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post Jan 19 2013, 11:26
Post #28701
HNTI



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QUOTE
1. Are Tier II magics more powerful & damaging compared Tier I magics?


Yeap

QUOTE
2. I've invested in Cure I & Protection. Do I need Regen I?


Regen helps to maintain a decent amount of HP between use of Cure or HP Potions. It lets you to negate effects of single hits you get through the fight and use your turn more efficiently instead of healing with Cure.


QUOTE
3. Which is more important? Exp tank, magic tank, spirit tank, elemental offensive magic, AoE elemental magic, items slot, scroll slot, infusion slot. I have only 6 Ability Points right now, so I wanna know which I should concentrate on.


I don't know what kind of fighting style you play. Personally amongst these I would reconsider putting some points in item slots as it never hurts to have 1 more mana potion (I play as mage, no idea how does it work for melee) which let's me to fight a little longer.


QUOTE
4. Is investing in Imperil worth it?



Defiantly, I find it especially useful when I fight FSM an other having resistance monsters (mostly from RoB). For the rest of the monsters, it's pretty useless as they die in 1-3 turns.

This post has been edited by HNTI: Jan 19 2013, 11:29
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post Jan 19 2013, 11:36
Post #28702
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QUOTE(n125 @ Jan 19 2013, 17:14) *

3) Assuming you are a mage, Health Tanks and Magic Tanks have priority over Spirit Tanks. All three have priority over Experience Tanks and Overcharge. Get all item slots and one infusion and one scroll slot. As for elemental magic, at the minimum you should get spells from two elements that are complementary. Alternatively, you can get every spell (like I did), but it will require that you whore out Ability Boost for a while.

Honestly, answering this question fully requires that we know what you play as and what abilities you already have.

4) Yes, especially if you are an elemental mage.


My fighting style is dual wielding. I also use magic frequently. Previously I concentrated on deprecating magic. Then I reset and invested in supportive & cure magic. I'm thinking of resetting again as Poison doesn't seem useful anymore. At least on monsters with high HP. Maybe I'll invest in one or two these: Weaken, Sleep, Slow or Imperil.

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This post has been edited by hujan86: Jan 19 2013, 11:38
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post Jan 19 2013, 12:41
Post #28703
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QUOTE(hujan86 @ Jan 19 2013, 17:36) *

My fighting style is dual wielding. I also use magic frequently. Previously I concentrated on deprecating magic. Then I reset and invested in supportive & cure magic. I'm thinking of resetting again as Poison doesn't seem useful anymore. At least on monsters with high HP. Maybe I'll invest in one or two these: Weaken, Sleep, Slow or Imperil.

Attached Image

Attached Image

invest more to weaken first , then imperil (IMG:[invalid] style_emoticons/default/smile.gif)
Slow when you ready to fight IWBTH FSM (IMG:[invalid] style_emoticons/default/biggrin.gif)
Sleep when you reach LVL 150 ( custom monster that have SP BAR begins to appears )
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post Jan 19 2013, 12:50
Post #28705
t15



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QUOTE(hujan86 @ Jan 19 2013, 18:36) *

My fighting style is dual wielding. I also use magic frequently. Previously I concentrated on deprecating magic. Then I reset and invested in supportive & cure magic. I'm thinking of resetting again as Poison doesn't seem useful anymore. At least on monsters with high HP. Maybe I'll invest in one or two these: Weaken, Sleep, Slow or Imperil.

Maybe you should focus to playing style you want to use.
As for now, your proficiency is lagging behind your level quite a lot.
Sure, using light armour+'focus' staff or weapons is a way to grind proficiency.
But using light armour to spam meteor will not give you enough damage to play at higher difficulty(maybe only on normal or hard (IMG:[invalid] style_emoticons/default/unsure.gif) ).

While weaken+imperil+slow have their own use, I don't think you should invest in sleep.
Weaken decrease damage from enemy and must have when IWBTH hourly.
Imperil decrease enemy defense and slow make them hit you less.
But sleep need you not to hit that enemy and unless you're very slow at disposing your enemy, I don't think you need it.(under assumption you're not masochist that only play on IWBTH at your level)
At your proficiency, I don't think you will success at casting multiple deprecating magic on your enemy.
You have limited amount of ability point at your level, so choose wisely where to put it.

edit:
QUOTE(afire1 @ Jan 19 2013, 19:49) *

Advice for my build. Normaly play dw, when i play 2h i got beat up in arena. Do i need better armor or using heavy?

Between light armour and heavy armour is playing style choice.
Yes, you need better armour if you plan to continue to play as light armour.
One of the reason to use light armour is limited budget, normally price for light armour<heavy armour<mage cloth(dark&holy).
So, pour your money to your armour if you plan to continue use light armour.
Or go for plate of protection for limited budget heavy armour.

This post has been edited by t15: Jan 19 2013, 13:03
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post Jan 19 2013, 13:01
Post #28706
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i think just weaken is enough if you want to to challenge the IWTBH level (at least on my level)

It drastically reduces the monster attacks.

Cant be bothered with the other depreciating magic since I don't have the magic to spam each of these spells on every mob anyways.

A question from me:

Why does my burden slowly increases as I level or stat up?

This post has been edited by uruzu: Jan 19 2013, 13:07
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post Jan 19 2013, 13:05
Post #28707
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QUOTE(uruzu @ Jan 19 2013, 20:01) *

i think just sleep is enough if you want to to challenge the IWTBH level (at least on my level)

It drastically reduces the monster attacks.

Cant be bothered with the other depreciating magic since I don't have the magic to spam each of these spells on every mob anyways.

A question from me:

Why does my burden slowly increases as I level or stat up?

Because your burden and interference also scaled to your level.
Read this wiki.
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post Jan 19 2013, 13:25
Post #28708
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QUOTE(hujan86 @ Jan 19 2013, 01:36) *

My fighting style is dual wielding. I also use magic frequently. Previously I concentrated on deprecating magic. Then I reset and invested in supportive & cure magic. I'm thinking of resetting again as Poison doesn't seem useful anymore. At least on monsters with high HP. Maybe I'll invest in one or two these: Weaken, Sleep, Slow or Imperil.

[attachmentid=21939

[attachmentid=21940


For now, focus on being either a melee or mage, but not both--you don't have the resources for that. At higher levels (250-300+) you'll be able to switch back and forth at your leisure.

For Deprecating spells, definitely invest in Weaken. At level 110, you should invest in Silence, which will make Poison obsolete. As for Slow, some people like it for IWBTH FSM while others don't bother with it; your call. At level 250, MagNet kind of replaces it, anyway. Sleep can be useful for dual-wield and one-handed melees since it allows you to incapacitate enemies that you aren't ready to deal with during a battle. Because you have PA, Imperil won't do anything unless you're using a weapon with an elemental (fire, ice, wind, or lightning) strike.

Over the long haul as a melee, you will want Regen I, Regen II, Spark of Life, Heartseeker, Spirit Shield, X-Nerf, and perhaps MagNet. Soul Reaper and Soul Harvest are also worth considering because they give you another (albeit annoying) way to recover SP. Absorb too--it will give you a layer of defense against magic attacks and a way to recover MP if you cast it off a Channeling, but not very many people like it. (IMG:[invalid] style_emoticons/default/rolleyes.gif) This is in addition to all the X-* abilities, Cure I, Protection, all of the Focused Auras, and one scroll slot and infusion slot (unless you feel you need more), and every Health, Magic, Spirit, and Overcharge Tank.

When you reset, I don't recommend bothering with Experience Tanks until you're in the 200-300 range and have every other important thing filled-out.

This post has been edited by n125: Jan 19 2013, 13:28
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post Jan 19 2013, 13:32
Post #28709
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QUOTE(afire1 @ Jan 19 2013, 18:49) *

Advice for my build. Normaly play dw, when i play 2h i got beat up in arena. Do i need better armor or using heavy?


For armor, leather or shade of arcanist isn't good enough. You should get some decent kevlar of protection or shade of fleet/shadowdancer, preferably with better PMI for kevlar and evade/ADB for shade. STR/END/AGI are the preferred PABs on light/heavy armors.

As for weapon, for DW set try to get decent ethereal axe/club of slaughter in the mainhand and rapier of balance in the offhand. For 2H, it seems ethereal mace of slaughter is the best for light melees at your level, as it gives more protection. You can consider using heavy set for 2H too for more protection.

QUOTE(uruzu @ Jan 19 2013, 19:01) *

i think just weaken is enough if you want to to challenge the IWTBH level (at least on my level)
It drastically reduces the monster attacks.
Cant be bothered with the other depreciating magic since I don't have the magic to spam each of these spells on every mob anyways.


Weaken is the most useful deprecating magic, but some other spells also have their unique uses.
For example, slow, silence and imperil are all very good against legends and gods. Those are the spells you'll want to have against FSM (IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE(n125 @ Jan 19 2013, 19:25) *

For now, focus on being either a melee or mage, but not both--you don't have the resources for that. At higher levels (250-300+) you'll be able to switch back and forth at your leisure.


I'm using magnet + slow against FSM now. A bit overkill, but I don't even need more than 5 cures (without regen2). I would suggest confuse as one alternative for sleep just because it's freaking awesome to gamble on that (IMG:[invalid] style_emoticons/default/tongue.gif)

Absorb isn't that much useful at his level; it's more useful at 200+ (possibly 250+) when you start meeting those crazy elementals and sprites with full chaos upgrade. Right now the protection simply isn't that needed.
Soul reaper/harvest....I'll suggest picking that last; if anyone needs SP, bring more SP potions.

This post has been edited by varst: Jan 19 2013, 13:38
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post Jan 19 2013, 14:01
Post #28710
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QUOTE(varst @ Jan 19 2013, 03:32) *

I'm using magnet + slow against FSM now. A bit overkill, but I don't even need more than 5 cures (without regen2). I would suggest confuse as one alternative for sleep just because it's freaking awesome to gamble on that (IMG:[invalid] style_emoticons/default/tongue.gif)

Absorb isn't that much useful at his level; it's more useful at 200+ (possibly 250+) when you start meeting those crazy elementals and sprites with full chaos upgrade. Right now the protection simply isn't that needed.
Soul reaper/harvest....I'll suggest picking that last; if anyone needs SP, bring more SP potions.


I nuke FSM with Weaken, Silence, Blind, MagNet, and Imperil. It's totally overkill, but it's a force of habit now. (IMG:[invalid] style_emoticons/default/sleep.gif) He becomes so gimped that Regen II can cover the damage easily.

And yeah, Absorb was basically meant as a far future suggestion, as with Soul Reaper/Harvest.
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post Jan 19 2013, 14:33
Post #28711
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1. As a melee player, I should focus on curative & supportive first, deprecating second and don't bother with elemental spells?

2. Any advices for my build?
Main Hand: Exquisite Ethereal Shortsword of Slaughter - from auction
Off hand: Superior Ethereal Rapier of Slaughter - donation
Helmet: Superior Kevlar Helmet of Protection - from auction
Body: Exquisite Kevlar Breastplate of Deflection - from auction
Hands: Exquisite Leather Gauntlets of the Thunder Child - monster drop
Legs: Superior Leather Leggings of the Thunder Child - monster drop
Feet: Fine of Shade Boots of the Fleet - from bazaar

I acquired this from the auction: Exquisite Ethereal Shortsword of Slaughter Balance and I'm planning to test it as my off hand weapon. Probably when I reach Level 80.

This post has been edited by hujan86: Jan 19 2013, 14:58
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post Jan 19 2013, 14:47
Post #28712
t15



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QUOTE(hujan86 @ Jan 19 2013, 21:33) *

1. As a melee player, I should focus on curative & supportive first, deprecating second and don't bother with elemental spells?

2. Any advices for my build?
Main Hand: Exquisite Ethereal Shortsword of Slaughter - from auction
Off hand: Superior Ethereal Rapier of Slaughter - donation
Helmet: Superior Kevlar Helmet of Protection - from auction
Body: Exquisite Kevlar Breastplate of Deflection - from auction
Hands: Exquisite Leather Gauntlets of the Thunder Child - monster drop
Legs: Superior Leather Leggings of the Thunder Child - monster drop
Feet: Fine of Shade Boots of the Fleet - from bazaar

I acquired this from the auction: Exquisite Ethereal Shortsword of Slaughter and I'm planning to test it as my off hand weapon. Probably when I reach Level 80.

1. Yes
2. 2 kevlar, 2 leather and 1 shade...
Change your leather to kevlar of protection or shade(fleet or shadowdancer is preferred).
For your future target, see Evil Scorpio if you plan to use kevlar or see T_Starrk if you plan to use shade.
But if you plan to use your shortsword as main weapon, use kevlar of protection.
Normally axe+rapier(kevlar) or club+rapier(shade) is preferred for light armour DW user.
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post Jan 19 2013, 16:00
Post #28713
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Hello

Thanks to all those who helped me previously (IMG:[invalid] style_emoticons/default/smile.gif)

Btw I have some questions regarding Auras. For us normal users we primarily have 7 auras. Every 10 level give one aura point. The wiki says you can upgrade aura rank upto 5 (max). And the upgrade aura slot in ability tree unlocks at lvl - 60, 100, 190, 250.

Now my question is -

1) Can I release all 7 auras ?
2) Can I max all 7 auras ranks as well or I can only max 1 ?
3) Can I equip as many aura as I want (with addition training) means all 7 ?
4) If I can't max rank all auras or can't equip all ...which Auras I should focus mainly ? (suggestions)

If there are any additional info regarding aura you think I should know please let me know as well

thanks
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post Jan 19 2013, 16:06
Post #28714
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QUOTE(xcaliber9999 @ Jan 19 2013, 22:00) *

Hello

Thanks to all those who helped me previously (IMG:[invalid] style_emoticons/default/smile.gif)

Btw I have some questions regarding Auras. For us normal users we primarily have 7 auras. Every 10 level give one aura point. The wiki says you can upgrade aura rank upto 5 (max). And the upgrade aura slot in ability tree unlocks at lvl - 60, 100, 190, 250.

Now my question is -

1) Can I release all 7 auras ?
2) Can I max all 7 auras ranks as well or I can only max 1 ?
3) Can I equip as many aura as I want (with addition training) means all 7 ?
4) If I can't max rank all auras or can't equip all ...which Auras I should focus mainly ? (suggestions)

If there are any additional info regarding aura you think I should know please let me know as well

thanks

1) Yes
2) Max all
3) Yes, you can
4) Since you can max all aura so you will max them eventually. But for faster leveling, I recommend put one point in each first to get the 7 x 7% exp bonus.
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post Jan 19 2013, 16:08
Post #28715
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QUOTE(xcaliber9999 @ Jan 19 2013, 22:00) *

Now my question is -

1) Can I release all 7 auras ?
2) Can I max all 7 auras ranks as well or I can only max 1 ?
3) Can I equip as many aura as I want (with addition training) means all 7 ?
4) If I can't max rank all auras or can't equip all ...which Auras I should focus mainly ? (suggestions)

If there are any additional info regarding aura you think I should know please let me know as well

thanks


1. Yes. (with refined aura training)
2. Y0u can max all 7 aura ranks at lv.340.
3. Yes.

About auras, the major benefit picking something beyond your style is the 7% first-rank EXP bonus. As you have tons of others ways to get EXP now, you may choose to release the last two of the aura ranks after you've too many aura points set aside (probably 200+).
As for which auras to pick first, it depends on you're a melee or a mage

This post has been edited by varst: Jan 19 2013, 16:09
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post Jan 19 2013, 16:11
Post #28716
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QUOTE(varst @ Jan 19 2013, 14:08) *


2. Y0u can max all 7 aura ranks at lv.340.



sooner the more starts you have.
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post Jan 19 2013, 16:18
Post #28717
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QUOTE(hujan86 @ Jan 19 2013, 13:33) *

1. As a melee player, I should focus on curative & supportive first, deprecating second and don't bother with elemental spells?

2. Any advices for my build?

I acquired this from the auction: Exquisite Ethereal Shortsword of Slaughter Balance and I'm planning to test it as my off hand weapon. Probably when I reach Level 80.


Pretty much what t15 already said.

You'll want a Rapier as offhand to land Penetrated Armor (PA) on your targets and thus take them down faster.
Consider also grabbing a Balance one (possibly with great PA %, Critical and Accuracy): should come pretty cheap, and it might be a better fit since you're not very high level (Accuracy).

As for the main hand, Mace is usually the way to go if you find yourself taking too much damage and would much rather get to the end of that arena, even if at a slower pace.
On the other hand, if monsters can't kill you, just pick an Axe and enjoy the superior killing power (IMG:[invalid] style_emoticons/default/biggrin.gif)

QUOTE(xcaliber9999 @ Jan 19 2013, 15:00) *

Hello

Thanks to all those who helped me previously (IMG:[invalid] style_emoticons/default/smile.gif)

Btw I have some questions regarding Auras. For us normal users we primarily have 7 auras. Every 10 level give one aura point. The wiki says you can upgrade aura rank upto 5 (max). And the upgrade aura slot in ability tree unlocks at lvl - 60, 100, 190, 250.

Now my question is -

1) Can I release all 7 auras ?
2) Can I max all 7 auras ranks as well or I can only max 1 ?
3) Can I equip as many aura as I want (with addition training) means all 7 ?
4) If I can't max rank all auras or can't equip all ...which Auras I should focus mainly ? (suggestions)

If there are any additional info regarding aura you think I should know please let me know as well

thanks


1) You definitely can, and it's what you should aiming at if you want to level up faster (it's the first level which gives you bonus EXP)

2) You can definitely max every aura.
Only, you'll have to get to lvl. 340 because you only get 1 aura point every 10 levels.

3) Yes, provided you have enough points in Refined Aura.
Generally speaking, you don't want to deactivate an aura and lose its bonuses, but you may want to switch between auras if your Refined Aura training it's not high enough and you feel like another aura it's gonna suit more your playstyle.

4) It depends on your playstyle, take a look here (tl;dr, Red and Orange for melees, Indigo and Violet for mages).
If you plan on switching a lot between maging and melee though, the most versatiles (because you'll be benefitting from them whichever style you're playing) are probably Yellow and Green with Blue and Violet also being decent.
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post Jan 19 2013, 16:21
Post #28718
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QUOTE(4EverLost @ Jan 19 2013, 22:11) *

sooner the more starts you have.


Yea, we're talking about normal players here (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jan 19 2013, 16:23
Post #28719
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Thanks for the quick replies guys (IMG:[invalid] style_emoticons/default/smile.gif)

Here is my aura state and as you can see I have 4 aura points to spend for now any suggestion which I should release or upgrade ?

[gyazo.com] http://gyazo.com/39a0095b775d14a8493af04d6dc4385c

I am a melee user btw

This post has been edited by xcaliber9999: Jan 19 2013, 16:24
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post Jan 19 2013, 16:33
Post #28720
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QUOTE(xcaliber9999 @ Jan 19 2013, 22:23) *

Thanks for the quick replies guys (IMG:[invalid] style_emoticons/default/smile.gif)

Here is my aura state and as you can see I have 4 aura points to spend for now any suggestion which I should release or upgrade ?

[gyazo.com] http://gyazo.com/39a0095b775d14a8493af04d6dc4385c

I am a melee user btw


Release yellow aura and upgrade all auras to rank 2.
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