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post Feb 8 2013, 09:21
Post #29501
PK678353



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QUOTE(Mizuhime @ Feb 7 2013, 22:28) *

little question to PK678353
how expensiv is ur robe?


For the Nif Set, Staff was 600k (purchased unforged and unleveled), Hat was 450k (it's worth more), Robe 200k (it was the first Mag piece), Pants 700k, Shoes 275k (worth a bit less, but I wanted the high INT PAB), and the Gloves I don't remember, so let's just say ~100k. You can pick up really solid Exquisite Elemental pieces for 50k-100k (or even cheaper if they come up unopposed at auction). I've seen Magnificent Ebony (now Redwood) staves of everything but Destruction go really cheap at auction. I expect solid midrange suffix Exq/Mag Redwood will stay cheap, as it's Tier 1, and most of the money in maging is being thrown towards Holy/Dark.


QUOTE(HTTP/308 @ Feb 8 2013, 01:55) *

More likely,
C. Before A or B happened, T casts 'version up' on HV and all you once-great Leg/Mag equips are all trash.


That or he makes the Mag/Leg you're looking for no longer drop before you can get your hands on one. (IMG:[invalid] style_emoticons/default/dry.gif)

This post has been edited by PK678353: Feb 8 2013, 09:24
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post Feb 8 2013, 09:47
Post #29502
T_Starrk



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QUOTE(fishinsea @ Feb 7 2013, 21:48) *

Tbh, I think if you got IA 2 it would improve performance more than 15 levels of damage on the estoc. I don't have it myself so I'm not sure about it though.


I'm sure this is true, as my friend who is 30 levels above me with similar equipment and an estoc with the same damage can do IWBTH legendary runs. The main difference between us is that he has IA3 and I have no IA (IMG:[invalid] style_emoticons/default/anime_cry.gif) . Anyway, that still won't stop me from forging my estoc. I'm greedy, I want both IA and a bad ass estoc (IMG:[invalid] style_emoticons/default/tongue.gif) .

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post Feb 8 2013, 10:29
Post #29503
holy_demon



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QUOTE(RRViper @ Feb 8 2013, 00:46) *

Heyas folks,

I think I already know part of the answer to this question, but since I'm curious, what the heck. Call it my dumb question of the day.

While it doesn't matter really what level I play at, there are times where you seem to run across a round of monsters that are abusrdly easy, and then you come across a round of monsters that basically is the equivalent of hitting a brick wall. Get past it, and then usually it's 1 or maybe 2 difficult monsters, but nothing as bad as the brick wall setup. While I understand that difficulty is based on what level one is playing and how far in whatever battle/arena/IW you've fought through, but is it just me or does every now & then the difficulty seem to get a quick boost that turns the battle into an equivalent of a mini-boss, and then goes back to normal after the battle is over?



I had this brick wall battle moment this morning when I got 1 hit in the first round, right after I casted protection on my 2nd turn... Somehow my stupid luck summoned 2 magic-based monster with 50%MP who both managed to crit me /raging
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post Feb 8 2013, 10:37
Post #29504
xmagus



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QUOTE(holy_demon @ Feb 8 2013, 18:29) *

I had this brick wall battle moment this morning when I got 1 hit in the first round, right after I casted protection on my 2nd turn... Somehow my stupid luck summoned 2 magic-based monster with 50%MP who both managed to crit me /raging

It can be a bit random. I swear there are a whole bunch of people out there who don't bother activating their mobs until they're PL400+, and THEN they unleash the whole army all at once (HTTP, I'm looking at you!)

But it's more like the 10-round minimum 'breather'. If you run into 6 mobs of PL1000+, you're not going to see them for another 10 rounds at least. If there are only, say 12 of these mobs, chances are, it won't feel so bad for the next 10 rounds.

If there are, say, 200 of these mobs, then I suspect the 'brick wall' moments will happen far more frequently.
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post Feb 8 2013, 11:26
Post #29505
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I got oneshot yesterday, some soul skill did 9.3k damage on me and i only have 6.4k hp...
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post Feb 8 2013, 11:28
Post #29506
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QUOTE(Pillowgirl @ Feb 8 2013, 01:26) *

I got oneshot yesterday, some soul skill did 9.3k damage on me and i only have 6.4k hp...


Spark of Life?
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post Feb 8 2013, 12:31
Post #29507
Arxdewn



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IA 1 and 2 do not give significant bonuses, it's at IA 3 that you really gain. Clearcast should be around 11-14%, similar to IA 2.
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post Feb 8 2013, 14:17
Post #29508
aloc1234



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QUOTE(Arxdewn @ Feb 8 2013, 12:31) *

IA 1 and 2 do not give significant bonuses, it's at IA 3 that you really gain. Clearcast should be around 11-14%, similar to IA 2.


This will sound stupid, but what the hell is IA?
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post Feb 8 2013, 14:24
Post #29509
unknownxz.



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QUOTE(aloc1234 @ Feb 8 2013, 19:17) *

This will sound stupid, but what the hell is IA?


Innate Arcana

This post has been edited by unknownxz.: Feb 8 2013, 14:27
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post Feb 8 2013, 14:28
Post #29510
aloc1234



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QUOTE(unknownxz. @ Feb 8 2013, 14:24) *

Oh, that makes sense, thanks.
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post Feb 8 2013, 19:13
Post #29511
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QUOTE(Arxdewn @ Feb 8 2013, 05:31) *

IA 1 and 2 do not give significant bonuses, it's at IA 3 that you really gain. Clearcast should be around 11-14%, similar to IA 2.


Is IA3 really that good? Compared to something like Black or White Aura, which comes on top? I was actually planning on passing up IA3 to grab one of the auras in a few weeks; maybe I should reconsider...Also what do you mean by "clearcast"? I haven't come across that term in HV before.
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post Feb 8 2013, 19:25
Post #29512
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IA3 is when the maintenance cost becomes less than stance casting (-30% vs -25%).
Rainbow aura is the biggie, not black/white, if just because of the regeneration bonus.
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post Feb 8 2013, 20:56
Post #29513
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by clearcast i mean channeling
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post Feb 8 2013, 21:50
Post #29514
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Regarding the monster lab, which classes would it be best* to use for the 8 remaining slots I have?

*Defined as more likely to get kills and forge parts and use less crystals.
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post Feb 8 2013, 23:00
Post #29515
PK678353



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QUOTE(southrim @ Feb 8 2013, 15:50) *

Regarding the monster lab, which classes would it be best* to use for the 8 remaining slots I have?

*Defined as more likely to get kills and forge parts and use less crystals.


Dragons. (IMG:[invalid] style_emoticons/default/duck.gif)

At PL 25, it doesn't matter, they aren't going to kill shit, but they're absurdly cheap.

At PL 200-600, go with mobs that are functional out of the box. That means Giants (high stats, Crush resist), Mechs (high resists, decent stats), Undead (high resists, decent stats), Dragons (high stats, Crush resist), Daimons (decent stats), maybe Elementals (silly resists, shitty stats) at the higher end of the range (where you can invest enough to get some PMI going).

At PL 700+, you're basically freeloading off the real nasties, so it doesn't matter. The ones that kill their own dinner have hundreds of Chaos Tokens dumped into them. Classes with poor starting stats but great specials come into their own here, as the better Celestials and such prove.

At PL 1000+, it doesn't matter. You're a beast.

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post Feb 8 2013, 23:07
Post #29516
southrim



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QUOTE(PK678353 @ Feb 8 2013, 09:00) *

Dragons. (IMG:[invalid] style_emoticons/default/duck.gif)

At PL 25, it doesn't matter, they aren't going to kill shit, but they're absurdly cheap.

At PL 200-600, go with mobs that are functional out of the box. That means Giants (high stats), Mechs (high resists, decent stats), Undead (high resists, decent stats), Dragons (high stats), Daimons (decent stats), maybe Elementals (stupid resists, shitty stats) at the higher end of the range (where you can invest enough to get some PMI going).

At PL 700+, you're basically freeloading off the real nasties, so it doesn't matter. The ones that kill their own dinner have hundreds of Chaos Tokens dumped into them. Classes with poor starting stats but great specials come into their own here, as the better Celestials and such prove.

At PL 1000+, it doesn't matter. You're a beast.

Well, of the 22 monsters I already have, 4 are 200+ and 2 are 250+. The rest are all 150-160. I figured I'll fill out the remaining slots and get them to 150, then move them up to 250 one by one. I'm only going to move four any further than 250 for the foreseeable future. So I guess "useful at 250" is what I'm aiming for.

I'm not clear on what specials are. The wiki entry on the monster lab doesn't mention them.

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post Feb 8 2013, 23:18
Post #29517
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QUOTE(southrim @ Feb 8 2013, 13:07) *

I'm not clear on what specials are.

MP and SP attacks.
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post Feb 8 2013, 23:18
Post #29518
PK678353



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QUOTE(southrim @ Feb 8 2013, 17:07) *

Well, of the 22 monsters I already have, 4 are 200+ and 2 are 250+. The rest are all 150-160. I figured I'll fill out the remaining slots and get them to 150, then move them up to 250 one by one. I'm only going to move four any further than 250 for the foreseeable future. So I guess "useful at 250" is what I'm aiming for.

I'm not clear on the deal with specials.


The classes with better specials (Sprites, Celestials, to a lesser extent Daimons, Humanoids, and Elementals) come out of the box with very poor physical stats. Low level Sprites in particular are terrible (3 STR, 2 END, so no HP). It takes a lot of crystals to patch those numbers to the point where they're competitive, but they can scale higher than anything else, since their specials are more powerful.
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post Feb 8 2013, 23:22
Post #29519
southrim



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QUOTE(PK678353 @ Feb 8 2013, 09:18) *

The classes with better specials (Sprites, Celestials, to a lesser extent Daimons, Humanoids, and Elementals) come out of the box with very poor physical stats. Low level Sprites in particular are terrible (3 STR, 2 END, so no HP). It takes a lot of crystals to patch those numbers to the point where they're competitive, but they can scale higher than anything else, since their specials are more powerful.

Ah. And from my experience, it's the ones that are high level and hit hard with specials that really have a chance of killing me.
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post Feb 8 2013, 23:34
Post #29520
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Is there such thing as a script to sell all equipment below x quality? (Say, below average)
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