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post Mar 17 2013, 11:29
Post #30721
PK678353



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QUOTE(Nightwishman @ Mar 17 2013, 01:10) *

I have a question, lets say I have DW with the following two weapons that have near-max Parry chance (either Rapier; and/or Dagger); could I combine that which is about 45-50% parry. Could I combine that with Shield Plate to get another 45-50% block; and theoretically, have a 10% or less chance of being struck by a monster?
Also, whats with sword chucks?

Is it possible, to have 100% (or even 90%+) block? with shield plate + shield?


No, you're calculating the hit chance wrong. You multiply the odds of the attack getting through each layer of avoidance, you don't add them.

50% Parry + 50% Block would stop (1-(1-0.5 Parry)*(1-0.5 Block)) = 0.75 = 75% of physical attacks. It's not additive, or T_Starrk would be an invincible god in his Shade (Evade + Parry). Also, at high PLs, monsters get Chaos upgrades to negate significant amounts of Parry/Resist, and smaller amounts of Evade/Block.
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post Mar 17 2013, 13:34
Post #30722
Haitei Raoyue



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For a DW/Shade build which rapier would be better?
http://hentaiverse.org/pages/showequip.php...;key=6986eb3f99
http://hentaiverse.org/pages/showequip.php...;key=ef06575ddc
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post Mar 17 2013, 13:46
Post #30723
mytwem



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when can get a lot of credits in this game
i'm running H@H but doesn't get a lot of hath

need more leveling? or just lucky getting drop item?
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post Mar 17 2013, 14:06
Post #30724
nobody_xxx



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@haitei

your fine ethereal is better weapon (IMG:[invalid] style_emoticons/default/biggrin.gif)



@ mytwem

clear every arenas at IWBTH (IMG:[invalid] style_emoticons/default/laugh.gif)
( clear arenas with the highest difficulty you can handle ) (IMG:[invalid] style_emoticons/default/biggrin.gif)


legendary 3rd tier equipment can be sold for a lot of Cr (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Mar 17 2013, 14:11
Post #30725
mytwem



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QUOTE(ahenayau @ Mar 17 2013, 21:06) *

@haitei

your fine ethereal is better weapon (IMG:[invalid] style_emoticons/default/biggrin.gif)
@ mytwem

clear every arenas at IWBTH (IMG:[invalid] style_emoticons/default/laugh.gif)
( clear arenas with the highest difficulty you can handle ) (IMG:[invalid] style_emoticons/default/biggrin.gif)
legendary 3rd tier equipment can be sold for a lot of Cr (IMG:[invalid] style_emoticons/default/tongue.gif)



-------------

i can do that but only lower rounds arenas

so... where legendary and 3rd tier items are gotten ??
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post Mar 17 2013, 14:19
Post #30726
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i want to graduate from elementalist equip to phase.
which element should i go for?
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post Mar 17 2013, 14:21
Post #30727
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QUOTE(Malenk @ Mar 17 2013, 05:19) *

i want to graduate from elementalist equip to phase.
which element should i go for?


Heimall or Fenrir.
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post Mar 17 2013, 14:30
Post #30728
elda88



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In what circumstances SoL is triggered?
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post Mar 17 2013, 14:44
Post #30729
varst



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QUOTE(hujan86 @ Mar 17 2013, 20:30) *

In what circumstances SoL is triggered?


http://ehwiki.org/wiki/Spells#Supportive_Magic

QUOTE
Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player's base SP is consumed. If the player does not have enough SP remaining the trigger will fail and the player will die.
If active and enough SP is available the player's health bar will turn silver.
Base health restored: 10% max health; increases by 5% per additional AP for a maximum of 30%.


This post has been edited by varst: Mar 17 2013, 14:45
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post Mar 17 2013, 15:09
Post #30730
Malenk



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QUOTE(n125 @ Mar 17 2013, 15:21) *

Heimall or Fenrir.


thanks for the advice but i was looking for a bit more detail.
that's what i thought too.

i was thinking of holy because curative magic gets boosted too, but dark should do more damage once i get the second tier of dark spells, am i correct?
i'm still undecided, i think i will build both sets and improve on the one i have the better feeling

is there any point in the soul branch? doesn't look so.
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post Mar 17 2013, 16:31
Post #30731
Colman



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QUOTE(Malenk @ Mar 17 2013, 21:09) *

thanks for the advice but i was looking for a bit more detail.
that's what i thought too.

i was thinking of holy because curative magic gets boosted too, but dark should do more damage once i get the second tier of dark spells, am i correct?
i'm still undecided, i think i will build both sets and improve on the one i have the better feeling

is there any point in the soul branch? doesn't look so.

Dark give higher damage so you can play in slightly higher difficulty. Holy use less mp and heal more hp, which is good for low level grinding.

The problem of dark are that it use too much mp and it require holy to reduce opponents' MMI.
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post Mar 17 2013, 16:44
Post #30732
T_Starrk



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QUOTE(Haitei Raoyue @ Mar 17 2013, 03:34) *


Weapons with shade have to be ethereal unless you want your evade to be gimped. Before the featherweight shard nerf it was possible to have a non-ethereal with shade (4 hour duration, complete loss of burden), but now you can't.

That being said the fine ethereal one will due for now. Look for one with more turns and accuracy when you upgrade though.
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post Mar 17 2013, 17:09
Post #30733
xmagus



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QUOTE(Colman @ Mar 18 2013, 00:31) *

Dark give higher damage so you can play in slightly higher difficulty. Holy use less mp and heal more hp, which is good for low level grinding.

The problem of dark are that it use too much mp and it require holy to reduce opponents' MMI.

Also, Soul spells return SP, which may or may not be relevant depending on how you mage (but my guess is SoL is pretty important regardless of which mage style you pick up).

@T_Starrk: Depends on how badly your equip is burdened with Burden (pun intended). Or Interference, for that matter.

Rapiers, Wakis, Shortswords and Daggers can have Feathers totally reduce their B/I to 0. It completely depends on whether your B & I is below the magical number of 7.

Too bad you can't forge or IW Mithril onto an equip. That would be awesome.
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post Mar 17 2013, 17:35
Post #30734
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QUOTE(xmagus @ Mar 17 2013, 07:09) *

@T_Starrk: Depends on how badly your equip is burdened with Burden (pun intended). Or Interference, for that matter.

Rapiers, Wakis, Shortswords and Daggers can have Feathers totally reduce their B/I to 0. It completely depends on whether your B & I is below the magical number of 7.


I guess, but fw shards still only have an hour duration. So you'd be stuck using them every time you have to play, which would kinda suck, imo. Plus I don't think there exists a club or axe with 7 burden or less, which is most dual-wielders main-hand weapon, so at least your main-hand will have to be ethereal. Regardless, having ethereal weapons if you use full shade makes your life as a player much easier.

This post has been edited by T_Starrk: Mar 17 2013, 22:09
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post Mar 17 2013, 21:33
Post #30735
Arxdewn



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Axe min 14, Club min 10.5; apparently.
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post Mar 18 2013, 02:37
Post #30736
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QUOTE
Grinding Proficiencies

Proficiency grinding is needed for deprecating, supportive and curative proficiency only if they are below 50-75% of your level. Most of the time offensive (weapon, spell) proficiency don't need to be grinded as they should be close to your level. When grinding magic proficiencies it is recommended to use a weapon with as much mana conservation as possible.
Weapons - Go into a high difficulty crude equipment's Item World and go for as long as you can.
Armors, Elemental - Same as above but on Easy difficulty.

Remember that you still gain armor proficiency when you evade so there's no harm in using Shadow Veil, etc.
Do not use Haste when training Armor; you want monsters to attack you as often as possible.
Supportive - Spam a Spike spell.
Deprecating - Spam Weaken / Imperil.
Remember that you still gain deprecating proficiency when you fail to curse weave.
Divine, Forbidden, Spiritual - Spam Purge and Pestilence (alternating each turn).


http://ehwiki.org/wiki/HentaiVerse_Advice#...g_Proficiencies


How critical / important is the Staff & Cloth Proficiency for a Mage?

My current stats stands at
Staff - 17.96
Cloth armor - 38.24

Any other methods to gain these 2 proficiencies quicker?
Any particular type of staff that is better suited for training of the Staff Proficiency?
Is the Assimilator worth training up? It is rather expensive, just the 1st level already costs 50K.

Thanks.

This post has been edited by Apocalypse Horsemen: Mar 18 2013, 02:45
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post Mar 18 2013, 03:37
Post #30737
vash50000000



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QUOTE
How critical / important is the Staff & Cloth Proficiency for a Mage?

Not at all. Their boni aren't worth the effort.
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post Mar 18 2013, 03:58
Post #30738
m118w11



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how does having more than 100% accuracy counter evade.

if a mob has 20% evade and I have 120% accuracy is that 100% hit chance, or do i need 200% accuracy?

Also does accuracy reduce block (or resist) chance?
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post Mar 18 2013, 04:06
Post #30739
m118w11



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QUOTE(Apocalypse Horsemen @ Mar 18 2013, 02:37) *

How critical / important is the Staff & Cloth Proficiency for a Mage?

My current stats stands at
Staff - 17.96
Cloth armor - 38.24

Any other methods to gain these 2 proficiencies quicker?
Any particular type of staff that is better suited for training of the Staff Proficiency?
Is the Assimilator worth training up? It is rather expensive, just the 1st level already costs 50K.

Thanks.


As far as i can tell, proficiencies are not very important, have been maging since about level 120, am only at 109 staff and 187 cloth.

For cloth:
+ 0.25% Spell Crit Chance (meh)
+ 0.7% Magical Mitigation (meh)
+ 1 Wisdom (good, but if you think about it, going from 0 to 200 is only 20 wisdom which isn't a bit deal)

For staff:
+ 10 Physical Base Damage (lol useless with the staff auto attack change)
+ 5 Magical Base Damage (good, although jumping from 0 to 200 is only 100 magic damage which isn't that much)
+ 0.2% Attack Accuracy (dunno)

If you want to train it quicker, you could do a really easy item world, and get up to a high level and melee everything, but i don't recommend it as a use of your time, you would be better off getting credits and buying better gear.
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post Mar 18 2013, 04:32
Post #30740
elda88



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If this thing reaches 100% full potential (330/330), it will upgrade itself to Level 1 and all its stats will increase slightly? Is it like that?
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