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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Apr 12 2013, 20:31
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Nightwishman
Group: Members
Posts: 1,512
Joined: 9-December 10

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QUOTE(unknownxz. @ Apr 12 2013, 07:06)  QUOTE('Nightwishman') staff price check I sold one. Ah, thank you (IMG:[ invalid] style_emoticons/default/happy.gif), so I assume its reasonable to aim for 80-90K on mine at least than?
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Apr 12 2013, 20:34
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(treesloth16 @ Apr 12 2013, 09:11)  Wow nice stick. I wonder if another reason it went so high is bc Konata is weak to wind. I think she gives me the biggest problems during the schoolgirl marathons.
No, you are looking at it the wrong way, lol. The tempestuous roll is why it went so low. If it rolled as demonic and that dark stacked with that wind you are looking at a 10-20m credit staff.
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Apr 12 2013, 20:46
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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tempestuous is still definitely better than fiery, but marathons are small part of the grind.
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Apr 12 2013, 22:51
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Malenk
Group: Gold Star Club
Posts: 1,165
Joined: 12-June 12

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damn i really need to level up the proficiencies of my estoc/plate set.
after i managed to get 5 economizer on the staff and i started using it instead of the other one i can do all the pre schoolgirls arenas at nintendo or higher (IWBTH for the level 1-20, BT for the lvl 30-100).
for the schoolgirls nightmare is the best i can do without running out of potions.
i really need better phases :S but things are getting better.
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Apr 13 2013, 06:59
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Apocalypse Horsemen
Group: Members
Posts: 8,028
Joined: 29-August 10

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Which is a better strategy when playing End-of-Days, when using DW?
- To kill the surroundings mobs first (in the process, building up OC), then using all the skills on the schoolgirls? or - Focus on the schoolgirls first, then allowing Frenzied Blows to take out the surrounding mobs?
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Apr 13 2013, 07:11
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unknownxz.
Group: Members
Posts: 1,276
Joined: 1-January 13

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QUOTE(Apocalypse Horsemen @ Apr 13 2013, 11:59)  Which is a better strategy when playing End-of-Days, when using DW?
- To kill the surroundings mobs first (in the process, building up OC), then using all the skills on the schoolgirls? or - Focus on the schoolgirls first, then allowing Frenzied Blows to take out the surrounding mobs?
This, - To kill the surroundings mobs first (in the process, building up OC), then using all the skills on the schoolgirls? or
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Apr 13 2013, 07:22
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SPoison
Group: Gold Star Club
Posts: 4,135
Joined: 20-July 10

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How worth it is each level of innate arcana? I really like the idea of not having to worry about some spells and reducing the cost the more I unlock but then I saw I am limited to 5 spells I can have unlocked, which was a bummer but whatever.
Also, which spells are the best to have innate arcana on?
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Apr 13 2013, 07:31
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Pillowgirl
Group: Gold Star Club
Posts: 5,458
Joined: 2-December 12

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Blind the schoolgirls and kill the rest first?
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Apr 13 2013, 07:47
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Apocalypse Horsemen
Group: Members
Posts: 8,028
Joined: 29-August 10

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QUOTE(Pillowgirl @ Apr 13 2013, 13:31)  Blind the schoolgirls and kill the rest first?
Didn't think of that before. Another strategy to try out.
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Apr 13 2013, 07:55
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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I'd suggest weaken (or blind as pillow suggested) on the schoolgirl Go apeshit on the rest (spend all the OC you want, hopefully frenzy off a few or orbital cannon if you got that, ofc make sure you stance up before blasting them) Build up OC on the schoolgirl when it's the last one left.
Rinse repeat
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Apr 13 2013, 08:52
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(SPoison @ Apr 13 2013, 13:22)  How worth it is each level of innate arcana? I really like the idea of not having to worry about some spells and reducing the cost the more I unlock but then I saw I am limited to 5 spells I can have unlocked, which was a bummer but whatever.
Also, which spells are the best to have innate arcana on?
Assume you only have one IA slot. For mage, I suggest SoL. For melee, I suggest haste or protect
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Apr 13 2013, 08:57
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(SPoison @ Apr 13 2013, 00:22)  How worth it is each level of innate arcana? I really like the idea of not having to worry about some spells and reducing the cost the more I unlock but then I saw I am limited to 5 spells I can have unlocked, which was a bummer but whatever.
Also, which spells are the best to have innate arcana on?
Spark of Life shows the biggest gain on IA, since you don't have to recast each time it procs, it saves mana even on IA 1 (rather a lot of mana if you're dying often. . .). Beyond that it's down to preference. Haste and Protection are probably the best other two. Protection has the shortest duration and longest cast time of the spells you can put on IA, so it nets you the most action economy benefits. Haste is great for short arenas since you'd be casting it anyway and on IA you only pay for the rounds you use. This post has been edited by PK678353: Apr 13 2013, 09:00
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Apr 13 2013, 09:15
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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You just have to be careful with Spark of Life in an IA slot. It won't be recast if your MP is below 25%. When I first tried putting Spark of Life on auto-cast, I died because I had no idea how it worked.
I still don't have Spark of Life in an IA slot, but I'm probably the odd one out.
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Apr 13 2013, 09:37
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SPoison
Group: Gold Star Club
Posts: 4,135
Joined: 20-July 10

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So far I have two levels of IA. I have haste and spirit shield, but I don't know how good it is. I also like SoL but it seemed more important to have SS on.
Should I be working towards getting all 5 levels of IA?
Most of the time, OF the available supporting casts for IA, I run Haste and SS and then SoL and then if I am getting beat I get Shadow Veil and finally protect as last cast, in that order. I might run SoL if it saves more but I'm always trying everything I can to prevent its procing so I am hoping I still save enough though its not procing often.
If I were to get more levels I would just do it for the savings, but I am just wondering if there is a point where the cost for another level is just too much for what you get. Honestly, I don't ever see myself getting level 5, but working towards level 3 and 4, maybe. Thoughts?
This post has been edited by SPoison: Apr 13 2013, 09:45
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Apr 13 2013, 09:42
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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I have IA4. Never regretted getting any of them. I'm pretty lazy though. Don't plan on getting IA5 any time soon unless a patch makes it worth the cost.
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Apr 13 2013, 09:45
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(n125 @ Apr 13 2013, 15:15)  I still don't have Spark of Life in an IA slot, but I'm probably the odd one out.
Me too. But that's probably because I have confidence in my HP management. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Apr 13 2013, 13:03
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(varst @ Apr 13 2013, 17:45)  Me too. But that's probably because I have confidence in my HP management. (IMG:[ invalid] style_emoticons/default/smile.gif) Hah! Not since the last patch - I used to put Protection, but now it's SoL and Haste. IA2 took me 3 months, but I managed it. It'll probably take me until the end of the year to get IA4, but we'll see. Maybe I should normalfest for a good long while, build up the artifacts. Your HP management will not help if you get crits that ding your SS 3-5 times in a row. And I have had something of the sort happen before - you're fine one turn, and the next turn, you've sparked. It really is quite stupid when you have to cast Haste, but that's the situation I face. I tried not casting Haste once and BLAM! I get double and triple crits everywhere.
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Apr 13 2013, 16:29
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12

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I don't keep up Spark in arenas, but every very rarely i take 10k+ in a turn through spirit shield. Kinda sucks, but saves a lot of mana.
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