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Mar 17 2013, 11:29
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(Nightwishman @ Mar 17 2013, 01:10)  I have a question, lets say I have DW with the following two weapons that have near-max Parry chance (either Rapier; and/or Dagger); could I combine that which is about 45-50% parry. Could I combine that with Shield Plate to get another 45-50% block; and theoretically, have a 10% or less chance of being struck by a monster? Also, whats with sword chucks?
Is it possible, to have 100% (or even 90%+) block? with shield plate + shield?
No, you're calculating the hit chance wrong. You multiply the odds of the attack getting through each layer of avoidance, you don't add them. 50% Parry + 50% Block would stop (1-(1-0.5 Parry)*(1-0.5 Block)) = 0.75 = 75% of physical attacks. It's not additive, or T_Starrk would be an invincible god in his Shade (Evade + Parry). Also, at high PLs, monsters get Chaos upgrades to negate significant amounts of Parry/Resist, and smaller amounts of Evade/Block.
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Mar 17 2013, 13:34
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Haitei Raoyue
Newcomer
 Group: Recruits
Posts: 14
Joined: 25-December 12

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Mar 17 2013, 13:46
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mytwem
Newcomer
 Group: Members
Posts: 37
Joined: 18-February 09

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when can get a lot of credits in this game i'm running H@H but doesn't get a lot of hath
need more leveling? or just lucky getting drop item?
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Mar 17 2013, 14:19
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Malenk
Group: Gold Star Club
Posts: 1,166
Joined: 12-June 12

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i want to graduate from elementalist equip to phase. which element should i go for?
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Mar 17 2013, 14:21
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(Malenk @ Mar 17 2013, 05:19)  i want to graduate from elementalist equip to phase. which element should i go for?
Heimall or Fenrir.
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Mar 17 2013, 14:30
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elda88
Group: Gold Star Club
Posts: 16,200
Joined: 30-June 09

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In what circumstances SoL is triggered?
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Mar 17 2013, 14:44
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(hujan86 @ Mar 17 2013, 20:30)  In what circumstances SoL is triggered?
http://ehwiki.org/wiki/Spells#Supportive_MagicQUOTE Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player's base SP is consumed. If the player does not have enough SP remaining the trigger will fail and the player will die. If active and enough SP is available the player's health bar will turn silver. Base health restored: 10% max health; increases by 5% per additional AP for a maximum of 30%. This post has been edited by varst: Mar 17 2013, 14:45
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Mar 17 2013, 15:09
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Malenk
Group: Gold Star Club
Posts: 1,166
Joined: 12-June 12

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QUOTE(n125 @ Mar 17 2013, 15:21)  Heimall or Fenrir.
thanks for the advice but i was looking for a bit more detail. that's what i thought too. i was thinking of holy because curative magic gets boosted too, but dark should do more damage once i get the second tier of dark spells, am i correct? i'm still undecided, i think i will build both sets and improve on the one i have the better feeling is there any point in the soul branch? doesn't look so.
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Mar 17 2013, 16:31
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Malenk @ Mar 17 2013, 21:09)  thanks for the advice but i was looking for a bit more detail. that's what i thought too.
i was thinking of holy because curative magic gets boosted too, but dark should do more damage once i get the second tier of dark spells, am i correct? i'm still undecided, i think i will build both sets and improve on the one i have the better feeling
is there any point in the soul branch? doesn't look so.
Dark give higher damage so you can play in slightly higher difficulty. Holy use less mp and heal more hp, which is good for low level grinding. The problem of dark are that it use too much mp and it require holy to reduce opponents' MMI.
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Mar 17 2013, 16:44
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(Haitei Raoyue @ Mar 17 2013, 03:34)  Weapons with shade have to be ethereal unless you want your evade to be gimped. Before the featherweight shard nerf it was possible to have a non-ethereal with shade (4 hour duration, complete loss of burden), but now you can't. That being said the fine ethereal one will due for now. Look for one with more turns and accuracy when you upgrade though.
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Mar 17 2013, 17:09
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(Colman @ Mar 18 2013, 00:31)  Dark give higher damage so you can play in slightly higher difficulty. Holy use less mp and heal more hp, which is good for low level grinding.
The problem of dark are that it use too much mp and it require holy to reduce opponents' MMI.
Also, Soul spells return SP, which may or may not be relevant depending on how you mage (but my guess is SoL is pretty important regardless of which mage style you pick up). @T_Starrk: Depends on how badly your equip is burdened with Burden (pun intended). Or Interference, for that matter. Rapiers, Wakis, Shortswords and Daggers can have Feathers totally reduce their B/I to 0. It completely depends on whether your B & I is below the magical number of 7. Too bad you can't forge or IW Mithril onto an equip. That would be awesome.
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Mar 17 2013, 17:35
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(xmagus @ Mar 17 2013, 07:09)  @T_Starrk: Depends on how badly your equip is burdened with Burden (pun intended). Or Interference, for that matter.
Rapiers, Wakis, Shortswords and Daggers can have Feathers totally reduce their B/I to 0. It completely depends on whether your B & I is below the magical number of 7.
I guess, but fw shards still only have an hour duration. So you'd be stuck using them every time you have to play, which would kinda suck, imo. Plus I don't think there exists a club or axe with 7 burden or less, which is most dual-wielders main-hand weapon, so at least your main-hand will have to be ethereal. Regardless, having ethereal weapons if you use full shade makes your life as a player much easier. This post has been edited by T_Starrk: Mar 17 2013, 22:09
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Mar 17 2013, 21:33
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12

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Axe min 14, Club min 10.5; apparently.
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Mar 18 2013, 02:37
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Apocalypse Horsemen
Group: Members
Posts: 8,028
Joined: 29-August 10

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QUOTE Grinding Proficiencies Proficiency grinding is needed for deprecating, supportive and curative proficiency only if they are below 50-75% of your level. Most of the time offensive (weapon, spell) proficiency don't need to be grinded as they should be close to your level. When grinding magic proficiencies it is recommended to use a weapon with as much mana conservation as possible. Weapons - Go into a high difficulty crude equipment's Item World and go for as long as you can. Armors, Elemental - Same as above but on Easy difficulty.Remember that you still gain armor proficiency when you evade so there's no harm in using Shadow Veil, etc. Do not use Haste when training Armor; you want monsters to attack you as often as possible. Supportive - Spam a Spike spell. Deprecating - Spam Weaken / Imperil. Remember that you still gain deprecating proficiency when you fail to curse weave. Divine, Forbidden, Spiritual - Spam Purge and Pestilence (alternating each turn). http://ehwiki.org/wiki/HentaiVerse_Advice#...g_ProficienciesHow critical / important is the Staff & Cloth Proficiency for a Mage? My current stats stands at Staff - 17.96 Cloth armor - 38.24 Any other methods to gain these 2 proficiencies quicker? Any particular type of staff that is better suited for training of the Staff Proficiency? Is the Assimilator worth training up? It is rather expensive, just the 1st level already costs 50K. Thanks. This post has been edited by Apocalypse Horsemen: Mar 18 2013, 02:45
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Mar 18 2013, 03:37
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vash50000000
Newcomer
 Group: Members
Posts: 44
Joined: 27-May 10

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QUOTE How critical / important is the Staff & Cloth Proficiency for a Mage? Not at all. Their boni aren't worth the effort.
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Mar 18 2013, 03:58
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m118w11
Group: Gold Star Club
Posts: 1,323
Joined: 7-March 11

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how does having more than 100% accuracy counter evade.
if a mob has 20% evade and I have 120% accuracy is that 100% hit chance, or do i need 200% accuracy?
Also does accuracy reduce block (or resist) chance?
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Mar 18 2013, 04:06
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m118w11
Group: Gold Star Club
Posts: 1,323
Joined: 7-March 11

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QUOTE(Apocalypse Horsemen @ Mar 18 2013, 02:37)  How critical / important is the Staff & Cloth Proficiency for a Mage?
My current stats stands at Staff - 17.96 Cloth armor - 38.24
Any other methods to gain these 2 proficiencies quicker? Any particular type of staff that is better suited for training of the Staff Proficiency? Is the Assimilator worth training up? It is rather expensive, just the 1st level already costs 50K.
Thanks.
As far as i can tell, proficiencies are not very important, have been maging since about level 120, am only at 109 staff and 187 cloth. For cloth: + 0.25% Spell Crit Chance (meh) + 0.7% Magical Mitigation (meh) + 1 Wisdom (good, but if you think about it, going from 0 to 200 is only 20 wisdom which isn't a bit deal) For staff: + 10 Physical Base Damage (lol useless with the staff auto attack change) + 5 Magical Base Damage (good, although jumping from 0 to 200 is only 100 magic damage which isn't that much) + 0.2% Attack Accuracy (dunno) If you want to train it quicker, you could do a really easy item world, and get up to a high level and melee everything, but i don't recommend it as a use of your time, you would be better off getting credits and buying better gear.
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Mar 18 2013, 04:32
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elda88
Group: Gold Star Club
Posts: 16,200
Joined: 30-June 09

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If this thing reaches 100% full potential (330/330), it will upgrade itself to Level 1 and all its stats will increase slightly? Is it like that?
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