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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 25 2013, 05:07
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(Extr3m3Otaku22 @ Jan 25 2013, 11:26)  Well that's a bit weird cuz after I scan them their showing the + on the PL. Seems impossible that someone's increasing the PL 99% of the time right as I scan them.
I'm not entirely sure about this one. It's only in the battle log that I see the exact PL. It's been a while since I updated my script, so, take it with a pinch of salt, but I think all the mobs show PL+ next to their name, just to indicate that it isn't constantly being updated. @entmote: At some stage, you want to consider specialising in a specific element, unless you intend to try using the full 4-explosion cycle. 1. Specialising means having to learn less spells (which may not be applicable this patch, as even a melee might decide to pick them up just for the elemental mitigation) 2. Good Phase of a specific element can provide higher attack numbers (but at higher proficiency and player levels) Just something to think about longer-term. As for your staff, there is such a thing as Redwood Staff of the Elementalist, which boosts your spell damage and your profs. Remember that on staves, you can get Economizer (which at level 5 can be better than many Focus staves out there).
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Jan 25 2013, 05:09
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elda88
Group: Gold Star Club
Posts: 16,206
Joined: 30-June 09

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1. Are Scrolls & Infusions important to a melee player? Because I haven't used any.
2. Usually What do you do with artifacts? I recently got a Rail Gun (haven't gotten any monster-dropped artifacts for months). Bazaar or Shrine?
3. If I train more on Scavenger, does the number of loots dropped in a single battle increase?
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Jan 25 2013, 05:25
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aiwotorimodose
Group: Members
Posts: 7,012
Joined: 23-December 11

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QUOTE(hujan86 @ Jan 25 2013, 10:09)  1. Are Scrolls & Infusions important to a melee player? Because I haven't used any.
2. Usually What do you do with artifacts? I recently got a Rail Gun (haven't gotten any monster-dropped artifacts for months). Bazaar or Shrine?
3. If I train more on Scavenger, does the number of loots dropped in a single battle increase?
1) infusion gave an extra elemental strike, which is provide to be useful on higher diff. scroll on the other hand... I haven't used it for a while. 2) it's really up to you, if you need creds then sell them (to player). 3) yes, it slightly raise the chance.
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Jan 25 2013, 05:27
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(hujan86 @ Jan 25 2013, 13:09)  1. Are Scrolls & Infusions important to a melee player? Because I haven't used any.
2. Usually What do you do with artifacts? I recently got a Rail Gun (haven't gotten any monster-dropped artifacts for months). Bazaar or Shrine?
3. If I train more on Scavenger, does the number of loots dropped in a single battle increase?
1. Yes. If your profs are low, scrolls can last longer, and certain scrolls have multiple effects. Yet other scrolls have *better* effects than the corresponding spell. It also helps to extend your mana, especially towards the end of a battle series. Infusions are now ungodly powerful - you can have two Elemental Strikes on a weapon (+ Void Strike on a Hollowforged/Ethereal, for a total of 3 Strikes doing an additional ~150% physical damage), and they last 15 mins each (with each additional Infusion stacking the enchantment time). Plan on using around 4 Infusions per BT Arena, which is much, much better than previously (only 1 Infusion active in battle for 25 rounds). Infusions also return elemental mitigations which were lost from Auras, if you enchanted your armours. They last 1 hour (stackable) on armours, and you can enchant any number of different Infusions on your armours, and you have 5 pieces of armour, so you can get an additional ~22% mitigation against all elements. 2. Shrine those Artifacts until (a) all the PABs from them {20 each} have been maxed, or ((IMG:[ invalid] style_emoticons/default/cool.gif) your ability tree is full. Who knows? If the Random Number God(dess) favours you, you'll get 3 Hath from each Artifact. 3. Not if you're only facing 1-2 enemies, not really. It increases the chances of you getting loot off an enemy in the first place (from 5% to 10% if maxed out).
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Jan 25 2013, 05:28
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fishinsea
Group: Members
Posts: 1,813
Joined: 20-November 10

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QUOTE(hujan86 @ Jan 24 2013, 22:09)  1. Are Scrolls & Infusions important to a melee player? Because I haven't used any.
2. Usually What do you do with artifacts? I recently got a Rail Gun (haven't gotten any monster-dropped artifacts for months). Bazaar or Shrine?
3. If I train more on Scavenger, does the number of loots dropped in a single battle increase?
1. Scrolls are always useful, but not necessary by any means. Same goes for infusions (don't get infusion slots though, assuming you're melee.) 2. Shrine or sell on forums, personal choice, don't bazaar. 3. Scavenger increases chance of getting a drop, so long-term wise, it should. (It won't make monsters drop more than one (2 in GF) items at a time though.
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Jan 25 2013, 06:49
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mouser007
Group: Members
Posts: 643
Joined: 5-August 12

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If you are playing a mage-build, is it worth focusing on any spell type beside holy or dark? Granted elemental gear is much cheaper than Heimdall or Fenrir in the WTS forums, but are monster resistances to Fire/Cold/Elec/Wind too great to make such a build worthwhile?
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Jan 25 2013, 07:05
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(mouser007 @ Jan 24 2013, 20:49)  If you are playing a mage-build, is it worth focusing on any spell type beside holy or dark? Granted elemental gear is much cheaper than Heimdall or Fenrir in the WTS forums, but are monster resistances to Fire/Cold/Elec/Wind too great to make such a build worthwhile?
Simply, no. Holy/dark will give you better results, and this is coming from someone who still uses wind. (Just a passing observation, but things seem to be getting rougher for holy recently, what with all the high PL celestials, mechanoids, and sprites.)
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Jan 25 2013, 07:29
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(n125 @ Jan 25 2013, 12:05)  Simply, no. Holy/dark will give you better results, and this is coming from someone who still uses wind.
(Just a passing observation, but things seem to be getting rougher for holy recently, what with all the high PL celestials, mechanoids, and sprites.)
Nah, that's a sign of what's to come for all mages. Ultimately, every round you face will have at least 1-2 mobs that is pretty much impervious to your spell, whatever element it may be. Furthermore, there'll be at least 1-2 mobs that will resist your spell. Yeap, fun times (IMG:[ invalid] style_emoticons/default/dry.gif)
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Jan 25 2013, 07:39
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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Yep. It's already like that for wind and the other three elements. Usually have to cast Imperil on 1-4 enemies every round on BT/IWBTH. (IMG:[ invalid] style_emoticons/default/dry.gif)
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Jan 25 2013, 09:12
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(mouser007 @ Jan 25 2013, 00:49)  If you are playing a mage-build, is it worth focusing on any spell type beside holy or dark? Granted elemental gear is much cheaper than Heimdall or Fenrir in the WTS forums, but are monster resistances to Fire/Cold/Elec/Wind too great to make such a build worthwhile?
Holy/Dark give better results, by a not inconsiderable margin. The reasons are the two-spell cycle, T4 Dark, and this bullshit. Our compensation? Imperil. Both me and n125 have our lists of 'Imperil on sight' mobs, because -25% MMI and Elemental mit is huge. You can buy your way above the gear curve for a while, but eventually you hit the point where you just can't buy more power, you have to forge it (and that's hideously expensive for Mag+ Phase). I'm pretty damn close to that point, all I need now is a Legendary Arctic Destruction/Elementalist with Econ 4+ and maybe upgrades to Robe, Gloves and definitely Shoes. There is a reason most high level mages are Holy/Dark. On the other hand, some of us are stubborn bastards. Then there's Hito, who's just rocking a God Staff. If you want to go Elemental, my honest recommendation is Wind or Elec focus. Of the mobs that don't have universal 25% or 50% to Elements (Sprite/Celestial/Daimon/Elemental), Dragons, Undead, Mechs and Giants are the important ones and Wind/Elec or Elec/Fire gives best performance against that crowd. This post has been edited by PK678353: Jan 25 2013, 09:15
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Jan 25 2013, 09:40
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YinX
Newcomer
  Group: Members
Posts: 94
Joined: 11-June 10

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When I boost my Spirit with "Spirit Tank", let's say from 100 to 150, do I then get three "Spark of Life" effects for 50 each or will it just consume 75 Spirit now and I still have two?
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Jan 25 2013, 09:46
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(YinX @ Jan 25 2013, 14:40)  When I boost my Spirit with "Spirit Tank", let's say from 100 to 150, do I then get three "Spark of Life" effects for 50 each or will it just consume 75 Spirit now and I still have two?
If you boost it with spirit tanks, you'll get 3. Spark and spirit shield costs work off of base spirit.
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Jan 25 2013, 11:27
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HigherMakoto
Group: Gold Star Club
Posts: 270
Joined: 28-September 09

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Is Soul Harvest still worth investing in?
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Jan 25 2013, 11:41
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HNTI
Group: Members
Posts: 2,422
Joined: 20-April 08

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What's the profit of getting more than 100 % magic hit chance ? Are there any profits of having more than 100 % and is there any hit cap for it ?
This post has been edited by HNTI: Jan 25 2013, 11:42
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Jan 25 2013, 11:50
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(HigherMakoto @ Jan 25 2013, 01:27)  Is Soul Harvest still worth investing in?
As a last resort method of restoring SP without having to gamble on getting Spirit Gems, yes. I'd say it's low priority, though. And keep in mind that Tenboro stated that Soul will be removed from the game eventually, so who knows what will become of Soul Reaper and Soul Harvest. QUOTE(HNTI @ Jan 25 2013, 01:41)  What's the profit of getting more than 100 % magic hit chance ? Are there any profits of having more than 100 % and is there any hit cap for it ?
Your spell can "miss" the target if your magic accuracy is below 100%. Magic accuracy above 100% contributes to your anti-evade; for example, if your magic accuracy is 125%, the target's effective evade is reduced by 25%.
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Jan 25 2013, 14:46
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HNTI
Group: Members
Posts: 2,422
Joined: 20-April 08

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In other words : magic hit cap is 200 %, so no monster can evade my spells (there's still a resist chance (IMG:[ invalid] style_emoticons/default/sleep.gif)).
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Jan 25 2013, 17:07
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(HNTI @ Jan 25 2013, 22:46)  In other words : magic hit cap is 200 %, so no monster can evade my spells (there's still a resist chance (IMG:[ invalid] style_emoticons/default/sleep.gif)). Which is what Focus is for...
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Jan 25 2013, 18:08
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(xmagus @ Jan 25 2013, 22:07)  Which is what Focus is for...
You obviously haven't tried focus (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jan 25 2013, 18:12
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(ChosenUno @ Jan 26 2013, 02:08)  You obviously haven't tried focus (IMG:[ invalid] style_emoticons/default/laugh.gif) Oh, yes, I have. It's by no means foolproof, I concede, but it does the trick. Or at least it does when I'm trying to land deprecating spells. As a melee. Can't say as to whether offensive spells have different calculations.
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Jan 25 2013, 19:24
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unknownxz.
Group: Members
Posts: 1,276
Joined: 1-January 13

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sry, nvm.
This post has been edited by unknownxz.: Jan 25 2013, 19:29
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