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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Mar 19 2013, 18:02
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(fa怪叔叔 @ Mar 19 2013, 23:39)  I have a monster whose power level is 430. In recent two days it did not give me any gift but its win count goes up from 200 to 207. I want to know is this common or not?
Have you visited it to frequently recently?
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Mar 19 2013, 18:28
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Malenk
Group: Gold Star Club
Posts: 1,166
Joined: 12-June 12

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QUOTE(fa怪叔叔 @ Mar 19 2013, 18:39)  I have a monster whose power level is 430. In recent two days it did not give me any gift but its win count goes up from 200 to 207. I want to know is this common or not?
the chance to get a gift is affected by the time you wait between checks, among the other things. don't check on your monster so frequently because you are actually thwarting yourself. the formula on the wiki is not totally accurate because according to it you should never get a gift from monsters without new kills between a check where you got a gift and the next check, and it happened countless times to me, but i think it's right about the need to wait several hours to get a decent chance (i usually check monsters twice a day). This post has been edited by Malenk: Mar 19 2013, 18:29
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Mar 19 2013, 19:18
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(Malenk @ Mar 19 2013, 08:28)  the formula on the wiki is not totally accurate because according to it you should never get a gift from monsters without new kills between a check where you got a gift and the next check
QUOTE Monsters can bring gifts without getting any kills, but the odds are quite low.
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Mar 19 2013, 19:45
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chaos9
Newcomer
  Group: Members
Posts: 73
Joined: 10-August 12

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i remember some patch contains a Line like : "Monster get 1 killcount even if they dident kill sombody" so the difference between 2 checks is actually 1 higher then the numbers are
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Mar 19 2013, 21:57
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(HNTI @ Mar 19 2013, 11:34)  @T_Starrk: actually, I had one leather item (IMG:[ invalid] style_emoticons/default/tongue.gif). But mostly I meant the shade ones : 4 * Fleet + 1 negation. As you said I switched my previous weapons to something way lighter : MH : http://hentaiverse.org/pages/showequip.php...;key=46330a397bOff-hand : http://hentaiverse.org/pages/showequip.php...;key=838ebb9f9fMy best rapier, so far : http://hentaiverse.org/pages/showequip.php...;key=7e498be63d(IMG:[ invalid] style_emoticons/default/dry.gif) Raccoon axe, lol. Anyway let me stop you right there. Never use a club or axe for your off-hand weapon. Main reason is that they don't have parry (well, a nimble club has parry but it's low). Dual-wield gives the parry on your off-hand weapon a 50% boost, so you would be losing a big part of your defense by not picking an off-hand weapon with a nice parry. Off-hand really has to be either a rapier/dagger/waki (maybe a shortsword but I wouldn't recommend it). Rapier is still the best though, it really helps to have PA (you'll kill so much quicker). Try to find an ethereal balance one with high accuracy, four PABs and high proc percentage and 7 turns if you want an optimum set. Nimble with high parry would work too though (it would be a more defensive and less offensive choice though). Your nimble rapier's no good, you can get that kind of parry on a balance one. This post has been edited by T_Starrk: Mar 19 2013, 22:12
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Mar 19 2013, 22:09
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Jeanne d'Arc
Group: Catgirl Camarilla
Posts: 15,254
Joined: 12-August 11

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QUOTE(T_Starrk @ Mar 19 2013, 20:57)  Raccoon axe, lol. Anyway let me stop you right there. Never use a club or axe for your off-hand weapon. Main reason is that they don't have parry (well, a nimble club has parry but it's low). Dual-wield doubles the parry of your off-hand weapon, so you would be losing a big part of your defense by not picking an off-hand weapon with a nice parry. Off-hand really has to be either a rapier/dagger/waki (maybe a shortsword but I wouldn't recommend it). Rapier is still the best though, it really helps to have PA (you'll kill so much quicker). Try to find an ethereal balance one with high accuracy, four PABs and high proc percentage and 7 turns if you want an optimum set. Nimble with high parry would work too though (it would be a more defensive and less offensive choice though). Your nimble rapier's no good, you can get that kind of parry on a balance one.
http://ehwiki.org/wiki/Fighting_StylesThe offhand weapon also gets a 50% boost to its Parry.doubles i wan it (IMG:[ invalid] style_emoticons/default/wub.gif)
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Mar 19 2013, 22:23
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AyahuascaTheSage
Newcomer
  Group: Members
Posts: 70
Joined: 18-May 10

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Few questions about using a mace instead of estoc for 2h.
Is light armor better for a mace user? I've kinda been playing around with maces recently as they're cheaper than estocs and also safer due to stun. I was told on the IRC that light armor is better for mace users but I'm trying to figure out what it facilitates exactly.
Armor-wise all my money has gone toward heavy armor so all my light stuff is pretty shit at the moment. With full heavy, I'm at about 4436 base damage, 142% hit chance, and 37% crit chance with 94 interference and 77 burden, 0% evade and 11% resist. With full light, I'm at 3630 base damage, 144% hit chance, 37% crit chance with 60 interference and 22 burden, 26% evade and 56% resist. The heavy is mostly power of slaughter, the light is various shade that was mostly picked up from the bazaar.
So according to my calculations, with light I'm doing about 82% as much damage per hit. I've noticed that mana reserves are less stressed playing mace since I can stun an enemy and focus to regain some mana. Given that constantly stunned enemies increases survivability, should I just be leaning toward highest damage possible or for something else?
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Mar 19 2013, 22:30
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HNTI
Group: Members
Posts: 2,422
Joined: 20-April 08

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SO basically my MH should be some eternal axe and off eternal rapier. The first one for high DMG and the latter one for PAB. What about survivability ? Casting spells, contrary to mage build, will cost me a bit more ( +28 % in my current eq., Compromise 56.7 interference, 0 burden ), so I guess I need to rely more on parry/evasion and resist.
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Mar 19 2013, 22:42
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Malenk
Group: Gold Star Club
Posts: 1,166
Joined: 12-June 12

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better spend my chaos tokens to get chaos upgrades for my existing monsters or unlock as many slots as i can? at the moment i have 5 monsters around PL 100 but save for the first i only maxed double gift (maxed for their level). i have 19 tokens left right now.
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Mar 19 2013, 22:58
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AyahuascaTheSage
Newcomer
  Group: Members
Posts: 70
Joined: 18-May 10

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QUOTE(Malenk @ Mar 19 2013, 22:42)  better spend my chaos tokens to get chaos upgrades for my existing monsters or unlock as many slots as i can? at the moment i have 5 monsters around PL 100 but save for the first i only maxed double gift (maxed for their level). i have 19 tokens left right now.
Once you get double gift out of the way I think it's best to save tokens for your next unlock.
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Mar 19 2013, 23:00
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Jeanne d'Arc
Group: Catgirl Camarilla
Posts: 15,254
Joined: 12-August 11

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QUOTE(AyahuascaTheSage @ Mar 19 2013, 21:23)  Few questions about using a mace instead of estoc for 2h.
Is light armor better for a mace user? I've kinda been playing around with maces recently as they're cheaper than estocs and also safer due to stun. I was told on the IRC that light armor is better for mace users but I'm trying to figure out what it facilitates exactly.
shade helps you with high resist/evade, for the matter in the time the monster are stunn , they still reg mana and spirit, and since you dont have pa from a estoc(still you could use the skill Rending Blow for pa) you take some time to kill them and it might not be enough to finish them off as long the stunn hold. so they come out of the stunn and are ready to give you a nice ass rape with their skills. shade helps you to escape this situation.
Armor-wise all my money has gone toward heavy armor so all my light stuff is pretty shit at the moment. With full heavy, I'm at about 4436 base damage, 142% hit chance, and 37% crit chance with 94 interference and 77 burden, 0% evade and 11% resist. With full light, I'm at 3630 base damage, 144% hit chance, 37% crit chance with 60 interference and 22 burden, 26% evade and 56% resist. The heavy is mostly power of slaughter, the light is various shade that was mostly picked up from the bazaar.
So according to my calculations, with light I'm doing about 82% as much damage per hit. I've noticed that mana reserves are less stressed playing mace since I can stun an enemy and focus to regain some mana. Given that constantly stunned enemies increases survivability, should I just be leaning toward highest damage possible or for something else?
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Mar 19 2013, 23:19
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(HNTI @ Mar 19 2013, 12:30)  SO basically my MH should be some eternal axe and off eternal rapier. The first one for high DMG and the latter one for PAB.
More like the latter one for accuracy. Half the accuracy of the off-hand weapon is added to your off-hand proc chance (when your off-hand hits). The more it hits the faster you will proc PA. When going through enemy after enemy it is important to proc PA quickly on each of them if you want to clear arenas with any kind of speed as a dual-wield.
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Mar 19 2013, 23:29
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Jeanne d'Arc
Group: Catgirl Camarilla
Posts: 15,254
Joined: 12-August 11

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QUOTE(HNTI @ Mar 19 2013, 21:30)  SO basically my MH should be some eternal axe and off eternal rapier. The first one for high DMG and the latter one for PAB. What about survivability ? Casting spells, contrary to mage build, will cost me a bit more ( +28 % in my current eq., Compromise 56.7 interference, 0 burden ), so I guess I need to rely more on parry/evasion and resist.
mainhand axe bleed/fast kill = power or shadowdancer, for more bleed dmg, support is a balance rapier offhand. mainhand club stunn/safe play = fleet/shadowdancer , aim for hight evade/crit, support is a balance rapier offhand. but this suffix typs are expensive : Power of Slaughter Heavy armor Shade of the Shadowdancer Light armor try to get for the start power protection or shade fleet. since they are alot cheaper.
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Mar 19 2013, 23:35
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Malenk
Group: Gold Star Club
Posts: 1,166
Joined: 12-June 12

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QUOTE(AyahuascaTheSage @ Mar 19 2013, 23:58)  Once you get double gift out of the way I think it's best to save tokens for your next unlock.
i followed your advice and now i have two new monsters, also i got my first piece of crystallized phazon (IMG:[ invalid] style_emoticons/default/smile.gif)
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Mar 20 2013, 02:51
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CrazyFlame
Group: Members
Posts: 2,032
Joined: 22-February 10

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Do you guys reset your equipment if you don't get your desired trait from an item level up, or do you just live with what you get?
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Mar 20 2013, 03:05
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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Reset; but, it's pretty hard to get the potencies you want, so you could be at it for a while...
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Mar 20 2013, 05:09
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12

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Depends on how long you plan to use your equipment really. If it's irreplaceable with 30 million invested, might as well get it right.
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Mar 20 2013, 05:35
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Apocalypse Horsemen
Group: Members
Posts: 8,028
Joined: 29-August 10

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Is there any way to preview what "hidden" potencies lie within the equipment, or is it "random"?
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