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Oct 16 2010, 00:42
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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I thought Interference and Burden only had an impact over 20 points, or did someone disprove that? At any rate, the increase in MDM more than makes up for the tiny amount of Interference.
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Oct 16 2010, 00:49
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Sayo Aisaka @ Oct 15 2010, 23:37)  Rather, a 12 point increase in proficiency equals an increase of 6% of base damage.
True, but that wasn't what Boggy said. He said QUOTE a 12% increase to proficiencies equals a 6% increase to damage from elemental spell Which is also true. QUOTE(hitokiri84 @ Oct 15 2010, 23:42)  I thought Interference and Burden only had an impact over 20 points, or did someone disprove that?
Tenboro post it somewhere in the releases.
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Oct 16 2010, 00:51
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Death Grunty
Group: Gold Star Club
Posts: 2,788
Joined: 18-November 09

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QUOTE(Boggyb @ Oct 15 2010, 16:13)  That doesn't mean what you think it means.
QUOTE(cmdct @ Oct 15 2010, 16:19)  It's 1% of current interference. Let's say you have 20% of reduction: If you have 100 Interference -> you end getting 80 interference If you have 20 Interference -> you end getting 16 interference
Oh I wasn't expecting that. Makes sense I guess. I haven't done the math since I don't mage.
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Oct 16 2010, 05:08
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Zhaos
Lurker
Group: Lurkers
Posts: 1
Joined: 12-October 10

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In the combat screen at the top it has this.
PL D C B A| D C B A and it says Mon above the letters.
What is this?
Thanks G
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Oct 16 2010, 05:10
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(Zhaos @ Oct 15 2010, 20:08)  In the combat screen at the top it has this.
PL D C B A| D C B A and it says Mon above the letters.
What is this?
Thanks G
Nothing that works.
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Oct 16 2010, 07:11
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Bloodthirster18
Group: Gold Star Club
Posts: 1,388
Joined: 16-December 09

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Not even sure it is a question of math, but isn't everything?
Anyways, I'd like some understanding on the rate of drops, how often they can occur with regard to the kind of item that gets dropped.
So I did a quick cakefest, 30 rounds, out of which I got 11 drops from monsters. I don't know the total normal of monsters I went through though. Out of those 11 drops, 2 were Infusion of Flames, 1 Scroll of Shielding, and the rest were potions, mostly lesser stuff and draughts.
My level in Scavenger is currently 11 and will be 12 soon. Nothing in Luck of Draw. Quartermaster and Archeologist are at level 2.
So, based on this, what abilities need the most attention to get better drops? How far am I from getting better drop rates, roughly, or do I simply need to keep leveling up Scavenger and ignore everything else until I reach level X?
Any advice please?
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Oct 16 2010, 08:57
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Boggyb @ Oct 15 2010, 22:50)  Would there be any interest in me auctioning one of these staffs? Fine ebony staff of destructionFine ebony staff of destructionWell IMO they're a dime a dozen. I sell about 10 like those everyday to the bazaar. I'm sure there are plenty of ppl that would buy them, but the question is, is it really worth the extra effort to sell them manually when you could just dump them and spend that extra time playing more? At your level, it should be the latter, not the former.
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Oct 16 2010, 10:40
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shintsu
Group: Members
Posts: 472
Joined: 10-October 09

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i was wondering how i can make the cure spell more effective.
what stats deter men how strong the cure is? is there a way to lower the MP cost cause i see it getting expensive all the time.
other question is it useful to get auto cast and auto cast haste? i am a bit worried that it uses to much mp. wondering what the advice is.
i currently run on short sword kite shield and heavy armor 89.3 interference 76.8 burden
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Oct 16 2010, 10:46
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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divine prof and curative prof
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Oct 16 2010, 11:50
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shintsu
Group: Members
Posts: 472
Joined: 10-October 09

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QUOTE(hentai_fusion @ Oct 16 2010, 10:46)  divine prof and curative prof
ok thanks i see that my divine is 0 so i have to figure out how to higher that one up
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Oct 16 2010, 11:50
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(hentai_fusion @ Oct 16 2010, 09:46)  divine prof and curative prof
Holy rating, not divine prof. Base HP also affects I think. Any interference above 25, reduces magic proficiency, check your equipment statistics, and go to the last page.
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Oct 16 2010, 15:00
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shintsu
Group: Members
Posts: 472
Joined: 10-October 09

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QUOTE(cmdct @ Oct 16 2010, 11:50)  Holy rating, not divine prof. Base HP also affects I think. Any interference above 25, reduces magic proficiency, check your equipment statistics, and go to the last page.
thanks! (IMG:[ invalid] style_emoticons/default/smile.gif) i was wondering Magic Accuracy Bonus Magic Critical Bonus are these 2 also helping the cure spell and if so what will it give? i got a -15 rating for curative spell proficiency so i will try and change some heavy armor for medium ones... are there items that give you more holy damage thus more hp for a cure cast?
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Oct 16 2010, 15:43
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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QUOTE(shintsu @ Oct 16 2010, 21:00)  Magic Accuracy Bonus Magic Critical Bonus
are these 2 also helping the cure spell and if so what will it give?
No effect. QUOTE are there items that give you more holy damage thus more hp for a cure cast?
Well...Holy Infusions add to Holy rating which increases the healing power of Cure. It's really not worth it. If you REALLY want to increase healing power 1) get your Interference to below 25 2) raise your Curative Proficiency by spamming Cure 3) get all the stuff that raises Holy Rating (maxed Holy Spell tiers, White Aura, Rainbow Aura). Number 3 is more of a luxury though.
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Oct 16 2010, 15:46
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shintsu
Group: Members
Posts: 472
Joined: 10-October 09

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QUOTE(Rei-Tenshi @ Oct 16 2010, 15:43)  No effect. Well...Holy Infusions add to Holy rating which increases the healing power of Cure. It's really not worth it.
If you REALLY want to increase healing power 1) get your Interference to below 25 2) raise your Curative Proficiency by spamming Cure 3) get all the stuff that raises Holy Rating (maxed Holy Spell tiers, White Aura, Rainbow Aura). Number 3 is more of a luxury though.
thanks a lot ! (IMG:[ invalid] style_emoticons/default/biggrin.gif) haven't thought about the holy spell tiers i will try that first
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Oct 16 2010, 17:57
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(hitokiri84 @ Oct 15 2010, 23:57)  Well IMO they're a dime a dozen. I sell about 10 like those everyday to the bazaar. I'm sure there are plenty of ppl that would buy them, but the question is, is it really worth the extra effort to sell them manually when you could just dump them and spend that extra time playing more? At your level, it should be the latter, not the former.
A dime a dozen you say... I rarely find staffs with more than 40% MDM, even being more than 50 levels higher than when I found the first staff.
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Oct 16 2010, 21:53
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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I can't speak for anyone else, but after scaling, those staffs are not significantly better than the one I'm currently using.
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Oct 16 2010, 21:58
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Sayo Aisaka @ Oct 16 2010, 20:53)  I can't speak for anyone else, but after scaling, those staffs are not significantly better than the one I'm currently using.
Link please.
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Oct 16 2010, 22:48
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(Sayo Aisaka @ Oct 16 2010, 12:53)  I can't speak for anyone else, but after scaling, those staffs are not significantly better than the one I'm currently using.
Like all things in life, that depends on interpretation.
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Oct 16 2010, 23:26
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Boggyb @ Oct 16 2010, 10:57)  A dime a dozen you say... I rarely find staffs with more than 40% MDM, even being more than 50 levels higher than when I found the first staff.
180-ish legendary trophies a day tends to yield at least 2-3 45+ MDM Ebony Staffs of Destruction. The trick is to get massive MDM, massive attribute bonuses, and 3 turn 40% ET or better all in one. Then you've got something worthwhile. Of course, if you get all of those it's more likely to be a Superior grade or better. An example of one of those "not quite" shrine drops, thanks to only 1 turn ET: http://hentaiverse.org/pages/showequip.php...;key=06052f15c6
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