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post Oct 20 2010, 16:01
Post #2941
hgbdd



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From wiki:
QUOTE
Note that spell MP costs are all a percentage of your Level, rounded up.

That applies to turns too? i.e. 4.5 turns is rounded to 5 turns?
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post Oct 20 2010, 16:12
Post #2942
Sayo Aisaka



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QUOTE(EHWiki)
The result is rounded to the nearest whole number of turns.
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post Oct 20 2010, 16:15
Post #2943
hgbdd



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Lol how I missed that?
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post Oct 20 2010, 19:01
Post #2944
ki1ler7



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I have a couple of questions about Second Wind
How do you gain it? is it like some formula or just random
If its random how come i get it like 3 or 4 times in a row some times.
What causes it to choose hp over mana.
Here's a screen shot just because.
Attached Image
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post Oct 20 2010, 19:03
Post #2945
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QUOTE(ki1ler7 @ Oct 20 2010, 10:01) *

I have a couple of questions about Second Wind
How do you gain it? is it like some formula or just random

It is purely random in occurrence and regen choice.
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post Oct 20 2010, 21:26
Post #2946
shiki666



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What kind of armor increases damage from Forbidden Magic? I know Divine boosts Holy Magic damage so is there a type of armor that boosts Soul Magic damage as well?
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post Oct 20 2010, 21:31
Post #2947
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QUOTE(shiki666 @ Oct 20 2010, 12:26) *

What kind of armor increases damage from Forbidden Magic? I know Divine boosts Holy Magic damage so is there a type of armor that boosts Soul Magic damage as well?

Demon-Fiend.
Don't hold out too much hope of getting it because it only appears on phase and there are a number of people who want it. (Myself being one of those people)
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post Oct 20 2010, 21:42
Post #2948
Death Grunty



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Wait. What?
According to the ehwiki it's gossamer and phase. (IMG:[invalid] style_emoticons/default/blink.gif)

But if it's phase only.. then no wonder I haven't found any so far. (IMG:[invalid] style_emoticons/default/dry.gif)
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post Oct 20 2010, 21:48
Post #2949
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QUOTE(Death Grunty @ Oct 20 2010, 12:42) *

Wait. What?
According to the ehwiki it's gossamer and phase. (IMG:[invalid] style_emoticons/default/blink.gif)

But if it's phase only.. then no wonder I haven't found any so far. (IMG:[invalid] style_emoticons/default/dry.gif)

Yeah, the wiki is wrong. Very wrong when it comes to Gossamer/Phase.

edit:
And there, I fixed it. Someone check to make sure I didn't screw anything up...

edit2:
The staff section needs to be fixed. I know Heaven-Sent and Demon-Fiend can only appear on Katalox.
I've seen Heimdall on Oak (I think it was Oak...), but never seen Fenrir on anything but Katalox.

This post has been edited by Boggyb: Oct 20 2010, 22:14
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post Oct 21 2010, 00:29
Post #2950
ravage_mk2



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Have 1 question about the Armor proficiency montage which I can't seem to find in the wiki.

When your aim is to train a single armor type, for example Cloth, do I need just 1 Cloth item equipped for the full gains? Or do the Cloth gains increase if I'm wearing more then 1 "Cloth" class item at the time of the montage?
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post Oct 21 2010, 00:29
Post #2951
Conquest101



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Just 1 Cloth item is fine.
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post Oct 21 2010, 18:28
Post #2952
PsychoticSoul



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What is the exact formula for how Shadow Veil affects chance to get hit?

If this is the basic evade formula:
Monster hit * (1-evade) * (1-block) * (1-parry/resist)

Then with shadow veil is it:

Monster hit * (1-Shadow Veil) * (1-evade) * (1-block) * (1-parry/resist)

or

(Monster hit-Shadow Veil) * (1-evade) * (1-block) * (1-parry/resist)

or something else, or unknown?
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post Oct 21 2010, 23:14
Post #2953
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QUOTE(PsychoticSoul @ Oct 21 2010, 09:28) *

(Monster hit-Shadow Veil) * (1-evade) * (1-block) * (1-parry/resist)

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post Oct 21 2010, 23:45
Post #2954
ki1ler7



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Question: what does MID stand for/mean

Example:
Spawned Monster D: MID=7 (Scary Ghost) LV=38 HP=471 MP=17 SP=11 NA=92 Type=hostile
Spawned Monster C: MID=4 (Cockatrice) LV=40 HP=415 MP=14 SP=6 NA=95 Type=hostile
Spawned Monster B: MID=13 (Mind Raper) LV=39 HP=906 MP=17 SP=6 NA=93 Type=hostile
Spawned Monster A: MID=11 (Zombie Cow) LV=39 HP=970 MP=44 SP=8 NA=92 Type=hostile
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post Oct 22 2010, 00:04
Post #2955
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QUOTE(ki1ler7 @ Oct 21 2010, 14:45) *

Question: what does MID stand for/mean

Monster Id.
It is meaningless, like a majority of that debug output.
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post Oct 22 2010, 00:21
Post #2956
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I have a question on where I should invest my stats. I'm thinking ahead for when I decide to go into a RoB match. Do I need to be able to hit anything with my staff, or should I keep dumping points into INT and WIS? I notice monsters resist my spells often and that annoys me to no end (IMG:[invalid] style_emoticons/default/dry.gif)

[attachmentid=6088]
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post Oct 22 2010, 00:29
Post #2957
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Have I ever said that pure mages have the hardest time of the viable equipment set-ups at beating the RoB enemies?

As for your question, you only need to hit them physically if you are trying to get ether theft/channeling. And even then, stats don't make that much of a difference in accuracy until you have a lot of them.
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post Oct 22 2010, 00:35
Post #2958
Bloodthirster18



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QUOTE(Boggyb @ Oct 21 2010, 14:29) *

Have I ever said that pure mages have the hardest time of the viable equipment set-ups at beating the RoB enemies?


I've noticed that just from the couple of times I've run into a boss character in a IW. Any recommended weapons/shields to take to RoB? But...I guess I need something more than cloth armor too. Hell...I'll just stay away from RoB for a while after I hit level 50.
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post Oct 22 2010, 01:06
Post #2959
rookie84



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Get a rapier so you can proc PA. PA + Poison kills the bosses pretty quickly, and PA + Spirit Attack blows away a huge portion of their HP.
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post Oct 22 2010, 02:32
Post #2960
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QUOTE(rookie84 @ Oct 21 2010, 16:06) *

Get a rapier so you can proc PA. PA + Poison kills the bosses pretty quickly, and PA + Spirit Attack blows away a huge portion of their HP.

That'll work for the bosses.
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