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post Jan 29 2013, 10:32
Post #29121
Mindflayer88



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QUOTE(janusi @ Jan 29 2013, 11:08) *

Is there any point to Cure 2? All attempts to efficiently use it just turn out to be horrible wastes of mana. I'd say it's better at higher levels but given the way it scales I doubt it'll ever get better for me.

As a dark mage, I need it regularly because monsters hit too hard and too fast for me to cast normal cure multiple times everytime.
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post Jan 29 2013, 11:21
Post #29122
xcaliber9999



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This has been asked before but I can't find where the answer has been posted so will have to ask again. My inventory now have lots of dropped from battles equipments and I am planning to sell them in Bazaar for some credits so up to which rank I should sell ? Since my current lvl is low the drop equipments are also very bad in quality

Secondly is there anyway you can sell multiple equipments at once? I can only sell one equipments.items at a time ...and I don't want to use (sell all) option

thanks

This post has been edited by xcaliber9999: Jan 29 2013, 11:21
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post Jan 29 2013, 11:34
Post #29123
TheGreyPanther



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QUOTE(xcaliber9999 @ Jan 29 2013, 10:21) *
This has been asked before but I can't find where the answer has been posted so will have to ask again. My inventory now have lots of dropped from battles equipments and I am planning to sell them in Bazaar for some credits so up to which rank I should sell ? Since my current lvl is low the drop equipments are also very bad in quality

Secondly is there anyway you can sell multiple equipments at once? I can only sell one equipments.items at a time ...and I don't want to use (sell all) option

thanks
If you want to sell a lot of equipment at once you lock the items you want to keep (by clicking the lock icon to the left of the items name) and then hit sell all (might be a good idea to reload the page before hitting send all).
I general you should check the stats on each equipment but for the lazy (like me):
sell everything below superior quality to the bazaar with following exceptions:
elemental or ethereal weapons
power of slaughter
phase
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post Jan 29 2013, 11:48
Post #29124
HNTI



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Should I put some AP in Spirit Tank as a mage ? The most of battles take like 2-3 rounds. At times got monster trigger Cloak of the Fallen, but with a Spirit Potion, I'm capable to avoid up to 4 wipes during the arena run. I try to find some new way of beat monsters more effectively as blasting them with fire is a bit ineffective at this level, so I plan to switch to Holy/Dark and here's my second question regarding maging : is it a good idea to mix holy & dark gear or it's better to chose one type of gear boosting one kind of proficiency and using the other complementing spell to lower monsters' resistances ?
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post Jan 29 2013, 12:11
Post #29125
n125



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QUOTE(HNTI @ Jan 29 2013, 01:48) *

Should I put some AP in Spirit Tank as a mage ? The most of battles take like 2-3 rounds. At times got monster trigger Cloak of the Fallen, but with a Spirit Potion, I'm capable to avoid up to 4 wipes during the arena run. I try to find some new way of beat monsters more effectively as blasting them with fire is a bit ineffective at this level, so I plan to switch to Holy/Dark and here's my second question regarding maging : is it a good idea to mix holy & dark gear or it's better to chose one type of gear boosting one kind of proficiency and using the other complementing spell to lower monsters' resistances ?


I don't recommend investing in Spirit Tanks yet because you still have a few ability tiers left that are spaced close together. When you hit 200, you'll have 50 levels to go until the next tier, so you'll have plenty of AP to put into Spirit Tanks then.

As for equipment, don't mix them; just stick with heimdall or fenrir phase. Whether or not you open the round with a complementary spell to lower resistance to your damage type of choice really just depends on how good your gear is and your style. You'll have to try it and see how it goes. You might find that leading with a spell from your strong element might be safer because it could kill several enemies before they have a chance to attack, or that starting with the weak element to lower resistance doesn't contribute more to damage than just casting spells from your strong element over and over.
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post Jan 29 2013, 12:11
Post #29126
PK678353



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QUOTE(HNTI @ Jan 29 2013, 05:48) *

Should I put some AP in Spirit Tank as a mage ? The most of battles take like 2-3 rounds. At times got monster trigger Cloak of the Fallen, but with a Spirit Potion, I'm capable to avoid up to 4 wipes during the arena run. I try to find some new way of beat monsters more effectively as blasting them with fire is a bit ineffective at this level, so I plan to switch to Holy/Dark and here's my second question regarding maging : is it a good idea to mix holy & dark gear or it's better to chose one type of gear boosting one kind of proficiency and using the other complementing spell to lower monsters' resistances ?


Max Spirit Tank eventually for Spirit Shield (shows up at 190). SS is absolutely required to do higher difficulty as mage. If all you want to do is Heroic or below you don't need it though. On Hell+ you'll just get the crap beaten out of you routinely without SS as the PL 700 crowd comes rolling in (and especially the PL 950+ crowd with Chaos Upgrades out the wazoo). I routinely see SS absorbing 2000+ damage on normal crits from high powered Giants and such (or anything with a load of Chaos upgrades, really).

Run one type of Phase, and either the same type of stick or a Destruction stick. Rotate spells as needed based on resists and procs. You can't run single element against everything without absurd gear, you'll need to switch around for the mobs with natural 50% resists like Mechs and Undead.

This post has been edited by PK678353: Jan 29 2013, 12:18
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post Jan 29 2013, 12:38
Post #29127
HNTI



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I've asked about Spirit tank because I hesitate between more spirit to have more sparks of life (as for now my use of spirit power-ups, dropped by monsters, is next to 0 ) and getting some resistances apart from holy and fire (which I have maxed out). Since the last patch my mage gets nice beating at normal difficulty during longer runs. I'm not sure if it's the result of quick leveling and elemental proficiency not catching up with the level (around 160 and I'm lvl. 177) despite of having Assimilator 3/10.

Emmm what's so amazing in SS that beats Spark Of Life ? So far it's one of the most useful spells for me, equally with Imperil which shines during tougher encounters.

QUOTE
If all you want to do is Heroic or below you don't need it though.


I have problems with arenas on Hard with more than 30 rounds (run out of mana potions as I need to constantly save my ass using some supporting spells) which is why I try to come up with some new way of maging countering this (IMG:[invalid] style_emoticons/default/dry.gif).

This post has been edited by HNTI: Jan 29 2013, 12:45
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post Jan 29 2013, 13:26
Post #29128
PK678353



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QUOTE(HNTI @ Jan 29 2013, 06:38) *

I've asked about Spirit tank because I hesitate between more spirit to have more sparks of life (as for now my use of spirit power-ups, dropped by monsters, is next to 0 ) and getting some resistances apart from holy and fire (which I have maxed out). Since the last patch my mage gets nice beating at normal difficulty during longer runs. I'm not sure if it's the result of quick leveling and elemental proficiency not catching up with the level (around 160 and I'm lvl. 177) despite of having Assimilator 3/10.

Emmm what's so amazing in SS that beats Spark Of Life ? So far it's one of the most useful spells for me, equally with Imperil which shines during tougher encounters.
I have problems with arenas on Hard with more than 30 rounds (run out of mana potions as I need to constantly save my ass using some supporting spells) which is why I try to come up with some new way of maging countering this (IMG:[invalid] style_emoticons/default/dry.gif).


That prof IS catching up with level. Mine's sitting at 199.8 out of 218 right now with the same Assimilator.

What SS does is ensure no OHKOs from skills or crits, which will often be enough to save you from proccing Spark (which wastes a lot of Spirit). You use it alongside Spark of Life, not in place of it. A hit that does 2500 damage will do the same thing to your HP as one that does 250000 (your SP won't like the second but it's still far cheaper than Spark). Mind, once 6+ mobs are living through the opening T3 volley nothing will save you if you can't evade, but SS means you won't Spark very often before that point.

Spirit Shield isn't very good with low damage multipliers since it will rarely intercept much damage. It shines in higher difficulty levels when certain mobs start hitting very, very hard. You're facing mostly PL 400-500 mobs right now and very few of those have had hundreds of Chaos Tokens dumped into them (PL 423s were the lowest PL that only 200+ could face before 0.72, so they were popular for building armies to basically mooch off kills from the top mobs). I assure you when you start meeting PL 700+ (some with heavy upgrades) and 900+ (most with heavy upgrades) mobs they will crit for a few thousand damage each on high difficulties. It's the crowd you get on IWBTH REs, except you have to deal with them for 100 rounds.

The resists you could get are 2% per point, and won't do much against anything but Elementals, everything else does pierce/slash/crush on basics and only Elementals, Sprites and Celestials have MP skills that do other types (Spirit Attacks are going to sting like a bitch regardless). 3% more Spirit is more buffer towards another potential Spark or another 11.25% of MAX (not base!) health that Spirit Shield can absorb before running out of SP. Buffer is good.

This post has been edited by PK678353: Jan 29 2013, 13:49
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post Jan 29 2013, 14:52
Post #29129
HNTI



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Well, I have some small experience with fighting 800 PL monsters as I do first 3-4 arenas rounds on IWBTH difficulty and it takes a lot of effort to beat them with my gear and spells (I mostly utilize DMG reduction from Cloak of the Fallen).

Honestly I was thinking about getting Soul resistance as it looks that soon I'll have to face one or more gods at the end of arena run +10 % resistance won't hurt, I guess, especially if we talk about KO hits.

So, basically I need to get a gear providing me higher firepower and with move evasion in order to avoid being a punch bag for melee monsters.

Currently my stats look like that :

Damage mitigation
26.1 % physical
38.1 % magical
Avoidance
14.2 % evade
0 % block
5.2 % parry
15.6 % resist

Damage mitigations
Crushing

None
Slashing None
Piercing None
Fire 30.0 %
Cold None
Elec None
Wind None
Holy 20.0 %
Dark None
Soul None
Void None
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post Jan 29 2013, 16:17
Post #29130
entmote



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thanks for help don't need question about wands now just got a sup ele wand from bazaar but thanks all the same
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post Jan 29 2013, 16:23
Post #29131
ChosenUno



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So I happen to have 1000 haths just sitting here and was wondering what I should get with it.

My options are: IA5 vs Token 1 vs Daemon Duality.

I already have Rainbow aura and crystarium 3.

Any thoughts?

Or should I just sell the haths and up my trainings? (IMG:[invalid] style_emoticons/default/dry.gif)

Currently sitting at 41/22/something that costs 9xxk/8.

This post has been edited by ChosenUno: Jan 29 2013, 16:24
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post Jan 29 2013, 16:36
Post #29132
aiwotorimodose



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damage
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post Jan 29 2013, 16:37
Post #29133
Colman



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waiting for the next update
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post Jan 29 2013, 16:55
Post #29134
Mindflayer88



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QUOTE(ChosenUno @ Jan 29 2013, 17:23) *

So I happen to have 1000 haths just sitting here and was wondering what I should get with it.

My options are: IA5 vs Token 1 vs Daemon Duality.

I already have Rainbow aura and crystarium 3.

Any thoughts?

Or should I just sell the haths and up my trainings? (IMG:[invalid] style_emoticons/default/dry.gif)

Currently sitting at 41/22/something that costs 9xxk/8.

Give them away for free
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post Jan 29 2013, 16:57
Post #29135
desert storm



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Hi guys

Quick question, how am I doing for my level?

I currently run the first ~6 arenas on IWBTH then the next batch of ~6 on Nintendo, burning through about 8-10 godly mana pots (not the first couple of arenas with only 1-3 rounds obviously).

Highest clear so far is trio and the tree on nightmare, which uses up 10 godly mana pots.

I tried FSM on IWBTH but ran out of mana pots at about 20%.

Am I about where I should be for my level? At what level can I expect to take out FSM on IWBTH?

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post Jan 29 2013, 17:01
Post #29136
Mindflayer88



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QUOTE(desert storm @ Jan 29 2013, 17:57) *

Hi guys

Quick question, how am I doing for my level?

I currently run the first ~6 arenas on IWBTH then the next batch of ~6 on Nintendo, burning through about 8-10 godly mana pots (not the first couple of arenas with only 1-3 rounds obviously).

Highest clear so far is trio and the tree on nightmare, which uses up 10 godly mana pots.

I tried FSM on IWBTH but ran out of mana pots at about 20%.

Am I about where I should be for my level? At what level can I expect to take out FSM on IWBTH?

Are you a mage or melee? What is your equipment? At lvl 200, I would expect you to be able to handle FMS on IWBTH, usually.
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post Jan 29 2013, 17:06
Post #29137
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QUOTE(Mindflayer88 @ Jan 29 2013, 17:01) *

Are you a mage or melee? What is your equipment? At lvl 200, I would expect you to be able to handle FMS on IWBTH, usually.


Heavy/estoc.

Current gear:

weapon: http://hentaiverse.org/pages/showequip.php...;key=7aa3fde430
helm: http://hentaiverse.org/pages/showequip.php...;key=f176fccad7
chest: http://hentaiverse.org/pages/showequip.php...;key=0f847c0ef4
hands: http://hentaiverse.org/pages/showequip.php...;key=73307e16ac
legs: http://hentaiverse.org/pages/showequip.php...;key=64e03860ff
feet: http://hentaiverse.org/pages/showequip.php...;key=3a75d3b347

I keep the following buffs up (I have no IA):
protection, haste, sv, sol, heartseeker (if i get channeling), regen2

I keep weaken and silence on FSM.
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post Jan 29 2013, 17:12
Post #29138
Mindflayer88



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QUOTE(desert storm @ Jan 29 2013, 18:06) *

Switch to dual-wielding with a rapier for penetrated armor and a hallowed weapon for the holy damage bonus, is all I can say since I am a dark mage. I always change to holy phase/heaven-sent gossamer gear, too, when I fight FSM.
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post Jan 29 2013, 17:14
Post #29139
desert storm



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QUOTE(Mindflayer88 @ Jan 29 2013, 17:12) *

Switch to dual-wielding with a rapier for penetrated armor and a hallowed weapon for the holy damage bonus, is all I can say since I am a dark mage. I always change to holy phase/heaven-sent gossamer gear, too, when I fight FSM.


Oh, forgot to mention I did it with a holy infusion.
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post Jan 29 2013, 17:25
Post #29140
Colman



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QUOTE(desert storm @ Jan 29 2013, 23:14) *

Oh, forgot to mention I did it with a holy infusion.


I think you can kill IWBTH FSM with an ethereal axe + rapid pretty easy. In case they are not ethereal, use holy infusion also work.
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