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post Feb 1 2013, 19:39
Post #29281
janusi



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QUOTE(fishinsea @ Feb 1 2013, 19:21) *

Almost accurate, assimilator increases the chance of you getting prof per action, it'll always be a random number between 0.01 and 0.03.

Sorry, guess I got confused at the meaning of rate. At least now I know better too.
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post Feb 1 2013, 21:35
Post #29282
Nightwishman



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Where/what is the fastest way to grind depreciating prof? (and using which spell to do so?)
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post Feb 1 2013, 22:00
Post #29283
janusi



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Get a Crude item, go into its Item World, equip mage gear (or otherwise stuff that cheapens spell cost), kill all the enemies in a round but one, than spam Weaken over and over again. Switching to Spirit Stance is also a plus.
If you don't want to get Weaken, use Silence, although that's not as practical as it's more expensive, but there's no way you're not getting Silence later on.
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post Feb 1 2013, 22:54
Post #29284
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Heyas folks,

Since I haven't posted a question for about a week, I figured I was about due, so here's 2 for you. (IMG:[invalid] style_emoticons/default/wink.gif)

In terms of bindings, obviously Slaughter is one that everyone wants, but what others are halfway important or attention getters? Here's a list of what my monsters have come across so far. I figure most are junk, but I figure worse case scenario, they may be worth a credit or two once I decide to send them to the Item shop.

[attachembed=22454]

And for the second question, I've been running across Soul Stones, Flower Vases, and Bubble Gum (about 10 total between the three). Other than the powered up versions for battles, are these worth anything generally?

laters,

RRViper
(who should eventually hunt down some high grade metals; most of my forges need them, or hunt down the couple of bindings I don't have yet)
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post Feb 2 2013, 00:08
Post #29285
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Fenrir, heaven-sent, demon-fiend, warding, and the PAB ones can fetch a couple thousand each, I wouldn't count on the other's prices getting higher than those WTB people hunting forge exp.

Soul stone is like a better godly spirit potion, but the durations of the other 2 are just too short to make them useful. Some people might want them still, but imo not worth the effort to try to sell.

To grind deprecating prof, use a cheap focus staff, as coalesed mana reduces mana cost by 50%.

This post has been edited by fishinsea: Feb 2 2013, 00:09
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post Feb 2 2013, 00:27
Post #29286
Herp in your Derp



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The other obvious binding to look out for is destruction.
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post Feb 2 2013, 01:07
Post #29287
stormgod



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What's so good about Regen if it gives less health over 10 turns than Cure at once, while Cure costs less?
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post Feb 2 2013, 01:14
Post #29288
Lement



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Not as much as regen as Regen II. But regen I can still provide extra health to keep you close to max, preventing mobs from oneshotting you due you waiting to cure due efficiency.
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post Feb 2 2013, 01:16
Post #29289
fishinsea



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QUOTE(stormgod @ Feb 1 2013, 18:07) *

What's so good about Regen if it gives less health over 10 turns than Cure at once, while Cure costs less?


Eventually it'll end up healing much more per mana cost than cure, and it lets you be more lazy (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE(Lement @ Feb 1 2013, 18:14) *

Not as much as regen as Regen II. But regen I can still provide extra health to keep you close to max, preventing mobs from oneshotting you due you waiting to cure due efficiency.


TBH I find myself using regen 1 more often than 2; it has lower cost/turn and regen 2 is overkill 90% of the time with a mace

This post has been edited by fishinsea: Feb 2 2013, 01:18
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post Feb 2 2013, 01:23
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Evil Scorpio



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QUOTE(masskiss @ Feb 1 2013, 17:29) *

Check your MoogleMail, I've sent you a couple of things. Maybe it'll be useful. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Feb 2 2013, 01:24
Post #29291
Falbala456



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Well at my lvl Cure II gives me roughly 3600 hp, while Regen II gives 16000 (in a normal cast, not a chanelled one).

And yep, it's also a fact about being close to your max hp to not end up being OS by the first random uber-thing who comes across and unleash his attacks.
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post Feb 2 2013, 02:04
Post #29292
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Regen scales twice as fast as Cure does with proficiency.
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post Feb 2 2013, 02:58
Post #29293
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1. Is there a way to decrease Mana Cost for spells?

2. Are Arcanist equipment generally any good for Melee players?
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post Feb 2 2013, 03:00
Post #29294
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1)
Aether Shards
Battlecaster weapons
Focus staves (if you're a staff using mage)
Economizer potency on a non focus staff (if you're a staff using mage)

2)
In general they're ok
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post Feb 2 2013, 03:02
Post #29295
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1. Feather is also an option.

2. Many people go for SD or fleet, when it comes down to light melee.
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post Feb 2 2013, 05:17
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QUOTE(MidNightPass @ Feb 2 2013, 11:02) *

1. Feather is also an option.

2. Many people go for SD or fleet, when it comes down to light melee.

Also, Spirit Stance reduces mana cost by 50%.
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post Feb 2 2013, 06:24
Post #29297
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QUOTE(hujan86 @ Feb 2 2013, 08:58) *

1. Is there a way to decrease Mana Cost for spells?

2. Are Arcanist equipment generally any good for Melee players?


I assume you're talking about the Shade armor right?

1. As stated above, you can use the battlecaster weapon or arcanist armor to lower your mana cost.
If not, try to lessen the interference you have, that should cut down the mana cost a bit.

2. Most sought suffix for shade:
a. Shadowdancer (you'll almost never see this on the market)
b. Fleet (sometimes Fair and Average will appear on the market)
c. Arcanist (fairly useful to grind your proficiencies too)
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post Feb 2 2013, 06:56
Post #29298
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sup guys, I have some questions about magic
is elemental magic (fire,wind,ice,elec) inferior to dark in terms of raw power?
do T1 and T3 spells have different casting speed?
and what spell damage modifiers influence elemental explosion damage?
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post Feb 2 2013, 08:51
Post #29299
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QUOTE(heti @ Feb 2 2013, 14:56) *

sup guys, I have some questions about magic
is elemental magic (fire,wind,ice,elec) inferior to dark in terms of raw power?
do T1 and T3 spells have different casting speed?
and what spell damage modifiers influence elemental explosion damage?

Yes, yes and depends on what kind of damage.
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post Feb 2 2013, 08:58
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Lement



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Pretty much, the saving grace for them is that elemental is magnitude cheaper and has cheaper mana(lower mana cost= more efficient, dark is most inefficient) costs for picking off stragglers, with swiftness you can tap monsters once before they hit you with t1 with agile phase, allowing set up of procs, and I find that procs have a multiplier on the damage that triggers them.

Elemental truly becomes difficult once you can encounter monsters that start out with 25 resistance yet are quite hard to damage with elemental.
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