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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Feb 27 2013, 08:22
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unknownxz.
Group: Members
Posts: 1,276
Joined: 1-January 13

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QUOTE(holy_demon @ Feb 27 2013, 13:20)  I have just realised that, for the same amount mana, casting 3 cures is more efficient than X-Nerf. I only cast X-Nerf when I got channelling.
or just focus before cast X-nerf. (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Feb 27 2013, 10:59
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(Black Mirage @ Feb 26 2013, 18:54)  Thanks for the explanation, i've found out the part on not needing the strongest tier spell when i realized that mana consumption went through the roof T T.
At the moment I've got bot fire and ice 2nd tier maximixed and I feel the loss of electricity and wind at tier 1!
The general advice provided in the wiki is still valid after all the updates? In general what is the consensus? Keeping a couple of elements per tier? or there's a cut-off point were lower level spells became non-viable?
Well, like I mentioned before, I still use tier 1 spells, so there isn't a cut-off point where lower tier spells stop being viable. The wiki is still valid, but remember it's only general advice. Finally, there is no consensus; something like spell choice varies from person to person. When I was going up through the levels, I spent extra effort making sure I had all the HP and MP tanks, as well as all of the offensive spells, and a few choice Supportive and Deprecating spells. It took a lot of extra AP early on. So, my recommendation is -Make sure to fill in all HP and MP tanks in each ability tier as well as all the necessary Supportive and Deprecating spells; -Get every tier 1 elemental spell, as well as Condemn and Purge; -Get tier 2 and tier 3 spells of a pair of complementary elements, so either fire and cold, cold and wind, wind and lightning, or lightning and fire. When you get to higher levels you can choose to go back and pick up the spells you skipped over, or you can choose to move on to other abilities. It's also likely that at level 150, you'll drop all the elements and just go with holy and dark like the majority of mages.
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Feb 27 2013, 12:00
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aloc1234
Group: Members
Posts: 2,876
Joined: 20-January 12

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QUOTE(n125 @ Feb 27 2013, 04:21)  ...Sometimes a tier 1 spell does enough damage to get the job done, and other times, tier 1 spells can be used to set Coalesced Mana up so you can use higher tier spells at a lower cost...
I'm not a mage or anything, but isn't magic missile made for that? QUOTE(xmagus @ Feb 27 2013, 07:39) 
OK, this is just bullshit. Just how many Chaos Tokens are dropping, and why aren't I picking any of 'em up?
Hahah, I know, they take all the CT, and we get none left :/ This post has been edited by aloc1234: Feb 27 2013, 12:03
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Feb 27 2013, 12:06
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(aloc1234 @ Feb 27 2013, 20:00)  I'm not a mage or anything, but isn't magic missile made for that?
I'm guessing it is, but... 1. Procs against only 1 enemy. 2. If resisted, there goes your turn. 3. Damage may be less than even a Tier 1 AoE against the right enemy. Also, I think TenB wants to get people to smack mobs with a staff rather than MM.
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Feb 27 2013, 12:32
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(aloc1234 @ Feb 27 2013, 02:00)  I'm not a mage or anything, but isn't magic missile made for that? Hahah, I know, they take all the CT, and we get none left :/
Magic Missile is for killing weak stragglers, and for getting CM on a monster that you intend to ET in safety. In these situations, you don't want to cast spells that consume MP. You can open a round by casting a tier 1 AoE. This may outright kill enemies that are very weak to its element, or at the very least do some damage to them to increase the likelihood that the next spell kills them. It can also proc status effects for explode damage and CM for cheaper spells. Tier 1 spells also have a faster cast time than higher tier spells. Alternatively, you can do similar things in reverse, like opening a round with a T3 AoE spell to heavily damage enemies and set up procs for explode damage, which can then be triggered with a follow-up T1 AoE spell. ....And sometimes it's just better to spam T3 AoE spells all the time. The point is that T1 and T2 spells give you flexibility and MP efficiency when you need it. I was thinking BT/IWBTH there. If you're doing a Normalfest or a low difficulty IW or something, you don't want to blow >50 MP per turn casting T3 spells if you don't have to. QUOTE(xmagus @ Feb 27 2013, 02:06)  Also, I think TenB wants to get people to smack mobs with a staff rather than MM.
Whether or not Arcane Blow usurps Magic Missile when it comes to killing stragglers depends on which stats it uses in the hit roll and whether or not it deals more damage (which I think it does).
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Feb 27 2013, 13:03
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(n125 @ Feb 27 2013, 20:32)  Whether or not Arcane Blow usurps Magic Missile when it comes to killing stragglers depends on which stats it uses in the hit roll and whether or not it deals more damage (which I think it does).
Apparently, Arcane Blow base damage = ADB+MDB. I suppose ceteris paribus, it will treat it as a physical attack otherwise. I have this staff, which total combined damage is even better than some of my Slaughter Clubs.
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Feb 27 2013, 17:18
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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poop at least it has 200 levels in IW why did i put this here oh god This post has been edited by Bunker Buster: Feb 27 2013, 17:45
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Feb 27 2013, 21:25
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vash50000000
Newcomer
 Group: Members
Posts: 44
Joined: 27-May 10

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The "problem" with Arcane Blow is that it uses physical hit, which for most mages is probably gonna be a lot lower than their magic hit, mine's about 60-70% lower for example. I don't know if you guys are forgeting but MM is also buffed by Elemental prof, so if you're a not a light/dark mage it's probably the better choice all around. Also consider that one is crushing and the other pericing and one magic and other melee, so they hit different resistances, if you care about that.
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Feb 27 2013, 22:10
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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QUOTE(xmagus @ Feb 27 2013, 04:03)  Apparently, Arcane Blow base damage = ADB+MDB. I suppose ceteris paribus, it will treat it as a physical attack otherwise. I have this staff, which total combined damage is even better than some of my Slaughter Clubs. Shouldn't you be comparing it to 2handed weapons? (IMG:[ invalid] style_emoticons/default/tongue.gif) edit: 2handed setups* This post has been edited by Slobber: Feb 27 2013, 22:10
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Feb 27 2013, 23:43
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chaos9
Newcomer
  Group: Members
Posts: 73
Joined: 10-August 12

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can i do anything if my random encounters got in a" pining for the fjords" gallery ?
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Feb 27 2013, 23:48
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Nightwishman
Group: Members
Posts: 1,512
Joined: 9-December 10

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QUOTE(chaos9 @ Feb 27 2013, 23:43)  can i do anything if my random encounters got in a" pining for the fjords" gallery ?
jump into grindfest for a few rounds?
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Feb 27 2013, 23:48
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sigo8
Group: Gold Star Club
Posts: 3,656
Joined: 9-November 11

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QUOTE(chaos9 @ Feb 27 2013, 13:43)  can i do anything if my random encounters got in a" pining for the fjords" gallery ?
Nope, lovely isn't it. Especially how it affects those who do vigilant work the most.
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Feb 27 2013, 23:58
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chaos9
Newcomer
  Group: Members
Posts: 73
Joined: 10-August 12

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QUOTE(sigo8 @ Feb 27 2013, 22:48)  Nope, lovely isn't it.
thats sad (IMG:[ invalid] style_emoticons/default/sad.gif) would be nice it it get changed that they will not appear in that gallerys.
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Feb 28 2013, 01:04
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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In grindfest, which is more optimal: doing 300 rounds in normal, or doing 100 rounds in Hell?
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Feb 28 2013, 01:29
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Equipment-wise, hell(same amount of T3 equipment but higher quality), crystal-wise, normal(about twice the crystals? cba about pulling up spreadsheet).
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Feb 28 2013, 01:48
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Herp in your Derp
Group: Members
Posts: 2,158
Joined: 7-November 12

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Wouldn't it be equipment > higher difficulty, everything else > normal?
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Feb 28 2013, 01:54
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eramosat
Group: Gold Star Club
Posts: 1,366
Joined: 9-October 10

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I don't get base PABs on my equipment pop-ups anymore...is this now standard? Or is there any script that continues to show them?
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Feb 28 2013, 02:11
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chaos9
Newcomer
  Group: Members
Posts: 73
Joined: 10-August 12

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is something wrong with the "Dawn of a New Day"? i got 29 exp today i cant see how that should be 5%( wiki) of my 10.149.364 needed to next level even if i dident have 30 post in 1 month This post has been edited by chaos9: Feb 28 2013, 02:12
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Feb 28 2013, 02:59
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fishinsea
Group: Members
Posts: 1,813
Joined: 20-November 10

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QUOTE(chaos9 @ Feb 27 2013, 19:11)  is something wrong with the "Dawn of a New Day"? i got 29 exp today i cant see how that should be 5%( wiki) of my 10.149.364 needed to next level even if i dident have 30 post in 1 month QUOTE Up to 5%... The full bonus will only be received if the player is 'active' (by posting once daily) for 20+ days in a 30-day sliding window.
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