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post Feb 26 2013, 15:27
Post #30181
sigo8



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QUOTE(fishinsea @ Feb 26 2013, 04:37) *

Slow is to make sure PA doesn't annoyingly expire right before you frenzy. And why don't you try IWBTH to see if it's worth your time?

Doesn't work any more. PA's duration is independent of monster speed now.
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post Feb 26 2013, 15:39
Post #30182
T_Starrk



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QUOTE(xmagus @ Feb 26 2013, 03:39) *

Isn't that what 7-turn rapiers are for?


Yes, but when you face 2 or more schoolgirls it was necessary (you had to get 3x PA on each if you really wanted to do max damage). I'm sure sigo's right though, I guess using slow isn't really worth it anymore. With how much longer PA lasts now I don't think it's necessary anyway (I can get in 2 hits for every turn).
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post Feb 26 2013, 15:44
Post #30183
T_Starrk



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QUOTE(Arxdewn @ Feb 26 2013, 00:29) *

I get significant overkill doing that on BT on a single schoolgirl,


I always play all arenas on IWBTH. But yeah, that probably is overkill for BT.
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post Feb 26 2013, 17:40
Post #30184
Mindflayer88



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QUOTE(holy_demon @ Feb 26 2013, 15:04) *

I just bought this [Superior Phase Cap of Fenrir] with max wiki edb for a pretty low price. Is it bottom-of-the-barrel, cream-of-the-top, or somewhere in between?


It's not significantly better than my Average phase cap of fenrir
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post Feb 26 2013, 17:52
Post #30185
fishinsea



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QUOTE(sigo8 @ Feb 26 2013, 08:27) *

Doesn't work any more. PA's duration is independent of monster speed now.


Oh right (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Feb 26 2013, 21:55
Post #30186
Arxdewn



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Ok thanks
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post Feb 26 2013, 23:42
Post #30187
Black Mirage



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Question as a mage lvl 61 now:

it's worth it to reset all abilities in order to move points from lower level magics to higher level ones?

I've removed the four elementals from the first tier to put all in fire and ice at 2nd tier, worth it or bad move?
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post Feb 27 2013, 00:00
Post #30188
holy_demon



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QUOTE(Mindflayer88 @ Feb 27 2013, 02:40) *

It's not significantly better than my Average phase cap of fenrir


Is that a good or bad thing? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Feb 27 2013, 02:59
Post #30189
Blacksheep_Eldric



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QUOTE(Black Mirage @ Feb 26 2013, 23:42) *

Question as a mage lvl 61 now:

it's worth it to reset all abilities in order to move points from lower level magics to higher level ones?

I've removed the four elementals from the first tier to put all in fire and ice at 2nd tier, worth it or bad move?


Yes Reset, as long as you can afford it. You should also harvest more ability points via training to max out your HP, Mana & Spirit.

QUOTE(holy_demon @ Feb 27 2013, 00:00) *

Is that a good or bad thing? (IMG:[invalid] style_emoticons/default/huh.gif)


Good EDB, just not good PABs.

This post has been edited by Blacksheep_Eldric: Feb 27 2013, 03:04
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post Feb 27 2013, 03:38
Post #30190
holy_demon



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Has anybody tested out if the block bonus from shielding armor works with weapons other than 1H? As my luck would have it, I haven't got a shielding drop (IMG:[invalid] style_emoticons/default/anime_cry.gif)

Apparently, block from shield armor still works with everything.

QUOTE(Blacksheep_Eldric @ Feb 27 2013, 11:59) *

Good EDB, just not good PABs.


ic... Thanks
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post Feb 27 2013, 04:21
Post #30191
n125



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QUOTE(Black Mirage @ Feb 26 2013, 13:42) *

Question as a mage lvl 61 now:

it's worth it to reset all abilities in order to move points from lower level magics to higher level ones?

I've removed the four elementals from the first tier to put all in fire and ice at 2nd tier, worth it or bad move?


Bad move, because you don't ALWAYS need to cast the strongest available spell. Sometimes a tier 1 spell does enough damage to get the job done, and other times, tier 1 spells can be used to set Coalesced Mana up so you can use higher tier spells at a lower cost. I still use tier 1 spells frequently. You need to budget your MP. If you need more AP, invest in Ability Boost.

That said, you don't really need all four elemental spells. I mean, it's nice to have all damage types covered, but you've probably noticed that you're relying on some elements more than others, so you could probably drop an element or two if you really need the AP; also, Imperil, which will be available soon, makes sure that you can kill anything with a weakness that you can't exploit.

This post has been edited by n125: Feb 27 2013, 04:23
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post Feb 27 2013, 04:54
Post #30192
Black Mirage



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Thanks for the explanation, i've found out the part on not needing the strongest tier spell when i realized that mana consumption went through the roof T T.

At the moment I've got bot fire and ice 2nd tier maximixed and I feel the loss of electricity and wind at tier 1!

The general advice provided in the wiki is still valid after all the updates?


In general what is the consensus? Keeping a couple of elements per tier? or there's a cut-off point were lower level spells became non-viable?
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post Feb 27 2013, 05:15
Post #30193
xmagus



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QUOTE(Black Mirage @ Feb 27 2013, 12:54) *

Thanks for the explanation, i've found out the part on not needing the strongest tier spell when i realized that mana consumption went through the roof T T.

At the moment I've got bot fire and ice 2nd tier maximixed and I feel the loss of electricity and wind at tier 1!

The general advice provided in the wiki is still valid after all the updates?
In general what is the consensus? Keeping a couple of elements per tier? or there's a cut-off point were lower level spells became non-viable?

Tier 1 spells are:

1. Fast to cast (hopefully this remains the case, anyway)
2. Costs less mana
3. Unlocks elemental mitigations
4. Procs CM same as any other offensive spell
5. Still does respectable damage to mobs weak to that particular element

Most parts of the wiki have been 'adopted' by various HV oldtimers. I can tell you that within 10 minutes of the new patch being released, vast swathes of the wiki were updated to reflect the ner-uh, modifications (look at the changelog).

Most elemental mages specialise in ONE element (so that Phase gear of that element comes in handy). They maybe take up points in the next element in the cycle every so often, just to keep their hand in. Once you hit level 450, you won't care anymore as your entire ability tree will be full.
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post Feb 27 2013, 05:52
Post #30194
Black Mirage



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Update: discovered also that I wasn't using at all mana management with the procs typical of staffs...

121 encounters in item world easy whitout using a single mana potion XD
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post Feb 27 2013, 05:55
Post #30195
nobody_xxx



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But to reach lvl 450 will take a LOT of time (IMG:[invalid] style_emoticons/default/cry.gif)
without those exp aura bonus from hath & group ( gold & catgirl ) will need 2 years maybe more depending your online time (IMG:[invalid] style_emoticons/default/biggrin.gif)

This post has been edited by ahenayau: Feb 27 2013, 05:57
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post Feb 27 2013, 06:07
Post #30196
unknownxz.



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QUOTE(ahenayau @ Feb 27 2013, 10:55) *

But to reach lvl 450 will take a LOT of time (IMG:[invalid] style_emoticons/default/cry.gif)
without those exp aura bonus from hath & group ( gold & catgirl ) will need 2 years maybe more depending your online time (IMG:[invalid] style_emoticons/default/biggrin.gif)


yeah, without those aura, leveling is very hard. (IMG:[invalid] style_emoticons/default/cry.gif)
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post Feb 27 2013, 06:26
Post #30197
xmagus



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QUOTE(unknownxz. @ Feb 27 2013, 14:07) *

yeah, without those aura, leveling is very hard. (IMG:[invalid] style_emoticons/default/cry.gif)

I dunno about that. If you expect to gain a level a day, then yes, it's gonna be very hard. But at my current level, with my half-assed playing, no EXP tanks and 40 levels of AL training, I can jump a level every 3 days.
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post Feb 27 2013, 07:05
Post #30198
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QUOTE
Most elemental mages specialise in ONE element (so that Phase gear of that element comes in handy).

Indeed. For example I get a 103%bonus to fire from my Surtr set. I'd say you absolutly want at least the T1 spells of the element that triggers exploisions off your main element, i.e. fire -> ice, elec -> fire, ect. But yeah, other than that stick to one element for now.

This post has been edited by vash50000000: Feb 27 2013, 07:06
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post Feb 27 2013, 07:39
Post #30199
xmagus



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10 13 Regen II restores 1229 points of health.
10 12 Bear crits you for 1009 slashing damage.
10 11 You evade the attack from Tomoko Kuroki.
10 10 You evade the attack from Aasta.
10 9 Ouzai Shadow Killer White resists your spell.
10 8 Tomoko Kuroki resists your spell.
10 7 Aasta evades your spell.
10 6 Haruko Haruhara evades your spell.

10 5 Bear gains the effect Nerfed.
10 4 Rain Lindwurm resists your spell.
10 3 Noihara Himari evades your spell.

10 2 You cast X-Nerf.

OK, this is just bullshit. Just how many Chaos Tokens are dropping, and why aren't I picking any of 'em up?
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post Feb 27 2013, 08:20
Post #30200
holy_demon



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QUOTE(xmagus @ Feb 27 2013, 16:39) *

10 13 Regen II restores 1229 points of health.
10 12 Bear crits you for 1009 slashing damage.
10 11 You evade the attack from Tomoko Kuroki.
10 10 You evade the attack from Aasta.
10 9 Ouzai Shadow Killer White resists your spell.
10 8 Tomoko Kuroki resists your spell.
10 7 Aasta evades your spell.
10 6 Haruko Haruhara evades your spell.

10 5 Bear gains the effect Nerfed.
10 4 Rain Lindwurm resists your spell.
10 3 Noihara Himari evades your spell.

10 2 You cast X-Nerf.

OK, this is just bullshit. Just how many Chaos Tokens are dropping, and why aren't I picking any of 'em up?


I have just realised that, for the same amount mana, casting 3 cures is more efficient than X-Nerf. I only cast X-Nerf when I got channelling.
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