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post Apr 15 2013, 07:02
Post #31821
calibur



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QUOTE(aurabolt @ Apr 15 2013, 06:47) *

You Autumn 2012 guys, barring fishinsea, still look like Level 100 to me. (You guys leveled up too fast, without learning anything, no thanks to recent patches.)


And whats the point of this thread if not to learn? I look at the wiki and sometimes it just lacking. That's why I come to this thread to ask questions and learn from those who know better.

And the patches are the only reason I'm playing again. Back in the days it was way too difficult and slow for me and now its actually doable. I don't know why you're bashing the patches if they're one of the reasons many people are playing again. There's no need to be condescending towards us just because we might be ignorant. However you may hold a point for the people who refuse to take the advice of the more experienced.
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post Apr 15 2013, 07:42
Post #31822
Lement



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Arxdewn: Eh, your PMI calculation looks solid. As for against 60%, first application of PA indeed increases damage by 50%, second by 100% from none/33% from last, third by 150% from none/ 25% from last. You won't be encountering monsters with maxed PMI chaos, maxed fortitude and 22 str/end all that often though - remember that most waifus are humanoids.

Similarly, I suppose a giant with 25 END and 23 STR isn't that hard to make, but ditto on the PMI chaos - I imagine that would be first put towards things like speed or damage or parry. And of course HP and affection, and then resist quite possibly, and at that point you'd rather chaos up another giant with same stats.

In the end, I feel that taking FSM as typical max is a bit overly cautious.

Leaving that aside, bleed is just 12% if you're 1hing. 2h...I leave for skillchip to calculate out, though I'd guess it would need impossible avoidance for it to equal estoc against nine FSMs.

QUOTE(Tyrlidd @ Apr 14 2013, 20:35) *

Is there a way to change the forum theme to something else? Looked in CP options but don't see any. There seems to be a ton of people that think bright yellow on white is easy to read when they decide to color code their WTS.

If there's no option, you can write your own style(css) with Stylish plugin in firefox or native extension in chrome. Opera also allows your own styles, and there may be way to run something in IE too, though I'm not sure of that.

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post Apr 15 2013, 08:12
Post #31823
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One thing I was thinking when I did run those numbers, is that swift offhand weapons would be extremely comparable at lower difficulty (less hits to kill monsters), and lower levels (300 is definitely not average level). In fact, up through lvl 250 and anything less than BT difficulty regardless of level looks like it might even favor it. Considering how much new players might complain about money issues, a much cheaper alternative may not cost them much in terms of killing speed, if any at all.
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post Apr 15 2013, 08:50
Post #31824
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Does training Divine proficiency increase the amount of HP healed by cure or am I confusing it with Holy prof from equipment?

The formula for cure is

Health restored = (base_health / 2) * (1 + supportive_proficiency / 200) * (1 + holy EDB / 100)

>holy EDB
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post Apr 15 2013, 08:55
Post #31825
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QUOTE(LeFlame-Befoe @ Apr 15 2013, 14:50) *

Does training Divine proficiency increase the amount of HP healed by cure or am I confusing it with Holy prof from equipment?


No, it's only affected by supportive prof and holy EDB. Nothing to do with divine prof.
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post Apr 15 2013, 09:00
Post #31826
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QUOTE(LeFlame-Befoe @ Apr 15 2013, 16:50) *

Does training Divine proficiency increase the amount of HP healed by cure or am I confusing it with Holy prof from equipment?

The formula for cure is

Health restored = (base_health / 2) * (1 + supportive_proficiency / 200) * (1 + holy EDB / 100)

>holy EDB

Divine prof = holy prof.

EDB = Elemental Damage Bonus, which is another way of saying the additional damage your equipment adds to your (in this case) Holy spells (Banish/Purge and the like).

For Light/Heavy Melee, the only way to get EDB is to have a Hallowed weapon.

For Cloth users, you need Heimdall/Hallowed staves and/or phase armour.

@aurabolt: Ahem. Summer 2012, thank you. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Apr 15 2013, 09:17
Post #31827
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QUOTE(xmagus @ Apr 15 2013, 03:00) *

Divine prof = holy prof.

EDB = Elemental Damage Bonus, which is another way of saying the additional damage your equipment adds to your (in this case) Holy spells (Banish/Purge and the like).

For Light/Heavy Melee, the only way to get EDB is to have a Hallowed weapon.

For Cloth users, you need Heimdall/Hallowed staves and/or phase armour.

@aurabolt: Ahem. Summer 2012, thank you. (IMG:[invalid] style_emoticons/default/tongue.gif)

Okay. I also use infusion of divinity...
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post Apr 15 2013, 10:44
Post #31828
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QUOTE(aurabolt @ Apr 15 2013, 05:49) *

QUOTE

Normal
20 7 Void Strike hits Noihara Himari for 1169 void damage.
20 6 Holy Strike hits Noihara Himari for 642 holy damage.
20 1 You hit Noihara Himari for 2188 void damage.

Spirit Stance
22 3 Void Strike hits Noihara Himari for 2884 void damage.
22 2 Holy Strike hits Noihara Himari for 1477 holy damage.
22 1 You hit Noihara Himari for 5272 void damage.

Penetrated Armor
39 5 Void Strike hits Noihara Himari for 3516 void damage.
39 4 Holy Strike hits Noihara Himari for 1889 holy damage.
39 1 You hit Noihara Himari for 7276 void damage.

Enjoy your Spirit Stance. (IMG:[invalid] style_emoticons/default/rolleyes.gif)


QUOTE

Avg hit dmg: 4539.40|0.00, Avg crit dmg: 6750.53|0.00, Avg dmg: 6197.75|0.00

PA damage, 19 rounds (1 turn to set up SS for Rending Blow, 1 turn to turn off)

QUOTE

Avg hit dmg: 5467.00|0.00, Avg crit dmg: 7348.83|0.00, Avg dmg: 6352.57|0.00

SS damage, 22 rounds (1 turn to set up SS, 1 turn to renew Spirit Shield, 1 turn to renew Protection)

Superior Ethereal Mace of Slaughter

Now, of course, different mobs have different PMI, so of course there will be some mobs who suffer more from PA than others. But I gotta say from a single run, it doesn't seem as if there's a lot between them. Especially since you have to blow off quite a significant amount of OC in using Great Cleave, and then building it back up to max for Rending Blow (which I did, so both runs started out with full OC).

I think I will have to do more runs to see which is more OC-efficient and uses fewer turns overall.
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post Apr 15 2013, 11:29
Post #31829
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Theres how many turns it takes, and how many seconds it takes. Thats kind of important too.
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post Apr 15 2013, 11:36
Post #31830
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What do you guys think of this Fine Gossamer Shoes of the Curse-Weaver? Looks like its INT goes past the normal max for gossamer shoes.

edit: Never mind I'm dumb. I guess gloves make for pretty good shoes.

Attached Image

This post has been edited by LeFlame-Befoe: Apr 15 2013, 11:42
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post Apr 15 2013, 12:24
Post #31831
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How big of an INT penalty would be appropriate to wear pants on head? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

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post Apr 15 2013, 15:06
Post #31832
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Is the only anti parry in the game going 1H? Because after getting parried out of a full spirit stance, I think I am ready to build up my 1H.
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post Apr 15 2013, 15:13
Post #31833
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i don't know if voidseeker shards help against parry, but the description says that every hit will strike true, whatever the meaning...
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post Apr 15 2013, 15:23
Post #31834
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QUOTE(SPoison @ Apr 15 2013, 21:06) *

Is the only anti parry in the game going 1H? Because after getting parried out of a full spirit stance, I think I am ready to build up my 1H.


Well (almost) yes, only overwhelming strike and sleep can give anti-parry. However, it's the difference between 'sometimes getting hit/missing but kill things faster' and 'not getting hit/missing but kill things slower'.

QUOTE(Malenk @ Apr 15 2013, 21:13) *

i don't know if voidseeker shards help against parry, but the description says that every hit will strike true, whatever the meaning...


No. Voidseeker gives 50% physical accuracy bonus though, so it's almost like giving you some anti-evade.

QUOTE(Lement @ Apr 15 2013, 18:24) *

How big of an INT penalty would be appropriate to wear pants on head? (IMG:[invalid] style_emoticons/default/rolleyes.gif)


Well, according to HV logic, wearing pants on head should probably give you more INT. If you can wear them on head, of course.

This post has been edited by varst: Apr 15 2013, 15:24
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post Apr 15 2013, 16:53
Post #31835
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So I try to getting a better armors.

Attached ImageAttached ImageAttached Image

Advice, again?
I spend all of my tokens on blood arena just now. I can already take them down with Hell diff, but I still feel something-somewhat lacking.

Please help, and thanks beforehand (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Apr 15 2013, 17:21
Post #31836
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QUOTE(xmagus @ Apr 15 2013, 03:00) *

For Light/Heavy Melee, the only way to get EDB is to have a Hallowed weapon.

Is this why people prefer hollowed weps that are hollowforged with feather over ethereal in some cases?
Or does ethereal hollowforged with holy strike give the same(ish) effect?
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post Apr 15 2013, 17:23
Post #31837
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QUOTE(Tyrlidd @ Apr 15 2013, 23:21) *
Is this why people prefer hollowed weps that are hollowforged with feather over ethereal in some cases?
Or does ethereal hollowforged with holy strike give the same(ish) effect?

Only natural elemental weapons get the EDB. The one from LV10 IW only add an elemental strike.

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post Apr 15 2013, 17:57
Post #31838
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which potency is the best to max on an estoc?
butcher or swift strike?
i was thinking swift strike but i don't really know.
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post Apr 15 2013, 18:10
Post #31839
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QUOTE(Malenk @ Apr 15 2013, 23:57) *
which potency is the best to max on an estoc?
butcher or swift strike?
i was thinking swift strike but i don't really know.

If you intended to fully upgrade its damage, you will go for lv5 butcher. Otherwise, the impact of non-favorable elemental strike is much higher than a few level of PAB/swift strike/butcher IMO.
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post Apr 15 2013, 18:58
Post #31840
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@aevirei: For better armors, check in FREE shops in WTS if you haven't already- they have conditions but you should be eligible.

Also, the only time you could even start to consider filling in exp tanks is when your other options are resistances and spells you don't use, and even then imho resistances>tanks. And if you mage, never fill them.

Your stat distribution is also too extreme. ehwiki.org/wiki/stats
Or in other words, for example DEX provides half the pure ADB boost of STR, while also giving parry, crit and accuracy so there's no reason to have ite, and even then imho resistances>tanks. And if you mage, never fill them. at one-fifth of the value of STR for melee - actually, there's never a reason to have anything one-fifth of the top stat, the lowest would be INT at 1/3 of WIS(in exp cost, because INT gives 1/3 the mana of WIS).

While it makes sense to get more offense when you have enough defense, I don't see you wearing 6 pieces of slaughter on iwbth.

Often enough one can see melee skimping on WIS/INT, and that makes sense if they truly have enough mana for arenas on their preferred difficulty and do nothing else, but until then the value of being 50% faster, receiving 25% less damage, restoring half your hp or regenerating it every turn can't be underestimated.

Oh and 2h shouldn't brother with sleep, seeing as their attacks have the area to wake the monsters back up. Ideally you wouldn't need weaken either, but it's both the cheapest and strongest deprecating spell. And you're level 68, so...not ideal.

@regarding butcher/SS: Honestly, I see SS as superior to butcher, given that butcher only multiplies part of your damage while SS multiplies all mana you spend and all damage you take - and that is kind of more important to melee than how much you deal. But what do I know, I'm a spellspamming mage.

This post has been edited by Lement: Apr 15 2013, 19:02
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