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post Feb 25 2013, 05:25
Post #30101
xmagus



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QUOTE(T_Starrk @ Feb 25 2013, 13:13) *

I did IWBTH Trio today with my shade/dw set. Only used one godly mana potion and one spirit potion (IMG:[invalid] style_emoticons/default/tongue.gif) . I really don't get the complaints about this patch.

I'm glad I stuck with my ethereal fetish now (IMG:[invalid] style_emoticons/default/laugh.gif) . I can still wear my full plate with my mag ethereal estoc (gives me about 67 burden, one piece is mithril too), but when I equip my legendary astral estoc it kills my crit. I suggest plate users either get an ethereal, or they could probably change out a piece to power and wear a couple mithril pieces and they could probably get their burden under 75 with a regular estoc.

Actually, as it comes to that, I think I've figured out how this whole thing works.

I'm risk-averse. The previous patch, I ran with SS (and SoL as a backup if at all). I healed the instant my HP dropped below the 50% zone. If I tried that on this patch, I run out of mana pretty soon.

Ah hah, so what happens if I just run with SoL, no SS, use Absorb and don't bother healing until I'm down to my last 2k HP, if at all? Then mana lasts incredibly much longer.

Basically, we have all become mages.

edit: Also, instead of melees just mindlessly holding down numbers, careful mana and spirit consumption has to be balanced and the HP bar monitored closely. Also, for DW at least, you have to figure out which mob to take out first. It does make for a more 'interesting' game.

This post has been edited by xmagus: Feb 25 2013, 05:33
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post Feb 25 2013, 05:25
Post #30102
holy_demon



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QUOTE(aurabolt @ Feb 25 2013, 14:20) *

Yeah, spirit consumption really went down … I didn't use any spirit potions last night.

Mana consumption still feels the same for me, but that's probably because I'm casting one more buff (Protection) now.


I don't get why spirit consumption comes down. I actually don't feel it being any different

My mana use comes down by a lot though, even when I start to use SV and cure.
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post Feb 25 2013, 05:27
Post #30103
Maximum_Joe



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QUOTE(hujan86 @ Feb 24 2013, 18:59) *

What are the differences between Parry & Block? Mainly in strengths & weaknesses.

http://ehwiki.org/wiki/Damage#Damage_Avoidance

QUOTE(holy_demon @ Feb 24 2013, 19:25) *

I don't get why spirit consumption comes down.

Monsters are getting off less magic and spirit attacks. Why? Because monsters are slower thanks to AGI no longer affecting speed. Custom monsters need more chaos upgrades to be brought back up to where they were.
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post Feb 25 2013, 05:56
Post #30104
Colman



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QUOTE(Maximum_Joe @ Feb 25 2013, 11:27) *
http://ehwiki.org/wiki/Damage#Damage_Avoidance
Monsters are getting off less magic and spirit attacks. Why? Because monsters are slower thanks to AGI no longer affecting speed. Custom monsters need more chaos upgrades to be brought back up to where they were.

In addition,
QUOTE
- Chaos damage upgrade for monsters was reduced from 5% per tick to 2.5% per tick.
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post Feb 25 2013, 06:16
Post #30105
fishinsea



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QUOTE(xmagus @ Feb 24 2013, 22:04) *

You will notice that his 'Fine' Estoc:...


Notice the 24.5 burden? That puts accuracy at 120% and crit at 16.7 (IMG:[invalid] style_emoticons/default/wacko.gif) It used to be almost good because of feather wiping out b/i but now it's 98 burden and 95 interference. I only used the set to test how the patch affected heavy and overall it's been easier. (Have to cure a lot but mana isn't as big of an issue anymore)

QUOTE(aurabolt @ Feb 24 2013, 22:20) *

Yeah, spirit consumption really went down … I didn't use any spirit potions last night.

Mana consumption still feels the same for me, but that's probably because I'm casting one more buff (Protection) now.


Hmm, I've got reduced mana cost even though I added spark into the mix. Spirit was kind of the same though it's probably cause of spark procs when not paying attention (IMG:[invalid] style_emoticons/default/heh.gif)

This post has been edited by fishinsea: Feb 25 2013, 06:21
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post Feb 25 2013, 06:34
Post #30106
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QUOTE(Nightwishman @ Feb 24 2013, 22:57) *

With the new patch, what are "good" items?
And who/what got nerfed the most? The patch notes dont explain it at all very well.

This
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post Feb 25 2013, 06:42
Post #30107
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QUOTE(Nightwishman @ Feb 25 2013, 11:34) *

This


Most nerfed ? maybe Monster and Regen II.
And i don't sure about heavy because now heavy action speed are the same as light armor(with very high agi), +new protection spell and nerfed mobs dmg so i think heavy buffed? (in case burden lower than 75)

This post has been edited by unknownxz.: Feb 25 2013, 06:43
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post Feb 25 2013, 06:42
Post #30108
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Pretty much been playing for only 2 months or so... can someone explain to me how I should have my primary stats spread? Pretty much playing DW Melee w/ Light Armor.... Keeping stats pretty balanced still (lvl93, stats are str/dex 93, agil/end 88, int/wis 86/88). Not too sure how high (or low) I should be keeping each stat in relation to my level....

Read the advice page on the wiki but all it says is to keep stats balaced pre-50...
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post Feb 25 2013, 07:04
Post #30109
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QUOTE(unknownxz. @ Feb 25 2013, 04:42) *

Most nerfed ? maybe Monster and Regen II.
And i don't sure about heavy because now heavy action speed are the same as light armor(with very high agi), +new protection spell and nerfed mobs dmg so i think heavy buffed? (in case burden lower than 75)

The previous protection effectively doubled the mitigation numbers...
Not sure how to got the conclusion heavy came out better than before.
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post Feb 25 2013, 07:08
Post #30110
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QUOTE(Herp in your Derp @ Feb 25 2013, 12:04) *

The previous protection effectively doubled the mitigation numbers...
Not sure how to got the conclusion heavy came out better than before.


Really ? doubled ? sry, for my silly but that mean if i have 50PMI it will be 100PMI?
Before the patch i can't ever do TT on Nintendo but now i manage to do TT on BT with cheap heavy set and 29 heavy prof., I'm light armorer though.

This post has been edited by unknownxz.: Feb 25 2013, 07:11
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post Feb 25 2013, 07:23
Post #30111
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QUOTE(xmagus @ Feb 25 2013, 10:25) *

Actually, as it comes to that, I think I've figured out how this whole thing works.

I'm risk-averse. The previous patch, I ran with SS (and SoL as a backup if at all). I healed the instant my HP dropped below the 50% zone. If I tried that on this patch, I run out of mana pretty soon.

Ah hah, so what happens if I just run with SoL, no SS, use Absorb and don't bother healing until I'm down to my last 2k HP, if at all? Then mana lasts incredibly much longer.

Basically, we have all become mages.

edit: Also, instead of melees just mindlessly holding down numbers, careful mana and spirit consumption has to be balanced and the HP bar monitored closely. Also, for DW at least, you have to figure out which mob to take out first. It does make for a more 'interesting' game.


QUOTE
Basically, we have all become mages.


(IMG:[invalid] style_emoticons/default/blink.gif) Wut?
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post Feb 25 2013, 08:24
Post #30112
Lement



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that statement is quite accurate I feel, expect mages need way more buffs.
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post Feb 25 2013, 08:27
Post #30113
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QUOTE(Herp in your Derp @ Feb 25 2013, 00:04) *

The previous protection effectively doubled the mitigation numbers...
Not sure how to got the conclusion heavy came out better than before.


Not fully doubled, but only for mit from armor (mit from end and str aren't reapplied) but yes, damage taken is much higher now.
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post Feb 25 2013, 08:34
Post #30114
unknownxz.



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QUOTE(fishinsea @ Feb 25 2013, 13:27) *

Not fully doubled, but only for mit from armor (mit from end and str aren't reapplied) but yes, damage taken is much higher now.


eh... but this.... with cheap heavy armor...
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This post has been edited by unknownxz.: Feb 25 2013, 08:37
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post Feb 25 2013, 08:38
Post #30115
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QUOTE(fishinsea @ Feb 25 2013, 17:27) *

Not fully doubled, but only for mit from armor (mit from end and str aren't reapplied) but yes, damage taken is much higher now.


Now, just like with SV and evasion, the more you build mit, the less you receive from protection. It's now probably more beneficial to build block/parry/resist, I think.
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post Feb 25 2013, 08:40
Post #30116
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False. You always get same amount of evasion from SV(evade 20%-chaos attacks) and defense from Protection(take 25% less damage).

This post has been edited by Lement: Feb 26 2013, 07:23
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post Feb 25 2013, 09:02
Post #30117
海想列車



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QUOTE(Lement @ Feb 24 2013, 22:40) *
You always get same amount of evasion …

No, the formula's …

QUOTE(varst @ Oct 31 2012, 09:55) *
= 0.2 + 0.8 * your evade

If Evade is 20%, Shadow Veil adds 16%. If Evade is 40%, Shadow Veil adds 12%.
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post Feb 25 2013, 09:09
Post #30118
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QUOTE(aurabolt @ Feb 24 2013, 23:02) *

No, the formula's …
If Evade is 20%, Shadow Veil adds 16%. If Evade is 40%, Shadow Veil adds 12%.

It "adds" 30% now so
Evade = 20%
:. 1-(1-.20)*(1-.30) = 44%

Evade = 40%
:. 1-(1-.40)*(1-.30) = 58%
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post Feb 25 2013, 09:12
Post #30119
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Shadow Veil is still 20%. You only get 30% from the scroll.
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post Feb 25 2013, 09:12
Post #30120
unknownxz.



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QUOTE(sigo8 @ Feb 25 2013, 14:09) *

It "adds" 30% now so
Evade = 20%
:. 1-(1-.20)*(1-.30) = 44%

Evade = 40%
:. 1-(1-.40)*(1-.30) = 58%


No, 30% for scroll, still 20% for spell.
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