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post Mar 2 2013, 02:39
Post #30281
LawlietKlaw



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QUOTE(TheGreyPanther @ Mar 2 2013, 02:26) *

Helpful advice


Thanks for all of the tips, and especially for the armor you sent. I vastly appreciate it.
[i45.tinypic.com] Abilities
[i47.tinypic.com] Stats

How's this look?
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post Mar 2 2013, 03:23
Post #30282
TheGreyPanther



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QUOTE(LawlietKlaw @ Mar 2 2013, 01:39) *
Thanks for all of the tips, and especially for the armor you sent. I vastly appreciate it.
[i45.tinypic.com] Abilities
[i47.tinypic.com] Stats

How's this look?
I looks good!
Abilities you should get when they become available:
Shadow veil, imperil, spark of life, silence, heartseeker, spirit shield and x-nerf and everything in the column on the right side but not infusion/scroll slots, spike spells and cure III.
Your skills can be useful. The higher level skills become available at 50 and 100 proficiency but the basic ones are good too. You should have 10% overcharge above your highest skill available to make it possible to use spirit stance and then the skill.
You should run all you daily arenas and hourlies at the highest difficulty to speed up your leveling. Once you reach level 100 and get spark of life (when you need spirit tanks) it should be smooth sailing to approximately level 220 when your leveling speed will slow down assuming you don't get any hath perks and the like.

Do luck! (IMG:[invalid] style_emoticons/default/cool.gif)
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post Mar 2 2013, 08:58
Post #30283
白井·黑子



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I'm a fighter now, how can I change to wizard?
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post Mar 2 2013, 09:14
Post #30284
Mindflayer88



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QUOTE(白井·黑子 @ Mar 2 2013, 09:58) *

I'm a fighter now, how can I change to wizard?

Sorry, you can't have your v-card back so that option is not available to you.
But at least you can adjust your physical attributes, reset your skill tree and invest ap in spells to get something similar.
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post Mar 2 2013, 11:31
Post #30285
xcaliber9999



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Hello

Got a question regarding equipments for heavy melee. Since this patch made heavy melee nerf alot I was wondering which set is better (atleast make things a bit easier clearing the arenas/gf etc fast) on higher difficulties. I am confused between full power of protection set and full power of slaughter set. Which will be the best in your opinion ? Since I don't have millions of credits lying around I don't want to waste them on stuffs which will not benefit me in a lot run.

Also is it true that DW clear arenas more faster than 2H ?

Thanks for any kind of help and advice ^^
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post Mar 2 2013, 11:50
Post #30286
Okkkama



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Hi, I've been a magic user since day one, but my survivalbility just keeps falling.
I've read some posts about how people are playing on IWBTH, which is quite impossible for me, seeing as how they kill me in one hit.

I'm thinking of switching over to melee, which explains why my stats are fairly messed up atm.
Any advice on what i wep/armour i should switch to, what my stats should look like, how my skill distribution should look like etc?

It's come to the point where I just do my arena on hard, heroic or nightmare.
[oi49.tinypic.com] http://oi49.tinypic.com/x5z3eu.jpg

Sorry, the image's quite pixelated.
I've got
83+20 str
83+23 dex
91+4 agi
86+21 end
121+57 int
89+45 wis
Until lv95 my str and dex was 1 each.

Any help appreciated, thanks!

This post has been edited by Okkkama: Mar 2 2013, 11:51
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post Mar 2 2013, 11:50
Post #30287
Mindflayer88



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QUOTE(xcaliber9999 @ Mar 2 2013, 12:31) *

Got a question regarding equipments for heavy melee. Since this patch made heavy melee nerf alot I was wondering which set is better (atleast make things a bit easier clearing the arenas/gf etc fast) on higher difficulties. I am confused between full power of protection set and full power of slaughter set. Which will be the best in your opinion ? Since I don't have millions of credits lying around I don't want to waste them on stuffs which will not benefit me in a lot run.

Also is it true that DW clear arenas more faster than 2H ?

Thanks for any kind of help and advice ^^

I mage but from what I heard it's better to mix power of slaughter with plate of protection instead of using power armor of protection.

No, that's only true for schoolgirl marathons.

QUOTE(Okkkama @ Mar 2 2013, 12:50) *

Hi, I've been a magic user since day one, but my survivalbility just keeps falling.
I've read some posts about how people are playing on IWBTH, which is quite impossible for me, seeing as how they kill me in one hit.

I'm thinking of switching over to melee, which explains why my stats are fairly messed up atm.
Any advice on what i wep/armour i should switch to, what my stats should look like, how my skill distribution should look like etc?

It's come to the point where I just do my arena on hard, heroic or nightmare.
[oi49.tinypic.com] http://oi49.tinypic.com/x5z3eu.jpg

Sorry, the image's quite pixelated.
I've got
83+20 str
83+23 dex
91+4 agi
86+21 end
121+57 int
89+45 wis
Until lv95 my str and dex was 1 each.

Any help appreciated, thanks!


I doubt that switching to melee will allow you to keep playing on battletoads, unless you have some really powerful equipment.

This post has been edited by Mindflayer88: Mar 2 2013, 11:53
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post Mar 2 2013, 12:01
Post #30288
holy_demon



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QUOTE(xcaliber9999 @ Mar 2 2013, 20:31) *

Hello

Got a question regarding equipments for heavy melee. Since this patch made heavy melee nerf alot I was wondering which set is better (atleast make things a bit easier clearing the arenas/gf etc fast) on higher difficulties. I am confused between full power of protection set and full power of slaughter set. Which will be the best in your opinion ? Since I don't have millions of credits lying around I don't want to waste them on stuffs which will not benefit me in a lot run.

Also is it true that DW clear arenas more faster than 2H ?

Thanks for any kind of help and advice ^^


Slaughter is much better. Since the change to pmi formula and protection, stacking pmi isn't as beneficial as before (now it's about as effective as stacking evade), while our damage becomes higher. Even if you stack plate, you'd still have to cast cure from time to time since regen won't heal you fast enough.

Personally I never like power of protection. Mixing slaughter and plate is much better, it's more flexible, and plates are much cheaper than power of protection

With arena that has less than 5 monster (such as schoolgirl or some of the early arenas), DW is faster.

This post has been edited by holy_demon: Mar 2 2013, 12:01
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post Mar 2 2013, 13:53
Post #30289
PK678353



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QUOTE(Okkkama @ Mar 2 2013, 05:50) *

Hi, I've been a magic user since day one, but my survivalbility just keeps falling.
I've read some posts about how people are playing on IWBTH, which is quite impossible for me, seeing as how they kill me in one hit.

I'm thinking of switching over to melee, which explains why my stats are fairly messed up atm.
Any advice on what i wep/armour i should switch to, what my stats should look like, how my skill distribution should look like etc?

It's come to the point where I just do my arena on hard, heroic or nightmare.
[oi49.tinypic.com] http://oi49.tinypic.com/x5z3eu.jpg

Sorry, the image's quite pixelated.
I've got
83+20 str
83+23 dex
91+4 agi
86+21 end
121+57 int
89+45 wis
Until lv95 my str and dex was 1 each.

Any help appreciated, thanks!


First of all, the guys running crazy IWBTH stuff are generally much higher level. Don't expect to do long IWBTH fights at level 100, it doesn't work. At all. The +100 modifier to level for calculating PL means the mobs you meet just eat you for breakfast.

That said, you can mage, or you can melee. Until you hit at least 250 or so, you're going to be largely constrained by your AP (and prof to a lesser extent) to one or the other. At my level, I can do Cold Mage well, Dark mage rather meh (though that's largely because of poor Proficiency and meh gear), or do Heavy/Estoc pretty damn badly (bad prof, meh gear, no experience, no OC).

For melee, you'll need to look to someone else for advice, I don't know exactly what the latest patch has done to them. You will have to reset your AP.

For mage, we'll start with stats. You want INT, WIS and END about the same (INT ahead maybe a bit), since INT/WIS is damage and END is your survivability. STR, DEX and AGI should be kept a bit lower (but not more than say 15-20 points behind END, since they still do things for you).

Given your stat bonuses, your gear is some absurd mix of types, since Cloth doesn't give STR/END and Heavy doesn't give INT/WIS. You don't get armor prof bonuses if you mix types. If you want to mage, pick an Element and use a combination of Elementalist Gossamer and Phase of that single Element (note: 0.75 is probably going to turn mage damage calculations on their head, so don't go breaking the bank on this). You'll transition to all Phase later (or move to Holy/Dark and do the same thing, but with Heaven-Sent/Demon-Fiend Gossamer + Heimdall/Fenrir Phase, focused on one element).

As for your skills. . .
Dump the XP tanks. REs have an enormous XP multiplier to catapult you forward for each one you beat. Invest in HP and MP tanks, at least 2 offensive spells (T2 in your Element, T1 in the next in the cycle at minimum, full AP in any spell you actually intend on using), more if you want more flexibility. Take everything on the far right except Scroll and Infusion slots (1 of each for those). As for utility spells, you'll want Haste, Shadow Veil, Weaken, Imperil and Spark (all maxed), and Regen and possibly Protection. Regen sucks at first, but once you have some serious Supportive Proficiency Regen II becomes an awesome spell (even if kind of gimped by the new action tick rules). You should be using Regen when you can, as it's more MP-efficient than Cure (you will still need to Cure a lot though). Weaken, Spark and Haste you know the utility of, but SV is a potent defensive buff for mages, as is the new Protection (Shadow Veil is a hell of a lot less annoying to keep running though). Imperil is brilliant for Elemental mages, since it knocks down Elemental resists, allowing you to push through mobs with high resists easier. If you don't have enough AP for all that, start training Ability Boost. If you have AP left over, start cramming them into Spirit Tank (or save for T3 Fire at 110). Every 50% Spirit you add to the bar means another Spark you can trigger before you have to hit the pots. Speaking of pots, maxing Pack Rat is always a good idea.

As you level, you'll hit Arcane Focus at L130, which is very nice for longer arenas (or shorter ones at that, +25% damage is too good to pass up), then Regen II at 150 (second best Channelling use after AF), and that enhances sustainability greatly. Perhaps more importantly, you gain access to Dark, which makes Holy/Dark available.

This post has been edited by PK678353: Mar 2 2013, 13:54
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post Mar 2 2013, 15:17
Post #30290
elda88



FREEDOM! FUCK DMCA!
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I'm short of 2 tokens for taking on Real Life, but no problem - that's what Grindfest and Arenas are for. Any specific strategies I should take note of when going against Real Life?
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post Mar 2 2013, 15:37
Post #30291
ChosenUno



A Legendary Collector
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Level 422 (Godslayer)


QUOTE(hujan86 @ Mar 2 2013, 20:17) *

I'm short of 2 tokens for taking on Real Life, but no problem - that's what Grindfest and Arenas are for. Any specific strategies I should take note of when going against Real Life?


Not really. Silence, and weaken if needed.

Wackaway!
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post Mar 2 2013, 15:51
Post #30292
letmegitdat



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Level 347 (Godslayer)


So uh I still have a bunch of ponyfeathers left over. can they still be used? or should i just sell them bazaar?
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post Mar 2 2013, 15:55
Post #30293
Lement



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Real life is downright annoying due high specific mits, if you're melee make sure to use void damage, if you're mage make sure to use elementalist gear+imperil. Holy/dark won't work on this one, though soul and non-eth weaponry will do badly.

EDIT: For ponyfeathers you can just sell them to players at higher value than an artifact, but no reason why not.

This post has been edited by Lement: Mar 2 2013, 15:56
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post Mar 2 2013, 15:55
Post #30294
kserox



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QUOTE

22 2 Fgr34144 hits you for 1377 slashing damage.
22 1 Fgr34144 evades your attack.
21 3 Fgr34144 crits you for 1820 slashing damage.
21 2 You parry the attack from Yuki Nagato.
21 1 Fgr34144 parries your attack.
20 1 Fgr34144 evades your attack.
19 3 Fgr34144 crits you for 1837 slashing damage.
19 2 Yuki Nagato misses the attack against you.
19 1 Fgr34144 parries your attack.
18 2 You are healed for 6734 Health Points.
18 1 You cast Cure.
17 2 Fgr34144 hits you for 1348 slashing damage.
17 1 Fgr34144 parries your attack.
16 3 Yuki Nagato misses the attack against you.
16 2 You evade the attack from Fgr34144.
16 1 Fgr34144 parries your attack.
15 2 You evade the attack from Fgr34144.
15 1 Fgr34144 parries your attack.


We still can't do nothing against this, yes?

This post has been edited by kserox: Mar 2 2013, 15:57
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post Mar 2 2013, 15:57
Post #30295
Lement



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Use 1H for the 50% anti-parry.

For evades, voidseeker for +50% accuracy..
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post Mar 2 2013, 16:22
Post #30296
Herp in your Derp



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If he's 2h, then the disparity between it and 1h is still so great that just eating the parries is still far more efficient than spec'ing to counter it.
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post Mar 2 2013, 16:26
Post #30297
Lement



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yes. But he can do -something-. Just like with mage and focus against resist, too inefficient in most situations though.
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post Mar 2 2013, 17:14
Post #30298
xcaliber9999



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Thanks for the advice ^^

So are you guys saying I should either go for full power of slaughter set or mix of both power of slaughter and plate right ?

No to power of protection (IMG:[invalid] style_emoticons/default/mellow.gif)

As for schoolgirl marathon which arena round are you guys talking about ? End of days ?

This post has been edited by xcaliber9999: Mar 2 2013, 17:15
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post Mar 2 2013, 17:17
Post #30299
Herp in your Derp



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Power protection is fine as a stopgap, because power slaughter is rather expensive.
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post Mar 2 2013, 17:35
Post #30300
chaos9



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i read somewhere that 80% is max migration is that after protection or before?
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