QUOTE(Malenk @ Apr 1 2013, 03:27)

the only training that benefits you in token drops is scavenger.
quartermaster and archaeologist actually decrease your chance because you get a token roll only if you fail both the equipment roll and the artifact roll.
i can't do the math for you because i don't know how much of a bonus you get after the 100th round of grindfest (the wiki does not provide), but i'd say you do your arenas because you also get a chance of a token bonus at the end.
I think what he's asking is whether the additional mobs from high GF rounds (compared to the many 3/round or 4/round arena rounds) give more tokens/day than just doing the high arenas.
Doing the proper math would require knowing the actual token bonus chance at the end of arenas, which I don't, and average mob count per round for GF, which I don't, the actual loot drop code, which I don't have, and probably some absurd statistics based on mob PLs.
Ballparking things, with Tokenizer 2, each PL 600 mob has a 0.077% token drop chance or on average 1300 mob kills per token. This assumes the PL drop bonus is added after Scavenger bonus is added. With the same assumption but PL 700 average, it's about 1000 mobs per token, which is a nice round number. I think the Arenas 15-25% (according to wiki) token bonus might STILL win that. If T&T is a 25%, assuming PL 700s, you'd need to see 250 more mobs in 100 rounds of GF than you'd see in T&T to break even. 8+ mob rounds would be sufficient to beat T&T, so continuing in Normalfest after you hit that point beats long arenas, but not the short early arenas. On the other hand, the early arenas all have that Round 2 RM, so Normalfest may still do better Tokens per time given your ping.
I'm thinking that on Great Stamina, do the arenas. You won't get deep enough into GF to really benefit from the large rounds in 400 total rounds. If that's 20 stamina at Normal Stamina, then going several hundred rounds into Normalfest will beat most of the longer arenas. Short arenas (anything below about Growing Storm) always win over Normalfest, if the RM doesn't drive you nuts.
Do note that this is a really, really back of the envelope calculation. Doing this properly would require me to go code up a nice Monte Carlo simulation or something fun like that. Which might require me to know the odds that you fail a RM and start losing stamina, both sober and drunk.
This post has been edited by PK678353: Apr 1 2013, 11:10