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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Feb 10 2013, 06:10
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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The wiki is right. Absorb has a 75% chance of restoring ~10% of your base MP when you're hit by a magic attack that is not a critical hit.
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Feb 10 2013, 06:29
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fishinsea
Group: Members
Posts: 1,813
Joined: 20-November 10

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QUOTE(aloc1234 @ Feb 9 2013, 22:51)  Whoa, whoa, wait.
Absorb doesn't actually absorbs mana? Wiki is outdated, then, I took its word for it :S
No, it's just that it (for me at least) restores less than its cost normally. Sorry if I was misleading. This post has been edited by fishinsea: Feb 10 2013, 06:30
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Feb 10 2013, 08:25
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(Azru @ Feb 10 2013, 11:57)  O Mighty Experts, what advice would you give on Battletoads Difficulty for Arenas up to The Trio and The Three? Such as scrolls to use, elemental enchantments (if they're worth it), armor (I'm currently packing Shade Arcanist to keep mana cost low) and physical damage (I'm currently doing 3.9k base damage). Do you think casting Regen II even without channeling is a good decision? In the difficulties before I would cast Regen and if I proc'd channeling and if Heartseeker wasn't already channeled I would use it on Regen II. Channeling Priority: Heartseeker Regen II Spark of Life Absorb I don't use Spirit Shield very often since I use it for what call 'burning' through Arena Levels and for Spark of Life, plus I haven't found it very useful. My battle items are currently: x11 Godly Mana x2 Godly Spirit No scrolls or infusions currently. Thank you for your time. (IMG:[ invalid] style_emoticons/default/smile.gif) Generally, I'd bring a Void weapon (or 2 if you're DW) in, add Holy Strike and Elec Strike. You won't need scrolls, although if you're using Shade, maybe you want to consider Protection + Shadow Veil scroll effects (stacked with your spell effects, of course). Otherwise, you're packing what I'd pack, more or less.
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Feb 10 2013, 08:50
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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i'd use the infusions. they're pretty cheap still and they last a decent amount of time. they're basically +dmg shards
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Feb 10 2013, 09:20
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Azru
Group: Members
Posts: 1,247
Joined: 12-October 11

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QUOTE(xmagus @ Feb 10 2013, 00:25)  Generally, I'd bring a Void weapon (or 2 if you're DW) in, add Holy Strike and Elec Strike.
You won't need scrolls, although if you're using Shade, maybe you want to consider Protection + Shadow Veil scroll effects (stacked with your spell effects, of course).
Otherwise, you're packing what I'd pack, more or less.
In my signature I have the 2H weapon I use so I'll just add Holy Infusion and I should be good to go and I have plenty of Protection and Shadow Veil Scrolls. @Slobber - Thank you also Slobber, any choice infusions you use or do you agree with Xmagus that Holy is the way to go?
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Feb 10 2013, 09:31
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(Slobber @ Feb 9 2013, 20:10)  now if my other memory serves correct, skillchip did an analysis on action speed and monster skills don't take up any speed (or very little speed) ie they can skill you + hit you. in which case, the absorb does pretty good for mitigating damage here. (assuming they don't crit your ass)
IIRC, monster skills were speed 1, same as their basic attacks. So, anything that could double tap with attacks can double tap with skills too.
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Feb 10 2013, 09:32
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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I'd think holy/dark could do more consistently, but rather than that I'd consider doing them on great stamina.
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Feb 10 2013, 12:20
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(Azru @ Feb 9 2013, 22:20)  In my signature I have the 2H weapon I use so I'll just add Holy Infusion and I should be good to go and I have plenty of Protection and Shadow Veil Scrolls.
@Slobber - Thank you also Slobber, any choice infusions you use or do you agree with Xmagus that Holy is the way to go?
Naw, use dark infusions. Lots of high level sprites and celestials these days. Plus it's the best for humanoids and not bad against mechs.
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Feb 10 2013, 13:21
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(T_Starrk @ Feb 10 2013, 20:20)  Naw, use dark infusions. Lots of high level sprites and celestials these days. Plus it's the best for humanoids and not bad against mechs.
There are also a damnable number of undead and daimons out there. Just a matter of who you meet up with and when. But yeah, I would say it was a matter of choice.
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Feb 10 2013, 16:08
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jennon_donnon
Newcomer
 Group: Recruits
Posts: 16
Joined: 3-April 09

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Low level mage reporting back, I guess I'm doing decently after following advice here.
Would it be a good idea to change to a higher tier of elemental aoes or would the mana cost make me less efficient overall?
This post has been edited by jennon_donnon: Feb 10 2013, 16:09
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Feb 10 2013, 19:18
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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Is it just me or whenever I cast the same spell twice in a row I always get channeling? It seems to work with silence and cure I. Though doing this 4 times never gives me anything.
This post has been edited by holy_demon: Feb 10 2013, 19:19
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Feb 10 2013, 19:30
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SoraNoAki
Group: Gold Star Club
Posts: 1,188
Joined: 9-July 12

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QUOTE(holy_demon @ Feb 10 2013, 18:18)  Is it just me or whenever I cast the same spell twice in a row I always get channeling? It seems to work with silence and cure I. Though doing this 4 times never gives me anything.
This is a coincidence, channeling appears at random.
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Feb 10 2013, 20:36
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doopdoop
Newcomer
  Group: Gold Star Club
Posts: 86
Joined: 31-May 09

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Havn't played in awhile.
Does anyone know the new formula for Regen? It doesnt seem to match the one on the wiki.
Seem to heal more up front (156 vs 112 with the formula) and doesnt seem to be affected by the supportive skill. Went from 0-55 and got no bonus to HP (only due to increase in base hp) or Duration (stayed at 16 the entire time).
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Feb 10 2013, 20:40
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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QUOTE(PK678353 @ Feb 10 2013, 00:31)  IIRC, monster skills were speed 1, same as their basic attacks. So, anything that could double tap with attacks can double tap with skills too.
ah yes. you're correct ^^ @azru dark/holy are the way to go but they're also the most expensive. I'd stick with what you have, personally. Infusions should be viewed as a bonus, not a requirement. I'd infusion up for whatever seems to be surviving longest in your rounds because I think where the infusion shines most is when there are only a few monsters left and you can focus that elemental strike on the target. @jennon that depends on your situation. can you kill them fast enough before they hurt you too much? if you can't, then consider higher tier magic. mage style is generally "kill before you're killed" @holy just coincidence. cure/silence trigger it pretty easily because their mana cost is decent (high enough to give you a decent chance at channeling)
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Feb 10 2013, 20:40
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SoraNoAki
Group: Gold Star Club
Posts: 1,188
Joined: 9-July 12

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@Doopdoop Look at your effective proficiency. Is this higher then your supportive proficiency, then you had a higher curative proficiency in the past and need to grind more to get your current supportive proficiency higher then your effective proficiency.
This post has been edited by SoraNoAki: Feb 10 2013, 20:41
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Feb 11 2013, 00:45
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HNTI
Group: Members
Posts: 2,422
Joined: 20-April 08

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I hit 200, grabbed Godslayer and got a new tier of spells. So far I was able to clear every hourly battle at BT difficulty with big problems ( almost non-stop with Cloak of the Fallen on), but when I changed the difficulty one level up. I find it impossible to beat the encounter with 2 spirit potions. I switched to Dark Magic as Ragnarok is a tier higher than 2nd holy spell. Any tips how to beat IWBTH hourly encounters ?
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Feb 11 2013, 04:27
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(HNTI @ Feb 10 2013, 14:45)  I hit 200, grabbed Godslayer and got a new tier of spells. So far I was able to clear every hourly battle at BT difficulty with big problems ( almost non-stop with Cloak of the Fallen on), but when I changed the difficulty one level up. I find it impossible to beat the encounter with 2 spirit potions. I switched to Dark Magic as Ragnarok is a tier higher than 2nd holy spell. Any tips how to beat IWBTH hourly encounters ?
It shouldn't be that hard. Put all of your buffs on (Haste, Shadow Veil, Spark of Life, Spirit Shield, Protection and Regen II--probably, this is all overkill), X-Nerf and spam Ragnarok. Clean up the resistant monsters with Banish and Magic Missile. What is your Forbidden proficiency, and what equipment are you using?
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Feb 11 2013, 05:33
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letmegitdat
Group: Members
Posts: 279
Joined: 5-January 09

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Ok, I recently went from lvl 55 to my current lvl110 but I feel like I'm leveling too fast...My equipment has been pretty much the same for the last 60 levels... Exqusite Focus staff, with +lightning, +elemental. full set of phase mojinar my problem is my damage is starting to take a dip at this level, and i feel like its only going to get worse...Tier 3 lightning is at something like lvl170??? 60 levels away... I am thinking about switching to either holy or dark before its too late...but I have 70+ prof in elem., 0 in divine, 0 forbidden (IMG:[ invalid] style_emoticons/default/sleep.gif) I am getting 140-160K exp (1/2 a level) per fight doing random encounters on battletoad but only 50-100 credits....I can't even afford to train anymore... let alone get equipment for a transition... how do I make enough credits to actually keep up with with training and equipment??? I run e@home 24/7 but the income is sooo low...
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Feb 11 2013, 05:52
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12

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4 years of running HATH and you lack money? What happened to all your income? Even at a minimal connection you'd receive around 3 Hath / day, which would be over 4k Hath, or nearly 65 million credits.
Quick clarification: according to the wiki, regarding offhand strike chance "Proc chance from proficiency and character stats is capped at 50%, but can be further increased by offhand weapon's attack accuracy." where Offhand Strike Chance = 20 + (0.04 * AGI + 0.02 * DEX) * (1 + DW / 200) + Offhand_Accuracy / 2 It seems that proficiency * stats + 20 is caped at 50, not just stats and proficiency. Is this correct?
This post has been edited by Arxdewn: Feb 11 2013, 06:09
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