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post Feb 18 2013, 22:06
Post #29821
desert storm



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QUOTE(pervdiz @ Feb 18 2013, 22:01) *

Not sure about what you mean, supportive prof has been replaced by the highest of both.


Nope, it was a bandaid fix. The effective supportive prof was the highest of the two, BUT your ACTUAL supportive remained the same. Here's an example:

My supportive (new) = 20
My curative (old) = 100
Effective supportive = 100

Let's say now I've gained 10 levels from grinding profs.

My supportive (new) = 30
My curative (old) = 100 (would've been 110)
Effective supportive = 100

So, in effect I had to regrind the entire thing (new supportive needed 80 more levels to match old) before I was going to see any improvements to my regen.

Hope that made sense.

This post has been edited by desert storm: Feb 18 2013, 22:07
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post Feb 18 2013, 22:06
Post #29822
4EverLost



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QUOTE(SoraNoAki @ Feb 18 2013, 19:56) *

^I grinded my prof in no time above my curative prof. The additional mitigation nerf didn't really do anything.

I can say that I got more of a buff than a nerf with the recent updates.


that depends on what you want to spend your time doing.

if you just do 100 rounds max arenas the phy mit isn't a big deal, the mana costs can be for schoolgirls

if you want to do 200 round IW on BT-IWBTH you will feel the phy mit and mana costs much more

if you want to grind on BT-IWBTH in the 500-1000 or more rounds you will feel the changes the most. Where a change of +2 or +3 phy mit could make a big difference in how many rounds you can do. A drop of 12% or more to your phy mit when trying to do things like that will make you use potions a lot earlier then before.

What has got to really suck is if you don't have all the auras, damage perks, IA slots, high mana regen & forged weapon/armor. but even if you have most of that HV still isn't fun anymore.
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post Feb 18 2013, 22:27
Post #29823
海想列車



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QUOTE(desert storm @ Feb 18 2013, 11:48) *
… but the left over auras (magic crit for melee) are only good for the EXP.

Auras (except Rainbow) were never good for anything besides the experience boost—nothing changed there.

QUOTE
Then there was the change to remove curative …

This is actually an improvement for everyone … you now only have to grind one proficiency type instead of two.

This post has been edited by aurabolt: Feb 18 2013, 22:39
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post Feb 18 2013, 22:37
Post #29824
desert storm



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QUOTE(aurabolt @ Feb 18 2013, 22:27) *

Auras (except Rainbow) were never good for anything besides the experience boost—nothing changed there.


Disagree, the mitigation was useful.

QUOTE(aurabolt @ Feb 18 2013, 22:27) *

This is actually an improvement for everyone … you now only have to grind one proficiency type instead of two.


Agreed, but why did we have to level it again? Why couldn't the new supportive just be set to the highest of the old 2 profs?
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post Feb 18 2013, 22:45
Post #29825
海想列車



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Elemental mitigation? Useful? (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Feb 18 2013, 22:52
Post #29826
pervdiz



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QUOTE(desert storm @ Feb 18 2013, 21:06) *

Nope, it was a bandaid fix. The effective supportive prof was the highest of the two, BUT your ACTUAL supportive remained the same. Here's an example:

My supportive (new) = 20
My curative (old) = 100
Effective supportive = 100

Let's say now I've gained 10 levels from grinding profs.

My supportive (new) = 30
My curative (old) = 100 (would've been 110)
Effective supportive = 100

So, in effect I had to regrind the entire thing (new supportive needed 80 more levels to match old) before I was going to see any improvements to my regen.

Hope that made sense.

Oh I see. I didn't really pay attention since I was really low lvl when it happened.
When I noticed curative was gone and had be replaced by supportive, my effective supportive was still the same so I guess it went up pretty fast.
Actually right now supportive is my highest prof :|
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post Feb 18 2013, 22:56
Post #29827
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QUOTE(aurabolt @ Feb 18 2013, 15:45) *

Elemental mitigation? Useful? (IMG:[invalid] style_emoticons/default/laugh.gif)


Absolutely essential and necessary. Oops, wrong game (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Feb 18 2013, 23:16
Post #29828
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So it was harmless to be here on the aura anyway. Something is better than nothing.
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post Feb 18 2013, 23:50
Post #29829
aloc1234



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QUOTE(fishinsea @ Feb 18 2013, 20:54) *

I remember being able to do BT trio at level 220 or so consistently with light; 2 weeks ago I could do IWBTH trio with light and BT with heavy. Currently not sure anymore, too many targets need cleaving. It helps if you have a bunch of hath perks though (Still 250 from rainbow...)
(IMG:[invalid] style_emoticons/default/huh.gif)


Why the confused face ? :/ There's a huge token drop bonus at the end of every arena.
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post Feb 19 2013, 00:04
Post #29830
TienToiba



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As a mage, what should I look for? phase of heimdall/fenrir or gossamer of the heaven-sent/demon-fiend ? (I see people mostly buying those two kinds)
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post Feb 19 2013, 03:32
Post #29831
Slobber



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QUOTE(aurabolt @ Feb 18 2013, 13:45) *

Elemental mitigation? Useful? (IMG:[invalid] style_emoticons/default/laugh.gif)


maybe he meant the physical mitigation from green? (giving him the benefit of doubt)
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post Feb 19 2013, 04:10
Post #29832
Colman



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QUOTE(TienToiba @ Feb 19 2013, 06:04) *
As a mage, what should I look for? phase of heimdall/fenrir or gossamer of the heaven-sent/demon-fiend ? (I see people mostly buying those two kinds)

At your level, gossamer is probably better than phase.
QUOTE(aurabolt @ Feb 19 2013, 04:27) *
Auras (except Rainbow) were never good for anything besides the experience boost—nothing changed there.

The HP bonus from white aura is not bad IMO.
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post Feb 19 2013, 04:22
Post #29833
TienToiba



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QUOTE(Colman @ Feb 19 2013, 04:10) *

At your level, gossamer is probably better than phase.

The HP bonus from white aura is not bad IMO.


I'm thinking mostly about the future. I don't want to invest in something pointless. Does phase scale 'better' than gossamer? How could I learn to 'tell' that?

Thankss!
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post Feb 19 2013, 04:39
Post #29834
Colman



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QUOTE(TienToiba @ Feb 19 2013, 10:22) *

I'm thinking mostly about the future. I don't want to invest in something pointless. Does phase scale 'better' than gossamer? How could I learn to 'tell' that?

Thankss!

Phase scale much better when your magic proficiency is higher than certain value. The weakness of phase is that you can only specialize in one element, while gossamer can raise the damage of 4 element which is useful when high tier spell is non yet available.

This post has been edited by Colman: Feb 19 2013, 04:40
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post Feb 19 2013, 05:02
Post #29835
Lement



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Phase is always, from level 0 on, better than gossamer for equal rolls in terms of damage. However, when your prof isn't so high you can buy better gossamer for cheaper.

Anyhow, you should focus on using 1 element; the time taken to decide what to open with isn't worth it and the extra boost from phase destroys choosing at ~150 even in worst conditions. You can get away with using 1 piece of gossamer that soars above your phase in quality.
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post Feb 19 2013, 05:06
Post #29836
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QUOTE(Slobber @ Feb 19 2013, 11:32) *

maybe he meant the physical mitigation from green? (giving him the benefit of doubt)

No, it could be elemental mitigation.

Think about it. I have. If you had a mob that hit you with a special, knocking about 25k off your HP. Now, let's say this got mitigated by 50% PMI/MMI, so it hits you for 12.5k HP. If it was a physical blow, I have ~40% specific mitigation across the board, so it hits me for 7.5k, and if I had Regen II going, I instantly recover ~1.3k of that damage.

Now, if it were a magical hit, well, against any of the 4 elements, you could have a maximum of 45% mitigation from Auras and Abilities alone (not counting armour effect), which brings the damage down to 6,875k. But now, Auras don't matter, so the damage (against a max of 30% mitigation) is 8.75k HP. Which, surprise surprise, is more or less the amount Regen II will recover. In other words, I got a free Regen II effect JUST from Auras.

In real life, someone below level 300 is unlikely to have maxed out ability trees (unless he was a mage), so we're talking about an effective elemental mitigation of 0. But with the appropriate Auras back then, you could still mitigate 15% of the blow, which is ~2k worth of damage.

It may not sound like much, but that 2k could be the difference between being able to whip out a Cure/II, and SoL taking a gigantic chunk of SP out (or dying completely).
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post Feb 19 2013, 06:00
Post #29837
TienToiba



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QUOTE(Colman @ Feb 19 2013, 04:39) *

Phase scale much better when your magic proficiency is higher than certain value. The weakness of phase is that you can only specialize in one element, while gossamer can raise the damage of 4 element which is useful when high tier spell is non yet available.



QUOTE(Lement @ Feb 19 2013, 05:02) *

Phase is always, from level 0 on, better than gossamer for equal rolls in terms of damage. However, when your prof isn't so high you can buy better gossamer for cheaper.

Anyhow, you should focus on using 1 element; the time taken to decide what to open with isn't worth it and the extra boost from phase destroys choosing at ~150 even in worst conditions. You can get away with using 1 piece of gossamer that soars above your phase in quality.


Ok, I think I understood it. From both your answers:
Gossamer -> Will give me damage bonus in everything, but won't give so much damage bonus.
Phase -> Will give a lot of damage bonus, but only in one element.

Is this correct?

Moving on, I think I'm going to focus on one element, them. I've been thinking of focusing on 'Holy', is this a reasonable idea?
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post Feb 19 2013, 06:18
Post #29838
Colman



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QUOTE(TienToiba @ Feb 19 2013, 12:00) *

Ok, I think I understood it. From both your answers:
Gossamer -> Will give me damage bonus in everything, but won't give so much damage bonus.
Phase -> Will give a lot of damage bonus, but only in one element.

Is this correct?

Moving on, I think I'm going to focus on one element, them. I've been thinking of focusing on 'Holy', is this a reasonable idea?

If you want holy, phase is the only choice IMO. Gossamer is good only for 4 (fire/cold/wind/lighting) elemental . But a good holy phase set is expensive.
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post Feb 19 2013, 06:22
Post #29839
Lement



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Very viable. Holy and Dark work better than their elemental cousins, yes. More expensive though, you might want to use elemental until you can get a decent holy set put together as elemental gear is magnitude or two cheaper than similar holy gear.

Long-term, you probably want to use holy as gear values scale exponentially, meaning past certain value holy becomes better than elemental.

@Colman: gossamer is actually more viable for holy, as new oak outdoes new redwood and benefits from gossamer in feet slot while giving more damage per credit in forge while only being slightly behind initially. Not to mention that replacement costs naturally give forging an advantage with holy, so gossamer, requiring no phazons, is even more viable, while elemental phase doesn't really merit forging below legendary. Elemental doesn't have such advantages for gossamer, and the all-boosting effect might be only useful to boost secondary follow-up by about 10%

This post has been edited by Lement: Feb 19 2013, 06:25
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post Feb 19 2013, 07:24
Post #29840
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QUOTE(Colman @ Feb 19 2013, 11:18) *

If you want holy, phase is the only choice IMO. Gossamer is good only for 4 (fire/cold/wind/lighting) elemental . But a good holy phase set is expensive.


Not true.
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