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post Feb 21 2013, 05:00
Post #29901
海想列車



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QUOTE(desert storm @ Feb 18 2013, 22:41) *
Exactly, for those without forged gear and mitigation of 0 across the board the aura bonus actually saved a bit of sp, mp etc. I noticed the people who didn't find it useful were light users so their resist was sky high, for us heavy without resist to speak of, counting on mitigation to smooth out damage, it was useful.

It's called Absorb, and elemental mitigations haven't disappeared—you just have to work for them now by unlocking armor potencies.

You guys give up before even trying, and just blame things on the patch, your gear, your style, Eila, and whatever.
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post Feb 21 2013, 05:26
Post #29902
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Absorb is still a double dice roll. Not everyone has the benefit of increased regen.
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post Feb 21 2013, 05:29
Post #29903
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Plus the fact it start being bothersome around the 200+, just when you're going to swarm in AP. There's a few elements that needs filling out the ability board I think, mostly Soul, Dark, Fire and Elec.
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post Feb 21 2013, 05:31
Post #29904
fishinsea



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Absorb is cheap and has higher proc chance than resists and is a free spirit shield/spark proc without draining spirit. Elemental mitigations was and is still a joke.

btw, from wiki
QUOTE
Note: Monsters have an additional chance to miss player that is not taken into account. Shadow Veil adds to this for physical attacks.

what?!
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post Feb 21 2013, 05:44
Post #29905
nobody_xxx



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The most annoying thing in ability tree is elemental resistance requirements (IMG:[invalid] style_emoticons/default/sad.gif)

I don't need those elemental magic since I'm melee (IMG:[invalid] style_emoticons/default/sad.gif)
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post Feb 21 2013, 05:49
Post #29906
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QUOTE(aurabolt @ Feb 21 2013, 11:00) *
It's called Absorb, and elemental mitigations haven't disappeared—you just have to work for them now by unlocking armor potencies.
You guys give up before even trying, and just blame things on the patch, your gear, your style, Eila, and whatever.

I think the 2% HP bonus is much better than 4% of a specific elemental mit. since the magic can still OS most of the player anyway. If magic become more common, I may consider focus on some elemental mit.
Btw, how people treat the bindings for elemental mit., as we can no longer use them on non elemental prefix armor.

QUOTE(ahenayau @ Feb 21 2013, 11:44) *
The most annoying thing in ability tree is elemental resistance requirements (IMG:[invalid] style_emoticons/default/sad.gif)
I don't need those elemental magic since I'm melee (IMG:[invalid] style_emoticons/default/sad.gif)

I think I would be able to max all the skill before having all stat +20 from artifacts. Only 150 AP are need, ~1000 artifact will do it. (IMG:[invalid] style_emoticons/default/smile.gif)

edit: a lot of typo.

This post has been edited by Colman: Feb 21 2013, 05:55
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post Feb 21 2013, 06:27
Post #29907
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QUOTE(Colman @ Feb 21 2013, 13:49) *


QUOTE(aurabolt @ Feb 21 2013, 13:00) *

It's called Absorb, and elemental mitigations haven't disappeared—you just have to work for them now by unlocking armor potencies.

You guys give up before even trying, and just blame things on the patch, your gear, your style, Eila, and whatever.


I think the 2% HP bonus is much better than 4% of a specific elemental mit. since the magic can still OS most of the player anyway. If magic become more common, I may consider focus on some elemental mit.
~1000 artifact will do it. (IMG:[invalid] style_emoticons/default/smile.gif)

edit: a lot of typo.


Furthermore, elemental mitigations from Auras came FREE with the Aura, remained a passively working ability 100% of the time, and did not require 5APs for a measly 75% chance (or a Scroll of Absorption burnt).

QUOTE(fishinsea @ Feb 21 2013, 13:31) *

Absorb is cheap and has higher proc chance than resists and is a free spirit shield/spark proc without draining spirit. Elemental mitigations was and is still a joke.


And... worked ONLY on magical attacks 'cast' vs Elemental attacks - which just about every damned Elemental out there has as their basic. Of which there are, thanks to HTTP, a few million.

Nor is it free, because my Absorb only returns ~70% of MP pumped into it. Mind you, this is with most of my Absorbs cast through Channeling, so the return is actually rather abysmal.

Truth be told, my Heavy gear mitigates physical attacks so nicely that when a Mechanoid hits me, it dents my SS for maybe 5-10 SP. When some horrible Magic the Gandhi hits me, it chunks my SS for ~55 SP. Elemental mitigations are not a joke.
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post Feb 21 2013, 07:20
Post #29908
holy_demon



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QUOTE(fishinsea @ Feb 21 2013, 13:31) *

Absorb is cheap and has higher proc chance than resists and is a free spirit shield/spark proc without draining spirit. Elemental mitigations was and is still a joke.


Well elemental melee attacks hurt a lot more than physical attack. Absorb doesn't blocks them. And the kinds of monster who can do them (namely elemental and sprite) aren't as fragile as they used to be, thanks to all the chaos upgrades

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post Feb 21 2013, 08:15
Post #29909
海想列車



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QUOTE(Colman @ Feb 20 2013, 19:49) *
I think the 2% HP bonus is much better than 4% of a specific elemental mit.

Yeah, Juggernaut is better—I'm just telling him where his old elemental mitigation flew to. People complained that elemental mitigation potencies on armors sucked, so auras lost elemental mitigation to make the ones on armor more appealing; now they're complaining because they have to work for them in the Item World instead of getting spoonfed for—

QUOTE(xmagus @ Feb 20 2013, 20:27) *
… FREE …

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post Feb 21 2013, 08:23
Post #29910
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And it's only those who were already set that are dismissing the complaints.
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post Feb 21 2013, 08:24
Post #29911
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QUOTE(xmagus @ Feb 20 2013, 23:27) *

Truth be told, my Heavy gear mitigates physical attacks so nicely that when a Mechanoid hits me, it dents my SS for maybe 5-10 SP. When some horrible Magic the Gandhi hits me, it chunks my SS for ~55 SP. Elemental mitigations are not a joke.


Regular elemental attacks barely do anything with good physical mit, and ghandi is really weak. Absorb manages spirit much better than relying on elemental mit, which would reduce spirit damage by like 10-15 with full damage, I doubt it was essential enough to mpact your gameplay at all.
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post Feb 21 2013, 11:03
Post #29912
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hm I found some useful for my build.
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post Feb 21 2013, 13:01
Post #29913
xmagus



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QUOTE(aurabolt @ Feb 21 2013, 16:15) *

Yeah, Juggernaut is better—I'm just telling him where his old elemental mitigation flew to. People complained that elemental mitigation potencies on armors sucked, so auras lost elemental mitigation to make the ones on armor more appealing; now they're complaining because they have to work for them in the Item World instead of getting spoonfed for—


Hmm. So, I complain that buses and trains ran really slowly (when they followed any sort of schedule at all), stank to high heaven and has bloodstained floors and cumstains on the seats. And the solution to make them 'more appealing' is... close off more roads to cars and increase the congestion charge.

Yes, I see where this makes so much MORE sense than, I don't know, FIXING the underlying problems I'm complaining about.

Now, mind you, I'm not really complaining about lost elemental mitigation at all. The first thing I did when this patch came out was to reset my ability tree and reallocate the points to elemental mitigation. Obviously, I can't get them all (not and retain certain necessary Deprecating & Supportive spells), so I set about buying APs and slowly making my way back to the full mitigation possible.

But I can certainly see why people would complain about the whole situation. There are many ways to 'fix' potencies for armours; one could add missing avoidance stats (so Power and Plate armor gets Block, for instance, and Cloth gets Resist). One could fill in missing specific PHYSICAL mitigation stats (let's be honest, Cloth armours would become a whole lot more appealing, and if Shade gets Piercing, that would be immensely good). Like Weapons, armours could get additional PABs - won't you want Heavy armours with 6 PABs? Heck, go mental and have special abilities that reduce Burden and/or Interference by 5%-10% per level!

I guarantee you will see a whole lot more armour IW happening if that could be done.
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post Feb 21 2013, 14:39
Post #29914
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Doing quick math, it seems you can gain an average 28% in every magical mitigations when maxing out your equips. I don't know what could be the dispersal of course and it doesn't take into account the juggernaut or economizer, but that's already a good base. Plus the various points you can get across the tree, it would makes your magical mitigations roughly around the 50 I think.

For heavy you can add the magical mit, and for others there's also resist.
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post Feb 21 2013, 18:38
Post #29915
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I want to know what is the use of karma and power
I still dont get it after reading the wiki
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post Feb 21 2013, 19:25
Post #29916
4EverLost



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QUOTE(CXZyur @ Feb 21 2013, 16:38) *

I want to know what is the use of karma and power
I still dont get it after reading the wiki


makes your E-penis grow big and strong, adds some spirit points to HV, helps in your Mod power for tagging in the gallery.
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post Feb 21 2013, 19:35
Post #29917
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The most significant use of karma & power is to troll MikukoAya.
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post Feb 21 2013, 22:17
Post #29918
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So much discussion about elemental mitigation o_o

*If* normal attacks are bothering you guys as heavy melees, you may want to tone down the difficulty. No one else should be expecting to clear things as conveniently as Http/Danix considering the investment you guys put in is a speck compared to them. You get what you give.
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post Feb 21 2013, 22:40
Post #29919
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I personally don't expect to. Hell, I only put myself on IWBTH for my hourlies. Everything else is time.
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post Feb 22 2013, 02:03
Post #29920
holy_demon



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QUOTE(Slobber @ Feb 22 2013, 07:17) *

So much discussion about elemental mitigation o_o

*If* normal attacks are bothering you guys as heavy melees, you may want to tone down the difficulty. No one else should be expecting to clear things as conveniently as Http/Danix considering the investment you guys put in is a speck compared to them. You get what you give.


I'm not sure dying once in a blue moon in Heroic rationalises spending millions on gears. I'm already spending hundreds of thousands as it is.

Elemental mitigation shouldn't be an issue if we can kill magical monsters in 2-3 hits. Unfortunately, they can, and will, parry, evade, block, and resist everything you throw at them. So we're back to slugging from blitzing. And for that, we need mitigation.
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