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post Jan 11 2013, 08:53
Post #28241
Arxdewn



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Like 6.5 lowest, which 6.5*4/3 = 8.33% evade for that piece, or dropping my 20.1% to 16.8%. 8.33% less damage really adds up over 100 rounds (or more). Don't forget while dual wielding that effectively doubles in burden.
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post Jan 11 2013, 08:53
Post #28242
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I'm thinking of switching over to Shade armor but I'm not sure of which effects or stats I should be looking for so I could buy a Shade set. I'm currently using Kevlar of Protection and it's working alright but the monsters HP are getting pretty ridiculous now and the damage with my mace just isn't really cutting it with regular battles taking upwards of 50+ rounds. I figure if I switch over to shade the extra attack should help out with that since I love the stun of the mace the damage just really suffers. Any advice towards shade equips would be appreciated. Thanks!
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post Jan 11 2013, 09:21
Post #28243
PK678353



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Fleet and Shadowdancer are preferred. Take a look at the stuff in T_Starrk's sig, that's the goal (it's also outrageously expensive).

Exq Fleet is pretty available, Exq Shadowdancer is rare as hell (but Shadowdancer is pretty much strictly better). Evade is key, PMI is slightly less important (but still necessary). PABs favor the melee 4 if possible (though STR/DEX/AGI/END/WIS Shade is damn expensive).

Another option is to grab an Estoc and keep using Kevlar. PA FTW.

Edit: Post gear/stats. Just did some random fights on BT in my Heavy suit with this piece of junk for a comparison point, 50 rounds seems extreme.

This post has been edited by PK678353: Jan 11 2013, 09:33
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post Jan 11 2013, 09:34
Post #28244
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QUOTE(PK678353 @ Jan 10 2013, 23:21) *

Fleet and Shadowdancer are preferred. Take a look at the stuff in T_Starrk's sig, that's the goal (it's also outrageously expensive).

Exq Fleet is pretty available, Exq Shadowdancer is rare as hell (but Shadowdancer is pretty much strictly better). Evade is key, PMI is slightly less important (but still necessary). PABs favor the melee 4 if possible (though STR/DEX/AGI/END/WIS Shade is damn expensive).

Another option is to grab an Estoc and keep using Kevlar. PA FTW.

Edit: Post gear/stats. Just did some random fights in my Heavy suit with this piece of junk for a comparison point, 50 rounds seems extreme.


I tried using an Estoc and PA really is amazing for damage but without the stun proc from the mace I can't keep up with enemy damage. Even with heavy armor I can barely keep up with enemy damage so with Kevlar I didn't really stand a chance.

Edit: Current Kevlar:
Mace:http://hentaiverse.org/pages/showequip.php?eid=12730047&key=85c1d1d700

Armor:
http://hentaiverse.org/pages/showequip.php...;key=7a0a31f1ae
http://hentaiverse.org/pages/showequip.php...;key=b80d5e0a65
http://hentaiverse.org/pages/showequip.php...;key=7323995386
http://hentaiverse.org/pages/showequip.php...;key=f68f2a8244
http://hentaiverse.org/pages/showequip.php...;key=1264a27897

Estoc that I tried using: http://hentaiverse.org/pages/showequip.php...;key=a67dcbba86

on BT I can do ~60-70 rounds fine with a mace but with an Estoc I run out of pots from having to spam cure so much.

This post has been edited by Amalyne: Jan 11 2013, 09:39
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post Jan 11 2013, 10:04
Post #28245
PK678353



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The armor all looks fine to me (note: I have not used Kevlar since 0.5.X), except maybe the Breastplate (which at least has a solid END roll to make up for the lower PMI). In fact, any Shade piece that doesn't have good PABs will be hard pressed to beat those (without STR/DEX the damage advantage is considerably lessened, without END or to a lesser extend STR/AGI you lose more defense).

Obviously a Slaughter Mace would help, but good Ethereal Slaughter Maces aren't cheap. Are you using Rending Blow for PA?

By the way, 60-70 BT rounds is not necessarily bad, just not as good as what optimized Heavy/Estoc builds can do.

This post has been edited by PK678353: Jan 11 2013, 10:06
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post Jan 11 2013, 10:05
Post #28246
HDMI009



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Thanks to Evil Scorpio, I'm now able to grind up my Holy/Dark (Divine/Forbidden) proficiencies.

Questions:
1) Should I temporarily reassign my APs from the Elementals (24 APs) to the EXP tank? or just leave it as it is?
2) Should I also assign any APs to the Soul Reaper/Harvest at this point in time?
3) I've read that there isn't any need to max out Poison, why is this so? Is 2 APs enough to cover it?
4) Is it worth investing APs into Imperil at my current stage in the game? Do I really need it as a mage?



These are my current magic proficiencies

Elemental - 78.82
Divine - 16.35
Forbidden - 10.71 (from 0.04 just a few days ago, at lvl 162)
Spiritual - 13.53
Deprecating - 2.75
Supportive - 35.73
Curative - 73.03


Any feedback/advice is welcomed. Thanks.
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post Jan 11 2013, 10:30
Post #28247
t15



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QUOTE(Slobber @ Jan 11 2013, 14:57) *

mmm usually I play with both on.

QUOTE(fishinsea @ Jan 11 2013, 15:27) *

I haven't had to use spark or die in anything except final rounds of item world as shade user, 4 buffs always active: haste, sv, ss, regen/regen2 and if I get channeling heartseeker

QUOTE(xmagus @ Jan 11 2013, 15:47) *

Hmm, I'd say rather depends on your PMI. Higher PMI, SS is a better spend. Lower PMI, SoL is a better spend. Later rounds, run with both before dropping SS. If you're getting hit by spells and have abysmal resist/block/MMI, then Scrolls of Absorption are the way to go.

Here's my logic. SS helps you avoid getting chunked ONCE, maybe TWICE, per turn. SoL helps you avoid getting chipped to death. If you ran with both in earlier rounds, it's potentially a waste of mana (because the chips won't hurt you badly enough for you to die that turn). As a (non-Arena) battle series gets deeper, though, the mobs' damage output gradually rises, until a CHIP hurts as much as a CHUNK. When that happens, you might as well turn off SS.

You can run the numbers; there's some overlap where it's genuinely a good idea to keep both spells running, just in case. It depends on your Action Speed, PMI, mob atk power, whether you can OHKO most everything, your chances of a stun proc etc etc etc.

Ok, thx for answer and logic between SoL&SS.
Maybe I will try both on when I have enough hath to buy IA3(not anytime soon (IMG:[invalid] style_emoticons/default/faint.gif) ).
But for now I will stick with SoL(laziness win over me than better mana management).
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post Jan 11 2013, 10:51
Post #28248
PK678353



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QUOTE(HDMI009 @ Jan 11 2013, 04:05) *

Thanks to Evil Scorpio, I'm now able to grind up my Holy/Dark (Divine/Forbidden) proficiencies.

Questions:
1) Should I temporarily reassign my APs from the Elementals (24 APs) to the EXP tank? or just leave it as it is?
2) Should I also assign any APs to the Soul Reaper/Harvest at this point in time?
3) I've read that there isn't any need to max out Poison, why is this so? Is 2 APs enough to cover it?
4) Is it worth investing APs into Imperil at my current stage in the game? Do I really need it as a mage?
These are my current magic proficiencies

Elemental - 78.82
Divine - 16.35
Forbidden - 10.71 (from 0.04 just a few days ago, at lvl 162)
Spiritual - 13.53
Deprecating - 2.75
Supportive - 35.73
Curative - 73.03
Any feedback/advice is welcomed. Thanks.


1. Not necessarily. However, dumping those points into SP may be useful if you don't have that maxed.
2. Soul Harvest may be useful to you. It's usually more associated with melees using the proc to get SP back, but it certainly works to kill Elementals. Thing is, MM does that pretty well too.
3. Poison is obsolete once you have Silence. Before Curse Weaving, you couldn't Weaken and Silence an enemy (IIRC), so Poison slowed down the enemy's MP/SP regen, making it a far worse Silence. Now, we just Weaken/Silence and don't worry about it. Now, Poison just reduces your odds of landing your other, more important debuffs thanks to Curse Weaving (and with your low Deprecating, you'll have a very hard time getting multiple debuffs to stick in the first place).
4. Imperil is a a great spell for Elemental Mages. It's decent for Holy/Dark. It reduces PMI, MMI and Elemental Mitigations by 25%. So, all you get is the 25% MMI reduction (which is still useful).

This post has been edited by PK678353: Jan 11 2013, 11:09
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post Jan 11 2013, 13:01
Post #28249
nobody_xxx



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want to ask , is IWBTH hourlies have a good drop rate equipment ???
( exq , mag , leg )

This post has been edited by ahenayau: Jan 11 2013, 13:01
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post Jan 11 2013, 13:35
Post #28250
terragaia



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can anyone help me with suggestions or feedback? there are 4 pictures attached

main status page
Attached Image








then statistics 2 pictures, which are not included on the main stat page
Attached Image
Attached Image














and last one equipments
Attached Image

This post has been edited by terragaia: Jan 11 2013, 13:37
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post Jan 11 2013, 13:37
Post #28251
Arxdewn



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QUOTE(ahenayau @ Jan 11 2013, 03:01) *

want to ask , is IWBTH hourlies have a good drop rate equipment ???
( exq , mag , leg )


http://ehwiki.org/wiki/Random_Encounter
"a loot drop chance equal to that of a final round of an Arena challenge"
just read the wiki
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post Jan 11 2013, 13:44
Post #28252
t15



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QUOTE(terragaia @ Jan 11 2013, 20:35) *

can anyone help me with suggestions or feedback? there are 4 pictures attached

main status page
Attached Image
then statistics 2 pictures, which are not included on the main stat page
Attached Image
Attached Image
and last one equipments
Attached Image

Change to kevlar or shade, don't use leather. For kevlar use 'of protection' and for shade 'fleet' & 'shadowdancer' is recomended.
Change your weapon to ethereal one.
Visit freebies shop on WTS.
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post Jan 11 2013, 13:57
Post #28253
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QUOTE(ahenayau @ Jan 11 2013, 19:01) *

want to ask , is IWBTH hourlies have a good drop rate equipment ???
( exq , mag , leg )


Well, whether you get equip with good quality or not depends on a few things
1. drop chance
Hourlies do give the same bonus drop chance as the last round of arena, so on average you should get a few more drops. However...
2. drop quality
That depends on the difficulty you choose your LotD. So even if you choose the highest difficulty, you may still get crude equips if your LotD is as low as like...5-8. I've just seen similar cases like that.

So...you do get more chance to get better equip, but whether or not you get the best one still depends on your LotD.

QUOTE(terragaia @ Jan 11 2013, 19:35) *

can anyone help me with suggestions or feedback? there are 4 pictures attached


You may also check with the wiki's advice page.
The stats looks okay, though you can pick a bit more WIS.
How about your abilities? It does seem you've picked some tanks, but what about the spells you've picked?
And if you want some better equips, ethereal club/axe of slaughter on mainhand and rapier of balance on offhand should give you the best offense possible.

BTW, having any specific problem you would like to solve?
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post Jan 11 2013, 14:11
Post #28254
terragaia



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The stats looks okay, though you can pick a bit more WIS.
How about your abilities? It does seem you've picked some tanks, but what about the spells you've picked?
And if you want some better equips, ethereal club/axe of slaughter on mainhand and rapier of balance on offhand should give you the best offense possible.

BTW, having any specific problem you would like to solve?
[/quote]

my ability
Attached Image


i only have this etherial, i use item world to lvl it up to lvl 1, i tried already but still too weak compared to the club, its 346 crushing + 13str, while the etherial sword is

here
Attached Image


well problem is, it seems that i used up my MP quite fast, especially for arena with 30+ rounds, i need to eat 1 - 3 lesser mana potions.

and having some problems when there are tons of monsters. i tried to keep it 1 hit KO, but lately getting harder to do that, any suggestion on what should i improve? i read etherial weapon ignore damage resistance of some sort? or did i read it wrong X_x

This post has been edited by terragaia: Jan 11 2013, 14:15
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post Jan 11 2013, 14:38
Post #28255
PK678353



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Don't worry about eating mana pots. In fact, if you aren't using any of them in an arena (besides the first few), the difficulty is probably too low.

I routinely go through 3-4 Godlies in an Arena, 7-9 Godly Mana and 1-2 Godly Spirit if I'm actually being serious about it and going for max reliably clearable difficulty.

That said, get Spark and some better equipment.

This post has been edited by PK678353: Jan 11 2013, 14:39
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post Jan 11 2013, 14:39
Post #28256
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QUOTE(terragaia @ Jan 11 2013, 15:35) *

can anyone help me with suggestions or feedback? there are 4 pictures attached

and last one equipments
Attached Image

Check your MoogleMail, I've sent you a couple of things, maybe it'll be useful. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jan 11 2013, 14:46
Post #28257
terragaia



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QUOTE(PK678353 @ Jan 11 2013, 09:38) *

Don't worry about eating mana pots. In fact, if you aren't using any of them in an arena (besides the first few), the difficulty is probably too low.

I routinely go through 3-4 Godlies in an Arena, 7-9 Godly Mana and 1-2 Godly Spirit if I'm actually being serious about it and going for max reliably clearable difficulty.

That said, get Spark and some better equipment.




what is Spark?

and about this

im a DW player but why i havent got the Tier 3 skill Frenzied Blow, i though its for lv 100, i just lvled up to 100 and tried arena, but only T1 and T2 are listed in my skill list
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post Jan 11 2013, 14:49
Post #28258
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QUOTE(terragaia @ Jan 11 2013, 21:46) *

what is Spark?

and about this

im a DW player but why i havent got the Tier 3 skill Frenzied Blow, i though its for lv 100, i just lvled up to 100 and tried arena, but only T1 and T2 are listed in my skill list

Spark=Spark of Life. (your friend when monsters managed to reduce your HP to 0)
100 is for your proficiency, not your level.
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post Jan 11 2013, 14:55
Post #28259
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And use only godly mana or health potions. U will get more than enouth later on.

This post has been edited by Bonebuster: Jan 11 2013, 14:57
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post Jan 11 2013, 14:59
Post #28260
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Well, another good guide for new players.

Utilize your potions. They're meant to be used, not for collection.
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