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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Oct 25 2010, 23:54
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Conquest101 @ Oct 25 2010, 11:43)  I believe sword chucks, if used at all, are usually used as an offhand with a high ADM mainhand to take advantage of crit damage. I could be wrong though.
I used a Rapier-Chucks combo to down FSM.
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Oct 26 2010, 04:00
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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QUOTE(Battle_Hunter @ Oct 25 2010, 21:29)  if Block chance affects damage avoidance (which is the same as evasion right?) then, would a Battlecaster Kite shield be better for an evasion mage than a Barrier Buckler shield?
i mean, do the burden and suffix balance each other out?
Battlecaster reduces interference, not burden. Anyway, it's impossible to say without seeing the equipment stats.
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Oct 26 2010, 07:39
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Red of EHCOVE
Group: Gold Star Club
Posts: 9,493
Joined: 28-April 07

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QUOTE(Boggyb @ Oct 25 2010, 17:12)  Is it pre-nerf? This number is... high. Very high. Crazy high. Shame about the sucky proc duration, though; combined with 19% chance it makes it just "pretty good", but not more so than a bunch of other high end axes (those around 18-20 damage value, but with higher chance and proc duration). Compare: over 100 turns, your axe (28, 19% for 2) should 532-1064 BW damage; mine (18, 23% for 4) would deal 414-1656, blade's (23, 25% for 5) still wins at 575-2875... not that any of them isn't high end, but I think blade's is still the best. This post has been edited by Red_Piotrus: Oct 26 2010, 07:50
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Oct 26 2010, 07:56
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(Red_Piotrus @ Oct 26 2010, 12:39)  Is it pre-nerf?
It must be.. As far as I can tell, 20 base damage is the maximum bleed you could get from drops these days.
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Oct 26 2010, 11:40
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Bloodthirster18
Group: Gold Star Club
Posts: 1,388
Joined: 16-December 09

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Question: what can I do to help me get ready to face a boss. I'm a pure mage, never used any other weapon, all my skills are in elemental spells, barrier, shield, maxed shadow veil, cure, and that's it. Every time I run into a boss I can't beat it, the fight just drags and drags and I run out of items while chipping away weakly at the damn thing. Am I screwed till I get the really good spells, or is there something else I can do?
Edit: should I just get a maxed Poison or is that only going to matter if I use a rapier for PA, despite that I have 0 skill in any weapon other than a staff?
This post has been edited by bloodthirster18: Oct 26 2010, 11:42
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Oct 26 2010, 12:20
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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max poison... it is very useful against the bosses.
max fire and elec all the way to the ratings.
personally i feel that barrier is just not worth it since it only absorbs magical damage which the monsters only only cast occasionally.
the bosses are easier to deal with as you level.
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Oct 26 2010, 13:15
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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3 11 The level of your item has increased by 3! (IMG:[ invalid] style_emoticons/default/blink.gif) never seen an item go up by 3 before. my next IW also went up +3 This post has been edited by 4EverLost: Oct 26 2010, 16:03
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Oct 26 2010, 17:56
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cryomorph
Group: Gold Star Club
Posts: 4,354
Joined: 9-April 10

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I have one question. Is absorb practically not important for legendries in comparison with mitigation as the damage is too high?
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Oct 27 2010, 14:09
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shiki666
Group: Members
Posts: 519
Joined: 27-January 09

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QUOTE(4EverLost @ Oct 26 2010, 07:15)  3 11 The level of your item has increased by 3! (IMG:[ invalid] style_emoticons/default/blink.gif) never seen an item go up by 3 before. my next IW also went up +3 Question: How do you guys beat a 100+ IW on Battletoads? I can at best manage on Hell for a Crude item around level 30-40 at most before I run out of mana. Do you still use maging for Battletoads or do you switch to something else (1H with shield, 2 hand, dual wield?). If you use another fighting style do you need high block for shield or ridiculous parry or something to survive that long? And what kind of armor do you wear for that? Also I noticed how everyone chooses kevlar because it has high resist. Is this resist stat an alternative to evade? If you have high resist with light armor, is evade not needed anymore since you can just resist all attacks and magic instead of evading them? This post has been edited by shiki666: Oct 27 2010, 14:10
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Oct 27 2010, 14:54
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Conquest101
Group: Gold Star Club
Posts: 2,852
Joined: 10-March 08

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Maging. I don't ever bother doing it though, since I don't have anything THAT low level anymore, and for higher level stuff, it's not worth the time/attention required. As far as equipment goes. Well, the setup I use for Battletoads Trio is a mix of evade/elementalist stuff. IIRC, I have something like 48% evade, +165 prof.
People don't really choose Kevlar for just high resist (at least they shouldn't). It's more for the balance of mitigations/evade/resist with low compromise. Resist only blocks magic attacks so it's considerably less useful than evade.
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Oct 27 2010, 15:04
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shiki666
Group: Members
Posts: 519
Joined: 27-January 09

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QUOTE(Conquest101 @ Oct 27 2010, 08:54)  Maging. I don't ever bother doing it though, since I don't have anything THAT low level anymore, and for higher level stuff, it's not worth the time/attention required. As far as equipment goes. Well, the setup I use for Battletoads Trio is a mix of evade/elementalist stuff. IIRC, I have something like 48% evade, +165 prof.
People don't really choose Kevlar for just high resist (at least they shouldn't). It's more for the balance of mitigations/evade/resist with low compromise. Resist only blocks magic attacks so it's considerably less useful than evade.
Interesting. Still even with 48% evade I assume you do get hit a lot since it must take hundreds of turns at least to beat Trio on Battletoads. How do you recover the lost health and still have enough mana/items left over to dish out damage? At that level I would always run out of mana just to heal and not have enough to finish the fight. Why would people choose Kevlar then if they don't do it for the resist? Any kind of damage mitigation it has is inferior to heavy armor not to mention there is a trade off with less evade than silk and added interference/burden. And plus mitigation at high levels really doesn't make a difference against mobs/bosses they hit for way too much damage at that level. How could Kevlar be superior to silk in that regard? This post has been edited by shiki666: Oct 27 2010, 15:06
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Oct 27 2010, 15:40
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Death Grunty
Group: Gold Star Club
Posts: 2,788
Joined: 18-November 09

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QUOTE(shiki666 @ Oct 27 2010, 07:04)  Interesting. Still even with 48% evade I assume you do get hit a lot since it must take hundreds of turns at least to beat Trio on Battletoads. How do you recover the lost health and still have enough mana/items left over to dish out damage? At that level I would always run out of mana just to heal and not have enough to finish the fight.
Why would people choose Kevlar then if they don't do it for the resist? Any kind of damage mitigation it has is inferior to heavy armor not to mention there is a trade off with less evade than silk and added interference/burden. And plus mitigation at high levels really doesn't make a difference against mobs/bosses they hit for way too much damage at that level. How could Kevlar be superior to silk in that regard?
I would assume he kills all enemies except one and uses ether theft to completely recover on the last one. Each round. You're wrong about the mitigation. Some pieces have about the same mitigation as heavy equipment but FAR lower burden and interference.. Eg. a heavy piece has about 20 burden and 18 interference. But you can find a kevlar with similar mitigation but about 6 burden and 5 interference. So it's not inferior to heavy. It's better. Especially since each point of interference decreases damage done by offensive spells by 1%. Also if anything mitigation ar higher levels is more important than at lower.. At lower levels absorption is the way to go.
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Oct 27 2010, 15:46
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Conquest101
Group: Gold Star Club
Posts: 2,852
Joined: 10-March 08

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QUOTE(shiki666 @ Oct 27 2010, 06:04)  Interesting. Still even with 48% evade I assume you do get hit a lot since it must take hundreds of turns at least to beat Trio on Battletoads. How do you recover the lost health and still have enough mana/items left over to dish out damage? At that level I would always run out of mana just to heal and not have enough to finish the fight.
Why would people choose Kevlar then if they don't do it for the resist? Any kind of damage mitigation it has is inferior to heavy armor not to mention there is a trade off with less evade than silk and added interference/burden. And plus mitigation at high levels really doesn't make a difference against mobs/bosses they hit for way too much damage at that level. How could Kevlar be superior to silk in that regard?
Factoring in Shadowveil as well, I only have like a less than 1/3 chance of being hit. The first 50 or so rounds are relatively safe/easy. The last 50, with 5 and 6 monster rounds are a bit more dangerous. I can usually reduce the enemy count down to just the Manthra with 3, or occasionally 4 casts. I then ET the Manthra and recast buffs/heal as necessary. Rinse and repeat. I've cleared the whole thing without items. It just takes longer. More stopping to use ET and such. I don't bother now. What Death Grunty said, although I never said kevlar was superior to silk. This post has been edited by Conquest101: Oct 27 2010, 15:47
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Oct 27 2010, 15:52
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Death Grunty
Group: Gold Star Club
Posts: 2,788
Joined: 18-November 09

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QUOTE(Conquest101 @ Oct 27 2010, 07:46)  What Death Grunty said, although I never said kevlar was superior to silk.
Neither did I. (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Oct 27 2010, 15:55
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Conquest101
Group: Gold Star Club
Posts: 2,852
Joined: 10-March 08

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QUOTE(Death Grunty @ Oct 27 2010, 06:52)  I know. I was referring to what shiki had said.
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Oct 28 2010, 02:23
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CastleAge
Group: Gold Star Club
Posts: 1,679
Joined: 12-July 10

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I started maging and i'm having lots of trouble with the bosses on IW, take too long to kill them and use some mana :/ Is this common or there is some strategy to take them out?
Thanks
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Oct 28 2010, 02:30
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(AlexKay @ Oct 28 2010, 01:23)  I started maging and i'm having lots of trouble with the bosses on IW, take too long to kill them and use some mana :/ Is this common or there is some strategy to take them out?
Thanks
If you're only starting now, it's normal since your elemental/divine proficiencies are low. The easy way to kill them is to use the 2nd/3rd tier of their weakness. i.e. dalek: use chain lightning.
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Oct 28 2010, 02:37
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Melni
Newcomer
 Group: Members
Posts: 33
Joined: 18-May 10

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Gotta three questions
1. Does difficulty lvl (lowering it to cake) affect only exp from monsters or also amount of credits gained in grindfest? 2. You can train skill called Scavenger. This rises drop rate of things from category 'items', right? And Luck of the Draw as well, items only and nothing more? 3. Formula for damage taken is [(Original Damage Roll- Absorption)*(1- Physical/Magical Mitigation)*(1- Specific damage type Mitigation)]= Damage taken. So the formula for damage taken from scary ghost contains physical mitigation 2 times?
Thanks in advance.
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Oct 28 2010, 02:41
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shiki666
Group: Members
Posts: 519
Joined: 27-January 09

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Which is more useful of the two: Shield Blocking or Parry? Both can block physical, magic and spirit attacks right? Is it better to fight in RoB with a good shield with very high block or is it better to find a dagger with high parry to complement rapier/axe? I find myself facing a choice between focusing on getting better shield equipment or better parry gear. Which is better to protect yourself with when fighting Gods, Bosses, etc? This is beside getting the high evade from silk of course.
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