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post Feb 14 2013, 11:43
Post #29681
Lement



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n125: Even the best magnificent redwoods noodlies have given me(had a stack) fall in the range of exquisite ebonys in regards to firescore. My staff isn't even that good, just L ethereal of surtr, I've seen mag ebony come very close.
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post Feb 14 2013, 13:21
Post #29682
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How does Item Shop Bot work?

The highest bid for Binding of Balance is 7500c. However, I only received 1000c+2006c when I sold my binding? Why it isn't 1000c+3750c?

Moreover, the highest bid for stoneskin is 2002c and I got only 200+801c when I sold it.
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post Feb 14 2013, 13:29
Post #29683
jennon_donnon



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At my level, I have weaken, spreading poison, 2 tier 1 aoes (fire and ice), cure, regen. Should I be going for Imperil, tier 2 aoes, or tier 1 of other elements (elec, wind, holy)?

Also I wonder what options mages have with keeping MP up/recovering at higher levels.
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post Feb 14 2013, 13:33
Post #29684
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Imp is necessary if you are playing elementalist. It is like magical penetrated armor. You need tier 2 aoes as well
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post Feb 14 2013, 13:37
Post #29685
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So I'll max Imperil, then go for tier 2 aoes. I'll hold off on holy until I get access to tier 2, is that fine?
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post Feb 14 2013, 14:13
Post #29686
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QUOTE(Lement @ Feb 14 2013, 01:43) *

n125: Even the best magnificent redwoods noodlies have given me(had a stack) fall in the range of exquisite ebonys in regards to firescore. My staff isn't even that good, just L ethereal of surtr, I've seen mag ebony come very close.


Yeah, I haven't really seen a redwood that comes close to increasing my wind score more than my (mostly unforged) current ebony staff; hell, there is a Legendary Fiery Redwood Staff of Freyr with nearl max MDM and EDB in WTS and it's thousands of points away. I'd love to see how close a Legendary Tempestuous Redwood Staff of Freyr/Elementalist comes though.

I have this uneasy feeling that the lower MDM of new redwoods is an oversight that will be corrected in the (possible) near future. (IMG:[invalid] style_emoticons/default/dry.gif)
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post Feb 14 2013, 14:26
Post #29687
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QUOTE(JoElementalist @ Feb 14 2013, 03:21) *

How does Item Shop Bot work?

The highest bid for Binding of Balance is 7500c. However, I only received 1000c+2006c when I sold my binding? Why it isn't 1000c+3750c?

Moreover, the highest bid for stoneskin is 2002c and I got only 200+801c when I sold it.

QUOTE
When the player has the sole highest bid, the effective price equals the second highest bid plus one credits
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post Feb 14 2013, 20:36
Post #29688
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With the balance changes to 0.73,
How does katana compare to estoc now?

At a glance it seems to me that despite the nerfs estocs are still the best.

This post has been edited by mrttao: Feb 14 2013, 20:37
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post Feb 14 2013, 21:23
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QUOTE(mrttao @ Feb 15 2013, 01:36) *

With the balance changes to 0.73,
How does katana compare to estoc now?

At a glance it seems to me that despite the nerfs estocs are still the best.

according to master skillchip max estoc still better than max scythe. since katana has 1/4 less damage and 1/6 less bleed than scythe, then katana still nowhere near estoc.
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post Feb 14 2013, 23:56
Post #29690
pureyang



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QUOTE(aiwotorimodose @ Feb 14 2013, 13:23) *

according to master skillchip max estoc still better than max scythe. since katana has 1/4 less damage and 1/6 less bleed than scythe, then katana still nowhere near estoc.


Thank you.
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post Feb 15 2013, 00:41
Post #29691
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I want to sell some mage equips, even more now that mages are going to be the new vogue, I have no idea how to price them, though.

What mages generally want? How do I classify a piece of equipment as 'good' or 'bad'? Is ethereal staff as highly valued as it is in melee variants?
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post Feb 15 2013, 01:28
Post #29692
Lement



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Phase: Very weak relation to quality up until certain point, the EDB and PAB rolls are pretty much vast majority of the value, though evade and AGI is given attention.

Staff: Highly related to quality, but even in equal cases you can have magnitudes of difference in performance. Elemental prefix that matches with staff boosts value several times, Ethereal is treated as nice but not anything major. Destruction on katalox is probably the most value-boosting effect, but the main factor should have good roll.

Well, at least mage's staff's value is highly and logarithmically related to the magescore they give. So you can get rather accurate gear values by using that. Beware of level-scaling, though, and you should have a full set of equips to calculate.
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post Feb 15 2013, 04:47
Post #29693
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Thanks. Will keep that in mind when pricing them.

Regarding crude item world prof grinding, why people do that? I mean, how does it differ from simply grinding prof at... grindfest or wherever ?
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post Feb 15 2013, 04:52
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QUOTE(aloc1234 @ Feb 15 2013, 10:47) *

Thanks. Will keep that in mind when pricing them.

Regarding crude item world prof grinding, why people do that? I mean, how does it differ from simply grinding prof at... grindfest or wherever ?

I would prefer crude IW at higher difficulty, since monsters in crude IW cannot kill me even if i use cloth armor.
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post Feb 15 2013, 04:55
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QUOTE(Colman @ Feb 15 2013, 04:52) *

I would prefer crude IW at higher difficulty, since monsters in crude IW cannot kill me even if i use cloth armor.


Huh, so the monster strength depends on the item quality? I though it depended on difficulty alone. Interesting. So people use it mostly to farm armor proficiency, right?
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post Feb 15 2013, 05:16
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Item quality (the actual number - ~1.0 is legendary for example) acts like another damage multiplier for mobs in IW.
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post Feb 15 2013, 05:29
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QUOTE(aloc1234 @ Feb 15 2013, 12:55) *

Huh, so the monster strength depends on the item quality? I though it depended on difficulty alone. Interesting. So people use it mostly to farm armor proficiency, right?

There are many ways you can use Crude items to IW for increased proficiencies;

1. You can grind Weapon proficiencies by bringing in Heavy armours and crude weapons (depending on which style). If all you want to do is grind weapons, then the Heavy armour means you can last a good long time without having to Focus for mana. Cast Haste, Protection and Shadow Veil, and chances are you won't even need to run Regen/(II). The crude weapons (or at least weapons with abysmal ADB) means you need many, many more turns to kill off a mob, increasing your chances of high proficiency gains per battle round (I've gained over 2 points of prof per round before). The same applies for grinding Staff proficiencies (only you don't need such a horrible staff, since all staves suck at melee attacks). Having said that, I have a truly incredible staff that has 5.54 ADB.

2. You can grind Armor proficiencies just by NOT casting Haste. Using horrible weapons help (again, increases the number of turns per round).

3. You can grind magic proficiencies by bringing in an awesome Focus staff (or a staff with Econ 5) and optionally Arcanist Shade (which provides similar avoidance stats to cloth and higher PMI, not to mention ADB). Cast Haste and Shadow Veil. Whack everything until only one enemy is dead, to grind Deprecating and Supportive (cast Weaken, just about the cheapest spell in the book). Use T1 single-target spells to grind Elemental/Forbidden/Divine. Cast Spike for Supportive grinding.

The whole point of using a Crude equip to grind is to reduce (or eliminate) consumption of potions and whatnot. But if, like me, you have hundreds and thousands of the damned things, then it's only so that you can do it mindlessly.

You can choose to Flee just before killing the last mob in Round 1. This helps you avoid the damned irritating Riddlemaster. And even if you don't, the max number of rounds is ~30-40, so the mobs never make it to full strength anyway.
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post Feb 15 2013, 10:04
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Hi guys

Quick question about accuracy, I'm 2h melee and the wiki suggests an accuracy rate of 150%+ after lvl 200. I'm currently at around ~130, I notice monsters aren't evading me much but a LOT of parries. Is such an high accuracy necessary? Do the higher PL mobs massively jump in regards to evade?
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post Feb 15 2013, 10:11
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QUOTE(aloc1234 @ Feb 14 2013, 22:55) *

Huh, so the monster strength depends on the item quality? I though it depended on difficulty alone. Interesting. So people use it mostly to farm armor proficiency, right?


We can farm everything there. Crude IWBTH is just so we can do it without thought. I just hold down 1 while I learn to stab things with an Estoc, rather than hit them upside the head like a Staff.

QUOTE(desert storm @ Feb 15 2013, 04:04) *

Hi guys

Quick question about accuracy, I'm 2h melee and the wiki suggests an accuracy rate of 150%+ after lvl 200. I'm currently at around ~130, I notice monsters aren't evading me much but a LOT of parries. Is such an high accuracy necessary? Do the higher PL mobs massively jump in regards to evade?


Melee can honestly get away with lower Accuracy relative to mages. However, a number of the PL 1k+ mobs are actually maxed out on Evade, with the full 10% from Chaos Tokens. Parry will always be worse with them, since that's 20% max.

This post has been edited by PK678353: Feb 15 2013, 10:14
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post Feb 15 2013, 12:27
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QUOTE(desert storm @ Feb 14 2013, 23:04) *

Hi guys

Quick question about accuracy, I'm 2h melee and the wiki suggests an accuracy rate of 150%+ after lvl 200. I'm currently at around ~130, I notice monsters aren't evading me much but a LOT of parries. Is such an high accuracy necessary? Do the higher PL mobs massively jump in regards to evade?


It's not like evade is a huge issue, but when trying to go through long arenas or 100+ rounds of grindfest/IW the evades will slow you down. They add up over the course of these rounds and make the whole process more tedious in general. If you are going to play a long time you might want to put a void shard on your weapon just for the +50% accuracy. Either that or find a piece of equipment that will boost your accuracy (for heavy: power of balance, light: best you can do is shade). Although at my level if you wear full shade or full power then low accuracy is hardly an issue, it's only when you throw kevlar/plate into the mix that it becomes a thing (but sometimes you have to sacrifice damage/accuracy for PMI).
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