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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Mar 6 2013, 03:54
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kakashi524
Group: Members
Posts: 4,145
Joined: 6-February 09

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After a very, VERY long time I have finally decided to do something about my staff proficiency and was wondering if you guys had any advice about how to make it quicker. I was thinking of getting a whole new set dedicated to level up staff proficiency but while the training is finished I wanted your input.
I was planning on getting armor with +attack accuracy and if possible with dexterity in it. And the sorriest excuse for a staff I can find. Should I be concerned about attack crit or not? Any other ideas? Let me know. Thanks.
BTW my staff proficiency is at 103.57 atm. 190 lvls to go xD
This post has been edited by kakashi524: Mar 6 2013, 04:03
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Mar 6 2013, 04:16
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(kakashi524 @ Mar 6 2013, 11:54)  After a very, VERY long time I have finally decided to do something about my staff proficiency and was wondering if you guys had any advice about how to make it quicker. I was thinking of getting a whole new set dedicated to level up staff proficiency but while the training is finished I wanted your input.
I was planning on getting armor with +attack accuracy and if possible with dexterity in it. And the sorriest excuse for a staff I can find. Should I be concerned about attack crit or not? Any other ideas? Let me know. Thanks.
BTW my staff proficiency is at 103.57 atm. 190 lvls to go xD
You can use the absolute best staff you have and it won't make much difference. At that level, you'll be gaining proficiency with almost every whack. All you need is Attack Accuracy at or above 100% (even if the mob avoids, you still have the same chance of gaining prof). The less powerful your whack, the more turns per round of whacking you have, so a Staff with low combined ADB+MDB is more important than low ADB alone, due to the way Arcane Blow works. The best way, if you don't want to simultaneously grind Cloth? Get a good set of Plate Protection and do the Crude IWBTH IW in that. Flee just before killing the last mob on Round 1 (no Riddlemaster to slow you down, no Stamina loss). Do it in Normal Stamina and Newbie rank, to reduce your attack damage.
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Mar 6 2013, 08:16
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(kakashi524 @ Mar 6 2013, 01:54)  After a very, VERY long time I have finally decided to do something about my staff proficiency and was wondering if you guys had any advice about how to make it quicker. I was thinking of getting a whole new set dedicated to level up staff proficiency but while the training is finished I wanted your input.
I was planning on getting armor with +attack accuracy and if possible with dexterity in it. And the sorriest excuse for a staff I can find. Should I be concerned about attack crit or not? Any other ideas? Let me know. Thanks.
BTW my staff proficiency is at 103.57 atm. 190 lvls to go xD
Staff prof is going to go up slow without +5 levels of training. Just use the armor that needs the most work so you can do 2 things at once.
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Mar 6 2013, 12:39
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HNTI
Group: Members
Posts: 2,422
Joined: 20-April 08

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Is it only me who has problems with 220+ arenas as a dark/(holy) mage ? Any idea how to overcome a problem of the Schoolgirls after 50 round and later. They're not a problem in terms of endurance of damage caused (ok they hit hard, but it's nothing to IWBTH monsters during random encounters), but I use way too much mana to survive to the last round (at normal difficulty). My mana pool is around 1748 (mana& Hp tanks maxed out) and I use a staff which reduces my mana spending by 23 %. Proficiencies dark & holy are around 210.
This post has been edited by HNTI: Mar 6 2013, 12:40
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Mar 6 2013, 12:44
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(HNTI @ Mar 6 2013, 20:39)  Is it only me who has problems with 220+ arenas as a dark/(holy) mage ? Any idea how to overcome a problem of the Schoolgirls after 50 round and later. They're not a problem in terms of endurance of damage caused (ok they hit hard, but it's nothing to IWBTH monsters during random encounters), but I use way too much mana to survive to the last round (at normal difficulty). My mana pool is around 1748 (mana& Hp tanks maxed out) and I use a staff which reduces my mana spending by 23 %. Proficiencies dark & holy are around 210.
I guess you need Imperil, maybe Absorb. I also think you might want to try Soul magic, because that's about the only thing they're weak to. Well, except Konata, she's weak to Wind, I think. Imperil should lower their MMI so that your spells hit harder (too bad it doesn't do anything about Holy/Dark specific mits). Or just use Arcane Blow, if you have an Astral Void Staff.
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Mar 6 2013, 12:53
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(HNTI @ Mar 6 2013, 06:39)  Is it only me who has problems with 220+ arenas as a dark/(holy) mage ? Any idea how to overcome a problem of the Schoolgirls after 50 round and later. They're not a problem in terms of endurance of damage caused (ok they hit hard, but it's nothing to IWBTH monsters during random encounters), but I use way too much mana to survive to the last round (at normal difficulty). My mana pool is around 1748 (mana& Hp tanks maxed out) and I use a staff which reduces my mana spending by 23 %. Proficiencies dark & holy are around 210.
ET Konata. Nuke the round, Weaken her, and make with the MM and Arcane Blow spam. Short of Mana Elixirs, it's the only way to pack more than MP equivalent to 12-13 Godly Manas. You should get about 28-30 per tick with a double stack. It was sufficient to carry my <50 prof ass through first clear, and my Dark set blows. I need to see how well Imperil + my Nif set would do. Occasionally had to ET spam other schoolgirls, but Konata isn't Dark vulnerable so may as well use her for a mana pinata. This post has been edited by PK678353: Mar 6 2013, 12:54
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Mar 6 2013, 15:53
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HNTI
Group: Members
Posts: 2,422
Joined: 20-April 08

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From what I've read absorb is kinda useless mana-wise. It only gives a CHANCE ( 75 % with 5/5 AP ? ) to absorb a spell and the amount of mana gained is lesser than used to cast the spell (IMG:[ invalid] style_emoticons/default/dry.gif). Wind...that sucks as my only elemental spells are the fire ones. I guess I'll need to put some AP in remaining offensive spells after maxing out my spirit tank. QUOTE but Konata isn't Dark vulnerable so may as well use her for a mana pinata. Yeap, she's the biggest pain in the butt for me and at the best case defeating her costs me 200 MP if I'm lucky with crits. Using Mana Elixirs is some solution for now, but sooner of later. I'll run out of them. Currently, I own around 40-45 of them. This post has been edited by HNTI: Mar 6 2013, 15:54
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Mar 6 2013, 15:57
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Absorb isn't good because you can gain mana with it(though mages can). Absorb is good because it completely nulls their special, avoiding you burning SP and losing health.
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Mar 6 2013, 17:01
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(Lement @ Mar 6 2013, 23:57)  Absorb isn't good because you can gain mana with it(though mages can). Absorb is good because it completely nulls their special, avoiding you burning SP and losing health.
Yes, you can consider it a mini Mana Shield (in that Absorb costs MP rather than SP to absorb a special). However, as a mage, you can cast it at considerably cheaper than melee-types (you have mana conservation and start out at 100% mana cost rather than, say 150%). Consider than schoolgirls all have magic specials (although they may have physical specials also), and that 75% doesn't look half bad. Consider also that ZERO HP gets burnt when Absorb fires off, instead of 25% when SS does its work.
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Mar 6 2013, 17:02
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HNTI
Group: Members
Posts: 2,422
Joined: 20-April 08

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I've noticed that the most of hits which I receive is physical nature, so Absorb doesn't make any difference. For now X-Nerf works fine if I bump into some more nasty monster like Konata. I have quite a lot SP at this level (I can have up to 4 SoL with full spirit bar). I didn't have problems with running out of SP due to dmg dealt to me, but as I said I run out of mana.
This post has been edited by HNTI: Mar 6 2013, 17:06
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Mar 6 2013, 18:15
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Lement
Group: Members
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Joined: 28-February 12

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Protip: X-nerf costs 6 times more than weaken for less than half the damage nerf
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Mar 6 2013, 18:59
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christianwah
Group: Gold Star Club
Posts: 419
Joined: 22-January 12

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and it doesn't prevent critical heat like weaken does.
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Mar 6 2013, 19:17
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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QUOTE(Lement @ Mar 6 2013, 10:15)  Protip: X-nerf costs 6 times more than weaken for less than half the damage nerf
That is important tip. Note that xnerf is not useless though because it hits all opponents at once. So its good opener if you are doing a IWBTH hourly and scored 10 opponents some of which are monsterously strong (it prevents your SoL triggering on first round). This post has been edited by mrttao: Mar 6 2013, 19:18
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Mar 6 2013, 20:38
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Herp in your Derp
Group: Members
Posts: 2,158
Joined: 7-November 12

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Or just use silence on the girls... No need to think about that 25% window or crit chance.
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Mar 6 2013, 21:35
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HNTI
Group: Members
Posts: 2,422
Joined: 20-April 08

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But then you need to care about physical crits which might hurt a lot.
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Mar 6 2013, 21:41
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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silence+weaken is pretty staple nowadays. unlike in the past where that was impossible combo iirc
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Mar 6 2013, 23:47
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noneya
Group: Gold Star Club
Posts: 1,965
Joined: 24-September 09

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I just want to make sure I'm reading the chart right on the wiki. When I keep upgrading a certain attribute on a weapon, ex: str, as I level it, the amount of HG and MG material increases and forge level does not decrease the amount of material use to level a weapon's attributes.
This post has been edited by noneya: Mar 6 2013, 23:49
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Mar 6 2013, 23:53
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chaos9
Newcomer
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Posts: 73
Joined: 10-August 12

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QUOTE(noneya @ Mar 6 2013, 22:47)  I just want to make sure I'm reading the chart right on the wiki. When I keep upgrading a certain attribute on a weapon, ex: str, as I level it, the amount of HG and MG material increases and forge level does not decrease the amount of material use to level a weapon's attributes.
right forge level increas the max level you can update
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Mar 7 2013, 01:25
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Nightwishman
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Joined: 9-December 10

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