30 I got one with a higher accuracy and similar damage.

I am selling every equipment that drops. So far, I got mostly cloth and light, and the Heavy armors that I got were weaker than the ones that I was using at the time.

At the moment, I am not worried about Burden/Interference at all. I just want to survive as much as possible in the fights.

3- Abilities

I've been focusing on Health Tank and Experience Bonus first. I only now realize that I completely misread Magic Tank. I thought that it increased Magic Resistance, but it doesn't. If it increases my MP pool, then its not that bad for my build, but I may want to respect out of it. I've been reluctant of using my free Reset, because I really don't feel confident on my knowledge of the ability tree just yet.

If I had to respec, I would move the points from Magic Tank to Spirit Tank and keep everything else the same. Could use the advice from more experienced players on this.

As for the 4th tier, I was thinking about grabbing Protection next time I level up.

The resistances seems very nice, but I assume you have to pick up the spells to unlock them.

4 - Auras

I plan on getting the Blue aura next, I don't know if there is much to say or lean about them, it seems pretty straight forward.

5 - Arena Progress

I failed "A Rolling Stone" once on Normal because I forgot to put potions on my battle items and I didn't realize at the time that Fleeing an Arena triggers the cooldown. So far, they seem pretty easy, and that's why I started clearing lower level arenas on a higher difficulty. Tomorrow I will probably try "A Rolling Stone" and below in Heroic.

6 - Training

I've been focusing on Adept Learner, its cheap on the credit cost and I assumed that I couldn't go wrong with that choice. I'm considering picking up some Ability Boost once the Adept Learner cost gets to around ~500.

7 - Item World

From reading a few commend in this thread, it seems that Item World is a waste of time on my level, but I would like to understand it better.

I've tried this mode 3 times so far, and I still don't quite understand how to beat it.

"The number of rounds you will be fighting depends on the quality of your item".

Sure, but how do I know how many rounds? The wiki says:

Number of Item World Rounds = 200 * (Equip's quality) ^ 2

And in Quality:

Quality = (PXP - 100) / 250

Is PXP that number near the level of the weapon? Level 0 /285?

Quality = (285 - 100) / 250

Quality = 0.74

200 * (0.74) ^ 2

200 * 0,5476

109.52 Rounds in Item World

Is that it?

If that is the case, Item World is going to be incredibly hard, If I stock up with the stronger potions, I may be able to get past 50 rounds, but I dont see 110 rounds happening anytime soon. >.<

8 - Monster Lab and Crystals

I recently found a Chaos Token, and from what I understand that allows me to create a Monster in the Monster Lab.

Does having a Monster affects your character in any way? I imagine that the monster lab is just a fun feature and a way to add diversity to the game, but it doesn't actually benefit you in any way.

For now, I will hold on to my Chaos Token, but I would like to hear some thoughts on the Monster Lab, because up to this point, I've been selling all my Crystals for credits.

9 - The Forge

I know very little about it, honestly I haven't bothered reading past the firs few Wiki lines about it. I just assumed that its a "late game" feature, and just like the Item World, at my level I shouldn't worry about it.

10 - Ring of Blood

Just wondering how hard the lvl 50 boss is, I still need a lot of levels before being able to do it, but I just want to have an idea since I found a Token of Blood earlier today, and I don't want it to be wasted.

11 - Hotkey/Quickback

Is there a way to activate Shield Bash via a keyboard shortcut?

This post has been edited by Hiwashi: Apr 17 2013, 11:54
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