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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Feb 4 2013, 19:27
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pervdiz
Group: Members
Posts: 444
Joined: 27-October 09

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Well, thanks for the answers, I'll just go and stick to DW for the time being (IMG:[ invalid] style_emoticons/default/tongue.gif) About pack rats, I'm not sure I need it since I almost never have to use mana pots in arenas. Well maybe I'll drop 1 or 2 points in it some levels later.
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Feb 4 2013, 19:51
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12

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QUOTE(pervdiz @ Feb 4 2013, 09:27)  Well, thanks for the answers, I'll just go and stick to DW for the time being (IMG:[ invalid] style_emoticons/default/tongue.gif) About pack rats, I'm not sure I need it since I almost never have to use mana pots in arenas. Well maybe I'll drop 1 or 2 points in it some levels later. If you aren't using items that means you can still turn up difficulty. Not that you have to, but you can.
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Feb 4 2013, 21:33
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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QUOTE(TheTornPrince @ Feb 4 2013, 09:36)  How should mages set up their Primary Attributes?
I usually keep my Strength, Dexterity, Agility and Endurance at my current level and spend all remaining EXP on Intelligence and Wisdom. I'm not sure that's the best way to do things though. Is there a recommended setup?
Doesn't really matter nowadays as long as each stat > level
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Feb 4 2013, 21:57
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HNTI
Group: Members
Posts: 2,422
Joined: 20-April 08

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I finally got 190 lvl and an access to the Spirit Shield, but after 2 fights at IWBTH and Battletoads, I failed miserably in comparison to previous tactics relaying in Spark Of Life. I don't understand why it might be useful in fights 1 vs many mobs. Spark of Life at least give a buff reducing incoming DMG for 3 rounds whereas Shield got hits like punch-bag (IMG:[ invalid] style_emoticons/default/dry.gif).
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Feb 5 2013, 01:11
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eramosat
Group: Gold Star Club
Posts: 1,366
Joined: 9-October 10

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QUOTE(HNTI @ Feb 4 2013, 14:57)  I finally got 190 lvl and an access to the Spirit Shield, but after 2 fights at IWBTH and Battletoads, I failed miserably in comparison to previous tactics relaying in Spark Of Life. I don't understand why it might be useful in fights 1 vs many mobs. Spark of Life at least give a buff reducing incoming DMG for 3 rounds whereas Shield got hits like punch-bag (IMG:[ invalid] style_emoticons/default/dry.gif). That is correct! Disclaimer - I am not expert, but I have some thoughts. I think SS is a tool in an arsenal of spells that still needs to include SOL. I myself cannot easily just use SS on it's own...I use it in conjunction with SOL and Regen2, and look for a mana-efficient mode. In general, if I have Regen left, I avoid casting SS, and vice versa...it allows both spells to overlap each other and stretch further...then depending on the battle type and mob, adjust. Also. Very key. SOL should be on using auto-cast...if you have to recast it every time it's triggered (or expires), well, you're probably going to waste a ton of mana for the privilige of that life insurance. If 50 hath is too much for that...then I don't know what to advise. (IMG:[ invalid] style_emoticons/default/smile.gif) To really use SS on it's own...well, mobs of 4+ IWBTH monsters will always have a chance to overwhelm it...but reducing difficulty simply reduces likelihood that it gets triggered at all (min hit req'd for trigger). It's definitely a spell that requires a learning curve. P.S. I melee...so that advice applies to that. If you mage, then there may be some other elegant modes avilable to you... This post has been edited by eramosat: Feb 5 2013, 01:15
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Feb 5 2013, 01:36
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(eramosat @ Feb 5 2013, 06:11)  That is correct! Disclaimer - I am not expert, but I have some thoughts. I think SS is a tool in an arsenal of spells that still needs to include SOL. I myself cannot easily just use SS on it's own...I use it in conjunction with SOL and Regen2, and look for a mana-efficient mode. In general, if I have Regen left, I avoid casting SS, and vice versa...it allows both spells to overlap each other and stretch further...then depending on the battle type and mob, adjust. Also. Very key. SOL should be on using auto-cast...if you have to recast it every time it's triggered (or expires), well, you're probably going to waste a ton of mana for the privilige of that life insurance. If 50 hath is too much for that...then I don't know what to advise. (IMG:[ invalid] style_emoticons/default/smile.gif) To really use SS on it's own...well, mobs of 4+ IWBTH monsters will always have a chance to overwhelm it...but reducing difficulty simply reduces likelihood that it gets triggered at all (min hit req'd for trigger). It's definitely a spell that requires a learning curve. P.S. I melee...so that advice applies to that. If you mage, then there may be some other elegant modes avilable to you... You always need SOL. As for SS, you should only use it to prevent specials, that's it. So if even normal crits are denting your SS, don't use it or lower difficulty.
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Feb 5 2013, 02:30
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Herp in your Derp
Group: Members
Posts: 2,158
Joined: 7-November 12

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If you're running sufficient pmi (ie. decent equipment) for your level or situation and not running full shade, SoL is a complete waste of mp & sp for melee once you have SS. Capping mob skill damage is the whole point, you're meant to build yourself so you can end up deal the regular hits for the most part by way of mitigation/evasion/parry + regen2 & the occasional cure and by actually killing them - dead enemies can't attack back.
If a heavy melee needs to resort to using SoL when SS is available, well that's just shameful. Or stop wearing full power slaughter.
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Feb 5 2013, 03:30
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(Herp in your Derp @ Feb 5 2013, 00:30)  If you're running sufficient pmi (ie. decent equipment) for your level or situation and not running full shade, SoL is a complete waste of mp & sp for melee once you have SS. Capping mob skill damage is the whole point, you're meant to build yourself so you can end up deal the regular hits for the most part by way of mitigation/evasion/parry + regen2 & the occasional cure and by actually killing them - dead enemies can't attack back.
If a heavy melee needs to resort to using SoL when SS is available, well that's just shameful. Or stop wearing full power slaughter.
i don't use spirit shield most of the time and never put it on IA. I do always have SoL on when I mage or melee with heavy or light. It has to do with conserving how much spirit/mana points are used in a run. 100 round arenas & IW aren't going to be a problem but grinding on BT-IWBTH can. That is when you need to save as much mana/spirit for as long as you can.
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Feb 5 2013, 04:30
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fishinsea
Group: Members
Posts: 1,813
Joined: 20-November 10

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QUOTE(Herp in your Derp @ Feb 4 2013, 19:30)  If you're running sufficient pmi (ie. decent equipment) for your level or situation and not running full shade, SoL is a complete waste of mp & sp for melee once you have SS. Capping mob skill damage is the whole point, you're meant to build yourself so you can end up deal the regular hits for the most part by way of mitigation/evasion/parry + regen2 & the occasional cure and by actually killing them - dead enemies can't attack back.
If a heavy melee needs to resort to using SoL when SS is available, well that's just shameful. Or stop wearing full power slaughter.
I'm using full shade primarily and hasn't had to use spark or die in IWBTH trio yet (except once from not paying attention); spirit shield and protection is up all the time though. Not sure how it'll work for others but I never had problems with shade (heavy on the other hand... (IMG:[ invalid] style_emoticons/default/dry.gif) )
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Feb 5 2013, 04:39
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hamtarofreak
Newcomer
  Group: Members
Posts: 94
Joined: 30-May 08

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Does Heavy just get worse as you level up? I've been using Heavy/DW since ~level 50 and mana has just become more and more of a struggle.
Or will things get better once I get Regen II?
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Feb 5 2013, 04:52
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12

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QUOTE(hamtarofreak @ Feb 4 2013, 18:39)  Does Heavy just get worse as you level up? I've been using Heavy/DW since ~level 50 and mana has just become more and more of a struggle.
Or will things get better once I get Regen II?
I wouldn't say gets worse, mana costs will always be high with heavy. Regen 2 is often just more overhealing from regen 1, the efficiency doesn't drastically improve. If you need to improve efficiency, look at your proficiency and your equipment PMI.
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Feb 5 2013, 05:39
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eramosat
Group: Gold Star Club
Posts: 1,366
Joined: 9-October 10

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QUOTE(fishinsea @ Feb 4 2013, 21:30)  I'm using full shade primarily and hasn't had to use spark or die in IWBTH trio yet (except once from not paying attention); spirit shield and protection is up all the time though. Not sure how it'll work for others but I never had problems with shade (heavy on the other hand... (IMG:[ invalid] style_emoticons/default/dry.gif) ) full shade with SS and protection gets you past IWBTH trio....I am impressed! (IMG:[ invalid] style_emoticons/default/smile.gif) Thanks all for the comments, very informative for me, and I hope for the original poster too.
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Feb 5 2013, 05:44
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etothex
Group: Members
Posts: 4,557
Joined: 18-May 09

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actually with the changes to burden/interference, I'd expect mana management to be far more difficult now for lower levels. It will get better as you progess due to more mana tanks, and no more interference scaling as you level.
This post has been edited by etothex: Feb 5 2013, 05:45
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Feb 5 2013, 05:55
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elda88
Group: Gold Star Club
Posts: 16,203
Joined: 30-June 09

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1. For melee players, what are good strategies to keep spamming Deprecating & Supportive magic without exhausting Mana?
2. Does the Magical Attack's Base Damage stat affects Deprecating spells as well or merely offensive Elemental spells?
3. Does high level melee players still use the Magic Missile spell once in a while?
This post has been edited by hujan86: Feb 5 2013, 07:40
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Feb 5 2013, 06:05
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Falbala456
Group: Members
Posts: 1,176
Joined: 21-April 09

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QUOTE 1. For melee players, what are a good strategies to keep spamming Deprecating & Supportive magic without exhausting Mana? I don't think that's the good way to see it. I personnaly only use deprecating spells in Ring of Blood (sup' FSM) and Hourly to some extent. So well, you should find a way to take care of things with only supportive spells (Protection, Shadow Veil, Haste, Regen at your lvl. Spark of Life isn't a good way to spend mana unless in the previous cases). QUOTE 3. Does high level melee players still use the Magic Missile spell once in a while? I hardly think so.
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Feb 5 2013, 06:09
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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magic missile is one of my hotkeyed spells. it gets used a lot more when i'm trying to trigger ET
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Feb 5 2013, 06:09
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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hujan: Weaken for deprecating, spikes for supportive. Just equip some BC equips, go in easy crude IW, cast and hold down R. Hit F1-F12 when needed, or flee to regain mana, your decision.
Falbala: I wish you good luck in using deprecating enough that it goes naturally =yourlevel, and without IA supportive, too.
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Feb 5 2013, 06:13
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Falbala456
Group: Members
Posts: 1,176
Joined: 21-April 09

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I just said I don't use deprecating a lot (heck, "almost" never). So hum ?
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Feb 5 2013, 06:20
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Slobber @ Feb 5 2013, 11:09)  magic missile is one of my hotkeyed spells. it gets used a lot more when i'm trying to trigger ET
You still do that? I get my ass handed to me when I try (IMG:[ invalid] style_emoticons/default/laugh.gif)
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