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post Feb 15 2013, 13:49
Post #29701
desert storm



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QUOTE(T_Starrk @ Feb 15 2013, 12:27) *

It's not like evade is a huge issue, but when trying to go through long arenas or 100+ rounds of grindfest/IW the evades will slow you down. They add up over the course of these rounds and make the whole process more tedious in general. If you are going to play a long time you might want to put a void shard on your weapon just for the +50% accuracy. Either that or find a piece of equipment that will boost your accuracy (for heavy: power of balance, light: best you can do is shade). Although at my level if you wear full shade or full power then low accuracy is hardly an issue, it's only when you throw kevlar/plate into the mix that it becomes a thing (but sometimes you have to sacrifice damage/accuracy for PMI).



Ah, that explains it. I'll be approaching 150% if I swap out some plate for more power. But, as you've mentioned I'm running low on PMI, since I don't really notice the evade it'll do for now.

Thanks.
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post Feb 15 2013, 13:53
Post #29702
aloc1234



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QUOTE(xmagus @ Feb 15 2013, 05:29) *

There are many ways you can use Crude items to IW for increased proficiencies;

1. You can grind Weapon proficiencies by bringing in Heavy armours and crude weapons (depending on which style). If all you want to do is grind weapons, then the Heavy armour means you can last a good long time without having to Focus for mana. Cast Haste, Protection and Shadow Veil, and chances are you won't even need to run Regen/(II). The crude weapons (or at least weapons with abysmal ADB) means you need many, many more turns to kill off a mob, increasing your chances of high proficiency gains per battle round (I've gained over 2 points of prof per round before). The same applies for grinding Staff proficiencies (only you don't need such a horrible staff, since all staves suck at melee attacks). Having said that, I have a truly incredible staff that has 5.54 ADB.

2. You can grind Armor proficiencies just by NOT casting Haste. Using horrible weapons help (again, increases the number of turns per round).

3. You can grind magic proficiencies by bringing in an awesome Focus staff (or a staff with Econ 5) and optionally Arcanist Shade (which provides similar avoidance stats to cloth and higher PMI, not to mention ADB). Cast Haste and Shadow Veil. Whack everything until only one enemy is dead, to grind Deprecating and Supportive (cast Weaken, just about the cheapest spell in the book). Use T1 single-target spells to grind Elemental/Forbidden/Divine. Cast Spike for Supportive grinding.

The whole point of using a Crude equip to grind is to reduce (or eliminate) consumption of potions and whatnot. But if, like me, you have hundreds and thousands of the damned things, then it's only so that you can do it mindlessly.

You can choose to Flee just before killing the last mob in Round 1. This helps you avoid the damned irritating Riddlemaster. And even if you don't, the max number of rounds is ~30-40, so the mobs never make it to full strength anyway.


Hmm, got it, thanks a lot for the explanation. I tested it just now, and indeed, they're surprisingly weak.
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post Feb 15 2013, 19:22
Post #29703
desert storm



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Guys, quick noob question.

When reading wtb/wts threads sometimes I notice people have a "item level" range thing. Where is this value? I don't mean the itemworld levels, sometimes people put like equipment range 100-300. Where is this value or how is it derived? I can't seem to find anything on the wiki about this?
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post Feb 15 2013, 19:26
Post #29704
Maximum_Joe



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QUOTE(desert storm @ Feb 15 2013, 09:22) *

When reading wtb/wts threads sometimes I notice people have a "item level" range thing. Where is this value? I don't mean the itemworld levels, sometimes people put like equipment range 100-300. Where is this value or how is it derived? I can't seem to find anything on the wiki about this?

It's obsolete info.
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post Feb 15 2013, 19:28
Post #29705
desert storm



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QUOTE(Maximum_Joe @ Feb 15 2013, 19:26) *

It's obsolete info.


Ah, I see. Thanks.
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post Feb 15 2013, 22:05
Post #29706
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Has anyone done the math to see if the highest level arenas give more XP upon completion than other arenas that have a lot more monsters? Specifically, comparing the Level 220+ arenas (schoolgirls and bigger XP multiplier) versus TwT / To Kill a God, etc (more monsters to kill)?
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post Feb 15 2013, 23:14
Post #29707
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Ok, so I just unlocked Arcane focus on the abilities page and the tool tip reads "additional points increase duration and *power*" what power is it referring to?

I now have 3 points in it and the tool tip in battle says 25% magic damage/ 10% crit. aside form 179 round duration with channel i see no difference from 1 points... am i missing something?
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post Feb 15 2013, 23:26
Post #29708
Lement



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kramerica: Boss+ give bonus exp, but even if they didn't the multiplier alone would take care of that.

letmegitdat: Nope. Used to increase accuracy which was dependent on points in it I think?
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post Feb 15 2013, 23:42
Post #29709
aloc1234



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Do monsters start getting more kills/wins as they level up, or are the kills/wins mostly the same? (I mean, considering they're distributed by level of players, it would be reasonable to assume that they're static)

I ask because most of mine are 150-350, I want to decide if my next step will be investing to 350+ or getting more monsters.
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post Feb 15 2013, 23:52
Post #29710
Lement



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It isn't statistic but varies. A PL 25 monster will expect to get a kill maybe once every week while PL 750 can expect one every hour or so - though there are obviously periods with higher activity in the day as well. And PL1450 will have get less kills, ofc, than PL1000.
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post Feb 16 2013, 00:01
Post #29711
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QUOTE(Lement @ Feb 15 2013, 23:52) *

It isn't statistic but varies. A PL 25 monster will expect to get a kill maybe once every week while PL 750 can expect one every hour or so - though there are obviously periods with higher activity in the day as well. And PL1450 will have get less kills, ofc, than PL1000.


Valid point. I do seem to get one kill per 20 hours with 150-350 range. Two if I'm lucky. Yeah, I don't think it will be worthy upgrading to 750, though, it would be just too expensive.
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post Feb 16 2013, 02:00
Post #29712
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The point to reach PL750 is to suppress low-mats loots from them. So technically, it would offer more mid and high grades.
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post Feb 16 2013, 05:37
Post #29713
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Hi I'm a 2H melee, here's my stats:

[easycaptures.com] Equips

[easycaptures.com] Stats

[easycaptures.com] Abilities

Do you masters have anything to say about my stats, abilities, or equips? Thanks.

This post has been edited by masskiss: Feb 16 2013, 05:38
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post Feb 16 2013, 05:39
Post #29714
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About Monster Lab, Is it a good idea to just pump elemental crys to increase power level so I can leech off the stronger monster?
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post Feb 16 2013, 06:01
Post #29715
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QUOTE(masskiss @ Feb 16 2013, 09:07) *

Hi I'm a 2H melee, here's my stats:

[easycaptures.com] Equips

[easycaptures.com] Stats

[easycaptures.com] Abilities

Do you masters have anything to say about my stats, abilities, or equips? Thanks.


Seems ok to me. Up END a bit for stats. Soon you will unlock (lvl 100) abilities tree get (spark of life and cure 2 ability since they are very important (Train some ability points if you haven't already since u will need them in future

This post has been edited by xcaliber9999: Feb 16 2013, 06:10
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post Feb 16 2013, 06:17
Post #29716
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QUOTE(masskiss @ Feb 15 2013, 19:37) *

Hi I'm a 2H melee, here's my stats:

[easycaptures.com] Equips

[easycaptures.com] Stats

[easycaptures.com] Abilities

Do you masters have anything to say about my stats, abilities, or equips? Thanks.


More Endurance. As for abilities, don't invest in Experience Tanks yet; you may actually want to do an ability reset to reclaim those Ability Points. Also grab Haste, and make sure that you have 5 points set aside for Spark of Life at level 100.
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post Feb 16 2013, 06:25
Post #29717
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is there hope for mage at boss monster?

recently I have trouble with real life ~ spaghetti .

they are seriously resistant. and I have no void.

This post has been edited by foot: Feb 16 2013, 06:27
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post Feb 16 2013, 06:34
Post #29718
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QUOTE(foot @ Feb 15 2013, 20:25) *

is there hope for mage at boss monster?

recently I have trouble with real life ~ spaghetti .

they are seriously resistant. and I have no void.

holy spell that is powerful for spaghetti, has no high tier.


Condemn/Purge is tier 2, and Smite/Banish is tier 3.

Anyway, Weaken, Silence, and Imperil on the enemy; Arcane Focus, Spark of Life, Haste, Shadow Veil, and Regen II on yourself. Then just cast Banish. Make sure you're carrying as many Godly Mana Potions as you can hold. If you still can't do it, then you might have to upgrade your equipment; you should have a katalox staff of Destruction/Heimdall/Heaven-sent or an oak staff of Heimdall, and a suit of Heimdal phase and/or Heaven-sent gossamer.

For IPU you should use dark. You'll have to adjust your suit accordingly.
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post Feb 16 2013, 06:47
Post #29719
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yes, didn't thought that 90lvl spell is tier 3 ..

thx for answer
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post Feb 16 2013, 06:49
Post #29720
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@xcaliber9999 & n125 Right thanks, will do that.

Also, recently I have some problems. I'm using Heavy Armor because if I use Light I couldnt survive as long as I'm in heavy, so I have my mana cost at 144%. My strategy is using protect, then weaken all enemies, and cure as needed. If channeling pops I'll use it for regen.

And only with that strategy, my mana is leaking. I could only bring 7 Godly Mana Pots, and if I face about 6 monsters on IWBTH, I could only slay 2 of them before all my pots are gone. I know the ideal strategy will be casting haste, shadow veil, imperil or silence etc but, how can I manage to do that if just with cure, protect and weaken I have mana leaking?

Part of the factor is that I'm using mace with a pretty low dmg, the stun is great but it just chips their health a tiny little bit at a time, hence my sig. Another factor is the heavy set, but I dont think I could survive longer without them.

Do you have any suggestions?
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