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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 21 2013, 07:51
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(fishinsea @ Jan 21 2013, 11:46)  Difference is I don't have rainbow or IA. Just did To kill a god on battletoads with plate + power protection boots and it's 7 mana pots, up from 5, guess I was unlucky with that run. Maybe I'll buy new gear, but it's okay for now.
Tomorrow will go do a full run with shade + infused mace and see how that turns out.
Please for the love of god don't use power of protection (IMG:[ invalid] style_emoticons/default/dry.gif) That's your biggest mistake. Unless you absolutely HAVE to use one, plate + slaughter brings bigger benefits most of the time. Slaughter + plate gives you more PMI AND damage compared to protection powers, while giving you lower mana cost due to plate having lower interference.
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Jan 21 2013, 08:38
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f_riz
Group: Gold Star Club
Posts: 1,051
Joined: 13-December 10

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Due to the double element strike bug was fixed.
If player do IW an ethereal weapon at LV9->10 with 2 infusions imbued (e.g. Fire and Elec). What will happen to the weapon?
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Jan 21 2013, 09:09
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Temchy
Group: Members
Posts: 719
Joined: 4-December 10

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QUOTE(ChosenUno @ Jan 21 2013, 06:51)  Please for the love of god don't use power of protection (IMG:[ invalid] style_emoticons/default/dry.gif) That's your biggest mistake. Unless you absolutely HAVE to use one, plate + slaughter brings bigger benefits most of the time. Slaughter + plate gives you more PMI AND damage compared to protection powers, while giving you lower mana cost due to plate having lower interference. Actually, where can I find the math to back that up? You make it really sound like it's a freaking hugh difference. I've plugged the stats in a sheet myself and I don't see a clear winner there. I took the max values for magnificent for every mitigation stat, ADB calculations shouldn't be needed, slaughter has ~double the damage from protection power, so 2 pieces will give less (especially if not chest/legs) and 3 pieces more ADB than full prot power. [ docs.google.com] https://docs.google.com/spreadsheet/ccc?key...ctVVhjZEE#gid=0Please take a look and tell me where I did something wrong, new formula is at the bottom. This post has been edited by Temchy: Jan 21 2013, 16:42
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Jan 21 2013, 09:37
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fishinsea
Group: Members
Posts: 1,813
Joined: 20-November 10

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QUOTE(aurabolt @ Jan 21 2013, 00:43)  If you have a heavy set now, stick with that—mace is awful after what happened to Rending Blow. (I'm only using it because I only have a light set.)
Heavy prof is still 70, but regretablly it's a lot better than using mace with light even though my shade is higher-grade. And now I can't even shard an estoc for light due to crappier featherweights (IMG:[ invalid] style_emoticons/default/dry.gif) QUOTE(ChosenUno @ Jan 21 2013, 00:51)  Please for the love of god don't use power of protection (IMG:[ invalid] style_emoticons/default/dry.gif) Only boots because I can't find any good exquisite plate sabatons, and it has max PMI and END roll. Is aether shard flat -10% mana cost or -10% from current mana cost? This post has been edited by fishinsea: Jan 21 2013, 09:39
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Jan 21 2013, 09:59
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kramerica
Group: Members
Posts: 184
Joined: 27-July 08

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Is the advice about melee attributes still good? I currently follow keeping INT at only 70% of my level, but have DEX/WIS at my level and dump the rest into STR/AGI/END.
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Jan 21 2013, 10:27
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t15
Group: Catgirl Camarilla
Posts: 700
Joined: 14-December 11

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QUOTE(fenixray @ Jan 21 2013, 15:38)  Due to the double element strike bug was fixed.
If player do IW an ethereal weapon at LV9->10 with 2 infusions imbued (e.g. Fire and Elec). What will happen to the weapon?
Going to restate what I said in 0.73 thread Void strike ≠ Elemental strike. LV 10 ethereal weapon=Void strike+random elemental strike from LV10 2 infusions imbued; Fire and Elec with fire infusion enchanted first. Your weapon bonus strike to enemy=void strike+random elemental strike from LV10+fire strike from infusion. Your elec infusions is there in your weapon complete with duration too, but it's a complete waste as it will not strike your enemy in battle.
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Jan 21 2013, 10:44
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zentetsuken
Group: Members
Posts: 280
Joined: 1-February 08

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QUOTE 8 6 Regen II restores 109 points of health. 8 5 You parry the attack from Time Drake. 8 4 The effect Stunned on Time Drake has expired. 8 3 Tweety has been defeated. 8 2 You crit Tweety for 2578 crushing damage. 8 1 You hit Time Drake for 1184 crushing damage. 7 3 Regen II restores 471 points of health. 7 2 Tweety hits you for 402 slashing damage. 7 1 What? 6 3 Regen II restores 471 points of health. 6 2 Tweety hits you for 356 slashing damage. 6 1 You hit Time Drake for 1116 crushing damage. (IMG:[ invalid] style_emoticons/default/huh.gif) What? (IMG:[ invalid] style_emoticons/default/huh.gif) what happen here??????
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Jan 21 2013, 11:15
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Apocalypse Horsemen
Group: Members
Posts: 8,028
Joined: 29-August 10

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How does the skills "Defend" & "Focus" work for a melee player?
"Focus" kept popping up the past few weeks, but I got more confused after reading the wiki.
Do they really help at all?
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Jan 21 2013, 11:19
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t15
Group: Catgirl Camarilla
Posts: 700
Joined: 14-December 11

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QUOTE(Apocalypse Horsemen @ Jan 21 2013, 18:15)  How does the skills "Defend" & "Focus" work for a melee player?
"Focus" kept popping up the past few weeks, but I got more confused after reading the wiki.
Do they really help at all?
If there are no change, focus will recover MP and defend will recover HP
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Jan 21 2013, 11:29
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(Apocalypse Horsemen @ Jan 21 2013, 19:15)  How does the skills "Defend" & "Focus" work for a melee player?
"Focus" kept popping up the past few weeks, but I got more confused after reading the wiki.
Do they really help at all?
The Defend Skill works as a mini-Scroll of Protection and a mini-Health Potion all at once. It reduces damage taken as well as consumes 10% OC to recover 10% base HP. Of course, if you don't have sufficient OC, you don't get the HP recovery - but the damage reduction still works out. Focus increases the chances your next spell (cast immediately) will hit (an enemy; all self-targeted spells will always work assuming sufficient mana) and recovers 5% base MP but consumes 25% OC. This is more for melee fighters to land deprecating spells; we have sucky magic accuracy, so Focus helps out tremendously. As a melee fighter, if you don't have Regen (II), Health Potions, and/or are out of MP, these two Skills are the only ones you can pray will help you out. You'll never run out of OC, after all. Throw in a few scrolls and mana/spirit gems (and a couple of Riddlemasters), and you conceivably could survive a few rounds after you've run out of pots by judiciously using them.
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Jan 21 2013, 11:30
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Apocalypse Horsemen
Group: Members
Posts: 8,028
Joined: 29-August 10

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QUOTE(t15 @ Jan 21 2013, 17:19)  If there are no change, focus will recover MP and defend will recover HP
QUOTE(xmagus @ Jan 21 2013, 17:29)  The Defend Skill works as a mini-Scroll of Protection and a mini-Health Potion all at once. It reduces damage taken as well as consumes 10% OC to recover 10% base HP. Of course, if you don't have sufficient OC, you don't get the HP recovery - but the damage reduction still works out.
Focus increases the chances your next spell (cast immediately) will hit (an enemy; all self-targeted spells will always work assuming sufficient mana) and recovers 5% base MP but consumes 25% OC. This is more for melee fighters to land deprecating spells; we have sucky magic accuracy, so Focus helps out tremendously.
As a melee fighter, if you don't have Regen (II), Health Potions, and/or are out of MP, these two Skills are the only ones you can pray will help you out. You'll never run out of OC, after all. Throw in a few scrolls and mana/spirit gems (and a couple of Riddlemasters), and you conceivably could survive a few rounds after you've run out of pots by judiciously using them.
Thanks, now I understand the skills better. This post has been edited by Apocalypse Horsemen: Jan 21 2013, 11:38
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Jan 21 2013, 11:35
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(t15 @ Jan 21 2013, 05:19)  If there are no change, focus will recover MP and defend will recover HP
Going a bit more in depth. . . Defend reduces damage taken for the next turn by 25% and converts 10% OC into 10% of Base HP. Before the patch, it was mainly used by mages to skip turns waiting for ET to finish. Now that ET procs on the mage rather than the monster, Defend isn't useful for that anymore. Focus consumes 25% OC to restore 5% base mana, which is much more useful than 10% base health usually. It also greatly improves the odds that your next spell will hit and not be resisted. However, it reduces your avoidance (Evade/Block/Resist/Parry) to 0 for a turn. So, don't use it if you're relying on those to stay alive next turn. It's usually best to Focus when you're down to just one enemy so the loss of avoidance doesn't kill you. Plate melee doesn't care about the avoidance, but Shade melee does. Both of these work if you don't have OC, they just don't restore HP/MP. Source: Skills page in the wiki. Quick Edit: Emu'd. Cookie to whoever gets the reference. This post has been edited by PK678353: Jan 21 2013, 11:36
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Jan 21 2013, 12:45
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(BlackSpectrum @ Jan 21 2013, 19:52)  Can someone tell me if im doing good ? character Stats: [ i50.tinypic.com] http://i50.tinypic.com/2wgy72o.jpgHmm. Not sure if you're using a mixture of armours; if you are, while it's not important now, you really do need to save up and buy separate FULL sets of Heavy, Light (and Cloth, if you're thinking of going mage later). At higher levels, it will become extremely important (in terms of taking advantage of proficiency-based bonuses). Your WIS could stand to be a bit closer to your level (as a melee, even). I presume you're not maging, otherwise your INT would also have to be closer to your level. It's not so important now also, but start getting those proficiencies up. Anywhere between 50%-75% of your level. Given the massive nerfing that has happened this last patch, you want your Supportive and Deprecating to be right up there with your DW and armour. The reason being, Supportive now dictates the length of your buffs, and in the case of Cure (II/III) and Regen (II) when you get 'em, the amount of HP restored; Deprecating dictates the length of debuffs such as Weaken, Imperil, Silence on the mobs. Also, if you're playing melee, start getting SP and OC Tanks. Otherwise, it does look like you're more or less on track for a melee. Your armor choices do seem to leave something to be desired, in terms of PABs, but, well, you can't do much about them except look around the free shops and see if they have anything better.
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Jan 21 2013, 12:46
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aiwotorimodose
Group: Members
Posts: 7,012
Joined: 23-December 11

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QUOTE(BlackSpectrum @ Jan 21 2013, 16:52)  Can someone tell me if im doing good ? character Stats: [ i50.tinypic.com] http://i50.tinypic.com/2wgy72o.jpgmore dex & agi I guess, also a pic of your ability tree and linking your equipment would help (press "c" when hovering over an equipment)
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Jan 21 2013, 13:09
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(xmagus @ Jan 21 2013, 02:45)  The reason being, Supportive now dictates the length of your buffs, and in the case of Cure (II/III) and Regen (II) when you get 'em, the amount of HP restored; Deprecating dictates the length of debuffs such as Weaken, Imperil, Silence on the mobs.
Cure I and Regen I are also affected by Supportive proficiency. Everything works exactly as it did before, except the proficiency factor for restorative spells (Cure I/II/III and Regen I/II) has been changed from Curative to Supportive. But I agree; BlackSpectrum should get his Supportive and Deprecating proficiencies up. This post has been edited by n125: Jan 21 2013, 13:09
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Jan 21 2013, 13:44
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aloc1234
Group: Members
Posts: 2,876
Joined: 20-January 12

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This will probably be a stupid question, since this is pretty much a ubiquitous knowledge around the forum, but how do I level up items?
I searched wiki but found no info on "Equipments", "Items" or "levelling" so far.
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Jan 21 2013, 13:50
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(aloc1234 @ Jan 21 2013, 21:44)  This will probably be a stupid question, since this is pretty much a ubiquitous knowledge around the forum, but how do I level up items?
I searched wiki but found no info on "Equipments", "Items" or "levelling" so far.
Try looking under Item World. You can level up Shields and Armours, theoretically, but very few people do. Most just level up Weapons and Staffs. Edit: Funny thing is, you can IW an already-MAX item (probably does bugger-all, but I quit before I could find out whether it did anything). Looks like TenB supports the use of IW as a proficiency grinding ground (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by xmagus: Jan 21 2013, 13:52
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Jan 21 2013, 14:52
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Mantra64
Group: Catgirl Camarilla
Posts: 5,600
Joined: 23-March 12

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Jan 21 2013, 15:32
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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The first one, in pretty much every aspect.
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