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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Oct 13 2010, 20:43
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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from the ehwiki i know that the infusions "Increase the respective elemental rating and converts your physical attack damage to elemental damage".
any idea how much is the increase in elemental rating?
and will the infusion increase the damage of the respective elemental spells?
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Oct 13 2010, 21:00
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(hentai_fusion @ Oct 13 2010, 11:43)  and will the infusion increase the damage of the respective elemental spells?
Since it will increase your elemental ratings, yes, it will.
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Oct 14 2010, 00:15
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Battle_Hunter
Group: Members
Posts: 206
Joined: 29-September 10

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out of curiousity, what are the must-have spells/abilities if you're using a Rapier+Shield combo?
other than poison of course
furthermore, what would be better for a more magically inclined offensive character, a Buckler or a Kite?
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Oct 14 2010, 00:29
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Battle_Hunter @ Oct 13 2010, 23:15)  out of curiousity, what are the must-have spells/abilities if you're using a Rapier+Shield combo?
QUOTE(cmdct @ Oct 9 2010, 15:21)  Cure, Cure II, Regen, Regen II, Weaken, Bewilder, SV, Haste, HeartSeeker, and there's more.
QUOTE(Battle_Hunter @ Oct 13 2010, 23:15)  furthermore, what would be better for a more magically inclined offensive character, a Buckler or a Kite?
one with less interference, since each point reduce 1% of magic damage, "battlecaster" the best.
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Oct 14 2010, 02:36
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Battle_Hunter
Group: Members
Posts: 206
Joined: 29-September 10

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is a mixture of Kevlar and Phase/Gossamer good for both evasion and absorption, as in, can you dodge stuff and still survive if you get hit hard?
not that it matters, i'll probably go with all cloth anyway
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Oct 14 2010, 04:16
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usahjj
Lurker
Group: Recruits
Posts: 6
Joined: 11-March 10

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QUOTE(cmdct @ Oct 13 2010, 17:29)  one with less interference, since each point reduce 1% of magic damage, "battlecaster" the best.
So, no need to get shield? What is a battlecaster?
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Oct 14 2010, 04:21
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Death Grunty
Group: Gold Star Club
Posts: 2,788
Joined: 18-November 09

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Oct 14 2010, 05:18
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usahjj
Lurker
Group: Recruits
Posts: 6
Joined: 11-March 10

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OH, that's a battlecaster.
I am really having trouble with the arena, the monster is just cost too much damage. I raise the physical absortion as high as I can, with Shield, it's still won't help any.
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Oct 14 2010, 05:47
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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With shields, the point is in Block chance, since they provide so little in terms of defense for their Compromise.
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Oct 14 2010, 06:47
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Battle_Hunter
Group: Members
Posts: 206
Joined: 29-September 10

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can Searing Skin, Penetrated Armor and Poison be active at the same time?
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Oct 14 2010, 07:06
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Conquest101
Group: Gold Star Club
Posts: 2,852
Joined: 10-March 08

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Um yes, those 3 statuses from totally different categories of effects can, in fact, be active at the same time.
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Oct 14 2010, 17:18
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Battle_Hunter
Group: Members
Posts: 206
Joined: 29-September 10

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bleeding wound and penetrated armor would "overwrite" each other, right?
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Oct 14 2010, 17:21
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PsychoticSoul
Group: Members
Posts: 2,184
Joined: 19-June 10

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QUOTE(Battle_Hunter @ Oct 14 2010, 23:18)  bleeding wound and penetrated armor would "overwrite" each other, right?
No, they can both be on a mob concurrently. This post has been edited by PsychoticSoul: Oct 14 2010, 17:21
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Oct 14 2010, 19:38
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nwbell6
Group: Members
Posts: 2,450
Joined: 13-December 09

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I don't get something, can you tell me where my logic is off?
I keep on hearing that Weaken and Bewilder are must-haves, but never Silence. I never use Weaken and Bewilder, I use Silence instead.
Pros:
Silence stops all spells and all spirit attacks. Silence costs me 35 MP for 28 rounds (1.25 MP/rnd) I only have to cast one spell to replace. Silence requires only 5 APs.
In full silk armor, a single critical only does a third of my total HP so with the occasional cure, I have often gone thousands of rounds without my Spark of Life triggering.
Cons:
Weaken and Bewilder only weakens attacks, not stops them. Weaken and Bewilder cost me 40 MP for 21 rounds (1.90 MP/rnd). I have to cast two spells to replace giving the monster an extra chance to hit me. Weaken and Bewilder require 10 APs.
A single spirit attack can overrun my max HP triggering my Spark of Life.
So, is it that I'm not seeing something or is it that, like Haste, Weaken and Bewilder become less useful when you have tons of HP?
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Oct 14 2010, 20:56
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Battle_Hunter
Group: Members
Posts: 206
Joined: 29-September 10

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well i'm absolutely certain the Cure spells are must-haves, not so sure about the Regen ones, it just seems better to get a lot of health in a short period of time, and not tiny bits in a loooong time, mostly 'cause you might take more damage than the HP you're regaining, plus, Cure gets the Holy bonus but i'm not certain Regen gets it too as far as Deprecating spells go, wouldn't that choice depend on what type of character you're going for? for example an evade-based one should have Blind rather than Silence or the Weaken/Bewilder combo and how come no one mentions Confuse? that sounds like a great spell to me thanks to Conquest101 and PsychoticSoul for their input btw (IMG:[ invalid] style_emoticons/default/happy.gif)
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Oct 14 2010, 21:12
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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QUOTE well i'm absolutely certain the Cure spells are must-haves, not so sure about the Regen ones, it just seems better to get a lot of health in a short period of time, and not tiny bits in a loooong time, mostly 'cause you might take more damage than the HP you're regaining, plus, Cure gets the Holy bonus but i'm not certain Regen gets it too
Regen gets way,way better than Cure at later levels. I don't have the exact mathcraft, but Regen is also more mana-efficient than Cure. And at your level, I'd say that Shield is too. QUOTE as far as Deprecating spells go, wouldn't that choice depend on what type of character you're going for? for example an evade-based one should have Blind rather than Silence or the Weaken/Bewilder combo
You will want Silence for the bosses who can kill you in 1 shot with a Spirit Attack.
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Oct 14 2010, 23:24
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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If you want to outright stop Skills from reaming you, you use Silence. If you're taking too much damage from normal attacks, you go Weaken-Bewilder. Its a matter of mana efficiency. I usually use Silence on Bosses, Weaken-Bewilder when I'm fighting anything bigger or I'm doing Battletoads.
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Oct 14 2010, 23:24
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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WTHdp
This post has been edited by cmal: Oct 14 2010, 23:24
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Oct 15 2010, 01:46
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shiki666
Group: Members
Posts: 519
Joined: 27-January 09

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Can people share their opinion. How good is this piece? Fine Gossamer Pants of Elementalist 39.99% http://hentaiverse.org/pages/showequip.php...;key=50afc33b20Is this considered rare or super valuable or is it just a bit above average? Are there plenty of other Pants with higher Elemental proficiency or is this just one of a handful in existence. I need some perspective to help gauge its value before making any further decisions.
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